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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.0.0.3 Developer Build
+ [FIXED] Battleye kick when calling dog. Thanks to @kikyou2 + [FIXED] Moved vehicle event handler to server side with a call to all connected clients. Before it was just set on only the owner and the server. This should fix issues with damage/repair handling of just purchased vehicles. + [FIXED] Fixed case sensitivity in building loot generation. This was only a problem on new maps that share the same buildings as others yet have differing case in the classnames. + [ADDED] New build-ables: Fence_corrugated_DZ, M240Nest_DZ, CanvasHut_DZ, ParkBench_DZ, MetalGate_DZ, OutHouse_DZ, Wooden_shed_DZ, WoodShack_DZ, StorageShed_DZ. + [ADDED] New crafting items: ItemCanvas, PartWoodLumber, PartWoodPlywood, ItemCorrugated, ItemPole + [ADDED] 55 gallon (210 liter) Fuel Barrel that can only be used on helicopters or fuel trucks. + [ADDED] All DayZ specific magazine items now only take one slot, this also makes it easier to become over burdened so be careful about blacking out. + [ADDED] More building loot spawn positions for Namalsk. + [FIXED] When packing tent get classname of new weapon_holder from config. + [CHANGED] Totally reworked player building system. Preview and placement accuracy has been significantly improved. Building now requires X number of stages to complete. Players cannot build while in combat. + [CHANGED] Added required tools array and is nearby checking for fire, etc. Also, each item can now have 5 separate crafting options. + [CHANGED] Reworked refuel and siphon code to support more can types. + [CHANGED] Removed all infinite fueling sources and added (KamazRefuel_DZ, UralRefuel_TK_EP1_DZ,MtvrRefuel_DES_EP1_DZ) variants of the fuel trucks to remove auto refuel and increase siphon-able fuel capacity to 10000. Old style refuel can still be used if the variable dayz_oldrefuel = true is set in the missions init.sqf. + [CHANGED] Remove object code now uses config variables instead of hard coded into sqf (default: constructioncount = 5) + [CHANGED] Moved most arrays for revealing objects, allowed objects, update objects, disallowed combat roll to arrays within variables.sqf. So that these arrays are unified and easier to change. + [CHANGED] New vehicle spawns now have a new fuel system using a random percent between min and max variables. Defaults: (DynamicVehicleFuelLow = 0; DynamicVehicleFuelHigh = 100;) + [CHANGED] New vehicle spawns now damage all parts and without a limiter on fuel and engine parts, this could cause a vehicle to be very close to blowing up. + [CHANGED] Disabled simulation server side of all road debris and crashes.
This commit is contained in:
@@ -4,7 +4,7 @@ class CfgMagazines {
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class ItemTentDomed : CA_Magazine {
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scope = public;
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count = 1;
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type = (256 * 3);
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type = 256;
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displayName = $STR_EQUIP_NAME_20;
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model = "\dayz_equip\models\tentbag_gear.p3d";
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picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
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@@ -32,16 +32,28 @@ class CfgMagazines {
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class Build {
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text = "Build Sandbag";
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script = "spawn player_build;";
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require = "ItemEtool";
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require[] = {"ItemEtool"};
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create = "Sandbag1_DZ";
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};
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class Crafting
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{
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text = "Craft Large Sandbag";
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script = "spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemEtool","ItemToolbox"};
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output[] = {{"ItemSandbagLarge",1}};
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input[] = {{"ItemSandbag",3},{"ItemWire",1},{"ItemTankTrap",1}};
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};
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class Crafting1
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{
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text = "Craft M240 Nest";
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script = "spawn player_craftItem1;";
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neednearby[] = {};
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requiretools[] = {"ItemEtool","ItemToolbox"};
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output[] = {{"m240_nest_kit",1}};
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input[] = {{"ItemSandbag",4},{"ItemCanvas",1},{"PartWoodPlywood",4},{"PartWoodLumber",3}};
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// TODO add consume weapon
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};
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};
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};
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@@ -58,7 +70,7 @@ class CfgMagazines {
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class Build {
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text = "Build H-barrier cube";
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script = "spawn player_build;";
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require = "ItemEtool";
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require[] = {"ItemEtool"};
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create = "Land_HBarrier1_DZ";
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};
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};
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@@ -77,7 +89,7 @@ class CfgMagazines {
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class Build {
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require = "ItemToolbox";
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require[] = {"ItemToolbox"};
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create = "Hedgehog_DZ";
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};
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};
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@@ -96,7 +108,7 @@ class CfgMagazines {
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class Build {
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text = "Place Trap";
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script = "spawn player_setTrap;";
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require = "ItemToolbox";
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require[] = {"ItemToolbox"};
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create = "BearTrap_DZ";
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};
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};
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@@ -115,7 +127,7 @@ class CfgMagazines {
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class Build {
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require = "ItemToolbox";
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require[] = {"ItemToolbox"};
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create = "Fort_RazorWire";
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};
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};
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