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1.0.1.8 DEV TEST
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@@ -258,9 +258,7 @@ _playerObj setVariable["friendlies",_friendlies,true];
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dayzPlayerLogin2 = [_worldspace,_state];
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_clientID = owner _playerObj;
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if(!isNull _playerObj) then {
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_clientID publicVariableClient "dayzPlayerLogin2";
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};
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_clientID publicVariableClient "dayzPlayerLogin2";
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//record time started
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_playerObj setVariable ["lastTime",time];
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