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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 04:23:13 +03:00
0.7 + 1.7.5.M1D19
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@@ -9,19 +9,19 @@ _maxWildZombies = 3;
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_age = -1;
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_nearbyBuildings = [];
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_radius = 200;
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_maxZombies = 10;
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_radius = 300;
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_position = getPosATL player;
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//_maxZombies = 10;
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diag_log ("Type: " +str(_type));
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//diag_log ("Type: " +str(_type));
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//diag_log("SPAWN CHECKING: Starting");
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_locationstypes = ["NameCityCapital","NameCity","NameVillage"];
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_nearestCity = nearestLocations [getPos player, _locationstypes, _radius];
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_townname = text (_nearestCity select 0);
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_position = getPosATL player;
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_nearbytype = type (_nearestCity select 0);
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//_locationstypes = ["NameCityCapital","NameCity","NameVillage"];
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//_nearestCity = nearestLocations [getPos player, _locationstypes, _radius/2];
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//_townname = text (_nearestCity select 0);
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//_nearbytype = type (_nearestCity select 0);
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/*
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switch (_nearbytype) do {
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case "NameVillage": {
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//_radius = 250;
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@@ -36,54 +36,69 @@ switch (_nearbytype) do {
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_maxZombies = 50;
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};
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};
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*/
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_spawnZombies = count (_position nearEntities ["zZombie_Base",_radius+100]) < _maxZombies;
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if ("ItemMap_Debug" in items player) then {
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deleteMarkerLocal "MaxZeds";
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deleteMarkerLocal "Counter";
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deleteMarkerLocal "Loot30";
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deleteMarkerLocal "Loot120";
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_markerstr = createMarkerLocal ["MaxZeds", _position];
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_markerstr setMarkerColorLocal "ColorRed";
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_markerstr setMarkerColorLocal "ColorYellow";
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_markerstr setMarkerShapeLocal "ELLIPSE";
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_markerstr setMarkerBrushLocal "Border";
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_markerstr setMarkerSizeLocal [_radius, _radius];
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_markerstr1 = createMarkerLocal ["Counter", _position];
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_markerstr1 setMarkerColorLocal "ColorYellow";
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_markerstr1 setMarkerColorLocal "ColorRed";
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_markerstr1 setMarkerShapeLocal "ELLIPSE";
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_markerstr1 setMarkerBrushLocal "Border";
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_markerstr1 setMarkerSizeLocal [_radius+100, _radius+100];
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_markerstr2 = createMarkerLocal ["Loot30", _position];
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_markerstr2 setMarkerColorLocal "ColorRed";
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_markerstr2 setMarkerShapeLocal "ELLIPSE";
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_markerstr2 setMarkerBrushLocal "Border";
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_markerstr2 setMarkerSizeLocal [30, 30];
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_markerstr3 = createMarkerLocal ["Loot120", _position];
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_markerstr3 setMarkerColorLocal "ColorBlue";
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_markerstr3 setMarkerShapeLocal "ELLIPSE";
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_markerstr3 setMarkerBrushLocal "Border";
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_markerstr3 setMarkerSizeLocal [120, 120];
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};
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/*
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switch (_type) do {
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case "Zeds": {
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if (_spawnZombies) then {
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//_nearbyBuildings = nearestObjects [_position, ["building"], _radius];
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_nearbyBuildings = nearestObjects [_position, dayz_LootBuildings, _radius];
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_nearbyCount = count _nearbyBuildings;
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if (_nearbyCount > 0) then {
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[_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _maxZombies, _nearbyBuildings] call player_spawnzedCheck;
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};
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};
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_nearby = nearestObjects [_position, dayz_ZombieBuildings, _radius];
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};
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case "both": {
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//[_position, _maxZombies] call wild_spawnZombies;
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_nearbyBuildings = nearestObjects [_position, dayz_ZombieBuildings, _radius];
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_nearbyCount = count _nearbyBuildings;
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if (_nearbyCount > 0) then {
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[_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _nearbyBuildings] call player_spawnlootCheck;
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if (_spawnZombies) then {
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[_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _maxZombies, _nearbyBuildings] call player_spawnzedCheck;
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};
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};
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_nearby = nearestObjects [_position, ["building"], _radius];
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};
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case "Loot": {
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//_nearbyBuildings = nearestObjects [_position, ["building"], _radius];
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_nearbyBuildings = nearestObjects [_position, dayz_ZombieBuildings, _radius];
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_nearbyCount = count _nearbyBuildings;
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if (_nearbyCount > 0) then {
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[_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _nearbyBuildings] call player_spawnlootCheck;
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_nearby = nearestObjects [_position, dayz_LootBuildings, _radius];
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};
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};
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};
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*/
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_nearby = nearestObjects [_position, ["building"], _radius];
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_nearbyCount = count _nearby;
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if (_nearbyCount < 1) exitwith {};
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{
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_type = typeOf _x;
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_config = configFile >> "CfgBuildingLoot" >> _type;
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_canLoot = isClass (_config);
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_dis = _x distance player;
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if ((_dis < 120) and (_dis > 30) and _canLoot and !_inVehicle) then {
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//diag_log ("Loot System Running");
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[_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity] call player_spawnlootCheck;
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};
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if (_spawnZombies) then {
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//diag_log ("Zed System Running");
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[_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _maxZombies] call player_spawnzedCheck;
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};
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} forEach _nearby;
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