diff --git a/CHANGE LOG 1.0.6.txt b/CHANGE LOG 1.0.6.txt index ab6f2c723..09d800201 100644 --- a/CHANGE LOG 1.0.6.txt +++ b/CHANGE LOG 1.0.6.txt @@ -1,20 +1,27 @@ +[NEW] Rebased everything on DayZ Mod 1.8.7 code @icomrade @ebaydayz + - Blood types system is disabled by default. Set DZE_UseBloodTypes = true; in init.sqf to enable + - New loot table format is incompatible with old loot tables. See CfgLoot\README + - ItemFish, Shotgun ammo and several other item classnames changed. See SQL\1.0.6_Updates + - Mission.sqm and description.ext now use compact format + - Keyboard eventhandler updated, dayz_spaceInterupt is no longer used + - Optional news/rules feed on player login, set dayz_enableRules in init.sqf + - Weapon switch hotkeys added (1 = primary, 2 = pistol, 3 = melee) + - Journal is now functional for displaying stats + [NEW] RedRyder BB Gun by @arma2WillRobinson +[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu [NEW] DB Backup script. @RimBlock [NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade [NEW] UI Update - Graphical and code changes, enable using Dayz_Dark_UI = true; in init.sqf. @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/ [NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false; [NEW] Snap building (disabled by default), use DZE_modularBuild = true; in your init.sqf to enable. @raymix -[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu [NEW] Auto login when a player joins the server, default 10 seconds, requires description.ext update in the mission (disable in description.ext by setting defValueParam1 = 31;) @icomrade [NEW] Upgraded (_DZE1,2,3,4) ArmoredSUV and Kamaz classes are now available. #1518 #1538 @McKeighan -[NEW] Optional news/rules feed on player login from DayZ Mod, set dayz_enableRules in init.sqf #1673 @ebaydayz [NEW] Autorun hotkey (0 = Toggle auto run) @ebaydayz -[NEW] Weapon switch hotkeys (1 = primary, 2 = pistol, 3 = melee) from DayZ Mod #1673 @ebaydayz [NEW] Added waves effect during stormy weather #974 @FramedYannick @ebaydayz [NEW] Optional variable to restrict wearable clothes. Add DZE_RestrictSkins to init.sqf #1560 @BetterDeadThanZed @ebaydayz [NEW] Optional variable to prevent stealing from backpacks by non-friendlies at traders. Add DZE_BackpackAntiTheft to init.sqf @ebaydayz [NEW] Added action to lock and unlock vehicles from inside #1103 @pj999 @ebaydayz -[NEW] Journal from official DayZ Mod is now functional for displaying stats @ebaydayz [CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade [CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev @@ -60,8 +67,6 @@ [UPDATED] .bat files updated in Config-Examples @Raziel23x [UPDATED] Updated all config.cfg in Config-Examples, Added Default Steam Ports and Updated Layout. @Namindu [UPDATED] Epoch.sql, 1.0.5_Updates.sql & CfgServerTraders with correct classnames for upgradable hilux1 & datsun1 versions. @Uro1 -[UPDATED] Mission.sqm and description.ext to compact format from DayZ Mod #1614 #1672 @ebaydayz -[UPDATED] Keyboard eventhandler to @facoptere's faster code from DayZ Mod #1673 @ebaydayz [INFO] Amphibious pook and cessna (pook_h13_amphib,GNT_C185E,GNT_C185F) confirmed to have FPS issues. Using them is not recommended. #1612 @bleeding- @Markokil321 diff --git a/SQF/dayz_code/Configs/CfgLoot/CfgBuildingLoot.hpp b/SQF/dayz_code/Configs/CfgLoot/CfgBuildingLoot.hpp index 20b9bd29d..6521bd0f8 100644 --- a/SQF/dayz_code/Configs/CfgLoot/CfgBuildingLoot.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/CfgBuildingLoot.hpp @@ -1,10 +1,3 @@ -/* - If using DZE_MissionLootTable = true; without changing anything in BuildingLoot then - use an include instead of copying the files to your mission: - - #include "\z\addons\dayz_code\Configs\CfgLoot\CfgBuildingLoot.hpp" -*/ - #include "Groups\Buildings\Boat.hpp" #include "Groups\Buildings\Castle.hpp" #include "Groups\Buildings\Church.hpp" diff --git a/SQF/dayz_code/Configs/CfgLoot/CfgBuildingPos.hpp b/SQF/dayz_code/Configs/CfgLoot/CfgBuildingPos.hpp index 68f0d65e1..891dbc4dc 100644 --- a/SQF/dayz_code/Configs/CfgLoot/CfgBuildingPos.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/CfgBuildingPos.hpp @@ -1,10 +1,3 @@ -/* - If using DZE_MissionLootTable = true; without changing anything in BuildingPos then - use an include instead of copying the files to your mission: - - #include "\z\addons\dayz_code\Configs\CfgLoot\CfgBuildingPos.hpp" -*/ - #include "Buildings\Residential.hpp" #include "Buildings\Boat.hpp" #include "Buildings\Castle.hpp" diff --git a/SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp b/SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp index 5916183a7..ba15a60a5 100644 --- a/SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp @@ -49,12 +49,6 @@ class CfgLoot // Buildings #include "CfgBuildingLoot.hpp" - /* - If using DZE_MissionLootTable = true; without changing anything in BuildingLoot then - use an include instead of copying the files to your mission: - - #include "\z\addons\dayz_code\Configs\CfgLoot\CfgBuildingLoot.hpp" - */ // Zombies #include "Groups\Zombies\Civilian.hpp" @@ -115,11 +109,5 @@ class CfgLoot // Buildings #include "CfgBuildingPos.hpp" - /* - If using DZE_MissionLootTable = true; without changing anything in BuildingPos then - use an include instead of copying the files to your mission: - - #include "\z\addons\dayz_code\Configs\CfgLoot\CfgBuildingPos.hpp" - */ }; }; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/CfgLoot/README.txt b/SQF/dayz_code/Configs/CfgLoot/README.txt new file mode 100644 index 000000000..13b370003 --- /dev/null +++ b/SQF/dayz_code/Configs/CfgLoot/README.txt @@ -0,0 +1,16 @@ +To use DZE_MissionLootTable = true; copy this CfgLoot folder to your mission. + +Then in description.ext add at the top: +#include "CfgLoot\CfgLoot.hpp" + + +If you do not change anything in the \Buildings\ folder you can delete it and CfgBuildingPos.hpp. Then in CfgLoot.hpp replace: +#include "CfgBuildingPos.hpp" +with: +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgBuildingPos.hpp" + + +If you do not change anything in the \Groups\Buildings\ folder you can delete it and CfgBuildingLoot.hpp. Then in CfgLoot.hpp replace: +#include "CfgBuildingLoot.hpp" +with: +#include "\z\addons\dayz_code\Configs\CfgLoot\CfgBuildingLoot.hpp" \ No newline at end of file