From 1efa27d8cf352a5d6e103989baae18dbd037044f Mon Sep 17 00:00:00 2001 From: vbawol Date: Tue, 26 Mar 2013 08:32:12 -0500 Subject: [PATCH] added debug markers for road debris and vehicle spawns --- dayz_server/init/server_functions.sqf | 20 ++++++++++++++------ 1 file changed, 14 insertions(+), 6 deletions(-) diff --git a/dayz_server/init/server_functions.sqf b/dayz_server/init/server_functions.sqf index 0c8a8845f..867307568 100644 --- a/dayz_server/init/server_functions.sqf +++ b/dayz_server/init/server_functions.sqf @@ -248,7 +248,14 @@ spawn_vehicles = { //place vehicle _veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"]; _veh setdir _dir; - _veh setpos _position; + _veh setpos _position; + + if(DZEdebug) then { + _marker = createMarker [str(_position) , _position]; + _marker setMarkerShape "ICON"; + _marker setMarkerType "DOT"; + _marker setMarkerText _vehicle; + }; // Get position with ground _objPosition = getPosATL _veh; @@ -284,11 +291,12 @@ spawn_roadblocks = { _istoomany = _position nearObjects ["All",5]; if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many at " + str(_position)); }; - - //_marker = createMarker [str(_position) , _position]; - //_marker setMarkerShape "ICON"; - //_marker setMarkerType "DOT"; - //_marker setMarkerText "ON"; + + if(DZEdebug) then { + _marker = createMarker [str(_position) , _position]; + _marker setMarkerShape "ICON"; + _marker setMarkerType "DOT"; + }; waitUntil{!isNil "BIS_fnc_selectRandom"}; _spawnveh = _WreckList call BIS_fnc_selectRandom;