mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
1.0.0.3 Developer Build
+ [FIXED] Battleye kick when calling dog. Thanks to @kikyou2 + [FIXED] Moved vehicle event handler to server side with a call to all connected clients. Before it was just set on only the owner and the server. This should fix issues with damage/repair handling of just purchased vehicles. + [FIXED] Fixed case sensitivity in building loot generation. This was only a problem on new maps that share the same buildings as others yet have differing case in the classnames. + [ADDED] New build-ables: Fence_corrugated_DZ, M240Nest_DZ, CanvasHut_DZ, ParkBench_DZ, MetalGate_DZ, OutHouse_DZ, Wooden_shed_DZ, WoodShack_DZ, StorageShed_DZ. + [ADDED] New crafting items: ItemCanvas, PartWoodLumber, PartWoodPlywood, ItemCorrugated, ItemPole + [ADDED] 55 gallon (210 liter) Fuel Barrel that can only be used on helicopters or fuel trucks. + [ADDED] All DayZ specific magazine items now only take one slot, this also makes it easier to become over burdened so be careful about blacking out. + [ADDED] More building loot spawn positions for Namalsk. + [FIXED] When packing tent get classname of new weapon_holder from config. + [CHANGED] Totally reworked player building system. Preview and placement accuracy has been significantly improved. Building now requires X number of stages to complete. Players cannot build while in combat. + [CHANGED] Added required tools array and is nearby checking for fire, etc. Also, each item can now have 5 separate crafting options. + [CHANGED] Reworked refuel and siphon code to support more can types. + [CHANGED] Removed all infinite fueling sources and added (KamazRefuel_DZ, UralRefuel_TK_EP1_DZ,MtvrRefuel_DES_EP1_DZ) variants of the fuel trucks to remove auto refuel and increase siphon-able fuel capacity to 10000. Old style refuel can still be used if the variable dayz_oldrefuel = true is set in the missions init.sqf. + [CHANGED] Remove object code now uses config variables instead of hard coded into sqf (default: constructioncount = 5) + [CHANGED] Moved most arrays for revealing objects, allowed objects, update objects, disallowed combat roll to arrays within variables.sqf. So that these arrays are unified and easier to change. + [CHANGED] New vehicle spawns now have a new fuel system using a random percent between min and max variables. Defaults: (DynamicVehicleFuelLow = 0; DynamicVehicleFuelHigh = 100;) + [CHANGED] New vehicle spawns now damage all parts and without a limiter on fuel and engine parts, this could cause a vehicle to be very close to blowing up. + [CHANGED] Disabled simulation server side of all road debris and crashes.
This commit is contained in:
@@ -28,25 +28,8 @@ if (_spawnDMG) then {
|
||||
_totaldam = 0;
|
||||
_hitpoints = _object call vehicle_getHitpoints;
|
||||
{
|
||||
_dam = 0;
|
||||
if(["Body",_x,false] call fnc_inString) then {
|
||||
_dam = call generate_new_damage;
|
||||
};
|
||||
if(["Engine",_x,false] call fnc_inString) then {
|
||||
_dam = call generate_exp_damage;
|
||||
};
|
||||
if(["HRotor",_x,false] call fnc_inString) then {
|
||||
_dam = call generate_new_damage;
|
||||
};
|
||||
if(["Fuel",_x,false] call fnc_inString) then {
|
||||
_dam = call generate_exp_damage;
|
||||
};
|
||||
if(["Wheel",_x,false] call fnc_inString) then {
|
||||
_dam = call generate_new_damage;
|
||||
};
|
||||
if(["Glass",_x,false] call fnc_inString) then {
|
||||
_dam = call generate_new_damage;
|
||||
};
|
||||
// generate damage on all parts
|
||||
_dam = call generate_new_damage;
|
||||
|
||||
_selection = getText(configFile >> "cfgVehicles" >> _class >> "HitPoints" >> _x >> "name");
|
||||
|
||||
@@ -60,11 +43,8 @@ if (_spawnDMG) then {
|
||||
// just set low base dmg - may change later
|
||||
_damage = 0;
|
||||
|
||||
// 50% chance that vehicle will have a little gas
|
||||
_randFuel = random(1);
|
||||
if(_randFuel > 0.5) then {
|
||||
_fuel = random(0.5);
|
||||
};
|
||||
// New fuel min max
|
||||
_fuel = (random(DynamicVehicleFuelHigh-DynamicVehicleFuelLow)+DynamicVehicleFuelLow) / 100;
|
||||
|
||||
};
|
||||
};
|
||||
@@ -134,5 +114,9 @@ dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
|
||||
|
||||
_object call fnc_vehicleEventHandler;
|
||||
|
||||
// testing - should make sure everyone has eventhandlers for vehicles was unused...
|
||||
dayzVehicleInit = _object;
|
||||
publicVariable "dayzVehicleInit";
|
||||
|
||||
diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
|
||||
};
|
||||
Reference in New Issue
Block a user