mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 02:16:29 +03:00
0.997a
+ Fixed females unable to select gender after death. + Fixed Alice and Assault packs inventory issues created with last patch. + Fixed being unable to take items that may have already been claimed by another player. Should work if no other players are within 6 meters. + Cooking, Crafting, Repairing, and Salvaging all now require full Medic animation cycle to complete. You can cancel the process just by moving. + Traders that deal with magazine items now require full Medic animation cycle per trade. Also, number of possible trades now based on quantity of available items being sold or cost divided by available bars. + Changed several PublicVariable calls from 1.7.6.1 code sync that should have been PublicVariableServer. + Fixed Bio-meat was not causing infection and increased chance of infection from "Bad Food" to 50/50. + Added distance checks (5m) for player zombie attacks. + Fixed player zombie was unable to feed.
This commit is contained in:
@@ -2,7 +2,7 @@
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* Crafting by [VB]AWOL
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* usage: spawn player_craftitem;
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*/
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private["_onLadder","_canDo","_recipe_ItemTinBar","_recipe_ItemAluminumBar","_recipe_ItemBronzeBar","_recipe_ItemGoldBar10oz","_recipe_ItemGoldBar","_recipe_FoodChickenNoodle","_recipe_FoodBeefBakedBeans","_item","_config","_create","_selectedRecipe","_recipe_","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut"];
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private ["_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_text","_id","_textMissing","_selectedRecipeInput"];
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if(TradeInprogress) exitWith { cutText ["Crafting already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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@@ -99,60 +99,93 @@ if (inflamed cursorTarget and _canDo) then {
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// If all parts proceed
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if (_proceed) then {
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_removed = 0; // count total of removed items
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_tobe_removed_total = 0; // count total of all to be removed items
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// Take items
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{
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_itemIn = _x select 0;
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_countIn = _x select 1;
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diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
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_tobe_removed_total = _tobe_removed_total + _countIn;
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{
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if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
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// diag_log format["removing: %1 kindOf: %2", _x, _itemIn];
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// player removeMagazine _x;
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_removed = _removed + ([player,_x] call BIS_fnc_invRemove);
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};
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} forEach magazines player;
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cutText ["Crafting started", "PLAIN DOWN"];
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player playActionNow "Medic";
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[player,"repair",0,false] call dayz_zombieSpeak;
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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} forEach _selectedRecipeInput;
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diag_log format["removing: %1 kindOf: %2", _removed, _tobe_removed_total];
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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sleep 0.1;
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};
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r_doLoop = false;
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// Only proceed if all parts were removed successfully
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if(_removed == _tobe_removed_total) then {
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if (_finished) then {
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player playActionNow "Medic";
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sleep 1;
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[player,"repair",0,false] call dayz_zombieSpeak;
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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sleep 5;
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// Put items
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_removed = 0; // count total of removed items
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_tobe_removed_total = 0; // count total of all to be removed items
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// Take items
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{
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_itemOut = _x select 0;
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_countOut = _x select 1;
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diag_log format["Recipe Output: %1 %2", _itemOut,_countOut];
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for "_x" from 1 to _countOut do {
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player addMagazine _itemOut;
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};
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} forEach _selectedRecipeOutput;
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_itemIn = _x select 0;
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_countIn = _x select 1;
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diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
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_tobe_removed_total = _tobe_removed_total + _countIn;
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// get display name
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_textCreate = getText(configFile >> "CfgMagazines" >> _itemOut >> "displayName");
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{
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if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
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// diag_log format["removing: %1 kindOf: %2", _x, _itemIn];
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// player removeMagazine _x;
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_removed = _removed + ([player,_x] call BIS_fnc_invRemove);
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};
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} forEach magazines player;
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} forEach _selectedRecipeInput;
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diag_log format["removing: %1 kindOf: %2", _removed, _tobe_removed_total];
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// Add crafted item
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cutText [format["Crafted Item: %1 x %2",_textCreate,_countOut], "PLAIN DOWN"];
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// Only proceed if all parts were removed successfully
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if(_removed == _tobe_removed_total) then {
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// Put items
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{
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_itemOut = _x select 0;
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_countOut = _x select 1;
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diag_log format["Recipe Output: %1 %2", _itemOut,_countOut];
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for "_x" from 1 to _countOut do {
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player addMagazine _itemOut;
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};
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// get display name
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_textCreate = getText(configFile >> "CfgMagazines" >> _itemOut >> "displayName");
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// Add crafted item
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cutText [format["Crafted Item: %1 x %2",_textCreate,_countOut], "PLAIN DOWN"];
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} forEach _selectedRecipeOutput;
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} else {
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cutText [format["Missing Parts after first check Item: %1 / %2",_removed,_tobe_removed_total], "PLAIN DOWN"];
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};
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} else {
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cutText [format["Missing Parts after first check Item: %1 / %2",_removed,_tobe_removed_total], "PLAIN DOWN"];
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r_interrupt = false;
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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cutText ["Canceled crafting.", "PLAIN DOWN"];
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};
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} else {
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