weather v2

This commit is contained in:
[VB]AWOL
2013-11-13 16:01:16 -06:00
parent 72d2f8950e
commit 1ed5062034
5 changed files with 30 additions and 20 deletions

View File

@@ -59,7 +59,7 @@ if (isServer) then {
//Client only //Client only
if (!isDedicated) then { if (!isDedicated) then {
"PVDZE_plr_SetDate" addPublicVariableEventHandler {(_this select 1) call player_setDate}; "PVDZE_plr_SetDate" addPublicVariableEventHandler {(_this select 1) call player_setDate};
"PVDZE_plr_SetWeather" addPublicVariableEventHandler {zeroCurrentWeather = (_this select 1)}; "PVDZE_plr_SetWeather" addPublicVariableEventHandler {zeroPreviousWeather = zeroCurrentWeather; zeroCurrentWeather = (_this select 1)};
"PVDZE_obj_RoadFlare" addPublicVariableEventHandler {(_this select 1) spawn object_roadFlare}; "PVDZE_obj_RoadFlare" addPublicVariableEventHandler {(_this select 1) spawn object_roadFlare};
"PVDZE_plr_Morph2" addPublicVariableEventHandler {(_this select 1) call player_serverModelChange}; "PVDZE_plr_Morph2" addPublicVariableEventHandler {(_this select 1) call player_serverModelChange};
"PVDZE_plr_Morph" addPublicVariableEventHandler {(_this select 1) call server_switchPlayer}; "PVDZE_plr_Morph" addPublicVariableEventHandler {(_this select 1) call server_switchPlayer};

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@@ -559,6 +559,7 @@ if(!isDedicated) then {
dayz_bodyMonitor = []; dayz_bodyMonitor = [];
// weather control var // weather control var
zeroPreviousWeather = [0,0,[0,0],0];
zeroCurrentWeather = [0,0,[0,0],0]; zeroCurrentWeather = [0,0,[0,0],0];
dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass"); dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");

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@@ -1,4 +1,4 @@
/*%FSM<COMPILE "D:\Programme\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/ /*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
/*%FSM<HEAD>*/ /*%FSM<HEAD>*/
/* /*
item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"}; item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"};
@@ -34,7 +34,7 @@ item29[] = {"Load_In",2,250,-75.000000,1000.000000,25.000000,1050.000000,0.00000
item30[] = {"Bad_Version",4,218,50.000000,800.000000,150.000000,850.000000,0.000000,"Bad" \n "Version"}; item30[] = {"Bad_Version",4,218,50.000000,800.000000,150.000000,850.000000,0.000000,"Bad" \n "Version"};
item31[] = {"ERROR__Bad_Versi",2,250,175.000000,800.000000,275.000000,850.000000,0.000000,"ERROR:" \n "Bad Version"}; item31[] = {"ERROR__Bad_Versi",2,250,175.000000,800.000000,275.000000,850.000000,0.000000,"ERROR:" \n "Bad Version"};
item32[] = {"Display_Ready",4,218,-175.000000,1050.000000,-75.000000,1100.000000,0.000000,"Display" \n "Ready"}; item32[] = {"Display_Ready",4,218,-175.000000,1050.000000,-75.000000,1100.000000,0.000000,"Display" \n "Ready"};
item33[] = {"Preload_Display",2,250,-75.000000,1100.000000,25.000000,1150.000000,0.000000,"Preload" \n "Display"}; item33[] = {"Preload_Display",2,4346,-75.000000,1100.000000,25.000000,1150.000000,0.000000,"Preload" \n "Display"};
item34[] = {"Preload_Done",4,218,-175.000000,1150.000000,-75.000000,1200.000000,0.000000,"Preload" \n "Done"}; item34[] = {"Preload_Done",4,218,-175.000000,1150.000000,-75.000000,1200.000000,0.000000,"Preload" \n "Done"};
item35[] = {"Initialize",2,250,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"}; item35[] = {"Initialize",2,250,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"};
item36[] = {"Finish",1,250,-75.000000,1300.000000,25.000000,1350.000000,0.000000,"Finish"}; item36[] = {"Finish",1,250,-75.000000,1300.000000,25.000000,1350.000000,0.000000,"Finish"};
@@ -46,7 +46,7 @@ item41[] = {"Too_Long",4,218,300.000000,800.000000,400.000000,850.000000,0.00000
item42[] = {"Enable_Sim",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"}; item42[] = {"Enable_Sim",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"};
item43[] = {"Initialized",4,218,-175.000000,-150.000000,-75.000000,-100.000000,0.000000,"Initialized"}; item43[] = {"Initialized",4,218,-175.000000,-150.000000,-75.000000,-100.000000,0.000000,"Initialized"};
item44[] = {"New_Character",4,218,-500.000000,375.000000,-400.000000,425.000000,5.000000,"New" \n "Character"}; item44[] = {"New_Character",4,218,-500.000000,375.000000,-400.000000,425.000000,5.000000,"New" \n "Character"};
item45[] = {"Gender_Selection",2,4346,-500.000000,500.000000,-400.000000,550.000000,0.000000,"Gender Selection" \n "Dialog"}; item45[] = {"Gender_Selection",2,250,-500.000000,500.000000,-400.000000,550.000000,0.000000,"Gender Selection" \n "Dialog"};
item46[] = {"Selected",4,218,-400.000000,600.000000,-300.000000,650.000000,0.000000,"Selected"}; item46[] = {"Selected",4,218,-400.000000,600.000000,-300.000000,650.000000,0.000000,"Selected"};
item47[] = {"Process",2,250,-275.000000,600.000000,-175.000000,650.000000,0.000000,"Process"}; item47[] = {"Process",2,250,-275.000000,600.000000,-175.000000,650.000000,0.000000,"Process"};
item48[] = {"no_PlayerID",4,218,50.000000,-100.000000,150.000000,-50.000000,2.000000,"no PlayerID"}; item48[] = {"no_PlayerID",4,218,50.000000,-100.000000,150.000000,-50.000000,2.000000,"no PlayerID"};
@@ -152,8 +152,8 @@ link77[] = {66,59};
link78[] = {67,15}; link78[] = {67,15};
link79[] = {68,69}; link79[] = {68,69};
link80[] = {69,20}; link80[] = {69,20};
globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-570.582947,400.252716,1016.060913,24.546000,892,911,1}; globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-592.955444,422.624878,1048.709473,43.410633,889,880,1};
window[] = {2,-1,-1,-1,-1,830,50,1422,50,3,910}; window[] = {2,-1,-1,-1,-1,832,1732,3104,52,3,907};
*//*%FSM</HEAD>*/ *//*%FSM</HEAD>*/
class FSM class FSM
{ {
@@ -762,6 +762,8 @@ class FSM
"" \n "" \n
"_worldspace = dayzPlayerLogin2 select 0;" \n "_worldspace = dayzPlayerLogin2 select 0;" \n
"_state = dayzPlayerLogin2 select 1;" \n "_state = dayzPlayerLogin2 select 1;" \n
"PVDZE_plr_SetWeather = dayzPlayerLogin2 select 2;" \n
"PVDZE_plr_SetDate = dayzPlayerLogin2 select 3;" \n
"" \n "" \n
"_setDir = _worldspace select 0;" \n "_setDir = _worldspace select 0;" \n
"_setPos = _worldspace select 1;" \n "_setPos = _worldspace select 1;" \n
@@ -1145,6 +1147,19 @@ class FSM
"dayz_monitor1 = [] spawn {" \n "dayz_monitor1 = [] spawn {" \n
" while {true} do {" \n " while {true} do {" \n
" call player_zombieCheck;" \n " call player_zombieCheck;" \n
"" \n
" _overcast = zeroCurrentWeather select 0;" \n
" _fog = zeroCurrentWeather select 1;" \n
" _windx = (zeroCurrentWeather select 2) select 0;" \n
" _windz = (zeroCurrentWeather select 2) select 1;" \n
" _rain = zeroCurrentWeather select 3;" \n
"" \n
" // Set weather" \n
" 0 setOvercast _overcast;" \n
" 0 setFog _fog;" \n
" setWind [_windx,_windz,true];" \n
" 0 setRain _rain;" \n
"" \n
" sleep 1;" \n " sleep 1;" \n
" };" \n " };" \n
"};" \n "};" \n
@@ -1176,11 +1191,14 @@ class FSM
" setDate PVDZE_plr_SetDate;" \n " setDate PVDZE_plr_SetDate;" \n
"};" \n "};" \n
"" \n "" \n
"if (!isNil ""dayzInfectedCamps"") then {" \n "if (!isNil ""PVDZE_plr_SetDate"") then {" \n
" //diag_log (""Infected Camps: "" +str(dayzInfectedCamps));" \n " 0 setOvercast (zeroCurrentWeather select 0);" \n
" dayzInfectedCamps spawn infectedcamps;" \n " 0 setFog (zeroCurrentWeather select 1);" \n
" setWind [((zeroCurrentWeather select 2) select 0),((zeroCurrentWeather select 2) select 1),true];" \n
" 0 setRain (zeroCurrentWeather select 3);" \n
"};" \n "};" \n
"" \n "" \n
"" \n
"diag_log (""Local Time: "" +str(PVDZE_plr_SetDate));" \n "diag_log (""Local Time: "" +str(PVDZE_plr_SetDate));" \n
"" \n "" \n
"//Medical" \n "//Medical" \n
@@ -1299,10 +1317,7 @@ class FSM
" sleep 1;" \n " sleep 1;" \n
" _counter = _counter + 1;" \n " _counter = _counter + 1;" \n
" };" \n " };" \n
"};" \n "};"/*%FSM</STATEINIT""">*/;
"" \n
"// light sandstorm effect" \n
"//[player,1,1,false] call bis_fnc_sandstorm;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links class Links
{ {

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@@ -42,12 +42,6 @@ while {true} do {
dayz_PreviousTown = _town; dayz_PreviousTown = _town;
}; };
// Set weather
0 setOvercast (zeroCurrentWeather select 0);
0 setFog (zeroCurrentWeather select 1);
setWind [((zeroCurrentWeather select 2) select 0),((zeroCurrentWeather select 2) select 1),true];
0 setRain (zeroCurrentWeather select 3);
//wait //wait
sleep 5; sleep 5;
}; };

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@@ -233,7 +233,7 @@ _playerObj setVariable["humanity_CHK",_humanity];
//_playerObj setVariable["state",_state,true]; //_playerObj setVariable["state",_state,true];
_playerObj setVariable["lastPos",getPosATL _playerObj]; _playerObj setVariable["lastPos",getPosATL _playerObj];
dayzPlayerLogin2 = [_worldspace,_state]; dayzPlayerLogin2 = [_worldspace,_state,PVDZE_plr_SetWeather,PVDZE_plr_SetDate];
_clientID = owner _playerObj; _clientID = owner _playerObj;
_clientID publicVariableClient "dayzPlayerLogin2"; _clientID publicVariableClient "dayzPlayerLogin2";