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moved melee ammo sync with 1.8
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@@ -1,4 +1,73 @@
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class CfgAmmo {
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class BulletBase;
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//as50
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class B_127x99_Ball: BulletBase {
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airfriction = -0.00068;
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airlock = 1;
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audiblefire = 22;
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caliber = 2.07;
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cartridge = "FxCartridge_127";
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cost = 20;
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hit = 0; //26
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indirecthit = 0;
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indirecthitrange = 0;
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model = "\ca\Weapons\Data\bullettracer\tracer_red";
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tracerendtime = 2.3;
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tracerscale = 1.5;
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tracerstarttime = 0.1;
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visiblefire = 22;
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visiblefiretime = 3;
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};
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class B_127x99_Ball_noTracer: B_127x99_Ball {
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airfriction = -0.0005;
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audiblefire = 22;
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muzzleeffect = "BIS_Effects_HeavySniper";
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tracercolor[] = {0, 0, 0, 0};
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tracercolorr[] = {0, 0, 0, 0};
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tracerstarttime = -1;
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visiblefire = 20;
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visiblefiretime = 3;
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};
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class B_127x99_Ball_noTracer_BAF: B_127x99_Ball_noTracer {
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hit = 0; //56
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indirecthit = 0;
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indirecthitrange = 0;
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};
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//mak
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class B_9x18_Ball : BulletBase {
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airfriction = -0.002751;
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audiblefire = 15;
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caliber = 0.33;
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cartridge = "FxCartridge_9mm";
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cost = 5;
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hit = 6;
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typicalspeed = 350;
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visiblefire = 15;
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};
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//macSD
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class B_9x18_SD : B_9x18_Ball {
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airfriction = -0.001893;
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audiblefire = 0.035;
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cost = 5;
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hit = 6;
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typicalspeed = 310;
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visiblefire = 0.035;
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visiblefiretime = 2;
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};
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//1911
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class B_45ACP_Ball : BulletBase {
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airfriction = -0.0013522;
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audiblefire = 16;
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caliber = 0.33; //33
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cartridge = "FxCartridge_9mm";
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cost = 5;
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hit = 9;
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indirecthit = 0;
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indirecthitrange = 0;
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typicalspeed = 260;
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visiblefire = 16;
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};
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class Bolt;
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class WoodenArrow : Bolt {
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model = "\dayz_weapons\models\bolt";
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@@ -7,19 +76,78 @@ class CfgAmmo {
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};
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class Melee;
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class Machete_Swing_Ammo : Melee {
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hit = 9;
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hit = 53;
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simulation = "shotBullet";
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minRange = 1;
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minRangeProbab = 0.8;
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midRange = 2;
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midRangeProbab = 1.5;
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maxRange = 3;
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maxRangeProbab = 2.5;
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explosive = 0;
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simulationStep = 0.001;
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timeToLive = 0.03;
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soundHit[] = {"", db-90, 1};
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soundEngine[] = {"", db-80, 4};
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};
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class Hatchet_Swing_Ammo : Melee {
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hit = 50;
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simulation = "shotBullet";
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minRange = 1;
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minRangeProbab = 0.8;
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midRange = 2;
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midRangeProbab = 1.5;
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maxRange = 3;
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maxRangeProbab = 2.5;
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explosive = 0;
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simulationStep = 0.001;
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timeToLive = 0.03;
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soundHit[] = {"", db-90, 1};
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soundEngine[] = {"", db-80, 4};
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};
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class Crowbar_Swing_Ammo : Melee {
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hit = 48;
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simulation = "shotBullet";
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minRange = 1;
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minRangeProbab = 0.8;
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midRange = 2;
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midRangeProbab = 1.5;
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maxRange = 3;
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maxRangeProbab = 2.5;
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explosive = 0;
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simulationStep = 0.001;
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timeToLive = 0.03;
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soundHit[] = {"", db-90, 1};
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soundEngine[] = {"", db-80, 4};
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};
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class Fishing_Swing_Ammo : Melee {
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hit = 7;
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hit = 45;
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simulation = "shotBullet";
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minRange = 1;
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minRangeProbab = 1;
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midRange = 2;
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midRangeProbab = 2;
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maxRange = 3;
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maxRangeProbab = 3;
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explosive = 0;
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simulationStep = 0.001;
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timeToLive = 0.03;
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soundHit[] = {"", db-90, 1};
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soundEngine[] = {"", db-80, 4};
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};
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class Sledge_Swing_Ammo : Melee {
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hit = 11;
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simulation = "shotBullet";
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};
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class Dummy_Swing_Ammo : Melee {
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hit = 0;
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hit = 49;
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simulation = "shotBullet";
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minRange = 1;
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minRangeProbab = 0.8;
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midRange = 2;
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midRangeProbab = 1.5;
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maxRange = 3;
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maxRangeProbab = 2.5;
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explosive = 0;
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simulationStep = 0.001;
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timeToLive = 0.03;
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soundHit[] = {"", db-90, 1};
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soundEngine[] = {"", db-80, 4};
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};
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};
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