mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
New vehicle upgrade system
Need test with datsun vehicle to ensure it works fine
This commit is contained in:
@@ -176,7 +176,7 @@ class ItemORP: CA_Magazine {
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class ItemActions {
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class ItemActions {
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class Upgrades {
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class Upgrades {
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text = $STR_EPOCH_PLAYER_UPGRADEV;
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text = $STR_EPOCH_PLAYER_UPGRADEV;
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script = "spawn player_upgradeVehicle;";
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script = "['ORP'] spawn player_upgradeVehicle;";
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};
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};
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};
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};
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@@ -194,7 +194,7 @@ class ItemAVE: CA_Magazine {
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class ItemActions {
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class ItemActions {
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class Upgrades {
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class Upgrades {
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text = $STR_EPOCH_PLAYER_UPGRADEV;
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text = $STR_EPOCH_PLAYER_UPGRADEV;
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script = "spawn player_upgradeVehicle;";
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script = "['AVE'] spawn player_upgradeVehicle;";
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};
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};
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};
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};
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@@ -212,7 +212,7 @@ class ItemLRK: CA_Magazine {
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class ItemActions {
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class ItemActions {
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class Upgrades {
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class Upgrades {
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text = $STR_EPOCH_PLAYER_UPGRADEV;
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text = $STR_EPOCH_PLAYER_UPGRADEV;
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script = "spawn player_upgradeVehicle;";
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script = "['LRK'] spawn player_upgradeVehicle;";
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};
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};
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};
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};
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@@ -230,7 +230,7 @@ class ItemTNK: CA_Magazine {
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class ItemActions {
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class ItemActions {
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class Upgrades {
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class Upgrades {
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text = $STR_EPOCH_PLAYER_UPGRADEV;
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text = $STR_EPOCH_PLAYER_UPGRADEV;
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script = "spawn player_upgradeVehicle;";
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script = "['TNK'] spawn player_upgradeVehicle;";
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};
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};
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};
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};
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@@ -1,758 +1,233 @@
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class datsun1_civil_1_open : SkodaBase
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class datsun1_civil_1_open;
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{
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class datsun1_civil_1_open_DZE: datsun1_civil_1_open {
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scope = 2;
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faction = "CIV";
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model = "\ca\Wheeled\datsun1_civil_1_open";
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picture = "\Ca\wheeled\data\ico\datsun1_civil_1_open_CA.paa";
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Icon = "\Ca\wheeled\data\map_ico\icomap_datsun_CA.paa";
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mapSize = 7;
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wheelCircumference = 2.199;
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crew = "";
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typicalCargo[] = {};
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displayName = "Pick-Up";
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maxSpeed = 125;
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turnCoef = 2.5;
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terrainCoef = 4;
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steerAheadPlan = 0.15;
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soundGear[] = {
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"",
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0.000562341,
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1
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};
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SoundGetIn[] = {
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"\ca\sounds\vehicles\wheeled\offroad\ext\ext-offroad-getout-1",
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0.251189,
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1
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};
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SoundGetOut[] = {
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"\ca\sounds\vehicles\wheeled\offroad\ext\ext-offroad-getout-1",
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0.251189,
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1,
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30
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};
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soundEngineOnInt[] = {
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"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-start-1",
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0.316228,
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1
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};
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soundEngineOnExt[] = {
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"ca\sounds\Vehicles\Wheeled\offroad\ext\ext-offroad-start-1",
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0.316228,
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1,
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250
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};
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soundEngineOffInt[] = {
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"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-stop-1",
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0.316228,
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1
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};
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soundEngineOffExt[] = {
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"ca\sounds\Vehicles\Wheeled\offroad\ext\ext-offroad-stop-1",
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0.316228,
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1,
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250
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};
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buildCrash0[] = {
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"Ca\sounds\Vehicles\Crash\crash_building_01",
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0.707946,
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1,
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200
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};
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buildCrash1[] = {
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"Ca\sounds\Vehicles\Crash\crash_building_02",
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0.707946,
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1,
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200
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};
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buildCrash2[] = {
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"Ca\sounds\Vehicles\Crash\crash_building_03",
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0.707946,
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1,
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200
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};
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buildCrash3[] = {
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"Ca\sounds\Vehicles\Crash\crash_building_04",
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0.707946,
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1,
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200
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};
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soundBuildingCrash[] = {
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"buildCrash0",
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0.25,
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"buildCrash1",
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0.25,
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"buildCrash2",
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0.25,
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"buildCrash3",
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0.25
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};
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WoodCrash0[] = {
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"Ca\sounds\Vehicles\Crash\crash_mix_wood_01",
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0.707946,
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1,
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200
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};
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WoodCrash1[] = {
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"Ca\sounds\Vehicles\Crash\crash_mix_wood_02",
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0.707946,
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1,
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200
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};
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WoodCrash2[] = {
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"Ca\sounds\Vehicles\Crash\crash_mix_wood_03",
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0.707946,
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1,
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200
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};
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WoodCrash3[] = {
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"Ca\sounds\Vehicles\Crash\crash_mix_wood_04",
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0.707946,
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1,
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200
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};
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WoodCrash4[] = {
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"Ca\sounds\Vehicles\Crash\crash_mix_wood_05",
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0.707946,
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1,
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200
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};
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WoodCrash5[] = {
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"Ca\sounds\Vehicles\Crash\crash_mix_wood_06",
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0.707946,
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1,
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200
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};
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soundWoodCrash[] = {
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"woodCrash0",
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0.166,
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"woodCrash1",
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0.166,
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"woodCrash2",
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0.166,
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"woodCrash3",
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0.166,
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"woodCrash4",
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0.166,
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"woodCrash5",
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0.166
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};
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ArmorCrash0[] = {
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"Ca\sounds\Vehicles\Crash\crash_vehicle_01",
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0.707946,
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1,
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200
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};
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ArmorCrash1[] = {
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"Ca\sounds\Vehicles\Crash\crash_vehicle_02",
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0.707946,
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1,
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200
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};
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ArmorCrash2[] = {
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"Ca\sounds\Vehicles\Crash\crash_vehicle_03",
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0.707946,
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1,
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200
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};
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ArmorCrash3[] = {
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"Ca\sounds\Vehicles\Crash\crash_vehicle_04",
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0.707946,
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1,
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200
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};
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soundArmorCrash[] = {
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"ArmorCrash0",
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0.25,
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"ArmorCrash1",
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0.25,
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"ArmorCrash2",
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0.25,
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"ArmorCrash3",
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0.25
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};
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class SoundEvents
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{
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class AccelerationIn
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{
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sound[] = {
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"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-acce-1",
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0.316228,
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1
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};
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limit = "0.7";
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expression = "(engineOn*(1-camPos))*gmeterZ*(speed factor[2.5, 4])";
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};
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class AccelerationOut
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{
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sound[] = {
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"ca\sounds\Vehicles\Wheeled\offroad\ext\ext-offroad-acce-1",
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0.316228,
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1,
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250
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};
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limit = "0.7";
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expression = "(engineOn*camPos)*gmeterZ*(speed factor[2.5, 4])";
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};
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};
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class Sounds : Sounds
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{
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class Engine : Engine
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{
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sound[] = {
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"ca\sounds\Vehicles\Wheeled\offroad\ext\ext-offroad-low-1",
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0.398107,
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1,
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300
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};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "camPos*engineOn*((rpm factor[0.21, 0.5]) min (rpm factor[0.7, 0.3]))";
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};
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class EngineHighOut
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{
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sound[] = {
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"ca\sounds\Vehicles\Wheeled\offroad\ext\ext-offroad-high-2",
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0.398107,
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1,
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350
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};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "camPos*engineOn*(rpm factor[0.5, 0.85])";
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};
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class IdleOut
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{
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sound[] = {
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"ca\sounds\Vehicles\Wheeled\offroad\ext\ext-offroad-idle-5",
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0.223872,
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1,
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100
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};
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frequency = "1";
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volume = "camPos*engineOn*(rpm factor[0.4, 0])";
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};
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class TiresRockOut
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{
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sound[] = {
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"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",
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0.316228,
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1,
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30
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};
|
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frequency = "1";
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volume = "camPos*rock*(speed factor[2, 20])";
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};
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class TiresSandOut
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{
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sound[] = {
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"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",
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0.316228,
|
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1,
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30
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};
|
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frequency = "1";
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volume = "camPos*sand*(speed factor[2, 20])";
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};
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class TiresGrassOut
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{
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sound[] = {
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"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3",
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0.316228,
|
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1,
|
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30
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};
|
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frequency = "1";
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volume = "camPos*grass*(speed factor[2, 20])";
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};
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class TiresMudOut
|
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{
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sound[] = {
|
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"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",
|
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0.316228,
|
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1,
|
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||||||
30
|
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||||||
};
|
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||||||
frequency = "1";
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volume = "camPos*mud*(speed factor[2, 20])";
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};
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class TiresGravelOut
|
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{
|
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||||||
sound[] = {
|
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||||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",
|
|
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0.316228,
|
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||||||
1,
|
|
||||||
30
|
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||||||
};
|
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||||||
frequency = "1";
|
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||||||
volume = "camPos*gravel*(speed factor[2, 20])";
|
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};
|
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class TiresAsphaltOut
|
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||||||
{
|
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sound[] = {
|
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"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",
|
|
||||||
0.316228,
|
|
||||||
1,
|
|
||||||
30
|
|
||||||
};
|
|
||||||
frequency = "1";
|
|
||||||
volume = "camPos*asphalt*(speed factor[2, 20])";
|
|
||||||
};
|
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||||||
class NoiseOut
|
|
||||||
{
|
|
||||||
sound[] = {
|
|
||||||
"ca\sounds\Vehicles\Wheeled\UAZ\ext\ext-noise",
|
|
||||||
0.316228,
|
|
||||||
1,
|
|
||||||
30
|
|
||||||
};
|
|
||||||
frequency = "1";
|
|
||||||
volume = "camPos*(damper0 max 0.02)*(speed factor[0, 8])";
|
|
||||||
};
|
|
||||||
class EngineLowIn
|
|
||||||
{
|
|
||||||
sound[] = {
|
|
||||||
"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-low-1",
|
|
||||||
0.562341,
|
|
||||||
1
|
|
||||||
};
|
|
||||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
|
||||||
volume = "(1-camPos)*engineOn*((rpm factor[0.2, 0.4]) min (rpm factor[0.7, 0.3]))";
|
|
||||||
};
|
|
||||||
class EngineHighIn
|
|
||||||
{
|
|
||||||
sound[] = {
|
|
||||||
"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-high-2",
|
|
||||||
0.562341,
|
|
||||||
1
|
|
||||||
};
|
|
||||||
frequency = "(randomizer*0.05+0.95)*rpm";
|
|
||||||
volume = "(1-camPos)*engineOn*(rpm factor[0.56, 0.8])";
|
|
||||||
};
|
|
||||||
class IdleIn
|
|
||||||
{
|
|
||||||
sound[] = {
|
|
||||||
"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-idle-5",
|
|
||||||
0.398107,
|
|
||||||
1
|
|
||||||
};
|
|
||||||
frequency = "1";
|
|
||||||
volume = "(1-camPos)*engineOn*(rpm factor[0.4, 0])";
|
|
||||||
};
|
|
||||||
class TiresRockIn
|
|
||||||
{
|
|
||||||
sound[] = {
|
|
||||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",
|
|
||||||
0.316228,
|
|
||||||
1
|
|
||||||
};
|
|
||||||
frequency = "1";
|
|
||||||
volume = "(1-camPos)*rock*(speed factor[2, 20])";
|
|
||||||
};
|
|
||||||
class TiresSandIn
|
|
||||||
{
|
|
||||||
sound[] = {
|
|
||||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",
|
|
||||||
0.316228,
|
|
||||||
1
|
|
||||||
};
|
|
||||||
frequency = "1";
|
|
||||||
volume = "(1-camPos)*sand*(speed factor[2, 20])";
|
|
||||||
};
|
|
||||||
class TiresGrassIn
|
|
||||||
{
|
|
||||||
sound[] = {
|
|
||||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3",
|
|
||||||
0.316228,
|
|
||||||
1
|
|
||||||
};
|
|
||||||
frequency = "1";
|
|
||||||
volume = "(1-camPos)*grass*(speed factor[2, 20])";
|
|
||||||
};
|
|
||||||
class TiresMudIn
|
|
||||||
{
|
|
||||||
sound[] = {
|
|
||||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",
|
|
||||||
0.316228,
|
|
||||||
1
|
|
||||||
};
|
|
||||||
frequency = "1";
|
|
||||||
volume = "(1-camPos)*mud*(speed factor[2, 20])";
|
|
||||||
};
|
|
||||||
class TiresGravelIn
|
|
||||||
{
|
|
||||||
sound[] = {
|
|
||||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",
|
|
||||||
0.316228,
|
|
||||||
1
|
|
||||||
};
|
|
||||||
frequency = "1";
|
|
||||||
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
|
|
||||||
};
|
|
||||||
class TiresAsphaltIn
|
|
||||||
{
|
|
||||||
sound[] = {
|
|
||||||
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",
|
|
||||||
0.316228,
|
|
||||||
1
|
|
||||||
};
|
|
||||||
frequency = "1";
|
|
||||||
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
|
|
||||||
};
|
|
||||||
class NoiseIn
|
|
||||||
{
|
|
||||||
sound[] = {
|
|
||||||
"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-noise-1",
|
|
||||||
0.316228,
|
|
||||||
1
|
|
||||||
};
|
|
||||||
frequency = "1";
|
|
||||||
volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-camPos)";
|
|
||||||
};
|
|
||||||
class Movement : Movement
|
|
||||||
{
|
|
||||||
sound = "soundEnviron";
|
|
||||||
frequency = "1";
|
|
||||||
volume = "0";
|
|
||||||
};
|
|
||||||
};
|
|
||||||
transportSoldier = 1;
|
|
||||||
driverAction = "datsun_driver";
|
|
||||||
cargoAction[] = {
|
|
||||||
"Hilux_cargo01"
|
|
||||||
};
|
|
||||||
class Library
|
|
||||||
{
|
|
||||||
libTextDesc = "A pickup truck which was very popular in the United States in the 1970s.";
|
|
||||||
};
|
|
||||||
class Damage
|
|
||||||
{
|
|
||||||
tex[] = {
|
|
||||||
};
|
|
||||||
mat[] = {
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_interier.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_interier.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_interier_destruct.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_trup.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_trup.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_trup_destruct.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\auta_skla.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\auta_skla_damage.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\auta_skla_damage.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\auta_skla_in.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"
|
|
||||||
};
|
|
||||||
};
|
|
||||||
hiddenSelections[] = {
|
|
||||||
"Camo1"
|
|
||||||
};
|
|
||||||
hiddenSelectionsTextures[] = {
|
|
||||||
"\ca\wheeled\data\datsun_trup1_co.paa"
|
|
||||||
};
|
|
||||||
rarityUrban = 0.25;
|
|
||||||
upgradeVehicle[] = {"datsun1_civil_1_open_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
|
|
||||||
};
|
|
||||||
class datsun1_civil_2_covered : datsun1_civil_1_open
|
|
||||||
{
|
|
||||||
accuracy = 1000;
|
|
||||||
faction = "CIV";
|
|
||||||
model = "\ca\Wheeled\datsun1_civil_2_covered";
|
|
||||||
picture = "\Ca\wheeled\data\ico\datsun1_civil_2_covered_CA.paa";
|
|
||||||
Icon = "\Ca\wheeled\data\map_ico\icomap_datsun_CA.paa";
|
|
||||||
mapSize = 7;
|
|
||||||
crew = "";
|
|
||||||
typicalCargo[] = {};
|
|
||||||
displayName = "Pick-Up (Covered)";
|
|
||||||
class Damage
|
|
||||||
{
|
|
||||||
tex[] = {
|
|
||||||
};
|
|
||||||
mat[] = {
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_addons.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_addons.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_addons_destruct.rvmat",
|
|
||||||
"Ca\Wheeled\data\datsun_trup4.rvmat",
|
|
||||||
"Ca\Wheeled\data\datsun_trup4.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_trup_destruct.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_interier.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_interier.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_interier_destruct.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_pristroje.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_pristroje.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_pristroje_destruct.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\auta_skla.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\auta_skla_damage.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\auta_skla_damage.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\auta_skla_in.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"
|
|
||||||
};
|
|
||||||
};
|
|
||||||
hiddenSelections[] = {
|
|
||||||
};
|
|
||||||
hiddenSelectionsTextures[] = {
|
|
||||||
};
|
|
||||||
rarityUrban = 0.6;
|
|
||||||
upgradeVehicle[] = {"datsun1_civil_2_covered_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
|
|
||||||
};
|
|
||||||
class datsun1_civil_3_open : datsun1_civil_1_open
|
|
||||||
{
|
|
||||||
accuracy = 1000;
|
|
||||||
faction = "CIV";
|
|
||||||
model = "\ca\Wheeled\datsun1_civil_3_open";
|
|
||||||
picture = "\Ca\wheeled\data\ico\datsun1_civil_3_open_CA.paa";
|
|
||||||
Icon = "\Ca\wheeled\data\map_ico\icomap_datsun_CA.paa";
|
|
||||||
mapSize = 7;
|
|
||||||
crew = "";
|
|
||||||
typicalCargo[] = {};
|
|
||||||
displayName = "Pick-Up (Tube frame)";
|
|
||||||
class Damage
|
|
||||||
{
|
|
||||||
tex[] = {
|
|
||||||
};
|
|
||||||
mat[] = {
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_interier.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_interier.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_interier_destruct.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_trup2.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_trup2.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\datsun_trup_destruct.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\auta_skla.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\auta_skla_damage.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\auta_skla_damage.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\auta_skla_in.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat",
|
|
||||||
"ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"
|
|
||||||
};
|
|
||||||
};
|
|
||||||
hiddenSelections[] = {
|
|
||||||
};
|
|
||||||
hiddenSelectionsTextures[] = {
|
|
||||||
};
|
|
||||||
rarityUrban = 0.5;
|
|
||||||
upgradeVehicle[] = {"datsun1_civil_3_open_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
|
|
||||||
};
|
|
||||||
|
|
||||||
// Performance 1
|
|
||||||
class datsun1_civil_1_open_DZE1: datsun1_civil_1_open
|
|
||||||
{
|
|
||||||
maxspeed = 150; // max engine limit 125-130
|
|
||||||
terrainCoef = 2.5;
|
terrainCoef = 2.5;
|
||||||
upgradeVehicle[] = {"datsun1_civil_1_open_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
|
|
||||||
};
|
class Upgrades {
|
||||||
class datsun1_civil_2_covered_DZE1: datsun1_civil_2_covered
|
ORP[] = {"datsun1_civil_1_open_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||||
{
|
|
||||||
maxspeed = 150; // car 100
|
|
||||||
terrainCoef = 2.5;
|
|
||||||
upgradeVehicle[] = {"datsun1_civil_2_covered_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
|
|
||||||
};
|
|
||||||
class datsun1_civil_3_open_DZE1: datsun1_civil_3_open
|
|
||||||
{
|
|
||||||
maxspeed = 150; // car 100
|
|
||||||
terrainCoef = 2.5;
|
|
||||||
upgradeVehicle[] = {"datsun1_civil_3_open_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
|
|
||||||
};
|
|
||||||
// Armor 2
|
|
||||||
class datsun1_civil_1_open_DZE2: datsun1_civil_1_open_DZE1
|
|
||||||
{
|
|
||||||
armor = 50; // car 20
|
|
||||||
upgradeVehicle[] = {"datsun1_civil_1_open_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
|
|
||||||
class HitPoints: HitPoints
|
|
||||||
{
|
|
||||||
class HitLFWheel: HitLFWheel
|
|
||||||
{
|
|
||||||
armor = 0.3;
|
|
||||||
};
|
|
||||||
class HitLBWheel: HitLBWheel
|
|
||||||
{
|
|
||||||
armor = 0.3;
|
|
||||||
};
|
|
||||||
class HitRFWheel: HitRFWheel
|
|
||||||
{
|
|
||||||
armor = 0.3;
|
|
||||||
};
|
|
||||||
class HitRBWheel: HitRBWheel
|
|
||||||
{
|
|
||||||
armor = 0.3;
|
|
||||||
};
|
|
||||||
class HitFuel
|
|
||||||
{
|
|
||||||
armor = 0.28;
|
|
||||||
material = -1;
|
|
||||||
name = "palivo";
|
|
||||||
visual = "";
|
|
||||||
passThrough = 1;
|
|
||||||
};
|
|
||||||
class HitEngine
|
|
||||||
{
|
|
||||||
armor = 1;
|
|
||||||
material = -1;
|
|
||||||
name = "motor";
|
|
||||||
visual = "";
|
|
||||||
passThrough = 1;
|
|
||||||
};
|
|
||||||
class HitGlass1: HitGlass1
|
|
||||||
{
|
|
||||||
armor = 0.1;
|
|
||||||
};
|
|
||||||
class HitGlass2: HitGlass2
|
|
||||||
{
|
|
||||||
armor = 0.1;
|
|
||||||
};
|
|
||||||
class HitGlass3: HitGlass3
|
|
||||||
{
|
|
||||||
armor = 0.1;
|
|
||||||
};
|
|
||||||
class HitGlass4: HitGlass4
|
|
||||||
{
|
|
||||||
armor = 0.1;
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
class datsun1_civil_2_covered_DZE2: datsun1_civil_2_covered_DZE1
|
class datsun1_civil_2_covered;
|
||||||
{
|
class datsun1_civil_2_covered_DZE: datsun1_civil_2_covered {
|
||||||
armor = 50; // car 20
|
terrainCoef = 2.5;
|
||||||
upgradeVehicle[] = {"datsun1_civil_2_covered_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
|
|
||||||
class HitPoints: HitPoints
|
class Upgrades {
|
||||||
{
|
ORP[] = {"datsun1_civil_2_covered_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||||
class HitLFWheel: HitLFWheel
|
|
||||||
{
|
|
||||||
armor = 0.3;
|
|
||||||
};
|
|
||||||
class HitLBWheel: HitLBWheel
|
|
||||||
{
|
|
||||||
armor = 0.3;
|
|
||||||
};
|
|
||||||
class HitRFWheel: HitRFWheel
|
|
||||||
{
|
|
||||||
armor = 0.3;
|
|
||||||
};
|
|
||||||
class HitRBWheel: HitRBWheel
|
|
||||||
{
|
|
||||||
armor = 0.3;
|
|
||||||
};
|
|
||||||
class HitFuel
|
|
||||||
{
|
|
||||||
armor = 0.28;
|
|
||||||
material = -1;
|
|
||||||
name = "palivo";
|
|
||||||
visual = "";
|
|
||||||
passThrough = 1;
|
|
||||||
};
|
|
||||||
class HitEngine
|
|
||||||
{
|
|
||||||
armor = 1;
|
|
||||||
material = -1;
|
|
||||||
name = "motor";
|
|
||||||
visual = "";
|
|
||||||
passThrough = 1;
|
|
||||||
};
|
|
||||||
class HitGlass1: HitGlass1
|
|
||||||
{
|
|
||||||
armor = 0.1;
|
|
||||||
};
|
|
||||||
class HitGlass2: HitGlass2
|
|
||||||
{
|
|
||||||
armor = 0.1;
|
|
||||||
};
|
|
||||||
class HitGlass3: HitGlass3
|
|
||||||
{
|
|
||||||
armor = 0.1;
|
|
||||||
};
|
|
||||||
class HitGlass4: HitGlass4
|
|
||||||
{
|
|
||||||
armor = 0.1;
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
class datsun1_civil_3_open_DZE2: datsun1_civil_3_open_DZE1
|
class datsun1_civil_3_open;
|
||||||
{
|
class datsun1_civil_3_open_DZE: datsun1_civil_3_open {
|
||||||
armor = 50; // car 20
|
terrainCoef = 2.5;
|
||||||
upgradeVehicle[] = {"datsun1_civil_3_open_DZE1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
|
|
||||||
class HitPoints: HitPoints
|
class Upgrades {
|
||||||
{
|
ORP[] = {"datsun1_civil_3_open_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
|
||||||
class HitLFWheel: HitLFWheel
|
|
||||||
{
|
|
||||||
armor = 0.3;
|
|
||||||
};
|
|
||||||
class HitLBWheel: HitLBWheel
|
|
||||||
{
|
|
||||||
armor = 0.3;
|
|
||||||
};
|
|
||||||
class HitRFWheel: HitRFWheel
|
|
||||||
{
|
|
||||||
armor = 0.3;
|
|
||||||
};
|
|
||||||
class HitRBWheel: HitRBWheel
|
|
||||||
{
|
|
||||||
armor = 0.3;
|
|
||||||
};
|
|
||||||
class HitFuel
|
|
||||||
{
|
|
||||||
armor = 0.28;
|
|
||||||
material = -1;
|
|
||||||
name = "palivo";
|
|
||||||
visual = "";
|
|
||||||
passThrough = 1;
|
|
||||||
};
|
|
||||||
class HitEngine
|
|
||||||
{
|
|
||||||
armor = 1;
|
|
||||||
material = -1;
|
|
||||||
name = "motor";
|
|
||||||
visual = "";
|
|
||||||
passThrough = 1;
|
|
||||||
};
|
|
||||||
class HitGlass1: HitGlass1
|
|
||||||
{
|
|
||||||
armor = 0.1;
|
|
||||||
};
|
|
||||||
class HitGlass2: HitGlass2
|
|
||||||
{
|
|
||||||
armor = 0.1;
|
|
||||||
};
|
|
||||||
class HitGlass3: HitGlass3
|
|
||||||
{
|
|
||||||
armor = 0.1;
|
|
||||||
};
|
|
||||||
class HitGlass4: HitGlass4
|
|
||||||
{
|
|
||||||
armor = 0.1;
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Performance 1
|
||||||
|
class datsun1_civil_1_open_DZE1: datsun1_civil_1_open_DZE {
|
||||||
|
maxspeed = 150; // max engine limit 125-130
|
||||||
|
terrainCoef = 1.8;
|
||||||
|
|
||||||
|
class Upgrades {
|
||||||
|
AVE[] = {"datsun1_civil_1_open_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class datsun1_civil_2_covered_DZE1: datsun1_civil_2_covered_DZE {
|
||||||
|
maxspeed = 150; // car 100
|
||||||
|
terrainCoef = 1.8;
|
||||||
|
|
||||||
|
class Upgrades {
|
||||||
|
AVE[] = {"datsun1_civil_2_covered_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class datsun1_civil_3_open_DZE1: datsun1_civil_3_open_DZE {
|
||||||
|
maxspeed = 150; // car 100
|
||||||
|
terrainCoef = 1.8;
|
||||||
|
|
||||||
|
class Upgrades {
|
||||||
|
AVE[] = {"datsun1_civil_3_open_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
// Armor 2
|
||||||
|
class datsun1_civil_1_open_DZE2: datsun1_civil_1_open_DZE1 {
|
||||||
|
armor = 50; // car 20
|
||||||
|
class HitPoints: HitPoints {
|
||||||
|
class HitLFWheel: HitLFWheel {
|
||||||
|
armor = 0.3;
|
||||||
|
};
|
||||||
|
class HitLBWheel: HitLBWheel {
|
||||||
|
armor = 0.3;
|
||||||
|
};
|
||||||
|
class HitRFWheel: HitRFWheel {
|
||||||
|
armor = 0.3;
|
||||||
|
};
|
||||||
|
class HitRBWheel: HitRBWheel {
|
||||||
|
armor = 0.3;
|
||||||
|
};
|
||||||
|
class HitFuel {
|
||||||
|
armor = 0.28;
|
||||||
|
material = -1;
|
||||||
|
name = "palivo";
|
||||||
|
visual = "";
|
||||||
|
passThrough = 1;
|
||||||
|
};
|
||||||
|
class HitEngine {
|
||||||
|
armor = 1;
|
||||||
|
material = -1;
|
||||||
|
name = "motor";
|
||||||
|
visual = "";
|
||||||
|
passThrough = 1;
|
||||||
|
};
|
||||||
|
class HitGlass1: HitGlass1 {
|
||||||
|
armor = 0.1;
|
||||||
|
};
|
||||||
|
class HitGlass2: HitGlass2 {
|
||||||
|
armor = 0.1;
|
||||||
|
};
|
||||||
|
class HitGlass3: HitGlass3 {
|
||||||
|
armor = 0.1;
|
||||||
|
};
|
||||||
|
class HitGlass4: HitGlass4 {
|
||||||
|
armor = 0.1;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class Upgrades {
|
||||||
|
LRK[] = {"datsun1_civil_1_open_DZE3",{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemTent",1}}};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class datsun1_civil_2_covered_DZE2: datsun1_civil_2_covered_DZE1 {
|
||||||
|
armor = 50; // car 20
|
||||||
|
class HitPoints: HitPoints {
|
||||||
|
class HitLFWheel: HitLFWheel {
|
||||||
|
armor = 0.3;
|
||||||
|
};
|
||||||
|
class HitLBWheel: HitLBWheel {
|
||||||
|
armor = 0.3;
|
||||||
|
};
|
||||||
|
class HitRFWheel: HitRFWheel {
|
||||||
|
armor = 0.3;
|
||||||
|
};
|
||||||
|
class HitRBWheel: HitRBWheel {
|
||||||
|
armor = 0.3;
|
||||||
|
};
|
||||||
|
class HitFuel {
|
||||||
|
armor = 0.28;
|
||||||
|
material = -1;
|
||||||
|
name = "palivo";
|
||||||
|
visual = "";
|
||||||
|
passThrough = 1;
|
||||||
|
};
|
||||||
|
class HitEngine {
|
||||||
|
armor = 1;
|
||||||
|
material = -1;
|
||||||
|
name = "motor";
|
||||||
|
visual = "";
|
||||||
|
passThrough = 1;
|
||||||
|
};
|
||||||
|
class HitGlass1: HitGlass1 {
|
||||||
|
armor = 0.1;
|
||||||
|
};
|
||||||
|
class HitGlass2: HitGlass2 {
|
||||||
|
armor = 0.1;
|
||||||
|
};
|
||||||
|
class HitGlass3: HitGlass3 {
|
||||||
|
armor = 0.1;
|
||||||
|
};
|
||||||
|
class HitGlass4: HitGlass4 {
|
||||||
|
armor = 0.1;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class Upgrades {
|
||||||
|
LRK[] = {"datsun1_civil_2_covered_DZE3",{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemTent",1}}};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class datsun1_civil_3_open_DZE2: datsun1_civil_3_open_DZE1 {
|
||||||
|
armor = 50; // car 20
|
||||||
|
class HitPoints: HitPoints {
|
||||||
|
class HitLFWheel: HitLFWheel {
|
||||||
|
armor = 0.3;
|
||||||
|
};
|
||||||
|
class HitLBWheel: HitLBWheel {
|
||||||
|
armor = 0.3;
|
||||||
|
};
|
||||||
|
class HitRFWheel: HitRFWheel {
|
||||||
|
armor = 0.3;
|
||||||
|
};
|
||||||
|
class HitRBWheel: HitRBWheel {
|
||||||
|
armor = 0.3;
|
||||||
|
};
|
||||||
|
class HitFuel {
|
||||||
|
armor = 0.28;
|
||||||
|
material = -1;
|
||||||
|
name = "palivo";
|
||||||
|
visual = "";
|
||||||
|
passThrough = 1;
|
||||||
|
};
|
||||||
|
class HitEngine {
|
||||||
|
armor = 1;
|
||||||
|
material = -1;
|
||||||
|
name = "motor";
|
||||||
|
visual = "";
|
||||||
|
passThrough = 1;
|
||||||
|
};
|
||||||
|
class HitGlass1: HitGlass1 {
|
||||||
|
armor = 0.1;
|
||||||
|
};
|
||||||
|
class HitGlass2: HitGlass2 {
|
||||||
|
armor = 0.1;
|
||||||
|
};
|
||||||
|
class HitGlass3: HitGlass3 {
|
||||||
|
armor = 0.1;
|
||||||
|
};
|
||||||
|
class HitGlass4: HitGlass4 {
|
||||||
|
armor = 0.1;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class Upgrades {
|
||||||
|
LRK[] = {"datsun1_civil_3_open_DZE3",{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemTent",1}}};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
// Cargo 3
|
// Cargo 3
|
||||||
class datsun1_civil_1_open_DZE3: datsun1_civil_1_open_DZE2
|
class datsun1_civil_1_open_DZE3: datsun1_civil_1_open_DZE2 {
|
||||||
{
|
|
||||||
transportMaxWeapons = 20; // car 10
|
transportMaxWeapons = 20; // car 10
|
||||||
transportMaxMagazines = 100; // car 50
|
transportMaxMagazines = 100; // car 50
|
||||||
transportmaxbackpacks = 4; // car 2
|
transportmaxbackpacks = 4; // car 2
|
||||||
upgradeVehicle[] = {"datsun1_civil_1_open_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
|
|
||||||
|
class Upgrades {
|
||||||
|
TNK[] = {"datsun1_civil_1_open_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||||
|
};
|
||||||
};
|
};
|
||||||
class datsun1_civil_2_covered_DZE3: datsun1_civil_2_covered_DZE2
|
class datsun1_civil_2_covered_DZE3: datsun1_civil_2_covered_DZE2 {
|
||||||
{
|
|
||||||
transportMaxWeapons = 20; // car 10
|
transportMaxWeapons = 20; // car 10
|
||||||
transportMaxMagazines = 100; // car 50
|
transportMaxMagazines = 100; // car 50
|
||||||
transportmaxbackpacks = 4; // car 2
|
transportmaxbackpacks = 4; // car 2
|
||||||
upgradeVehicle[] = {"datsun1_civil_2_covered_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
|
|
||||||
|
class Upgrades {
|
||||||
|
TNK[] = {"datsun1_civil_2_covered_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||||
|
};
|
||||||
};
|
};
|
||||||
class datsun1_civil_3_open_DZE3: datsun1_civil_3_open_DZE2
|
class datsun1_civil_3_open_DZE3: datsun1_civil_3_open_DZE2 {
|
||||||
{
|
|
||||||
transportMaxWeapons = 20; // car 10
|
transportMaxWeapons = 20; // car 10
|
||||||
transportMaxMagazines = 100; // car 50
|
transportMaxMagazines = 100; // car 50
|
||||||
transportmaxbackpacks = 4; // car 2
|
transportmaxbackpacks = 4; // car 2
|
||||||
upgradeVehicle[] = {"datsun1_civil_3_open_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
|
|
||||||
|
class Upgrades {
|
||||||
|
TNK[] = {"datsun1_civil_3_open_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
// Fuel 4
|
// Fuel 4
|
||||||
class datsun1_civil_1_open_DZE4: datsun1_civil_1_open_DZE3
|
class datsun1_civil_1_open_DZE4: datsun1_civil_1_open_DZE3 {
|
||||||
{
|
|
||||||
fuelCapacity = 210; // car 100
|
fuelCapacity = 210; // car 100
|
||||||
};
|
};
|
||||||
class datsun1_civil_2_covered_DZE4: datsun1_civil_2_covered_DZE3
|
class datsun1_civil_2_covered_DZE4: datsun1_civil_2_covered_DZE3 {
|
||||||
{
|
|
||||||
fuelCapacity = 210; // car 100
|
fuelCapacity = 210; // car 100
|
||||||
};
|
};
|
||||||
class datsun1_civil_3_open_DZE4: datsun1_civil_3_open_DZE3
|
class datsun1_civil_3_open_DZE4: datsun1_civil_3_open_DZE3 {
|
||||||
{
|
|
||||||
fuelCapacity = 210; // car 100
|
fuelCapacity = 210; // car 100
|
||||||
};
|
};
|
||||||
@@ -7,6 +7,9 @@ private ["_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_remov
|
|||||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_PLAYER_52") , "PLAIN DOWN"]; };
|
if(DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_PLAYER_52") , "PLAIN DOWN"]; };
|
||||||
DZE_ActionInProgress = true;
|
DZE_ActionInProgress = true;
|
||||||
|
|
||||||
|
// This is used to find correct upgrade based what upgrades was called allows multiple upgrades per vehicle.
|
||||||
|
_upgrade = _this select 0;
|
||||||
|
|
||||||
if (vehicle player != player) exitWith {DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_18"), "PLAIN DOWN"]};
|
if (vehicle player != player) exitWith {DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_18"), "PLAIN DOWN"]};
|
||||||
|
|
||||||
// look for nearest empty vehicle
|
// look for nearest empty vehicle
|
||||||
@@ -24,72 +27,87 @@ if (_IsNearVehicle >= 1) then {
|
|||||||
_vehicle = _findNearestVehicle select 0;
|
_vehicle = _findNearestVehicle select 0;
|
||||||
|
|
||||||
_notNearestPlayer = _vehicle call dze_isnearest_player;
|
_notNearestPlayer = _vehicle call dze_isnearest_player;
|
||||||
|
|
||||||
if (!isNull _vehicle and local _vehicle and !_notNearestPlayer) then {
|
if (!isNull _vehicle and local _vehicle and !_notNearestPlayer) then {
|
||||||
|
|
||||||
_classname = typeOf _vehicle;
|
_classname = typeOf _vehicle;
|
||||||
|
|
||||||
// lookup vehicle and find if any upgrades are available
|
// lookup vehicle and find if any upgrades are available
|
||||||
_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "upgradeVehicle");
|
_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "Upgrades" >> _upgrade);
|
||||||
|
|
||||||
if ((count _upgrade) > 0) then {
|
if (!isNil "_upgrade" && (count _upgrade) > 0) then {
|
||||||
|
|
||||||
_newclassname = _upgrade select 0;
|
_newclassname = _upgrade select 0;
|
||||||
_requirements = _upgrade select 1;
|
_requirementsWeapon = _upgrade select 1;
|
||||||
|
_requirementsMagazine = _upgrade select 2;
|
||||||
|
|
||||||
_missingQty = 0;
|
_missingQty = 0;
|
||||||
_missing = "";
|
_missing = "";
|
||||||
|
|
||||||
_proceed = true;
|
_proceed = true;
|
||||||
{
|
{
|
||||||
_itemIn = _x select 0;
|
_itemIn = _x select 0;
|
||||||
_countIn = _x select 1;
|
_countIn = _x select 1;
|
||||||
_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
|
_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
|
||||||
if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
|
if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
|
||||||
} forEach _requirements;
|
} forEach _requirementsMagazine;
|
||||||
|
{
|
||||||
|
_itemIn = _x select 0;
|
||||||
|
_countIn = _x select 1;
|
||||||
|
_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgWeapons" >> _x)) == _itemIn) } count weapons player;
|
||||||
|
if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
|
||||||
|
} forEach _requirementsWeapon;
|
||||||
|
|
||||||
if (_proceed) then {
|
if (_proceed) then {
|
||||||
|
|
||||||
player playActionNow "Medic";
|
player playActionNow "Medic";
|
||||||
[player,20,true,(getPosATL player)] spawn player_alertZombies;
|
[player,20,true,(getPosATL player)] spawn player_alertZombies;
|
||||||
|
|
||||||
_temp_removed_array = [];
|
_temp_removed_array_mag = [];
|
||||||
|
_temp_removed_array_wep = [];
|
||||||
_removed_total = 0;
|
_removed_total = 0;
|
||||||
_tobe_removed_total = 0;
|
_tobe_removed_total = 0;
|
||||||
|
|
||||||
{
|
{
|
||||||
_removed = 0;
|
_removed = 0;
|
||||||
_itemIn = _x select 0;
|
_itemIn = _x select 0;
|
||||||
_countIn = _x select 1;
|
_countIn = _x select 1;
|
||||||
// diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
|
diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
|
||||||
_tobe_removed_total = _tobe_removed_total + _countIn;
|
_tobe_removed_total = _tobe_removed_total + _countIn;
|
||||||
|
|
||||||
{
|
{
|
||||||
if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
|
if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
|
||||||
_num_removed = ([player,_x] call BIS_fnc_invRemove);
|
_num_removed = ([player,_x] call BIS_fnc_invRemove);
|
||||||
_removed = _removed + _num_removed;
|
_removed = _removed + _num_removed;
|
||||||
_removed_total = _removed_total + _num_removed;
|
_removed_total = _removed_total + _num_removed;
|
||||||
if(_num_removed >= 1) then {
|
if(_num_removed >= 1) then {
|
||||||
_temp_removed_array set [count _temp_removed_array,_x];
|
_temp_removed_array_mag set [count _temp_removed_array_mag,_x];
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
} forEach magazines player;
|
} forEach magazines player;
|
||||||
|
{
|
||||||
|
if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgWeapons" >> _x)) == _itemIn)) then {
|
||||||
|
_num_removed = ([player,_x] call BIS_fnc_invRemove);
|
||||||
|
_removed = _removed + _num_removed;
|
||||||
|
_removed_total = _removed_total + _num_removed;
|
||||||
|
if(_num_removed >= 1) then {
|
||||||
|
_temp_removed_array_wep set [count _temp_removed_array_wep,_x];
|
||||||
|
};
|
||||||
|
};
|
||||||
|
} forEach weapons player;
|
||||||
|
|
||||||
} forEach _requirements;
|
} forEach _requirements;
|
||||||
|
|
||||||
// all parts removed proceed
|
// all parts removed proceed
|
||||||
if (_tobe_removed_total == _removed_total) then {
|
if (_tobe_removed_total == _removed_total) then {
|
||||||
|
|
||||||
_objectID = _vehicle getVariable ["ObjectID","0"];
|
_objectID = _vehicle getVariable ["ObjectID","0"];
|
||||||
_objectUID = _vehicle getVariable ["ObjectUID","0"];
|
_objectUID = _vehicle getVariable ["ObjectUID","0"];
|
||||||
|
|
||||||
if(_objectID == "0" && _objectUID == "0") then {
|
if(_objectID == "0" && _objectUID == "0") then {
|
||||||
|
|
||||||
cutText [(localize "str_epoch_player_50"), "PLAIN DOWN"];
|
cutText [(localize "str_epoch_player_50"), "PLAIN DOWN"];
|
||||||
|
}
|
||||||
} else {
|
else {
|
||||||
|
|
||||||
// Get position
|
// Get position
|
||||||
_location = getposATL _vehicle;
|
_location = getposATL _vehicle;
|
||||||
|
|
||||||
@@ -98,31 +116,34 @@ if (_IsNearVehicle >= 1) then {
|
|||||||
|
|
||||||
// Current charID
|
// Current charID
|
||||||
_objectCharacterID = _vehicle getVariable ["CharacterID","0"];
|
_objectCharacterID = _vehicle getVariable ["CharacterID","0"];
|
||||||
|
|
||||||
PVDZE_veh_Upgrade = [_vehicle,[_dir,_location],_newclassname,true,_objectCharacterID,player];
|
PVDZE_veh_Upgrade = [_vehicle,[_dir,_location],_newclassname,true,_objectCharacterID,player];
|
||||||
publicVariableServer "PVDZE_veh_Upgrade";
|
publicVariableServer "PVDZE_veh_Upgrade";
|
||||||
|
|
||||||
cutText [(localize "STR_EPOCH_VEHUP_SUCCESS"), "PLAIN DOWN"];
|
cutText [(localize "STR_EPOCH_VEHUP_SUCCESS"), "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
|
}
|
||||||
} else {
|
else {
|
||||||
|
{player addMagazine _x;} forEach _temp_removed_array_mag;
|
||||||
{player addMagazine _x;} forEach _temp_removed_array;
|
{player addWeapon _x;} forEach _temp_removed_array_wep;
|
||||||
cutText [format[(localize "str_epoch_player_145"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
|
cutText [format[(localize "str_epoch_player_145"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
|
||||||
|
|
||||||
};
|
};
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
|
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
|
||||||
cutText [format[(localize "str_epoch_player_146"),_missingQty, _textMissing], "PLAIN DOWN"];
|
cutText [format[(localize "str_epoch_player_146"),_missingQty, _textMissing], "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
cutText [(localize "str_epoch_player_82"), "PLAIN DOWN"];
|
cutText [(localize "str_epoch_player_82"), "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
|
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
cutText [(localize "STR_EPOCH_PLAYER_27"), "PLAIN DOWN"];
|
cutText [(localize "STR_EPOCH_PLAYER_27"), "PLAIN DOWN"];
|
||||||
};
|
};
|
||||||
|
|
||||||
DZE_ActionInProgress = false;
|
DZE_ActionInProgress = false;
|
||||||
Reference in New Issue
Block a user