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@@ -1,4 +1,4 @@
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/*%FSM<COMPILE "D:\Programme\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
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/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
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/*%FSM<HEAD>*/
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/*%FSM<HEAD>*/
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/*
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/*
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item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"};
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item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"};
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@@ -34,7 +34,7 @@ item29[] = {"Load_In",2,250,-75.000000,1000.000000,25.000000,1050.000000,0.00000
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item30[] = {"Bad_Version",4,218,50.000000,800.000000,150.000000,850.000000,0.000000,"Bad" \n "Version"};
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item30[] = {"Bad_Version",4,218,50.000000,800.000000,150.000000,850.000000,0.000000,"Bad" \n "Version"};
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item31[] = {"ERROR__Bad_Versi",2,250,175.000000,800.000000,275.000000,850.000000,0.000000,"ERROR:" \n "Bad Version"};
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item31[] = {"ERROR__Bad_Versi",2,250,175.000000,800.000000,275.000000,850.000000,0.000000,"ERROR:" \n "Bad Version"};
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item32[] = {"Display_Ready",4,218,-175.000000,1050.000000,-75.000000,1100.000000,0.000000,"Display" \n "Ready"};
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item32[] = {"Display_Ready",4,218,-175.000000,1050.000000,-75.000000,1100.000000,0.000000,"Display" \n "Ready"};
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item33[] = {"Preload_Display",2,250,-75.000000,1100.000000,25.000000,1150.000000,0.000000,"Preload" \n "Display"};
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item33[] = {"Preload_Display",2,4346,-75.000000,1100.000000,25.000000,1150.000000,0.000000,"Preload" \n "Display"};
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item34[] = {"Preload_Done",4,218,-175.000000,1150.000000,-75.000000,1200.000000,0.000000,"Preload" \n "Done"};
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item34[] = {"Preload_Done",4,218,-175.000000,1150.000000,-75.000000,1200.000000,0.000000,"Preload" \n "Done"};
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item35[] = {"Initialize",2,250,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"};
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item35[] = {"Initialize",2,250,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"};
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item36[] = {"Finish",1,250,-75.000000,1300.000000,25.000000,1350.000000,0.000000,"Finish"};
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item36[] = {"Finish",1,250,-75.000000,1300.000000,25.000000,1350.000000,0.000000,"Finish"};
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@@ -46,7 +46,7 @@ item41[] = {"Too_Long",4,218,300.000000,800.000000,400.000000,850.000000,0.00000
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item42[] = {"Enable_Sim",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"};
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item42[] = {"Enable_Sim",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"};
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item43[] = {"Initialized",4,218,-175.000000,-150.000000,-75.000000,-100.000000,0.000000,"Initialized"};
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item43[] = {"Initialized",4,218,-175.000000,-150.000000,-75.000000,-100.000000,0.000000,"Initialized"};
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item44[] = {"New_Character",4,218,-500.000000,375.000000,-400.000000,425.000000,5.000000,"New" \n "Character"};
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item44[] = {"New_Character",4,218,-500.000000,375.000000,-400.000000,425.000000,5.000000,"New" \n "Character"};
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item45[] = {"Gender_Selection",2,4346,-500.000000,500.000000,-400.000000,550.000000,0.000000,"Gender Selection" \n "Dialog"};
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item45[] = {"Gender_Selection",2,250,-500.000000,500.000000,-400.000000,550.000000,0.000000,"Gender Selection" \n "Dialog"};
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item46[] = {"Selected",4,218,-400.000000,600.000000,-300.000000,650.000000,0.000000,"Selected"};
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item46[] = {"Selected",4,218,-400.000000,600.000000,-300.000000,650.000000,0.000000,"Selected"};
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item47[] = {"Process",2,250,-275.000000,600.000000,-175.000000,650.000000,0.000000,"Process"};
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item47[] = {"Process",2,250,-275.000000,600.000000,-175.000000,650.000000,0.000000,"Process"};
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item48[] = {"no_PlayerID",4,218,50.000000,-100.000000,150.000000,-50.000000,2.000000,"no PlayerID"};
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item48[] = {"no_PlayerID",4,218,50.000000,-100.000000,150.000000,-50.000000,2.000000,"no PlayerID"};
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@@ -152,8 +152,8 @@ link77[] = {66,59};
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link78[] = {67,15};
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link78[] = {67,15};
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link79[] = {68,69};
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link79[] = {68,69};
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link80[] = {69,20};
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link80[] = {69,20};
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globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-570.582947,400.252716,1016.060913,24.546000,892,911,1};
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globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-592.955444,422.624878,1048.709473,43.410633,889,880,1};
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window[] = {2,-1,-1,-1,-1,830,50,1422,50,3,910};
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window[] = {2,-1,-1,-1,-1,832,1732,3104,52,3,907};
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*//*%FSM</HEAD>*/
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*//*%FSM</HEAD>*/
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class FSM
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class FSM
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{
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{
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@@ -762,6 +762,8 @@ class FSM
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"" \n
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"" \n
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"_worldspace = dayzPlayerLogin2 select 0;" \n
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"_worldspace = dayzPlayerLogin2 select 0;" \n
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"_state = dayzPlayerLogin2 select 1;" \n
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"_state = dayzPlayerLogin2 select 1;" \n
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"PVDZE_plr_SetWeather = dayzPlayerLogin2 select 2;" \n
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"PVDZE_plr_SetDate = dayzPlayerLogin2 select 3;" \n
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"" \n
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"" \n
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"_setDir = _worldspace select 0;" \n
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"_setDir = _worldspace select 0;" \n
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"_setPos = _worldspace select 1;" \n
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"_setPos = _worldspace select 1;" \n
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@@ -1145,6 +1147,19 @@ class FSM
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"dayz_monitor1 = [] spawn {" \n
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"dayz_monitor1 = [] spawn {" \n
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" while {true} do {" \n
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" while {true} do {" \n
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" call player_zombieCheck;" \n
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" call player_zombieCheck;" \n
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"" \n
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" _overcast = zeroCurrentWeather select 0;" \n
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" _fog = zeroCurrentWeather select 1;" \n
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" _windx = (zeroCurrentWeather select 2) select 0;" \n
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" _windz = (zeroCurrentWeather select 2) select 1;" \n
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" _rain = zeroCurrentWeather select 3;" \n
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"" \n
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" // Set weather" \n
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" 0 setOvercast _overcast;" \n
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" 0 setFog _fog;" \n
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" setWind [_windx,_windz,true];" \n
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" 0 setRain _rain;" \n
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"" \n
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" sleep 1;" \n
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" sleep 1;" \n
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" };" \n
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" };" \n
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"};" \n
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"};" \n
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@@ -1176,11 +1191,14 @@ class FSM
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" setDate PVDZE_plr_SetDate;" \n
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" setDate PVDZE_plr_SetDate;" \n
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"};" \n
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"};" \n
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"" \n
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"" \n
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"if (!isNil ""dayzInfectedCamps"") then {" \n
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"if (!isNil ""PVDZE_plr_SetDate"") then {" \n
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" //diag_log (""Infected Camps: "" +str(dayzInfectedCamps));" \n
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" 0 setOvercast (zeroCurrentWeather select 0);" \n
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" dayzInfectedCamps spawn infectedcamps;" \n
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" 0 setFog (zeroCurrentWeather select 1);" \n
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" setWind [((zeroCurrentWeather select 2) select 0),((zeroCurrentWeather select 2) select 1),true];" \n
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" 0 setRain (zeroCurrentWeather select 3);" \n
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"};" \n
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"};" \n
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"" \n
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"" \n
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"" \n
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"diag_log (""Local Time: "" +str(PVDZE_plr_SetDate));" \n
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"diag_log (""Local Time: "" +str(PVDZE_plr_SetDate));" \n
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"" \n
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"" \n
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"//Medical" \n
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"//Medical" \n
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@@ -1299,10 +1317,7 @@ class FSM
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" sleep 1;" \n
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" sleep 1;" \n
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" _counter = _counter + 1;" \n
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" _counter = _counter + 1;" \n
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" };" \n
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" };" \n
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"};" \n
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"};"/*%FSM</STATEINIT""">*/;
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"" \n
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"// light sandstorm effect" \n
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"//[player,1,1,false] call bis_fnc_sandstorm;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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class Links
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{
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{
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