From 1c2e81b9dd70df2ec32c65bdcc6e11628cd860c6 Mon Sep 17 00:00:00 2001 From: Florian Kinder Date: Thu, 13 Feb 2014 22:30:11 +0100 Subject: [PATCH] Fixed typo Error in expression < (_classname in DZE_DoorsLocked) then { _object setVariable ["CharacterID",dayz_> Error position: <_object setVariable ["CharacterID",dayz_> Error Undefined variable in expression: _object File z\addons\dayz_code\actions\player_buildingDowngrade.sqf, line 126 --- .../actions/player_buildingDowngrade.sqf | 32 +++++++++---------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/SQF/dayz_code/actions/player_buildingDowngrade.sqf b/SQF/dayz_code/actions/player_buildingDowngrade.sqf index da3c0b013..e27b47091 100644 --- a/SQF/dayz_code/actions/player_buildingDowngrade.sqf +++ b/SQF/dayz_code/actions/player_buildingDowngrade.sqf @@ -30,18 +30,18 @@ _canBuildOnPlot = false; if(_IsNearPlot == 0) then { _canBuildOnPlot = true; } else { - + // check nearby plots ownership and then for friend status _nearestPole = _findNearestPole select 0; - // Find owner + // Find owner _ownerID = _nearestPole getVariable["CharacterID","0"]; // diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID]; // check if friendly to owner if(dayz_characterID == _ownerID) then { - _canBuildOnPlot = true; + _canBuildOnPlot = true; } else { _friendlies = player getVariable ["friendlyTo",[]]; // check if friendly to owner @@ -87,7 +87,7 @@ if ((count _upgrade) > 0) then { [1,1] call dayz_HungerThirst; player playActionNow "Medic"; [player,20,true,(getPosATL player)] spawn player_alertZombies; - + _invResult = false; _abortInvAdd = false; _i = 0; @@ -96,7 +96,7 @@ if ((count _upgrade) > 0) then { { _itemOut = _x select 0; _countOut = _x select 1; - + for "_x" from 1 to _countOut do { _invResult = [player,_itemOut] call BIS_fnc_invAdd; if(!_invResult) exitWith { @@ -107,29 +107,29 @@ if ((count _upgrade) > 0) then { _addedItems set [(count _addedItems),[_itemOut,1]]; }; }; - + if (_abortInvAdd) exitWith {}; } forEach _refund; // all parts added proceed if(_i != 0) then { - + // Get position _location = _obj getVariable["OEMPos",(getposATL _obj)]; // Get direction _dir = getDir _obj; - + // Reset the character ID on locked doors before they inherit the newclassname if (_classname in DZE_DoorsLocked) then { - _object setVariable ["CharacterID",dayz_characterID,true]; + _obj setVariable ["CharacterID",dayz_characterID,true]; _objectCharacterID = dayz_characterID; }; _classname = _newclassname; - - // Create new object + + // Create new object _object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"]; // Set direction @@ -137,23 +137,23 @@ if ((count _upgrade) > 0) then { // Set location _object setPosATL _location; - - + + cutText [format[(localize "str_epoch_player_142"),_text], "PLAIN DOWN", 5]; PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location],_classname,_obj,player]; publicVariableServer "PVDZE_obj_Swap"; player reveal _object; - + } else { cutText [format[(localize "str_epoch_player_143"), _i,(getText(configFile >> "CfgMagazines" >> _itemOut >> "displayName"))], "PLAIN DOWN"]; { [player,(_x select 0),(_x select 1)] call BIS_fnc_invRemove; } forEach _addedItems; - + }; - + } else { cutText [(localize "str_epoch_player_51"), "PLAIN DOWN"]; };