1.0.0.3 Developer Build

+ [FIXED] Battleye kick when calling dog. Thanks to @kikyou2
+ [FIXED] Moved vehicle event handler to server side with a call to all
connected clients. Before it was just set on only the owner and the
server. This should fix issues with damage/repair handling of just
purchased vehicles.
+ [FIXED] Fixed case sensitivity in building loot generation. This was
only a problem on new maps that share the same buildings as others yet
have differing case in the classnames.
+ [ADDED] New build-ables: Fence_corrugated_DZ, M240Nest_DZ,
CanvasHut_DZ, ParkBench_DZ, MetalGate_DZ, OutHouse_DZ, Wooden_shed_DZ,
WoodShack_DZ, StorageShed_DZ.
+ [ADDED] New crafting items: ItemCanvas, PartWoodLumber,
PartWoodPlywood, ItemCorrugated, ItemPole
+ [ADDED] 55 gallon (210 liter) Fuel Barrel that can only be used on
helicopters or fuel trucks.
+ [ADDED] All DayZ specific magazine items now only take one slot, this
also makes it easier to become over burdened so be careful about
blacking out.
+ [ADDED] More building loot spawn positions for Namalsk.
+ [FIXED] When packing tent get classname of new weapon_holder from
config.
+ [CHANGED] Totally reworked player building system. Preview and
placement accuracy has been significantly improved. Building now
requires X number of stages to complete. Players cannot build while in
combat.
+ [CHANGED] Added required tools array and is nearby checking for fire,
etc. Also, each item can now have 5 separate crafting options.
+ [CHANGED] Reworked refuel and siphon code to support more can types.
+ [CHANGED] Removed all infinite fueling sources and added
(KamazRefuel_DZ, UralRefuel_TK_EP1_DZ,MtvrRefuel_DES_EP1_DZ) variants of
the fuel trucks to remove auto refuel and increase siphon-able fuel
capacity to 10000.  Old style refuel can still be used if the variable
dayz_oldrefuel = true is set in the missions init.sqf.
+ [CHANGED] Remove object code now uses config variables instead of hard
coded into sqf (default: constructioncount = 5)
+ [CHANGED] Moved most arrays for revealing objects, allowed objects,
update objects, disallowed combat roll to arrays within variables.sqf.
So that these arrays are unified and easier to change.
+ [CHANGED] New vehicle spawns now have a new fuel system using a random
percent between min and max variables. Defaults: (DynamicVehicleFuelLow
= 0; DynamicVehicleFuelHigh = 100;)
+ [CHANGED] New vehicle spawns now damage all parts and without a
limiter on fuel and engine parts, this could cause a vehicle to be very
close to blowing up.
+ [CHANGED] Disabled simulation server side of all road debris and
crashes.
This commit is contained in:
vbawol
2013-04-17 10:04:34 -05:00
parent 3bc0bbca37
commit 211415389f
40 changed files with 2351 additions and 569 deletions

View File

@@ -4,7 +4,7 @@ class CfgMagazines {
class ItemTentDomed : CA_Magazine {
scope = public;
count = 1;
type = (256 * 3);
type = 256;
displayName = $STR_EQUIP_NAME_20;
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
@@ -32,16 +32,28 @@ class CfgMagazines {
class Build {
text = "Build Sandbag";
script = "spawn player_build;";
require = "ItemEtool";
require[] = {"ItemEtool"};
create = "Sandbag1_DZ";
};
class Crafting
{
text = "Craft Large Sandbag";
script = "spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemSandbagLarge",1}};
input[] = {{"ItemSandbag",3},{"ItemWire",1},{"ItemTankTrap",1}};
};
class Crafting1
{
text = "Craft M240 Nest";
script = "spawn player_craftItem1;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"m240_nest_kit",1}};
input[] = {{"ItemSandbag",4},{"ItemCanvas",1},{"PartWoodPlywood",4},{"PartWoodLumber",3}};
// TODO add consume weapon
};
};
};
@@ -58,7 +70,7 @@ class CfgMagazines {
class Build {
text = "Build H-barrier cube";
script = "spawn player_build;";
require = "ItemEtool";
require[] = {"ItemEtool"};
create = "Land_HBarrier1_DZ";
};
};
@@ -77,7 +89,7 @@ class CfgMagazines {
class Build {
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require = "ItemToolbox";
require[] = {"ItemToolbox"};
create = "Hedgehog_DZ";
};
};
@@ -96,7 +108,7 @@ class CfgMagazines {
class Build {
text = "Place Trap";
script = "spawn player_setTrap;";
require = "ItemToolbox";
require[] = {"ItemToolbox"};
create = "BearTrap_DZ";
};
};
@@ -115,7 +127,7 @@ class CfgMagazines {
class Build {
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require = "ItemToolbox";
require[] = {"ItemToolbox"};
create = "Fort_RazorWire";
};
};