diff --git a/SQF/dayz_code/compile/player_antiWall.sqf b/SQF/dayz_code/compile/player_antiWall.sqf index f02bb7e7b..5d3027dc2 100644 --- a/SQF/dayz_code/compile/player_antiWall.sqf +++ b/SQF/dayz_code/compile/player_antiWall.sqf @@ -3,9 +3,8 @@ Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. */ -private ["_vehicle","_intersects","_vehiclePos","_position","_playerPos"]; +private ["_vehicle","_vehiclePos","_playerPos","_activated","_id","_intersectsWith"]; -_debug = true; _activated = false; // Vehicle @@ -15,18 +14,6 @@ _vehiclePos = aimpos _vehicle; _playerPos = visiblePositionASL player; _playerPos set [2,(_playerPos select 2)+1]; -if(_debug) then { - diag_log format["Vehicle: %1", _vehiclePos]; - _veh = createVehicle ["Sign_sphere10cm_EP1", _vehiclePos, [], 0, "CAN_COLLIDE"]; - _veh setPosASL _vehiclePos; - _tagColor = "#(argb,8,8,3)color(0,1,0,0.5,ca)"; - _veh setobjecttexture [0,_tagColor]; - // player - diag_log format["Player: %1", _playerPos]; - _veh2 = createVehicle ["Sign_sphere10cm_EP1", _playerPos, [], 0, "CAN_COLLIDE"]; - _veh2 setPosASL _playerPos; -}; - _intersectsWith = lineIntersectsWith [_playerPos, _vehiclePos, player, _vehicle]; if ((count _intersectsWith) > 0) then { @@ -36,25 +23,8 @@ if ((count _intersectsWith) > 0) then { _activated = true; }; } forEach _intersectsWith; - if(_activated) then { - diag_log format["Player Wall glitched %1 Result: %2 - player: %3 vehicle:%4", player,_intersects,_playerPos,_vehiclePos]; - switch(true)do{ - default { - _id = [player,"bled"] spawn player_death; - }; - case ((_vehicle emptyPositions "driver") > 0): { - player moveInDriver _vehicle; - }; - case ((_vehicle emptyPositions "gunner") > 0): { - player moveInGunner _vehicle; - }; - case ((_vehicle emptyPositions "commander") > 0): { - player moveInCommander _vehicle; - }; - case ((_vehicle emptyPositions "cargo") > 0): { - player moveInCargo _vehicle; - }; - }; + diag_log format["Player Wall glitched %1 - player: %3 vehicle:%4", player,_playerPos,_vehiclePos]; + _id = [player,"bled"] spawn player_death; }; }; \ No newline at end of file