From 1f4c73bd1264d540bd694291df7a4cc8bfee4aa2 Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Wed, 15 Jun 2016 21:14:06 -0400 Subject: [PATCH] Update change log It is unnecessary to specify default values in configVariables.sqf comments. All values in this file will be defaults at release. It can't be edited by admins directly. They need to copy the variables to their mission to change them, so they will always be able to reference it for the defaults. --- CHANGE LOG 1.0.6.txt | 1 + SQF/dayz_code/configVariables.sqf | 18 +++++++----------- 2 files changed, 8 insertions(+), 11 deletions(-) diff --git a/CHANGE LOG 1.0.6.txt b/CHANGE LOG 1.0.6.txt index 4c7b84c5b..c3f62991e 100644 --- a/CHANGE LOG 1.0.6.txt +++ b/CHANGE LOG 1.0.6.txt @@ -31,6 +31,7 @@ [NEW] Gem rarity is now configurable for mining using DZE_GemOccurance =[]; see ConfigVariables.sqf for more info @icomrade [NEW] A Plot For Life v2.5 by RimBlock is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @RimBlock @icomrade [NEW] Build Vectors v4 by Striker is now included, only enabled with Snap building. Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade +[NEW] Door Management v3.0 by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebaydayz [NEW] Plot Management v2.1 by Zupa is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @DevZupa @Bruce-LXXVI @icomrade [NEW] Precise Base Building v1.0.5 by Mikeeeyy is now included. @Mikeeeyy @icomrade @ebaydayz [NEW] You may toggle vehicle destruction effects to prevent damage from vehicle explosions (useful to prevent griefing from ramming) use DZE_NoVehicleExplosions = true; to enable #1198 @icomrade diff --git a/SQF/dayz_code/configVariables.sqf b/SQF/dayz_code/configVariables.sqf index e28fb463b..4a73565dc 100644 --- a/SQF/dayz_code/configVariables.sqf +++ b/SQF/dayz_code/configVariables.sqf @@ -23,7 +23,7 @@ DynamicVehicleFuelHigh = 100; // Max fuel random vehicles can spawn with DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming - doesn't work with amphibious pook which you should not use due to other issues DZE_TempVars = [7, 15, 4, 4, 2, 3, 2, 0.25, 0.75, 0.5]; //[vehicle, fire, building, moving, sun, water, standing, rain, wind, night] water, standing, rain, wind and night factors have a negative impact on temperature, the greater they are the quicker the player gets cold DZE_WeatherVariables = [10, 20, 5, 10, 0, 0.2, 0, 1, 0, 0.8, 0, 8, 25, 50, 0, false]; //See DynamicWeatherEffects.sqf for info on these values -DZE_TwoPrimaries = 2; // 0 do not allow primary weapon on back. 1 allow primary weapon on back, but not when holding a primary weapon in hand. 2 (default) allow player to hold two primary weapons, one on back and one in their hands +DZE_TwoPrimaries = 2; // 0 do not allow primary weapon on back. 1 allow primary weapon on back, but not when holding a primary weapon in hand. 2 allow player to hold two primary weapons, one on back and one in their hands. DZE_AntiWallLimit = 3; // Number of activations before player_antiWall kills player for glitching attempt. Lower is stricter, but may result in false positives. DZE_DamageBeforeMaint = 0.09; // Minimum damage built items must have before they can be maintained DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. @@ -61,7 +61,7 @@ Z_MoneyVariable = "cashMoney"; // If using a Single currency system, change this DZE_permanentPlot = true; // Plot ownership saves after death. Enables Plot for Life by @RimBlock and Plot Management by @DevZupa. DZE_plotManagementMustBeClose = true; //Players must be within 10m of pole to be added as a plot friend. DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs enclosed in quotations, UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby -DZE_MaxPlotFriends = 6; //Maximum number of friends allowed on a plot pole. (default 6) +DZE_MaxPlotFriends = 6; //Maximum number of friends allowed on a plot pole. DZE_PlotOwnership = true; //allows plot owner to take ownership of buildables (excluding lockable items) near a plot pole. Useful for servers that allow base capturing so the new owner can modify/delete/upgrade existing structures // Snap Build and Build Vectors @@ -74,24 +74,20 @@ DZE_dirWithDegrees = true; // When rotating objects with Q&E, use the custom deg DZE_buildMaxMoveDistance = 10; // Max distance player can walk from start position when building. Anything >= the differnce between DZE_PlotPole values is not recommended (allows walking into other plots). DZE_buildMaxHeightDistance = 10; // Max distance player can raise or lower object from start position when building. - -/////////// doorManagement Variables /////////// -// Let owner and plot friends and door friends manage door access -DZE_doorManagement = true; +// Door Management +DZE_doorManagement = true; // Enable Door Management by @DevZupa. DZE_doorManagementMustBeClose = true; //Players must be within 10m of door to be added as a door friend. DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs enclosed in quotations, UIDs in this list are able to access every door's management menu and open it DZE_doorManagementAllowManualCode = true; //Allows opening doors still using PIN -DZE_doorManagementMaxFriends = 10; //Maximum number of friends allowed on a door. (default 10) -// Set access rights (unlock) for doors -DZE_doorManagementAllowAccess_owner = true; +DZE_doorManagementMaxFriends = 10; //Maximum number of friends allowed on a door. +DZE_doorManagementAllowAccess_owner = true; // Allow unlock. DZE_doorManagementAllowAccess_ownerFriendlies = false; DZE_doorManagementAllowAccess_plotOwner = false; DZE_doorManagementAllowAccess_plotFriends = false; DZE_doorManagementAllowAccess_plotAdmins = false; DZE_doorManagementAllowAccess_doorFriends = true; DZE_doorManagementAllowAccess_doorAdmins = true; -// Set management rights for doors (beware that managers can add theirselves and others as door friends) -DZE_doorManagementAllowManage_owner = true; +DZE_doorManagementAllowManage_owner = true; // Beware managers can add themselves and others as door friends. DZE_doorManagementAllowManage_ownerFriendlies = false; DZE_doorManagementAllowManage_plotOwner = false; DZE_doorManagementAllowManage_plotFriends = false;