diff --git a/CHANGE LOG 1.0.6.txt b/CHANGE LOG 1.0.6.txt index 4c7b84c5b..c3f62991e 100644 --- a/CHANGE LOG 1.0.6.txt +++ b/CHANGE LOG 1.0.6.txt @@ -31,6 +31,7 @@ [NEW] Gem rarity is now configurable for mining using DZE_GemOccurance =[]; see ConfigVariables.sqf for more info @icomrade [NEW] A Plot For Life v2.5 by RimBlock is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @RimBlock @icomrade [NEW] Build Vectors v4 by Striker is now included, only enabled with Snap building. Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade +[NEW] Door Management v3.0 by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebaydayz [NEW] Plot Management v2.1 by Zupa is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @DevZupa @Bruce-LXXVI @icomrade [NEW] Precise Base Building v1.0.5 by Mikeeeyy is now included. @Mikeeeyy @icomrade @ebaydayz [NEW] You may toggle vehicle destruction effects to prevent damage from vehicle explosions (useful to prevent griefing from ramming) use DZE_NoVehicleExplosions = true; to enable #1198 @icomrade diff --git a/SQF/dayz_code/configVariables.sqf b/SQF/dayz_code/configVariables.sqf index e28fb463b..4a73565dc 100644 --- a/SQF/dayz_code/configVariables.sqf +++ b/SQF/dayz_code/configVariables.sqf @@ -23,7 +23,7 @@ DynamicVehicleFuelHigh = 100; // Max fuel random vehicles can spawn with DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming - doesn't work with amphibious pook which you should not use due to other issues DZE_TempVars = [7, 15, 4, 4, 2, 3, 2, 0.25, 0.75, 0.5]; //[vehicle, fire, building, moving, sun, water, standing, rain, wind, night] water, standing, rain, wind and night factors have a negative impact on temperature, the greater they are the quicker the player gets cold DZE_WeatherVariables = [10, 20, 5, 10, 0, 0.2, 0, 1, 0, 0.8, 0, 8, 25, 50, 0, false]; //See DynamicWeatherEffects.sqf for info on these values -DZE_TwoPrimaries = 2; // 0 do not allow primary weapon on back. 1 allow primary weapon on back, but not when holding a primary weapon in hand. 2 (default) allow player to hold two primary weapons, one on back and one in their hands +DZE_TwoPrimaries = 2; // 0 do not allow primary weapon on back. 1 allow primary weapon on back, but not when holding a primary weapon in hand. 2 allow player to hold two primary weapons, one on back and one in their hands. DZE_AntiWallLimit = 3; // Number of activations before player_antiWall kills player for glitching attempt. Lower is stricter, but may result in false positives. DZE_DamageBeforeMaint = 0.09; // Minimum damage built items must have before they can be maintained DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel. @@ -61,7 +61,7 @@ Z_MoneyVariable = "cashMoney"; // If using a Single currency system, change this DZE_permanentPlot = true; // Plot ownership saves after death. Enables Plot for Life by @RimBlock and Plot Management by @DevZupa. DZE_plotManagementMustBeClose = true; //Players must be within 10m of pole to be added as a plot friend. DZE_PlotManagementAdmins = []; //Array of admin PlayerUIDs enclosed in quotations, UIDs in this list are able to access every pole's management menu and delete or build any buildable with a pole nearby -DZE_MaxPlotFriends = 6; //Maximum number of friends allowed on a plot pole. (default 6) +DZE_MaxPlotFriends = 6; //Maximum number of friends allowed on a plot pole. DZE_PlotOwnership = true; //allows plot owner to take ownership of buildables (excluding lockable items) near a plot pole. Useful for servers that allow base capturing so the new owner can modify/delete/upgrade existing structures // Snap Build and Build Vectors @@ -74,24 +74,20 @@ DZE_dirWithDegrees = true; // When rotating objects with Q&E, use the custom deg DZE_buildMaxMoveDistance = 10; // Max distance player can walk from start position when building. Anything >= the differnce between DZE_PlotPole values is not recommended (allows walking into other plots). DZE_buildMaxHeightDistance = 10; // Max distance player can raise or lower object from start position when building. - -/////////// doorManagement Variables /////////// -// Let owner and plot friends and door friends manage door access -DZE_doorManagement = true; +// Door Management +DZE_doorManagement = true; // Enable Door Management by @DevZupa. DZE_doorManagementMustBeClose = true; //Players must be within 10m of door to be added as a door friend. DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs enclosed in quotations, UIDs in this list are able to access every door's management menu and open it DZE_doorManagementAllowManualCode = true; //Allows opening doors still using PIN -DZE_doorManagementMaxFriends = 10; //Maximum number of friends allowed on a door. (default 10) -// Set access rights (unlock) for doors -DZE_doorManagementAllowAccess_owner = true; +DZE_doorManagementMaxFriends = 10; //Maximum number of friends allowed on a door. +DZE_doorManagementAllowAccess_owner = true; // Allow unlock. DZE_doorManagementAllowAccess_ownerFriendlies = false; DZE_doorManagementAllowAccess_plotOwner = false; DZE_doorManagementAllowAccess_plotFriends = false; DZE_doorManagementAllowAccess_plotAdmins = false; DZE_doorManagementAllowAccess_doorFriends = true; DZE_doorManagementAllowAccess_doorAdmins = true; -// Set management rights for doors (beware that managers can add theirselves and others as door friends) -DZE_doorManagementAllowManage_owner = true; +DZE_doorManagementAllowManage_owner = true; // Beware managers can add themselves and others as door friends. DZE_doorManagementAllowManage_ownerFriendlies = false; DZE_doorManagementAllowManage_plotOwner = false; DZE_doorManagementAllowManage_plotFriends = false;