1.0.0.3 Developer Build

+ [FIXED] Battleye kick when calling dog. Thanks to @kikyou2
+ [FIXED] Moved vehicle event handler to server side with a call to all
connected clients. Before it was just set on only the owner and the
server. This should fix issues with damage/repair handling of just
purchased vehicles.
+ [FIXED] Fixed case sensitivity in building loot generation. This was
only a problem on new maps that share the same buildings as others yet
have differing case in the classnames.
+ [ADDED] New build-ables: Fence_corrugated_DZ, M240Nest_DZ,
CanvasHut_DZ, ParkBench_DZ, MetalGate_DZ, OutHouse_DZ, Wooden_shed_DZ,
WoodShack_DZ, StorageShed_DZ.
+ [ADDED] New crafting items: ItemCanvas, PartWoodLumber,
PartWoodPlywood, ItemCorrugated, ItemPole
+ [ADDED] 55 gallon (210 liter) Fuel Barrel that can only be used on
helicopters or fuel trucks.
+ [ADDED] All DayZ specific magazine items now only take one slot, this
also makes it easier to become over burdened so be careful about
blacking out.
+ [ADDED] More building loot spawn positions for Namalsk.
+ [FIXED] When packing tent get classname of new weapon_holder from
config.
+ [CHANGED] Totally reworked player building system. Preview and
placement accuracy has been significantly improved. Building now
requires X number of stages to complete. Players cannot build while in
combat.
+ [CHANGED] Added required tools array and is nearby checking for fire,
etc. Also, each item can now have 5 separate crafting options.
+ [CHANGED] Reworked refuel and siphon code to support more can types.
+ [CHANGED] Removed all infinite fueling sources and added
(KamazRefuel_DZ, UralRefuel_TK_EP1_DZ,MtvrRefuel_DES_EP1_DZ) variants of
the fuel trucks to remove auto refuel and increase siphon-able fuel
capacity to 10000.  Old style refuel can still be used if the variable
dayz_oldrefuel = true is set in the missions init.sqf.
+ [CHANGED] Remove object code now uses config variables instead of hard
coded into sqf (default: constructioncount = 5)
+ [CHANGED] Moved most arrays for revealing objects, allowed objects,
update objects, disallowed combat roll to arrays within variables.sqf.
So that these arrays are unified and easier to change.
+ [CHANGED] New vehicle spawns now have a new fuel system using a random
percent between min and max variables. Defaults: (DynamicVehicleFuelLow
= 0; DynamicVehicleFuelHigh = 100;)
+ [CHANGED] New vehicle spawns now damage all parts and without a
limiter on fuel and engine parts, this could cause a vehicle to be very
close to blowing up.
+ [CHANGED] Disabled simulation server side of all road debris and
crashes.
This commit is contained in:
vbawol
2013-04-17 10:04:34 -05:00
parent 3bc0bbca37
commit 211415389f
40 changed files with 2351 additions and 569 deletions

View File

@@ -28,25 +28,8 @@ if (_spawnDMG) then {
_totaldam = 0;
_hitpoints = _object call vehicle_getHitpoints;
{
_dam = 0;
if(["Body",_x,false] call fnc_inString) then {
_dam = call generate_new_damage;
};
if(["Engine",_x,false] call fnc_inString) then {
_dam = call generate_exp_damage;
};
if(["HRotor",_x,false] call fnc_inString) then {
_dam = call generate_new_damage;
};
if(["Fuel",_x,false] call fnc_inString) then {
_dam = call generate_exp_damage;
};
if(["Wheel",_x,false] call fnc_inString) then {
_dam = call generate_new_damage;
};
if(["Glass",_x,false] call fnc_inString) then {
_dam = call generate_new_damage;
};
// generate damage on all parts
_dam = call generate_new_damage;
_selection = getText(configFile >> "cfgVehicles" >> _class >> "HitPoints" >> _x >> "name");
@@ -60,11 +43,8 @@ if (_spawnDMG) then {
// just set low base dmg - may change later
_damage = 0;
// 50% chance that vehicle will have a little gas
_randFuel = random(1);
if(_randFuel > 0.5) then {
_fuel = random(0.5);
};
// New fuel min max
_fuel = (random(DynamicVehicleFuelHigh-DynamicVehicleFuelLow)+DynamicVehicleFuelLow) / 100;
};
};
@@ -134,5 +114,9 @@ dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
_object call fnc_vehicleEventHandler;
// testing - should make sure everyone has eventhandlers for vehicles was unused...
dayzVehicleInit = _object;
publicVariable "dayzVehicleInit";
diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
};