1.0.0.3 Developer Build

+ [FIXED] Battleye kick when calling dog. Thanks to @kikyou2
+ [FIXED] Moved vehicle event handler to server side with a call to all
connected clients. Before it was just set on only the owner and the
server. This should fix issues with damage/repair handling of just
purchased vehicles.
+ [FIXED] Fixed case sensitivity in building loot generation. This was
only a problem on new maps that share the same buildings as others yet
have differing case in the classnames.
+ [ADDED] New build-ables: Fence_corrugated_DZ, M240Nest_DZ,
CanvasHut_DZ, ParkBench_DZ, MetalGate_DZ, OutHouse_DZ, Wooden_shed_DZ,
WoodShack_DZ, StorageShed_DZ.
+ [ADDED] New crafting items: ItemCanvas, PartWoodLumber,
PartWoodPlywood, ItemCorrugated, ItemPole
+ [ADDED] 55 gallon (210 liter) Fuel Barrel that can only be used on
helicopters or fuel trucks.
+ [ADDED] All DayZ specific magazine items now only take one slot, this
also makes it easier to become over burdened so be careful about
blacking out.
+ [ADDED] More building loot spawn positions for Namalsk.
+ [FIXED] When packing tent get classname of new weapon_holder from
config.
+ [CHANGED] Totally reworked player building system. Preview and
placement accuracy has been significantly improved. Building now
requires X number of stages to complete. Players cannot build while in
combat.
+ [CHANGED] Added required tools array and is nearby checking for fire,
etc. Also, each item can now have 5 separate crafting options.
+ [CHANGED] Reworked refuel and siphon code to support more can types.
+ [CHANGED] Removed all infinite fueling sources and added
(KamazRefuel_DZ, UralRefuel_TK_EP1_DZ,MtvrRefuel_DES_EP1_DZ) variants of
the fuel trucks to remove auto refuel and increase siphon-able fuel
capacity to 10000.  Old style refuel can still be used if the variable
dayz_oldrefuel = true is set in the missions init.sqf.
+ [CHANGED] Remove object code now uses config variables instead of hard
coded into sqf (default: constructioncount = 5)
+ [CHANGED] Moved most arrays for revealing objects, allowed objects,
update objects, disallowed combat roll to arrays within variables.sqf.
So that these arrays are unified and easier to change.
+ [CHANGED] New vehicle spawns now have a new fuel system using a random
percent between min and max variables. Defaults: (DynamicVehicleFuelLow
= 0; DynamicVehicleFuelHigh = 100;)
+ [CHANGED] New vehicle spawns now damage all parts and without a
limiter on fuel and engine parts, this could cause a vehicle to be very
close to blowing up.
+ [CHANGED] Disabled simulation server side of all road debris and
crashes.
This commit is contained in:
vbawol
2013-04-17 10:04:34 -05:00
parent 3bc0bbca37
commit 211415389f
40 changed files with 2351 additions and 569 deletions

View File

@@ -1,133 +1,156 @@
private["_vehicle","_curFuel","_newFuel","_timeLeft"];
_vehicle = cursorTarget;
private ["_vehicle","_curFuel","_newFuel","_started","_finished","_animState","_isMedic","_location1","_location2","_abort","_canNameEmpty","_canSizeEmpty","_canTypeEmpty","_canName","_canSize","_configCanEmpty","_configVeh","_capacity","_nameText","_availableCansEmpty","_availableCans"];
if(TradeInprogress) exitWith { cutText ["Siphon already in progress." , "PLAIN DOWN"] };
TradeInprogress = true;
// Use target from addaction
_vehicle = _this select 0;
_fillCounter = 0;
_abort = false;
_canSize = getNumber(configFile >> "cfgMagazines" >> "ItemJerrycan" >> "fuelQuantity");
// Static vehicle fuel information
_configVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicle);
_capacity = getNumber(_configVeh >> "fuelCapacity");
_nameType = getText(_configVeh >> "displayName");
_nameText = getText(_configVeh >> "displayName");
// Get number of empty jerry cans
_siphonQty = {_x == "ItemJerrycanEmpty"} count magazines player;
_availableCansEmpty = ["ItemJerrycanEmpty","ItemFuelBarrelEmpty"];
_availableCans = ["ItemJerrycan","ItemFuelBarrel"];
// attempt to siphon for each empty jerry can
for "_x" from 1 to _siphonQty do {
// Loop to find containers that can could hold fuel and fill them
{
_configCanEmpty = configFile >> "CfgMagazines" >> _x;
diag_log format["Looking for: %1", _x];
if(_x in _availableCansEmpty) then {
_curFuel = ((fuel _vehicle) * _capacity);
_newFuel = (_curFuel - _canSize);
// calculate minimum needed fuel
_newFuel = (_newFuel / _capacity);
if(_newFuel <= 0) exitWith {
cutText [format["%1 does not have enough fuel.",_nameType], "PLAIN DOWN"];
};
if (_newFuel > 0) then {
_fillCounter = _fillCounter + 1;
if(_siphonQty == 1) then {
cutText ["Preparing to siphon, stand still to fill empty jerry can.", "PLAIN DOWN"];
} else {
cutText [format[("Preparing to siphon, stand still to fill empty jerry can %1 of %2."),_fillCounter,_siphonQty] , "PLAIN DOWN"];
};
// alert zombies
[player,20,true,(getPosATL player)] spawn player_alertZombies;
if(!dayz_isSwimming) then {
// force animation
player playActionNow "Medic";
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;
if (!_finished) exitWith {
r_interrupt = false;
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
cutText ["Canceled siphon." , "PLAIN DOWN"];
_abort = true;
};
} else {
// Alternate method in water make sure player stays in one spot for 6 seconds
_location1 = getPosATL player;
sleep 6;
_location2 = getPosATL player;
if(_location1 distance _location2 > 0.1) then {
_finished = false;
} else {
_finished = true;
};
};
if (_finished) then {
if ("ItemJerrycanEmpty" in magazines player) then {
// Play sound
[player,"refuel",0,false] call dayz_zombieSpeak;
diag_log format["gas fuelQuantity config : %1", _x];
player removeMagazine "ItemJerrycanEmpty";
player addMagazine "ItemJerrycan";
// Get Empty can size
_canNameEmpty = _x;
_canSizeEmpty = getNumber(_configCanEmpty >> "fuelQuantity");
_canTypeEmpty = getText(_configCanEmpty >> "displayName");
// Get fuel levels again to ensure proper fuel level from others siphoning
_curFuel = ((fuel _vehicle) * _capacity);
_newFuel = (_curFuel - _canSize);
// Get Full can size
_canName = configName(inheritsFrom(configFile >> "cfgMagazines" >> _canNameEmpty));
_canSize = getNumber(configFile >> "cfgMagazines" >> _canName >> "fuelQuantity");
// is empty
if(_canSizeEmpty == 0) then {
// calculate minimum needed fuel
_newFuel = (_newFuel / _capacity);
diag_log format["is empty fuelQuantity : %1", _x];
_curFuel = ((fuel _vehicle) * _capacity);
_newFuel = (_curFuel - _canSize);
if (_newFuel > 0) then {
dayzSetFuel = [_vehicle,_newFuel];
if (local _vehicle) then {
dayzSetFuel spawn local_setFuel;
};
publicVariable "dayzSetFuel";
// calculate new fuel
_newFuel = (_newFuel / _capacity);
cutText [format["%1 has been drained for %2 litres of Fuel",_nameType,_canSize], "PLAIN DOWN"];
call fnc_usec_medic_removeActions;
r_action = false;
if (_newFuel > 0) then {
cutText [format["Preparing to siphon, stand still to fill %1.",_canTypeEmpty], "PLAIN DOWN"];
sleep 1;
// alert zombies
[player,20,true,(getPosATL player)] spawn player_alertZombies;
_finished = false;
if(!dayz_isSwimming) then {
// force animation
player playActionNow "Medic";
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;
if(!_finished) then {
r_interrupt = false;
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
} else {
// Alternate method in water make sure player stays in one spot for 6 seconds
_location1 = getPosATL player;
sleep 6;
_location2 = getPosATL player;
if(_location1 distance _location2 < 3) then {
_finished = true;
};
};
if (_finished) then {
// Get vehicle fuel levels again
_curFuel = ((fuel _vehicle) * _capacity);
_newFuel = (_curFuel - _canSize);
// calculate minimum needed fuel
_newFuel = (_newFuel / _capacity);
if (_newFuel > 0) then {
if(([player,_canNameEmpty] call BIS_fnc_invRemove) == 1) then {
dayzSetFuel = [_vehicle,_newFuel];
if (local _vehicle) then {
dayzSetFuel spawn local_setFuel;
};
publicVariable "dayzSetFuel";
// Play sound
[player,"refuel",0,false] call dayz_zombieSpeak;
// Add filled can
player addMagazine _canName;
cutText [format["%1 has been drained for %2 litres of Fuel",_nameText,_canSize], "PLAIN DOWN"];
call fnc_usec_medic_removeActions;
r_action = false;
sleep 1;
} else {
_abort = true;
};
} else {
cutText [format["%1 does not have enough fuel to siphon.",_nameText], "PLAIN DOWN"];
_abort = true;
};
} else {
cutText ["Canceled siphon." , "PLAIN DOWN"];
_abort = true;
};
} else {
cutText [format["%1 does not have enough fuel to siphon.",_nameText], "PLAIN DOWN"];
_abort = true;
};
};
};
};
};
};
// exit if abort flag was set
if(_abort) exitWith {};
if(_abort) exitWith {};
};
} forEach magazines player;
TradeInprogress = false;