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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-14 20:22:56 +03:00
Compile object_pickupAction, object_BackpackAction for server too
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@@ -1,4 +1,4 @@
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if (player isKindOf "PZombie_VB") exitWith {};
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if (isServer || {player isKindOf "PZombie_VB"}) exitWith {};
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private ["_holder", "_type", "_classname", "_actionSet", "_name"];
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private ["_holder", "_type", "_classname", "_actionSet", "_name"];
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@@ -1,4 +1,4 @@
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if (player isKindOf "PZombie_VB") exitWith {};
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if (isServer || {player isKindOf "PZombie_VB"}) exitWith {};
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/*
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/*
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Created exclusively for ArmA2:OA - DayZMod.
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Created exclusively for ArmA2:OA - DayZMod.
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Please request permission to use/alter from R4Z0R49.
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Please request permission to use/alter from R4Z0R49.
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@@ -18,8 +18,6 @@ if (!isDedicated) then {
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actionMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pickupActions\actionMonitor.sqf";
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actionMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pickupActions\actionMonitor.sqf";
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object_pickup = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pickupActions\object_pickup.sqf";
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object_pickup = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pickupActions\object_pickup.sqf";
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object_pickupAction = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pickupActions\object_pickupAction.sqf";
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object_BackpackAction = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pickupActions\object_BackpackAction.sqf";
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fn_dropItem = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dropItem.sqf";
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fn_dropItem = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dropItem.sqf";
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fn_dynamicTool = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dynamicTool.sqf";
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fn_dynamicTool = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dynamicTool.sqf";
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@@ -750,6 +748,10 @@ zombie_initialize = compile preprocessFileLineNumbers "\z\addons\dayz_code\compi
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\init.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\init.sqf";
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//call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\achievements_init.sqf"; //start achievements_init
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//call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\achievements_init.sqf"; //start achievements_init
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fnc_fieldOfView = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_fieldOfView.sqf";
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fnc_fieldOfView = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_fieldOfView.sqf";
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//object_pickupAction and object_BackpackAction needs to be compiled for server too, since backpacks and weaponholders can be spawned from the server
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object_pickupAction = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pickupActions\object_pickupAction.sqf";
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object_BackpackAction = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pickupActions\object_BackpackAction.sqf";
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if (dayz_townGenerator) then {
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if (dayz_townGenerator) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\psrnd.sqf"; // pseudo random for plantSpanwer
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\psrnd.sqf"; // pseudo random for plantSpanwer
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