Move server_getDiff to missionNameSpace

Vanilla commits:

dc984fd219

d82f430c28
This commit is contained in:
ebayShopper
2017-11-25 12:47:25 -05:00
parent 90487cde10
commit 1e65d5d324
8 changed files with 43 additions and 60 deletions

View File

@@ -1,4 +1,4 @@
private ["_charID","_newmodel","_old","_updates","_humanity","_medical","_worldspace","_zombieKills","_headShots","_humanKills","_combattimeout","_inCombat","_banditKills","_fractures","_wpnType","_ismelee","_survivalTime","_coins","_bankCoins","_globalCoins"];
private ["_charID","_newmodel","_old","_humanity","_medical","_worldspace","_zombieKills","_headShots","_humanKills","_combattimeout","_inCombat","_banditKills","_fractures","_wpnType","_ismelee","_survivalTime","_coins","_bankCoins","_globalCoins"];
//_playerUID = _this select 0;
_charID = _this select 1;
_model = _this select 2;
@@ -11,9 +11,6 @@ _old removeAllEventHandlers "Fired";
_old allowDamage false;
_old AddEventHandler ["HandleDamage", {False}];
_updates = player getVariable ["updatePlayer",[false,false,false,false,false]];
_updates set [0,true];
player setVariable ["updatePlayer",_updates,true];
dayz_unsaved = true;
//Logout
_humanity = player getVariable ["humanity",0];