Remove more ObjectIDs and ObjectUIDs from certain scripts

This commit is contained in:
A Man
2022-03-24 21:14:23 +01:00
parent 3ffa072c8e
commit 2168d504bb
17 changed files with 50 additions and 128 deletions

View File

@@ -34,15 +34,6 @@ if (_playerNear) exitWith { // Another player is nearby. Only one player can
localize "str_pickup_limit_5" call dayz_rollingMessages;
};
local _objectID = _obj getVariable ["ObjectID","0"];
local _objectUID = _obj getVariable ["ObjectUID","0"];
if (_objectID == "0" && _objectUID == "0") exitWith { // Not setup yet.
dayz_actionInProgress = false;
s_player_downgrade_build = -1;
localize "str_epoch_player_50" call dayz_rollingMessages;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
local _classname = typeOf _obj;