mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Move server_getDiff to missionNameSpace
Vanilla commits:dc984fd219d82f430c28
This commit is contained in:
@@ -79,6 +79,7 @@
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[FIXED] A locked door can now be auto unlocked right after placement by the player who built it
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[FIXED] A rare error in keyboard.sqf for certain combination binds.
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[FIXED] Floating loot positions in hotel (Land_HouseB_Tenement)
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[FIXED] Updates to humanity and player stats after a skin change not always saving in hive (server_getDiff)
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[NOTE] Fixes below were included in hotfix 1.0.6.1A (March 10th 2017) and are now in the default files.
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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@@ -1,4 +1,4 @@
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private ["_charID","_newmodel","_old","_updates","_humanity","_medical","_worldspace","_zombieKills","_headShots","_humanKills","_combattimeout","_inCombat","_banditKills","_fractures","_wpnType","_ismelee","_survivalTime","_coins","_bankCoins","_globalCoins"];
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private ["_charID","_newmodel","_old","_humanity","_medical","_worldspace","_zombieKills","_headShots","_humanKills","_combattimeout","_inCombat","_banditKills","_fractures","_wpnType","_ismelee","_survivalTime","_coins","_bankCoins","_globalCoins"];
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//_playerUID = _this select 0;
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_charID = _this select 1;
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_model = _this select 2;
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@@ -11,9 +11,6 @@ _old removeAllEventHandlers "Fired";
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_old allowDamage false;
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_old AddEventHandler ["HandleDamage", {False}];
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_updates = player getVariable ["updatePlayer",[false,false,false,false,false]];
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_updates set [0,true];
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player setVariable ["updatePlayer",_updates,true];
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dayz_unsaved = true;
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//Logout
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_humanity = player getVariable ["humanity",0];
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@@ -91,6 +91,8 @@ if (_characterID != "?") then {
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[_playerUID,_characterID,3,_playerName,(_playerPos call fa_coor2str)] call dayz_recordLogin;
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};
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missionNamespace setVariable [_playerUID,nil];
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if (alive _playerObj) then {
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_playerObj call sched_co_deleteVehicle;
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};
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@@ -32,13 +32,11 @@ if (_characterID != "0") then {
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_key call server_hiveWrite;
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};
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#ifdef PLAYER_DEBUG
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diag_log format ["Player UID#%3 CID#%4 %1 as %5 died at %2",
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_newObject call fa_plr2str, _pos call fa_coor2str,
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_playerID, _characterID,
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typeOf _newObject
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];
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#endif
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// DEATH MESSAGES
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_suicide = ((_sourceName == _playerName) or (_method == "suicide"));
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@@ -134,7 +134,7 @@ if (count _medical > 0) then {
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};
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if (count _stats > 0) then {
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//register stats
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//register stats Global
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_playerObj setVariable ["zombieKills",(_stats select 0),true];
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_playerObj setVariable ["headShots",(_stats select 1),true];
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_playerObj setVariable ["humanKills",(_stats select 2),true];
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@@ -150,15 +150,7 @@ if (count _stats > 0) then {
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_score = score _playerObj;
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_playerObj addScore ((_stats select 0) - _score);
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//record for Server JIP checks
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_playerObj setVariable ["zombieKills_CHK",(_stats select 0)];
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_playerObj setVariable ["headShots_CHK",(_stats select 1)];
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if (count _stats > 4) then {
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if !(_stats select 3) then {_playerObj setVariable ["selectSex",true,true];};
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} else {
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_playerObj setVariable ["selectSex",true,true];
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};
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missionNamespace setVariable [_playerID,[_humanity,(_stats select 0),(_stats select 1),(_stats select 2),(_stats select 3)]];
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} else {
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//register stats
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_playerObj setVariable ["zombieKills",0,true];
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@@ -170,9 +162,7 @@ if (count _stats > 0) then {
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_playerObj setVariable ["ConfirmedHumanKills",0,true];
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_playerObj setVariable ["ConfirmedBanditKills",0,true];
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//record for Server JIP checks
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_playerObj setVariable ["zombieKills_CHK",0];
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_playerObj setVariable ["headShots_CHK",0];
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missionNamespace setVariable [_playerID,[_humanity,0,0,0,0]];
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};
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if (_randomSpot) then {
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@@ -220,7 +210,6 @@ if (_randomSpot) then {
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//record player pos locally for server checking
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_playerObj setVariable ["characterID",_characterID,true];
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_playerObj setVariable ["humanity",_humanity,true];
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_playerObj setVariable ["humanity_CHK",_humanity];
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_playerObj setVariable ["lastPos",getPosATL _playerObj];
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_clientID = owner _playerObj;
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@@ -1,8 +1,10 @@
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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private ["_distanceFoot","_playerPos","_lastPos","_playerGear","_medical","_currentModel","_currentAnim",
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"_currentWpn","_muzzles","_array","_coins","_key","_globalCoins","_bankCoins","_playerBackp","_exitReason",
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"_backpack","_kills","_killsB","_killsH","_headShots","_humanity","_lastTime","_timeGross","_timeSince",
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"_timeLeft","_config","_onLadder","_isTerminal","_modelChk","_temp","_currentState","_character",
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"_magazines","_characterID","_charPos","_isInVehicle","_name","_inDebug","_newPos","_count","_maxDist","_relocate","_playerUID"];
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"_magazines","_characterID","_charPos","_isInVehicle","_name","_inDebug","_newPos","_count","_maxDist","_relocate","_playerUID","_statsDiff"];
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//[player,array]
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_character = _this select 0;
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@@ -45,17 +47,13 @@ _lastTime = _character getVariable ["lastTime",-1];
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_modelChk = _character getVariable ["model_CHK",""];
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_temp = round (_character getVariable ["temperature",100]);
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_lastMagazines = _character getVariable ["ServerMagArray",[[],""]];
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/*
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Check previous stats against what client had when they logged in
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this helps prevent JIP issues, where a new player wouldn't have received
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the old players updates. Only valid for stats where clients could have
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be recording results from their local objects (such as agent zombies)
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*/
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_kills = ["zombieKills",_character] call server_getDiff;
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_killsB = ["banditKills",_character] call server_getDiff;
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_killsH = ["humanKills",_character] call server_getDiff;
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_headShots = ["headShots",_character] call server_getDiff;
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_humanity = ["humanity",_character] call server_getDiff2;
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//Get difference between current stats and stats at last sync
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_statsDiff = [_character,_playerUID] call server_getStatsDiff;
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_humanity = _statsDiff select 0;
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_kills = _statsDiff select 1;
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_headShots = _statsDiff select 2;
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_killsH = _statsDiff select 3;
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_killsB = _statsDiff select 4;
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_charPosLen = count _charPos;
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@@ -225,8 +223,9 @@ _key = if (Z_SingleCurrency) then {
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str formatText["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity]
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};
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//diag_log str formatText["INFO - %2(UID:%3) PlayerSync, %1",_key,_name,_playerUID];
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#ifdef PLAYER_DEBUG
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diag_log str formatText["INFO - %2(UID:%4,CID:%3) PlayerSync, %1",_key,_name,_characterID,_playerUID];
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#endif
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_key call server_hiveWrite;
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if (Z_SingleCurrency) then { //update global coins
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@@ -12,7 +12,7 @@ Please request permission to use/alter/distribute from project leader (R4Z0R49)
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//#define OBJECT_DEBUG
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// comment this out if you don't want any PLAYER (WORLDSPACE/INVENTORY/ETC) related debug
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#define PLAYER_DEBUG
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//#define PLAYER_DEBUG
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// comment this out if you don't want any misc SERVER (ZOMBIE, LOOT, CLEANUP) related debug
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//#define SERVER_DEBUG
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@@ -183,32 +183,29 @@ server_hiveReadWrite = {
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onPlayerDisconnected "[_uid,_name] call server_onPlayerDisconnect;";
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server_getDiff = {
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private ["_variable","_object","_vNew","_vOld","_result"];
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_variable = _this select 0;
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_object = _this select 1;
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_vNew = _object getVariable [_variable,0];
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_vOld = _object getVariable [(_variable + "_CHK"),_vNew];
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_result = 0;
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if (_vNew < _vOld) then {
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//JIP issues
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_vNew = _vNew + _vOld;
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_object getVariable [(_variable + "_CHK"),_vNew];
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} else {
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_result = _vNew - _vOld;
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_object setVariable [(_variable + "_CHK"),_vNew];
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};
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_result
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server_getStatsDiff = {
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private ["_player","_playerUID","_new","_old","_result","_statsArray"];
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_player = _this select 0;
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_playerUID = _this select 1;
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_result = [];
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_statsArray = missionNamespace getVariable _playerUID;
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if (isNil "_statsArray") exitWith {
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diag_log format["Server_getStatsDiff error: playerUID %1 not found on server",_playerUID];
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[0,0,0,0,0]
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};
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server_getDiff2 = {
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private ["_variable","_object","_vNew","_vOld","_result"];
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_variable = _this select 0;
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_object = _this select 1;
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_vNew = _object getVariable [_variable,0];
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_vOld = _object getVariable [(_variable + "_CHK"),_vNew];
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_result = _vNew - _vOld;
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_object setVariable [(_variable + "_CHK"),_vNew];
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{
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_new = _player getVariable [_x,0];
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_old = _statsArray select _forEachIndex;
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_result set [_forEachIndex, (_new - _old)];
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_statsArray set [_forEachIndex, _new]; //updates original var too
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} forEach ["humanity","zombieKills","headShots","humanKills","banditKills"];
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#ifdef PLAYER_DEBUG
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diag_log format["Server_getStatsDiff - Object:%1 Diffs:%2 New:%3",_player,_result,_statsArray];
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#endif
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_result
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};
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