mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
0.997a
+ Fixed females unable to select gender after death. + Fixed Alice and Assault packs inventory issues created with last patch. + Fixed being unable to take items that may have already been claimed by another player. Should work if no other players are within 6 meters. + Cooking, Crafting, Repairing, and Salvaging all now require full Medic animation cycle to complete. You can cancel the process just by moving. + Traders that deal with magazine items now require full Medic animation cycle per trade. Also, number of possible trades now based on quantity of available items being sold or cost divided by available bars. + Changed several PublicVariable calls from 1.7.6.1 code sync that should have been PublicVariableServer. + Fixed Bio-meat was not causing infection and increased chance of infection from "Bad Food" to 50/50. + Added distance checks (5m) for player zombie attacks. + Fixed player zombie was unable to feed.
This commit is contained in:
@@ -19,9 +19,6 @@ if (_ammo != "") then {
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_vehicle addMagazineTurret [_ammo,_turret];
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player removeMagazine _ammo;
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//disableSerialization;
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//call dayz_forceSave;
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cutText [format["You have successfully loaded %1 ammunition.",_ammoType], "PLAIN DOWN"];
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} else {
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cutText [format["You need %1 type of ammo to do this.",_text], "PLAIN DOWN"];
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@@ -1,5 +1,8 @@
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private["_hasbottleitem","_hastinitem","_bottletext","_tin1text","_tin2text","_tintext","_qty","_dis","_sfx"];
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if(TradeInprogress) exitWith { cutText ["Boil already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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player removeAction s_player_boil;
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s_player_boil = -1;
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@@ -16,12 +19,17 @@ _bottletext = getText (configFile >> "CfgMagazines" >> "ItemWaterbottle" >> "dis
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_tin1text = getText (configFile >> "CfgMagazines" >> "TrashTinCan" >> "displayName");
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_tin2text = getText (configFile >> "CfgMagazines" >> "ItemSodaEmpty" >> "displayName");
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_tintext = format["%1 / %2",_tin1text,_tin2text];
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if (!_hasbottleitem) exitWith {cutText [format[(localize "str_player_31"),_bottletext,"fill"] , "PLAIN DOWN"]};
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if (!_hastinitem) exitWith {cutText [format[(localize "str_player_31"),_tintext,"fill"] , "PLAIN DOWN"]};
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if (!_hasbottleitem) exitWith {TradeInprogress = false; cutText [format[(localize "str_player_31"),_bottletext,"fill"] , "PLAIN DOWN"]};
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if (!_hastinitem) exitWith {TradeInprogress = false; cutText [format[(localize "str_player_31"),_tintext,"fill"] , "PLAIN DOWN"]};
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_removed = 0;
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if (_hasbottleitem and _hastinitem) then {
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_qty = {_x == "ItemWaterbottle"} count magazines player;
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if ("ItemWaterbottle" in magazines player) then {
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_removed = _removed + ([player,"ItemWaterbottle",_qty] call BIS_fnc_invRemove);
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player playActionNow "Medic";
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sleep 1;
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@@ -31,17 +39,16 @@ if (_hasbottleitem and _hastinitem) then {
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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sleep 5;
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for "_x" from 1 to _qty do {
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player removeMagazine "ItemWaterbottle";
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// Add back only number of removed
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for "_x" from 1 to _removed do {
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player addMagazine "ItemWaterbottleBoiled";
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};
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//disableSerialization;
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//call dayz_forceSave;
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cutText [format[(localize "str_player_01"),_qty], "PLAIN DOWN"];
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} else {
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cutText [(localize "str_player_02") , "PLAIN DOWN"];
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};
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};
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TradeInprogress = false;
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@@ -1,18 +1,27 @@
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private["_config","_item","_text","_rawmeat","_cookedmeat","_meat","_meatcooked","_qty","_id"];
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diag_log ("Cook Enabled");
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if(TradeInprogress) exitWith { cutText ["Cooking already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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// diag_log ("Cook Enabled");
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player removeAction s_player_cook;
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s_player_cook = -1;
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_rawmeat = meatraw;
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_cookedmeat = meatcooked;
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{
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_meat = _x;
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_meatcooked = _cookedmeat select (_rawmeat find _meat);
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_removed = 0;
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if (_meat in magazines player) then {
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_text = getText (configFile >> "CfgMagazines" >> _meatcooked >> "displayName");
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cutText [format["Started cooking %1 of %2",_qty,_text], "PLAIN DOWN"];
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_qty = {_x == _meat} count magazines player;
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player playActionNow "Medic";
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_dis=6;
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@@ -20,15 +29,51 @@ _cookedmeat = meatcooked;
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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sleep _qty;
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for "_x" from 1 to _qty do {
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player removeMagazine _meat;
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player addMagazine _meatcooked;
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if !(_meat in magazines player) exitWith {cutText [format[(localize "str_player_31"),_text,"cook"] , "PLAIN DOWN"]};
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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sleep 0.1;
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};
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r_doLoop = false;
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if (_finished) then {
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_removed = _removed + ([player,_meat,_qty] call BIS_fnc_invRemove);
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// Add only number of items removed
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for "_x" from 1 to _removed do {
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player addMagazine _meatcooked;
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};
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//disableSerialization;
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//call dayz_forceSave;
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cutText [format[(localize "str_success_cooked"),_qty,_text], "PLAIN DOWN"];
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} else {
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r_interrupt = false;
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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cutText [format["Canceled cooking %1 of %2",_qty,_text], "PLAIN DOWN"];
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// player addMagazine "ItemBandage";
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};
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};
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} forEach _rawmeat;
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TradeInprogress = false;
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@@ -1,4 +1,8 @@
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private["_array","_type","_classname","_holder","_config","_isOk","_muzzles","_playerID","_claimedBy","_text","_control","_dialog","_item","_val","_max","_bolts","_quivers","_quiver","_broken"];
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if(TradeInprogress) exitWith { cutText ["Take item already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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_array = _this select 3;
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_type = _array select 0;
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_classname = _array select 1;
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@@ -9,15 +13,16 @@ _text = getText (configFile >> _type >> _classname >> "displayName");
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_claimedBy = _holder getVariable["claimed","0"];
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// Check if any players are nearby if not allow player to claim item.
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_playerNear = {isPlayer _x} count (player nearEntities ["AllVehicles", 6]) > 1;
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// Only allow if not already claimed.
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if (_claimedBy == "0") then {
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if (_claimedBy == "0" or !_playerNear) then {
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// Since item was not claimed proceed with claiming it.
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_holder setVariable["claimed",_playerID,true];
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};
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if(_classname isKindOf "TrapBear") exitwith {deleteVehicle _holder;};
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if(_classname isKindOf "TrapBear") exitwith {TradeInprogress = false; deleteVehicle _holder;};
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player playActionNow "PutDown";
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if (_classname == "MeleeCrowbar") then {
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@@ -30,20 +35,19 @@ if (_classname == "MeleeMachete") then {
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player addMagazine 'Machete_swing';
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};
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_broken = false;
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if(_classname == "WoodenArrow") then {
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if (20 > random 100) then {
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_broken = true;
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};
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};
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if (_broken) exitWith { deleteVehicle _holder; cutText [localize "str_broken_arrow", "PLAIN DOWN"] };
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if (_broken) exitWith { deleteVehicle _holder; TradeInprogress = false; cutText [localize "str_broken_arrow", "PLAIN DOWN"] };
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sleep 1;
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_claimedBy = _holder getVariable["claimed","0"];
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if (_claimedBy != _playerID) exitWith {cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"]};
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if (_claimedBy != _playerID) exitWith {TradeInprogress = false; cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"]};
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if(_classname isKindOf "Bag_Base_EP1") then {
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diag_log("Picked up a bag: " + _classname);
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@@ -78,4 +82,4 @@ if (_isOk) then {
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player removeMagazine 'Machete_swing';
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};
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};
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TradeInprogress = false;
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@@ -1,13 +1,17 @@
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private["_item","_config","_onLadder","_create","_isOk","_config2","_consume"];
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if(TradeInprogress) exitWith { cutText ["Add to toolbelt already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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_item = _this;
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_config = configFile >> "cfgWeapons" >> _item;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
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if (_onLadder) exitWith {TradeInprogress = false; cutText [(localize "str_player_21") , "PLAIN DOWN"]};
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_hastoolweapon = _this in weapons player;
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_text = getText (_config >> "displayName");
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if (!_hastoolweapon) exitWith {cutText [format[(localize "str_player_30"),_text] , "PLAIN DOWN"]};
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if (!_hastoolweapon) exitWith {TradeInprogress = false; cutText [format[(localize "str_player_30"),_text] , "PLAIN DOWN"]};
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call gear_ui_init;
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@@ -76,3 +80,4 @@ if (_isOk) then {
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};
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};
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};
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TradeInprogress = false;
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@@ -1,5 +1,8 @@
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private["_location","_isOk","_dir","_classname"];
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private["_item"];
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private["_item","_location","_isOk","_dir","_classname"];
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if(TradeInprogress) exitWith { cutText ["Harvest wood already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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_item = _this;
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call gear_ui_init;
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@@ -17,3 +20,5 @@ if (["forest",dayz_surfaceType] call fnc_inString) then {
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} else {
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cutText [localize "str_player_23", "PLAIN DOWN"];
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};
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TradeInprogress = false;
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@@ -2,7 +2,7 @@
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* Crafting by [VB]AWOL
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* usage: spawn player_craftitem;
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*/
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private["_onLadder","_canDo","_recipe_ItemTinBar","_recipe_ItemAluminumBar","_recipe_ItemBronzeBar","_recipe_ItemGoldBar10oz","_recipe_ItemGoldBar","_recipe_FoodChickenNoodle","_recipe_FoodBeefBakedBeans","_item","_config","_create","_selectedRecipe","_recipe_","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut"];
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private ["_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_text","_id","_textMissing","_selectedRecipeInput"];
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if(TradeInprogress) exitWith { cutText ["Crafting already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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@@ -100,6 +100,38 @@ if (inflamed cursorTarget and _canDo) then {
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// If all parts proceed
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if (_proceed) then {
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cutText ["Crafting started", "PLAIN DOWN"];
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player playActionNow "Medic";
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[player,"repair",0,false] call dayz_zombieSpeak;
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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sleep 0.1;
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};
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r_doLoop = false;
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if (_finished) then {
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_removed = 0; // count total of removed items
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_tobe_removed_total = 0; // count total of all to be removed items
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// Take items
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@@ -127,12 +159,6 @@ if (inflamed cursorTarget and _canDo) then {
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// Only proceed if all parts were removed successfully
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if(_removed == _tobe_removed_total) then {
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player playActionNow "Medic";
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sleep 1;
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[player,"repair",0,false] call dayz_zombieSpeak;
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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sleep 5;
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// Put items
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{
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_itemOut = _x select 0;
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@@ -143,18 +169,25 @@ if (inflamed cursorTarget and _canDo) then {
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player addMagazine _itemOut;
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};
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} forEach _selectedRecipeOutput;
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// get display name
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_textCreate = getText(configFile >> "CfgMagazines" >> _itemOut >> "displayName");
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// Add crafted item
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cutText [format["Crafted Item: %1 x %2",_textCreate,_countOut], "PLAIN DOWN"];
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} forEach _selectedRecipeOutput;
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} else {
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cutText [format["Missing Parts after first check Item: %1 / %2",_removed,_tobe_removed_total], "PLAIN DOWN"];
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};
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} else {
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r_interrupt = false;
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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cutText ["Canceled crafting.", "PLAIN DOWN"];
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};
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} else {
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_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
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cutText [format["Missing %1 more of %2",_missingQty, _textMissing], "PLAIN DOWN"];
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@@ -16,7 +16,7 @@ _rawfood = _itemorignal in meatraw;
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_cookedfood = _itemorignal in meatcooked;
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_hasoutput = _itemorignal in food_with_output;
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_badfood = _item in badfood;
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_badfood = _itemorignal in badfood;
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_config = configFile >> "CfgMagazines" >> _itemorignal;
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_text = getText (_config >> "displayName");
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@@ -33,8 +33,6 @@ _sfx = "eat";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
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if (dayz_lastMeal < 3600) then {
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if (_itemorignal == "FoodSteakCooked") then {
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//_regen = _regen * (10 - (10 max ((time - _Cookedtime) / 3600)));
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@@ -60,7 +58,7 @@ if ( _rawfood and (random 15 < 1)) then {
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player setVariable["USEC_infected",true,true];
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};
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if ( _badfood and (random 7 < 1)) then {
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if ( _badfood and (random 2 < 1)) then {
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r_player_infected = true;
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player setVariable["USEC_infected",true,true];
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};
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@@ -1,6 +1,6 @@
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private ["_item","_ent","_cnt","_index","_wound","_damage","_rnd","_move"];
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_item = _this select 3;
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_ent = _item;
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private ["_target","_ent","_cnt","_index","_wound","_damage","_rnd","_move"];
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_target = _this select 3;
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_ent = _target;
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|
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// remove menu
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player removeAction s_player_pzombiesattack;
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@@ -10,24 +10,24 @@ _rnd = round(random 9) + 1;
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_move = "ZombieStandingAttack" + str(_rnd);
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player playMoveNow _move;
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sleep 0.25;
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_isZombie = _ent isKindOf "zZombie_base";
|
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|
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// TODO add distance check and maybe los
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if(player distance _target < 5) then {
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if (_ent isKindOf "Animal" or _isZombie) then {
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_ent setDamage 1;
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} else {
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//["usecBreakLegs",[_item,player]] call broadcastRpcCallAll;
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usecBreakLegs = [_item,player];
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//["usecBreakLegs",[_target,player]] call broadcastRpcCallAll;
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usecBreakLegs = [_target,player];
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publicVariable "usecBreakLegs";
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};
|
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|
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[player,"hit",0,false] call dayz_zombieSpeak;
|
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|
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player switchmove "";
|
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};
|
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sleep 1;
|
||||
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player switchmove "";
|
||||
|
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s_player_pzombiesattack = -1;
|
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@@ -1,4 +1,8 @@
|
||||
private["_vehicle","_part","_hitpoint","_type","_selection","_array"];
|
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|
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if(TradeInprogress) exitWith { cutText ["Repair already in progress." , "PLAIN DOWN"]; };
|
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TradeInprogress = true;
|
||||
|
||||
_id = _this select 2;
|
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_array = _this select 3;
|
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_vehicle = _array select 0;
|
||||
@@ -6,8 +10,6 @@ _part = _array select 1;
|
||||
_hitpoint = _array select 2;
|
||||
_type = typeOf _vehicle;
|
||||
|
||||
// if ((count (crew _vehicle)) > 0) exitWith {cutText ["You may not repair while someone is in the vehicle", "PLAIN DOWN"]};
|
||||
|
||||
//
|
||||
_hasToolbox = "ItemToolbox" in items player;
|
||||
_section = _part in magazines player;
|
||||
@@ -20,6 +22,39 @@ s_player_repair_crtl = 1;
|
||||
|
||||
if (_section and _hasToolbox) then {
|
||||
|
||||
player playActionNow "Medic";
|
||||
|
||||
_dis=20;
|
||||
_sfx = "repair";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
_damage = [_vehicle,_hitpoint] call object_getHit;
|
||||
_vehicle removeAction _id;
|
||||
|
||||
@@ -28,29 +63,16 @@ if (_section and _hasToolbox) then {
|
||||
|
||||
player removeMagazine _part;
|
||||
|
||||
//disableSerialization;
|
||||
//call dayz_forceSave;
|
||||
|
||||
//Fix the part
|
||||
_selection = getText(configFile >> "cfgVehicles" >> _type >> "HitPoints" >> _hitpoint >> "name");
|
||||
//vehicle is owned by whoever is in it, so we have to have each client try and fix it
|
||||
//["dayzSetFix",[_vehicle,_selection,0],_vehicle] call broadcastRpcCallIfLocal;
|
||||
|
||||
//vehicle is owned by whoever is in it, so we have to have each client try and fix it
|
||||
dayzSetFix = [_vehicle,_selection,0];
|
||||
publicVariable "dayzSetFix";
|
||||
if (local _vehicle) then {
|
||||
dayzSetFix call object_setFixServer;
|
||||
};
|
||||
|
||||
player playActionNow "Medic";
|
||||
sleep 1;
|
||||
|
||||
_dis=20;
|
||||
_sfx = "repair";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
sleep 5;
|
||||
_vehicle setvelocity [0,0,1];
|
||||
|
||||
//Success!
|
||||
@@ -58,6 +80,13 @@ if (_section and _hasToolbox) then {
|
||||
|
||||
};
|
||||
|
||||
} else {
|
||||
r_interrupt = false;
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
cutText ["Canceled Repair.", "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
} else {
|
||||
cutText [format["You need %1 to repair this",_namePart], "PLAIN DOWN"];
|
||||
};
|
||||
@@ -87,3 +116,5 @@ if (_allFixed) then {
|
||||
};
|
||||
|
||||
s_player_repair_crtl = -1;
|
||||
|
||||
TradeInprogress = false;
|
||||
@@ -1,6 +1,7 @@
|
||||
private["_vehicle","_part","_hitpoint","_type","_selection","_array"];
|
||||
|
||||
//disableSerialization;
|
||||
if(TradeInprogress) exitWith { cutText ["Salvage already in progress." , "PLAIN DOWN"]; };
|
||||
TradeInprogress = true;
|
||||
|
||||
_id = _this select 2;
|
||||
_array = _this select 3;
|
||||
@@ -9,9 +10,6 @@ _part = _array select 1;
|
||||
_hitpoint = _array select 2;
|
||||
_type = typeOf _vehicle;
|
||||
|
||||
|
||||
// if ((count (crew _vehicle)) > 0) exitWith {cutText ["You may not salvage while someone is in the vehicle", "PLAIN DOWN"]};
|
||||
|
||||
_isOK = false;
|
||||
_brokenPart = false;
|
||||
|
||||
@@ -27,7 +25,36 @@ s_player_repair_crtl = 1;
|
||||
|
||||
if (_hasToolbox) then {
|
||||
|
||||
player playActionNow "Medic";
|
||||
|
||||
[player,"repair",0,false] call dayz_zombieSpeak;
|
||||
null = [player,50,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
_damage = [_vehicle,_hitpoint] call object_getHit;
|
||||
// _vehicle removeAction _id;
|
||||
@@ -42,16 +69,11 @@ if (_hasToolbox) then {
|
||||
} else {
|
||||
_isOK = [player,_part] call BIS_fnc_invAdd;
|
||||
_brokenPart = false;
|
||||
|
||||
|
||||
//call dayz_forceSave;
|
||||
|
||||
};
|
||||
|
||||
|
||||
if (_isOK) then {
|
||||
|
||||
player playActionNow "Medic";
|
||||
|
||||
|
||||
//break the part
|
||||
_selection = getText(configFile >> "cfgVehicles" >> _type >> "HitPoints" >> _hitpoint >> "name");
|
||||
@@ -65,11 +87,6 @@ if (_hasToolbox) then {
|
||||
dayzSetFix call object_setFixServer;
|
||||
};
|
||||
|
||||
sleep 1;
|
||||
|
||||
[player,"repair",0,false] call dayz_zombieSpeak;
|
||||
null = [player,50,true,(getPosATL player)] spawn player_alertZombies;
|
||||
sleep 5;
|
||||
_vehicle setvelocity [0,0,1];
|
||||
|
||||
if(_brokenPart) then {
|
||||
@@ -81,6 +98,8 @@ if (_hasToolbox) then {
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
} else {
|
||||
cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
|
||||
};
|
||||
@@ -88,10 +107,19 @@ if (_hasToolbox) then {
|
||||
|
||||
};
|
||||
|
||||
|
||||
} else {
|
||||
r_interrupt = false;
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
cutText ["Canceled Salvage.", "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
} else {
|
||||
cutText [format["You need %1 to remove this part.",_namePart], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
|
||||
dayz_myCursorTarget = objNull;
|
||||
s_player_repair_crtl = -1;
|
||||
|
||||
TradeInprogress = false;
|
||||
|
||||
@@ -61,7 +61,7 @@ if (!_isOk) then {
|
||||
|
||||
//["dayzPublishObj",[dayz_characterID,_tent,[_dir,_location],"TentStorage"]] call callRpcProcedure;
|
||||
dayzPublishObj = [dayz_characterID,_tent,[_dir,_location],"TentStorage"];
|
||||
publicVariable "dayzPublishObj";
|
||||
publicVariableServer "dayzPublishObj";
|
||||
|
||||
cutText [localize "str_success_tent_pitch", "PLAIN DOWN"];
|
||||
} else {
|
||||
|
||||
@@ -15,155 +15,103 @@ _textPartIn = (_this select 3) select 5;
|
||||
_textPartOut = (_this select 3) select 6;
|
||||
_traderID = (_this select 3) select 7;
|
||||
|
||||
_removed = 0;
|
||||
|
||||
_bos = 0;
|
||||
_bulkqty = 0;
|
||||
|
||||
if(_buy_o_sell == "sell") then {
|
||||
|
||||
// SELL ONLY check if item is bulk
|
||||
_bulkItem = "bulk_" + _part_in;
|
||||
_bulkqty = {_x == _bulkItem} count magazines player;
|
||||
|
||||
diag_log format["DEBUG bulk: %1", _bulkItem];
|
||||
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
if (_bulkqty >= 1) then {
|
||||
|
||||
|
||||
// TODO: optimize for one db call only
|
||||
|
||||
_part_in = "bulk_" + _part_in;
|
||||
player removeMagazine _part_in;
|
||||
|
||||
//disableSerialization;
|
||||
//call dayz_forceSave;
|
||||
|
||||
// diag_log format["DEBUG remove magazine %1", _part_in];
|
||||
|
||||
// increment trader for each
|
||||
for "_x" from 1 to 12 do {
|
||||
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
|
||||
publicVariableServer "dayzTradeObject";
|
||||
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
||||
_qty_out = _qty_out * 12;
|
||||
|
||||
// gold = 36 copper
|
||||
// gold = 6 silver
|
||||
//
|
||||
|
||||
if (_part_out == "ItemSilverBar" and _qty_out >= 30) then {
|
||||
|
||||
|
||||
|
||||
// find number of gold
|
||||
_gold_out = _qty_out / 30;
|
||||
|
||||
// whole number of gold bars
|
||||
_gold_qty_out = floor _gold_out;
|
||||
|
||||
_part_out = "ItemGoldBar";
|
||||
for "_x" from 1 to _gold_qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
// Find remainder
|
||||
_partial_qty_out = (_gold_out - _gold_qty_out) * 30;
|
||||
|
||||
// whole number of silver bars
|
||||
_silver_qty_out = floor _partial_qty_out;
|
||||
|
||||
_part_out = "ItemSilverBar";
|
||||
for "_x" from 1 to _silver_qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
} else {
|
||||
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
};
|
||||
|
||||
//disableSerialization;
|
||||
//call dayz_forceSave;
|
||||
|
||||
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
dayzTradeResult = nil;
|
||||
|
||||
|
||||
} else {
|
||||
|
||||
// Get total parts in
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
|
||||
// Find number of possible trades
|
||||
_total_trades = floor(_qty / _qty_in);
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
// perform number of total trades
|
||||
for "_x" from 1 to _total_trades do {
|
||||
|
||||
cutText ["Starting trade, stand still to complete.", "PLAIN DOWN"];
|
||||
|
||||
if(_bos == 0) then {
|
||||
_qty = 1;
|
||||
player playActionNow "Medic";
|
||||
|
||||
_dis=20;
|
||||
_sfx = "repair";
|
||||
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
if (!_finished) exitWith {
|
||||
r_interrupt = false;
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
|
||||
// trade all items
|
||||
for "_x" from 1 to _qty do {
|
||||
if (_finished) then {
|
||||
|
||||
//["dayzTradeObject",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
_removed = _removed + ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
||||
if (_removed == _qty_in) then {
|
||||
|
||||
// Continue with trade.
|
||||
dayzTradeObject = [_activatingPlayer,_traderID,_bos];
|
||||
publicVariableServer "dayzTradeObject";
|
||||
|
||||
|
||||
diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
for "_x" from 1 to _qty_in do {
|
||||
player removeMagazine _part_in;
|
||||
};
|
||||
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
//disableSerialization;
|
||||
//call dayz_forceSave;
|
||||
|
||||
// [player,"repair",0,false] call dayz_zombieSpeak;
|
||||
cutText [format[("Traded %1 %2 for %3 %4"),(_qty_in*_qty),_textPartIn,(_qty_out*_qty),_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
} else {
|
||||
cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
|
||||
} else {
|
||||
|
||||
// Return items from botched trade.
|
||||
// TODO: this may never happen if so remove
|
||||
for "_x" from 1 to _removed do {
|
||||
player addMagazine _part_in;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
} else {
|
||||
_needed = _qty_in - _qty;
|
||||
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
TradeInprogress = false;
|
||||
@@ -956,7 +956,7 @@ class Citizen1; // External class reference
|
||||
mapsize = 2;
|
||||
model = "\ca\weapons_e\AmmoBoxes\backpack_tk_alice.p3d";
|
||||
transportMaxWeapons = 2;
|
||||
transportMaxMagazines = 0;
|
||||
transportMaxMagazines = 16;
|
||||
};
|
||||
|
||||
class DZ_TK_Assault_Pack_EP1 : Bag_Base_BAF
|
||||
@@ -968,7 +968,7 @@ class Citizen1; // External class reference
|
||||
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
|
||||
model = "\ca\weapons_e\AmmoBoxes\backpack_civil_assault.p3d";
|
||||
transportMaxWeapons = 2;
|
||||
transportMaxMagazines = 0;
|
||||
transportMaxMagazines = 16;
|
||||
};
|
||||
|
||||
class DZ_British_ACU : Bag_Base_BAF
|
||||
|
||||
@@ -32,7 +32,7 @@ if (_isPlayer) then {
|
||||
dayz_canDisconnect = false;
|
||||
//["dayzDiscoAdd",getPlayerUID player] call callRpcProcedure;
|
||||
dayzDiscoAdd = getPlayerUID player;
|
||||
publicVariable "dayzDiscoAdd";
|
||||
publicVariableServer "dayzDiscoAdd";
|
||||
|
||||
dayz_damageCounter = time;
|
||||
|
||||
|
||||
@@ -63,6 +63,21 @@ if(_isPZombie) then {
|
||||
if (s_player_pzombiesattack < 0) then {
|
||||
s_player_pzombiesattack = player addAction ["Attack", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf",cursorTarget, 6, true, false, "",""];
|
||||
};
|
||||
|
||||
_isAnimal = cursorTarget isKindOf "Animal";
|
||||
_isZombie = cursorTarget isKindOf "zZombie_base";
|
||||
_isHarvested = cursorTarget getVariable["meatHarvested",false];
|
||||
_isMan = cursorTarget isKindOf "Man";
|
||||
|
||||
// Pzombie Gut human corpse or animal
|
||||
if (!alive cursorTarget and (_isAnimal or _isMan) and !_isZombie and !_isHarvested and _canDo) then {
|
||||
if (s_player_pzombiesfeed < 0) then {
|
||||
s_player_pzombiesfeed = player addAction ["Feed", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
|
||||
};
|
||||
} else {
|
||||
player removeAction s_player_pzombiesfeed;
|
||||
s_player_pzombiesfeed = -1;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -180,17 +195,6 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
|
||||
s_player_fillfuel = -1;
|
||||
};
|
||||
|
||||
if(_isPZombie) then {
|
||||
// Pzombie Gut human corpse or animal
|
||||
if (!alive cursorTarget and (_isAnimal or _isMan) and !_isZombie and !_isHarvested and _canDo) then {
|
||||
if (s_player_butcher < 0) then {
|
||||
s_player_butcher = player addAction ["Feed", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
|
||||
};
|
||||
} else {
|
||||
player removeAction s_player_butcher;
|
||||
s_player_butcher = -1;
|
||||
};
|
||||
} else {
|
||||
// Human Gut animal or zombie
|
||||
if (!alive cursorTarget and (_isAnimal or _isZombie) and _hasKnife and !_isHarvested and _canDo) then {
|
||||
if (s_player_butcher < 0) then {
|
||||
@@ -204,7 +208,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
|
||||
player removeAction s_player_butcher;
|
||||
s_player_butcher = -1;
|
||||
};
|
||||
};
|
||||
|
||||
//Fireplace Actions check
|
||||
if (inflamed cursorTarget and _hasRawMeat and _canDo) then {
|
||||
if (s_player_cook < 0) then {
|
||||
|
||||
@@ -13,14 +13,14 @@ if (_selection != "" and local _unit) then {
|
||||
[_unit,"repair"] call server_updateObject
|
||||
} else {
|
||||
dayzUpdateVehicle = [_unit,"repair"];
|
||||
publicVariable "dayzUpdateVehicle";
|
||||
publicVariableServer "dayzUpdateVehicle";
|
||||
};
|
||||
} else {
|
||||
if (isServer) then {
|
||||
[_unit,"damage"] call server_updateObject
|
||||
} else {
|
||||
dayzUpdateVehicle = [_unit,"damage"];
|
||||
publicVariable "dayzUpdateVehicle";
|
||||
publicVariableServer "dayzUpdateVehicle";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -14,7 +14,7 @@ if ((_selection != "") and local _unit) then {
|
||||
if (_damage >= 1) then {
|
||||
//["dayzUpdateVehicle",[_unit,"damage"]] call callRpcProcedure;
|
||||
dayzUpdateVehicle = [_unit,"damage"];
|
||||
publicVariable "dayzUpdateVehicle";
|
||||
publicVariableServer "dayzUpdateVehicle";
|
||||
};
|
||||
|
||||
} else {
|
||||
|
||||
@@ -3,7 +3,7 @@ _objects = nearestObjects [getPosATL player, ["Car", "Helicopter", "Motorcycle",
|
||||
{
|
||||
//["dayzUpdateVehicle",[_x,"gear"]] call callRpcProcedure;
|
||||
dayzUpdateVehicle = [_x,"gear"];
|
||||
publicVariable "dayzUpdateVehicle";
|
||||
publicVariableServer "dayzUpdateVehicle";
|
||||
|
||||
} foreach _objects;
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@ if(_ownerID == dayz_characterID) then {
|
||||
|
||||
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
|
||||
dayzDeleteObj = [_objectID,_objectUID];
|
||||
publicVariable "dayzDeleteObj";
|
||||
publicVariableServer "dayzDeleteObj";
|
||||
if (isServer) then {
|
||||
dayzDeleteObj call server_deleteObj;
|
||||
};
|
||||
|
||||
@@ -28,7 +28,7 @@ if (_dam < 1 ) then {
|
||||
[_unit, "damage"] call server_updateObject;
|
||||
} else {
|
||||
dayzUpdateVehicle = [_unit,"damage"];
|
||||
publicVariable "dayzUpdateVehicle";
|
||||
publicVariableServer "dayzUpdateVehicle";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -14,7 +14,7 @@ if (isServer) then {
|
||||
[_unit, "killed"] call server_updateObject;
|
||||
} else {
|
||||
dayzUpdateVehicle = [_unit, "killed"];
|
||||
publicVariable "dayzUpdateVehicle";
|
||||
publicVariableServer "dayzUpdateVehicle";
|
||||
};
|
||||
|
||||
_unit removeAllEventHandlers "HandleDamage";
|
||||
|
||||
@@ -224,6 +224,7 @@ dayz_resetSelfActions = {
|
||||
s_player_grabflare = -1;
|
||||
s_player_callzombies = -1;
|
||||
s_player_pzombiesattack = -1;
|
||||
s_player_pzombiesfeed = -1;
|
||||
s_player_removeflare = -1;
|
||||
s_player_painkiller = -1;
|
||||
s_player_studybody = -1;
|
||||
|
||||
@@ -1,40 +1,71 @@
|
||||
// medBreakLegs.sqf
|
||||
private["_array","_unit","_medic","_display","_control","_hitLegs","_hitArms"];
|
||||
private["_array","_unit","_attacker","_display","_control","_hitLegs","_hitArms"];
|
||||
disableserialization;
|
||||
_array = _this; //_this select 0;
|
||||
_unit = _array select 0;
|
||||
_medic = _array select 1;
|
||||
_attacker = _array select 1;
|
||||
|
||||
if (local _unit && _unit == player) then {
|
||||
if (_unit == player && player distance _attacker < 5) then {
|
||||
|
||||
_unit setVariable["startcombattimer", 1, false];
|
||||
player setVariable["startcombattimer", 1, false];
|
||||
|
||||
// Make bleed
|
||||
if (random 2 < 1) then {
|
||||
r_player_injured = true;
|
||||
player setVariable ["USEC_injured",true,true];
|
||||
|
||||
//Ensure Control is visible for bleeding
|
||||
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
||||
_control = _display displayCtrl 1300;
|
||||
_control ctrlShow true;
|
||||
// Find hit
|
||||
_cnt = count (DAYZ_woundHit_ok select 1);
|
||||
_index = floor (random _cnt);
|
||||
_index = (DAYZ_woundHit_ok select 1) select _index;
|
||||
_hit = (DAYZ_woundHit_ok select 0) select _index;
|
||||
|
||||
_damage = 0.1 + random (1.2);
|
||||
|
||||
//Record Damage to Minor parts (legs, arms)
|
||||
if (_hit in USEC_MinorWounds) then {
|
||||
[_unit,_hit,_damage] call object_processHit;
|
||||
};
|
||||
|
||||
player setVariable["medForceUpdate",true,true];
|
||||
|
||||
1 call fnc_usec_bulletHit;
|
||||
|
||||
_wound = _hit call fnc_usec_damageGetWound;
|
||||
|
||||
//Create Wound
|
||||
_unit setVariable[_wound,true,true];
|
||||
[_unit,_wound,_hit] spawn fnc_usec_damageBleed;
|
||||
usecBleed = [_unit,_wound,_hit];
|
||||
publicVariable "usecBleed";
|
||||
|
||||
//Set Injured if not already
|
||||
_isInjured = _unit getVariable["USEC_injured",false];
|
||||
if (!_isInjured) then {
|
||||
_unit setVariable["USEC_injured",true,true];
|
||||
dayz_sourceBleeding = _attacker;
|
||||
};
|
||||
//Set ability to give blood
|
||||
_lowBlood = _unit getVariable["USEC_lowBlood",false];
|
||||
if (!_lowBlood) then {
|
||||
_unit setVariable["USEC_lowBlood",true,true];
|
||||
};
|
||||
r_player_injured = true;
|
||||
|
||||
// reduce blood
|
||||
r_player_blood = r_player_blood - 50;
|
||||
|
||||
// Make player infected
|
||||
if (random 5 < 1) then {
|
||||
r_player_infected = true;
|
||||
player setVariable["USEC_infected",true,true];
|
||||
};
|
||||
|
||||
// Break legs
|
||||
if (random 25 < 1) then {
|
||||
// break legs
|
||||
};
|
||||
|
||||
// Knock out
|
||||
if (random 100 < 1) then {
|
||||
// perform knockout
|
||||
};
|
||||
[_unit,"hit",2,false] call dayz_zombieSpeak;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
player setVariable["medForceUpdate",true];
|
||||
};
|
||||
@@ -18,7 +18,7 @@ item13[] = {"no_PlayerID",4,218,50.000000,150.000000,150.000000,200.000000,2.000
|
||||
item14[] = {"ERROR__No_Player",2,250,175.000000,150.000000,275.000000,200.000000,0.000000,"ERROR:" \n "No PlayerID"};
|
||||
item15[] = {"Request",2,250,-75.000000,250.000000,25.000000,300.000000,0.000000,"Request"};
|
||||
item16[] = {"Response",4,218,-175.000000,300.000000,-75.000000,350.000000,0.000000,"Response"};
|
||||
item17[] = {"Parse_Login",2,4346,-75.000000,350.000000,25.000000,400.000000,0.000000,"Parse Login"};
|
||||
item17[] = {"Parse_Login",2,250,-75.000000,350.000000,25.000000,400.000000,0.000000,"Parse Login"};
|
||||
item18[] = {"Hive_Bad",4,218,50.000000,350.000000,150.000000,400.000000,10.000000,"Hive" \n "Bad"};
|
||||
item19[] = {"ERROR__Wrong_HIVE",2,250,175.000000,350.000000,275.000000,400.000000,0.000000,"ERROR:" \n "Wrong HIVE" \n "Version"};
|
||||
item20[] = {"Hive_Ok",4,218,-175.000000,400.000000,-75.000000,450.000000,0.000000,"Hive" \n "Ok"};
|
||||
@@ -45,7 +45,7 @@ item40[] = {"Too_Long",4,218,300.000000,550.000000,400.000000,600.000000,0.00000
|
||||
item41[] = {"Too_Long",4,218,300.000000,650.000000,400.000000,700.000000,0.000000,"Too" \n "Long"};
|
||||
item42[] = {"Enable_Sim",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"};
|
||||
item43[] = {"Initialized",4,218,-175.000000,-150.000000,-75.000000,-100.000000,0.000000,"Initialized"};
|
||||
item44[] = {"New_Character",4,218,-425.000000,275.000000,-325.000000,325.000000,5.000000,"New" \n "Character"};
|
||||
item44[] = {"New_Character",4,218,-425.000000,275.000000,-325.000000,325.000000,6.000000,"New" \n "Character"};
|
||||
item45[] = {"Gender_Selection",2,250,-500.000000,350.000000,-400.000000,400.000000,0.000000,"Gender Selection" \n "Dialog"};
|
||||
item46[] = {"Selected",4,218,-450.000000,450.000000,-350.000000,500.000000,0.000000,"Selected"};
|
||||
item47[] = {"Process",2,250,-300.000000,475.000000,-200.000000,525.000000,0.000000,"Process"};
|
||||
@@ -119,8 +119,8 @@ link59[] = {51,52};
|
||||
link60[] = {52,29};
|
||||
link61[] = {53,54};
|
||||
link62[] = {54,20};
|
||||
globals[] = {25.000000,1,0,0,0,640,480,1,85,6316128,1,-442.430725,330.314087,709.154297,0.804942,960,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,872,2033,3004,112,3,978};
|
||||
globals[] = {25.000000,1,0,0,0,640,480,1,85,6316128,1,-442.430725,330.314087,740.948608,133.929596,1062,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,760,137,1108,0,3,1080};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@@ -431,7 +431,7 @@ class FSM
|
||||
"//[""dayzLogin"",[_playerUID,player]] call callRpcProcedure;" \n
|
||||
"" \n
|
||||
"dayzLogin = [_playerUID,player];" \n
|
||||
"publicVariable ""dayzLogin"";" \n
|
||||
"publicVariableServer ""dayzLogin"";" \n
|
||||
"" \n
|
||||
"dayzPlayerLogin = [];" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
@@ -515,7 +515,7 @@ class FSM
|
||||
/*%FSM<LINK "New_Character">*/
|
||||
class New_Character
|
||||
{
|
||||
priority = 5.000000;
|
||||
priority = 6.000000;
|
||||
to="Gender_Selection";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"_isNew && _isInfected == 0"/*%FSM</CONDITION""">*/;
|
||||
@@ -657,7 +657,7 @@ class FSM
|
||||
"//[""dayzLogin2"",[_charID,player,_playerUID]] call callRpcProcedure;" \n
|
||||
"" \n
|
||||
"dayzLogin2 = [_charID,player,_playerUID];" \n
|
||||
"publicVariable ""dayzLogin2"";" \n
|
||||
"publicVariableServer ""dayzLogin2"";" \n
|
||||
"" \n
|
||||
"dayz_loadScreenMsg = ""Requesting Character data from server"";" \n
|
||||
"progressLoadingScreen 0.8;" \n
|
||||
@@ -1165,7 +1165,7 @@ class FSM
|
||||
"//[""dayzLoginRecord"",[_playerUID,_charID,0]] call callRpcProcedure;" \n
|
||||
"" \n
|
||||
"dayzLoginRecord = [_playerUID,_charID,0];" \n
|
||||
"publicVariable ""dayzLoginRecord"";" \n
|
||||
"publicVariableServer ""dayzLoginRecord"";" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
|
||||
@@ -238,7 +238,7 @@ while {true} do {
|
||||
dayz_canDisconnect = true;
|
||||
//["dayzDiscoRem",getPlayerUID player] call callRpcProcedure;
|
||||
dayzDiscoRem = getPlayerUID player;
|
||||
publicVariable "dayzDiscoRem";
|
||||
publicVariableServer "dayzDiscoRem";
|
||||
|
||||
//Ensure Control is hidden
|
||||
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
||||
|
||||
Reference in New Issue
Block a user