Move certain objects from misc to storage which have gear

This commit is contained in:
A Man
2022-03-26 20:55:25 +01:00
parent 0deefe2c27
commit 1d77254a1e
3 changed files with 100 additions and 100 deletions

View File

@@ -223,6 +223,28 @@ class Wooden_shed2_DZ: Land_Shed_wooden
constructioncount = 10;
};
class WorkBench_DZE : BuiltItems
{
scope = 2;
destrType = "DestructTree";
cost = 100;
offset[] = {0,2,0.5};
model = "z\addons\dayz_buildings\models\workbench.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = $STR_EPOCH_WORKBENCH;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",2}};
requireplot = 0;
nounderground = 0;
transportMaxWeapons = 10;
transportMaxMagazines = 25;
transportMaxBackpacks = 1;
};
class Advanced_WorkBench_DZ: BuiltItems
{
scope = 2;
@@ -803,4 +825,80 @@ class StorageBarrelGreenRusty2_DZ: BuiltItems
transportMaxWeapons = 12;
transportMaxMagazines = 120;
transportMaxBackpacks = 4;
};
class Rabbit_Hutch_DZE : BuiltItems
{
scope = 2;
destrType = "DestructTree";
offset[] = {0,3,0};
model = "\CA\Structures\Misc\Hutch\Misc_Hutch.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 800;
displayName = $STR_EQUIP_NAME_RABBIT_HUTCH;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"rabbit_hutch_kit",1}};
transportMaxWeapons = 5;
transportMaxMagazines = 25;
transportMaxBackpacks = 1;
};
class Chicken_Coop_DZE : BuiltItems
{
scope = 2;
destrType = "DestructTree";
offset[] = {0,3,0};
model = "\CA\Structures\Misc\ChickenCoop\Misc_ChickenCoop.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 800;
displayName = $STR_EQUIP_NAME_CHICKEN_COOP;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"chicken_coop_kit",1}};
transportMaxWeapons = 5;
transportMaxMagazines = 25;
transportMaxBackpacks = 1;
};
class Doghouse_DZE : BuiltItems
{
scope = 2;
destrType = "DestructTree";
offset[] = {0,3,0};
model = "\CA\buildings\psi_bouda.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 800;
displayName = $STR_EQUIP_NAME_DOG_HOUSE;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"doghouse_kit",1}};
transportMaxWeapons = 5;
transportMaxMagazines = 25;
transportMaxBackpacks = 1;
};
class Postbox_DZE : BuiltItems
{
scope = 2;
destrType = "DestructTree";
offset[] = {0,3,0};
model = "\CA\Structures\Misc\Misc_PostBox\Misc_PostBox.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 800;
displayName = $STR_EQUIP_NAME_POSTBOX;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"postbox_kit",1}};
transportMaxWeapons = 1;
transportMaxMagazines = 5;
transportMaxBackpacks = 1;
};