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https://github.com/EpochModTeam/DayZ-Epoch.git
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Move server_getDiff to missionNameSpace
Vanilla commits:dc984fd219d82f430c28
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@@ -1,4 +1,4 @@
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private ["_charID","_newmodel","_old","_updates","_humanity","_medical","_worldspace","_zombieKills","_headShots","_humanKills","_combattimeout","_inCombat","_banditKills","_fractures","_wpnType","_ismelee","_survivalTime","_coins","_bankCoins","_globalCoins"];
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private ["_charID","_newmodel","_old","_humanity","_medical","_worldspace","_zombieKills","_headShots","_humanKills","_combattimeout","_inCombat","_banditKills","_fractures","_wpnType","_ismelee","_survivalTime","_coins","_bankCoins","_globalCoins"];
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//_playerUID = _this select 0;
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_charID = _this select 1;
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_model = _this select 2;
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@@ -11,9 +11,6 @@ _old removeAllEventHandlers "Fired";
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_old allowDamage false;
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_old AddEventHandler ["HandleDamage", {False}];
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_updates = player getVariable ["updatePlayer",[false,false,false,false,false]];
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_updates set [0,true];
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player setVariable ["updatePlayer",_updates,true];
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dayz_unsaved = true;
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//Logout
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_humanity = player getVariable ["humanity",0];
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