Remove more ObjectIDs and ObjectUIDs from certain scripts

This commit is contained in:
A Man
2022-03-24 21:14:23 +01:00
parent 3ffa072c8e
commit 2168d504bb
17 changed files with 50 additions and 128 deletions

View File

@@ -26,17 +26,9 @@ if (_playerNear) exitWith {
};
local _ownerID = _obj getVariable["CharacterID","0"];
local _objectID = _obj getVariable["ObjectID","0"];
local _objectUID = _obj getVariable["ObjectUID","0"];
local _ComboMatch = (_ownerID == dayz_combination);
_ownerID = _obj getVariable["ownerPUID","0"];
if (_objectID == "0" && _objectUID == "0") exitWith {
dayz_actionInProgress = false;
// s_player_packvault = -1;
format[localize "str_epoch_player_118", _text] call dayz_rollingMessages; // %1 not setup yet.
};
if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith {
dayz_actionInProgress = false;
// s_player_packvault = -1;