diff --git a/SQF/dayz_code/actions/player_mineOre.sqf b/SQF/dayz_code/actions/player_mineOre.sqf deleted file mode 100644 index 5cd440a32..000000000 --- a/SQF/dayz_code/actions/player_mineOre.sqf +++ /dev/null @@ -1,142 +0,0 @@ -/* - DayZ Mine Ore - Usage: spawn player_mineOre; - Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. -*/ -private ["_isOk","_objName","_started","_finished","_animState","_isMedic","_proceed","_counter","_itemOut","_countOut","_rock","_distance2d","_rockBox","_rocks","_findNearestRock","_item","_rnd"]; - -if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_79") , "PLAIN DOWN"]; }; -DZE_ActionInProgress = true; - -// allowed rocks list move this later -_rocks = ["r2_boulder2.p3d","r2_rock1.p3d","r2_rocktower.p3d","r2_boulder1.p3d"]; - -//_item = _this; -call gear_ui_init; - -_findNearestRock = []; -{ - if("" == typeOf _x) then { - - if (alive _x) then { - - _objName = _x call DZE_getModelName; - - // Exit since we found a tree - if (_objName in _rocks) exitWith { - _findNearestRock set [(count _findNearestRock),_x]; - }; - }; - }; - -} foreach nearestObjects [getPos player, [], 20]; - -//diag_log format["DEBUG ROCKS: %1 | Alive:%2", _findNearestRock, alive (_rocks select 0)]; - -if (count(_findNearestRock) >= 1) then { - - _rock = _findNearestRock select 0; - - // get 2d distance - _distance2d = [player, _rock] call BIS_fnc_distance2D; - - if(_distance2d <= 12) then { - _rnd=0; - _rockBox = boundingBox _rock; - _countOut = ((_rockBox select 1 select 0)+(_rockBox select 1 select 1)+(_rockBox select 1 select 2))/3; - if(_countOut<1)then{_countOut=_countOut*10}; - _countOut = round (_countOut - _distance2d); - //Max / Min Values - if(_countOut>12)then{_countOut=12}; - if(_countOut<1)then{_countOut=4}; - - //diag_log format["DEBUG ROCK DISTANCE: %1 - %2 = %3", _rockBox,_distance2d,(_distance3d-_distance2d)]; - //axeDiagLog = format["DEBUG ROCK DISTANCE: _rockBox:%1 | _distance2d:%2 | typeOf:%3 | alive:%4 | _countOut:%5 | damage:%6", _rockBox,_distance2d,typeOf _rock,alive _rock,_countOut,damage _rock ]; - //publicVariable "axeDiagLog"; - - // Start ore mining - _counter = 0; - _isOk = true; - _proceed = false; - while {_isOk} do { - - player playActionNow "Medic"; - [player,20,true,(getPosATL player)] spawn player_alertZombies; - - r_interrupt = false; - _animState = animationState player; - r_doLoop = true; - _started = false; - _finished = false; - - while {r_doLoop} do { - _animState = animationState player; - _isMedic = ["medic",_animState] call fnc_inString; - if (_isMedic) then { - _started = true; - }; - if (_started and !_isMedic) then { - r_doLoop = false; - _finished = true; - [player,"repair",0,false] call dayz_zombieSpeak; - }; - if (r_interrupt) then { - r_doLoop = false; - }; - - sleep 0.1; - - }; - - if(!_finished) exitWith { - _isOk = false; - _proceed = false; - }; - - if(_finished) then { - _counter = _counter + 1; - }; - - cutText [format[(localize "str_epoch_player_155"), _counter, _countOut], "PLAIN DOWN"]; - - if(_counter == _countOut) exitWith { - _isOk = false; - _proceed = true; - sleep 1; - }; - }; - - if (_proceed) then { - - _itemOut = "PartOre"; - - _item = createVehicle ["WeaponHolder", getPosATL player, [], 1, "CAN_COLLIDE"]; - _item addMagazineCargoGlobal [_itemOut,_countOut]; - - player reveal _item; - - /* break rock - if("" == typeOf _rock) then { - _rock setDamage 1; - }; - diag_log format["DEBUG TREE DAMAGE: %1", _rock]; - */ - cutText [format[(localize "str_epoch_player_156"), _countOut], "PLAIN DOWN"]; - - } else { - r_interrupt = false; - if (vehicle player == player) then { - [objNull, player, rSwitchMove,""] call RE; - player playActionNow "stop"; - }; - cutText [(localize "str_epoch_player_80"), "PLAIN DOWN"]; - }; - - } else { - cutText [localize "str_player_32", "PLAIN DOWN"]; - }; - -} else { - cutText [localize "str_player_32", "PLAIN DOWN"]; -}; -DZE_ActionInProgress = false; diff --git a/SQF/dayz_code/init/compiles.sqf b/SQF/dayz_code/init/compiles.sqf index 32eb022be..11a018303 100644 --- a/SQF/dayz_code/init/compiles.sqf +++ b/SQF/dayz_code/init/compiles.sqf @@ -112,7 +112,6 @@ if (!isDedicated) then { object_pickup = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_pickup.sqf"; player_flipvehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_flipvehicle.sqf"; player_sleep = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_sleep.sqf"; - //player_mineOre = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_mineOre.sqf"; player_antiWall = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_antiWall.sqf"; player_deathBoard = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\list_playerDeathsAlt.sqf";