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synced 2026-04-17 09:53:21 +03:00
Remove more ObjectIDs and ObjectUIDs from certain scripts
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@@ -34,15 +34,6 @@ if (_playerNear) exitWith { // Another player is nearby. Only one player can
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localize "str_pickup_limit_5" call dayz_rollingMessages;
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};
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local _objectID = _obj getVariable ["ObjectID","0"];
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local _objectUID = _obj getVariable ["ObjectUID","0"];
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if (_objectID == "0" && _objectUID == "0") exitWith { // Not setup yet.
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dayz_actionInProgress = false;
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s_player_downgrade_build = -1;
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localize "str_epoch_player_50" call dayz_rollingMessages;
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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local _classname = typeOf _obj;
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