1.0.1.8 DEV TEST

This commit is contained in:
[VB]AWOL
2013-08-09 12:54:36 -05:00
parent 461168b6d2
commit 1c889add2b
15 changed files with 384 additions and 123 deletions

View File

@@ -1654,7 +1654,7 @@ class CfgMagazines {
neednearby[] = {"sawmil"};
requiretools[] = {"ItemToolbox"};
output[] = {{"bulk_empty",1}};
input[] = {{"PartWoodLumber",4},{"PartGeneric",1}};
input[] = {{"PartWoodLumber",2},{"PartGeneric",1}};
};
class Crafting2
@@ -2819,8 +2819,25 @@ class CfgMagazines {
picture = "\z\addons\dayz_communityassets\pictures\equip_can_unlabeled_clean_full_ca.paa";
};
// new DZE harvested food
class FoodPumpkin : FoodEdible {
scope = public;
count = 1;
bloodRegen = 100;
displayName = "Pumkin";
descriptionShort = "Pumkin";
model = "z\addons\dayz_communityassets\models\pistachio.p3d"; // TODO: model + icon
picture = "\z\addons\dayz_communityassets\pictures\equip_pistachios_CA.paa";
};
class FoodSunFlowerSeed : FoodEdible {
scope = public;
count = 1;
bloodRegen = 100;
displayName = "Bag of Sunflower Seeds";
descriptionShort = "Bag of Sunflower Seeds";
model = "z\addons\dayz_communityassets\models\pistachio.p3d"; // TODO: model + icon
picture = "\z\addons\dayz_communityassets\pictures\equip_pistachios_CA.paa";
};
class TrashTinCan: HandGrenade
{
@@ -2997,6 +3014,18 @@ class CfgMagazines {
type = 256;
};
class ItemKiloHemp : CA_Magazine {
scope = public;
count = 1;
displayName = "Kilo of Hemp";
descriptionShort = "Kilo of Hemp";
model = "z\addons\dayz_communityassets\models\toiletpaper.p3d"; // TODO: model + icon
picture = "\z\addons\dayz_communityassets\pictures\equip_toiletpaper_CA.paa";
type = 256;
};
class 8Rnd_B_Beneli_74Slug;
class 8Rnd_B_Beneli_Pellets;

View File

@@ -20,6 +20,23 @@ class CfgWeapons {
class GrenadeLauncher; // External class reference
class DMR; // External class reference
class ItemKnife: ItemCore
{
scope = 2;
displayName = "$STR_EQUIP_NAME_4";
model = "\dayz_equip\models\knife_gear.p3d";
picture = "\dayz_equip\textures\equip_knife_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_4";
class ItemActions
{
class Use
{
text="Harvest Plant";
script="spawn player_harvestPlant;";
};
};
};
#include "CfgWeapons\Loot.hpp"