+ Fixed females unable to select gender after death.
+ Fixed Alice and Assault packs inventory issues created with last
patch.
+ Fixed being unable to take items that may have already been claimed by
another player. Should work if no other players are within 6 meters.
+ Cooking, Crafting, Repairing, and Salvaging all now require full Medic
animation cycle to complete. You can cancel the process just by moving.
+ Traders that deal with magazine items now require full Medic animation
cycle per trade. Also, number of possible trades now based on quantity
of available items being sold or cost divided by available bars.
+ Changed several PublicVariable calls from 1.7.6.1 code sync that
should have been PublicVariableServer.
+ Fixed Bio-meat was not causing infection and increased chance of
infection from "Bad Food" to 50/50.
+ Added distance checks (5m) for player zombie attacks.
+ Fixed player zombie was unable to feed.
This commit is contained in:
vbawol
2013-03-15 12:17:18 -05:00
parent c4ea450657
commit 21291e389e
26 changed files with 521 additions and 384 deletions

View File

@@ -1,5 +1,8 @@
private["_hasbottleitem","_hastinitem","_bottletext","_tin1text","_tin2text","_tintext","_qty","_dis","_sfx"];
if(TradeInprogress) exitWith { cutText ["Boil already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
player removeAction s_player_boil;
s_player_boil = -1;
@@ -16,12 +19,17 @@ _bottletext = getText (configFile >> "CfgMagazines" >> "ItemWaterbottle" >> "dis
_tin1text = getText (configFile >> "CfgMagazines" >> "TrashTinCan" >> "displayName");
_tin2text = getText (configFile >> "CfgMagazines" >> "ItemSodaEmpty" >> "displayName");
_tintext = format["%1 / %2",_tin1text,_tin2text];
if (!_hasbottleitem) exitWith {cutText [format[(localize "str_player_31"),_bottletext,"fill"] , "PLAIN DOWN"]};
if (!_hastinitem) exitWith {cutText [format[(localize "str_player_31"),_tintext,"fill"] , "PLAIN DOWN"]};
if (!_hasbottleitem) exitWith {TradeInprogress = false; cutText [format[(localize "str_player_31"),_bottletext,"fill"] , "PLAIN DOWN"]};
if (!_hastinitem) exitWith {TradeInprogress = false; cutText [format[(localize "str_player_31"),_tintext,"fill"] , "PLAIN DOWN"]};
_removed = 0;
if (_hasbottleitem and _hastinitem) then {
_qty = {_x == "ItemWaterbottle"} count magazines player;
if ("ItemWaterbottle" in magazines player) then {
_removed = _removed + ([player,"ItemWaterbottle",_qty] call BIS_fnc_invRemove);
player playActionNow "Medic";
sleep 1;
@@ -31,17 +39,16 @@ if (_hasbottleitem and _hastinitem) then {
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
sleep 5;
for "_x" from 1 to _qty do {
player removeMagazine "ItemWaterbottle";
// Add back only number of removed
for "_x" from 1 to _removed do {
player addMagazine "ItemWaterbottleBoiled";
};
//disableSerialization;
//call dayz_forceSave;
cutText [format[(localize "str_player_01"),_qty], "PLAIN DOWN"];
} else {
cutText [(localize "str_player_02") , "PLAIN DOWN"];
};
};
};
TradeInprogress = false;