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moved melee ammo sync with 1.8
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@@ -4635,32 +4635,9 @@ class CfgMagazines {
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displayName = $STR_ITEMWATERBOTTLEBOILED_CODE_NAME;
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descriptionShort = $STR_ITEMWATERBOTTLEBOILED_CODE_DESC;
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};
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class Hatchet_Swing;
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class Machete_Swing : Hatchet_Swing {
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displayName = "Machete";
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displayNameMagazine = "Machete";
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shortNameMagazine = "Machete";
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ammo = "Machete_Swing_Ammo";
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};
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class Fishing_Swing : Hatchet_Swing {
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displayName = "Fishing";
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displayNameMagazine = "Fishing";
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shortNameMagazine = "Fishing";
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ammo = "Fishing_Swing_Ammo";
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};
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class sledge_swing : Hatchet_Swing {
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displayName = "Sledge";
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displayNameMagazine = "Sledge";
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shortNameMagazine = "Sledge";
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ammo = "Sledge_Swing_Ammo";
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};
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// Inventory Placeholder
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class DummyItem : Hatchet_Swing {
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displayName = "Dummy";
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displayNameMagazine = "Dummy";
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shortNameMagazine = "Dummy";
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ammo = "Dummy_Swing_Ammo";
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};
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#include "CfgMagazines\MeleeSwing.hpp"
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// class HandGrenade;
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class ItemTrashToiletpaper : HandGrenade {
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scope = public;
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