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Add damagehandler for ore veins so they break faster
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@@ -10,10 +10,17 @@ if ((count _position) == 2) then {
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_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;
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_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;
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//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
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//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
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//_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
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_veh = _spawnveh createVehicle [0,0,0];
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_veh = _spawnveh createVehicle [0,0,0];
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_veh enableSimulation false;
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_veh enableSimulation false;
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_veh setDir round(random 360);
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_veh setDir round(random 360);
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_veh setPos _position;
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_veh setPos _position;
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_veh setVariable ["ObjectID","1",true];
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_veh setVariable ["ObjectID","1",true];
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_veh addEventHandler ["HandleDamage",{
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local _damage = _this select 2;
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if ((_this select 4) == "Sledge_Swing_Ammo") then {
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_damage = _damage*1.2;
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};
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_damage
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} ];
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};
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};
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