mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-04 15:22:53 +03:00
Update wrecks of modular buildings
This commit is contained in:
@@ -36,6 +36,32 @@ class Metal_Drawbridge_DZ: CinderWallDoor_DZ_Base
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statement = "this animate [""Open_inner"", 0];this animate [""Open_outer"", 0];";
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statement = "this animate [""Open_inner"", 0];this animate [""Open_outer"", 0];";
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};
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};
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};
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};
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class DestructionEffects {
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class Sound {
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simulation = "sound";
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type = "DestrHouse";
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position = "destructionEffect1";
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intensity = 1;
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interval = 1;
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lifeTime = 0.05;
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};
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class DestroyPhase1 {
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simulation = "destroy";
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type = "DelayedDestruction";
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lifeTime = 2.5;
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position = "";
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intensity = 1;
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interval = 1;
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};
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class DamageAround1 {
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simulation = "damageAround";
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type = "DamageAroundHouse";
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position = "";
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intensity = 0.1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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};
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class Metal_DrawbridgeLocked_DZ: CinderWallDoorLocked_DZ_Base
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class Metal_DrawbridgeLocked_DZ: CinderWallDoorLocked_DZ_Base
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{
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{
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@@ -102,4 +128,30 @@ class Metal_DrawbridgeLocked_DZ: CinderWallDoorLocked_DZ_Base
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statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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};
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};
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};
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class DestructionEffects {
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class Sound {
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simulation = "sound";
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type = "DestrHouse";
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position = "destructionEffect1";
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intensity = 1;
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interval = 1;
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lifeTime = 0.05;
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};
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class DestroyPhase1 {
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simulation = "destroy";
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type = "DelayedDestruction";
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lifeTime = 2.5;
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position = "";
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intensity = 1;
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interval = 1;
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};
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class DamageAround1 {
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simulation = "damageAround";
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type = "DamageAroundHouse";
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position = "";
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intensity = 0.1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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};
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@@ -504,6 +504,16 @@ class Land_DZE_WoodGate: Land_DZE_WoodDoor_Base {
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statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
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statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
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};
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};
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};
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};
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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};
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class Land_DZE_WoodGateLocked: Land_DZE_WoodDoorLocked_Base {
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class Land_DZE_WoodGateLocked: Land_DZE_WoodDoorLocked_Base {
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@@ -570,6 +580,16 @@ class Land_DZE_WoodGateLocked: Land_DZE_WoodDoorLocked_Base {
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statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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};
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};
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};
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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};
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class Land_DZE_WoodOpenTopGarageDoor: Land_DZE_WoodDoor_Base {
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class Land_DZE_WoodOpenTopGarageDoor: Land_DZE_WoodDoor_Base {
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@@ -611,6 +631,16 @@ class Land_DZE_WoodOpenTopGarageDoor: Land_DZE_WoodDoor_Base {
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statement = "this animate [""doorl"", 0];this animate [""doorR"", 0];";
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statement = "this animate [""doorl"", 0];this animate [""doorR"", 0];";
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};
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};
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};
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};
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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};
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class Land_DZE_WoodOpenTopGarageLocked: Land_DZE_WoodDoorLocked_Base {
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class Land_DZE_WoodOpenTopGarageLocked: Land_DZE_WoodDoorLocked_Base {
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@@ -676,6 +706,16 @@ class Land_DZE_WoodOpenTopGarageLocked: Land_DZE_WoodDoorLocked_Base {
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statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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};
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};
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};
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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};
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class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
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class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
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@@ -1218,7 +1258,32 @@ class Door_DZ: CinderWallDoor_DZ_Base {
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statement = "this animate [""Open_door"", 0]";
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statement = "this animate [""Open_door"", 0]";
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};
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};
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};
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};
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class DestructionEffects {};
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class DestructionEffects {
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class Sound {
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simulation = "sound";
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type = "DestrHouse";
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position = "destructionEffect1";
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intensity = 1;
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interval = 1;
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lifeTime = 0.05;
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};
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class DestroyPhase1 {
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simulation = "destroy";
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type = "DelayedDestruction";
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lifeTime = 2.5;
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position = "";
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intensity = 1;
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interval = 1;
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};
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class DamageAround1 {
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simulation = "damageAround";
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type = "DamageAroundHouse";
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position = "";
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intensity = 0.1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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};
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class DoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
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class DoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
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@@ -1278,7 +1343,32 @@ class DoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
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statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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};
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};
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};
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class DestructionEffects {};
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class DestructionEffects {
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class Sound {
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simulation = "sound";
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type = "DestrHouse";
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position = "destructionEffect1";
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intensity = 1;
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interval = 1;
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lifeTime = 0.05;
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};
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class DestroyPhase1 {
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simulation = "destroy";
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type = "DelayedDestruction";
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lifeTime = 2.5;
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position = "";
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intensity = 1;
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interval = 1;
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};
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class DamageAround1 {
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simulation = "damageAround";
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type = "DamageAroundHouse";
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position = "";
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intensity = 0.1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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};
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/*
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/*
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@@ -34,6 +34,7 @@ class ModularItems: NonStrategic {
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};
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};
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};
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};
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#include "ModularWrecks.hpp"
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#include "ModularBuildMetal.hpp"
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#include "ModularBuildMetal.hpp"
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#include "ModularBuildCinder.hpp"
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#include "ModularBuildCinder.hpp"
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#include "ModularBuildWood.hpp"
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#include "ModularBuildWood.hpp"
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@@ -42,6 +42,16 @@ class MetalFloor4x_DZ: ModularItems {
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armor = 6000;
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armor = 6000;
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displayName = $STR_EPOCH_METALFLOOR4x;
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displayName = $STR_EPOCH_METALFLOOR4x;
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GhostPreview = "MetalFloor4x_Preview_DZ";
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GhostPreview = "MetalFloor4x_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_2x2_wreck.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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};
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class DoorFrame_DZ: ModularItems {
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class DoorFrame_DZ: ModularItems {
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@@ -26,6 +26,27 @@ class WoodFloor_DZ: ModularItems {
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};
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};
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};
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};
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};
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};
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class WoodFloorStairs_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5,-2.5};
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model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_stairs.p3d";
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armor = 1000;
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displayName = $STR_EPOCH_WOODFLOORSTAIRS;
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maintainBuilding[] = {{"PartWoodLumber",4}};
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GhostPreview = "Wood_Floor_Stairs_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodFloorHalf_DZ: ModularItems {
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class WoodFloorHalf_DZ: ModularItems {
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scope = 2;
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scope = 2;
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offset[] = {0,4,0};
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offset[] = {0,4,0};
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@@ -46,6 +67,7 @@ class WoodFloorHalf_DZ: ModularItems {
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};
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};
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};
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};
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};
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};
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class WoodFloorQuarter_DZ: ModularItems {
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class WoodFloorQuarter_DZ: ModularItems {
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scope = 2;
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scope = 2;
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offset[] = {0,4,0};
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offset[] = {0,4,0};
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@@ -84,7 +106,7 @@ class WoodTriangleFloor_DZ: ModularItems {
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armor = 1000;
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armor = 1000;
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displayName = $STR_EPOCH_FLOORCEILING4x;
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displayName = $STR_EPOCH_FLOORCEILING4x;
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maintainBuilding[] = {{"PartWoodLumber",2}};
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maintainBuilding[] = {{"PartWoodLumber",2}};
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GhostPreview = "WoodTriangleFloor_Preview_DZ";
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GhostPreview = "WoodTriangleFloor_Preview_DZ";
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};
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};
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class WoodLargeWall_DZ: ModularItems {
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class WoodLargeWall_DZ: ModularItems {
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@@ -128,6 +150,7 @@ class WoodLargeWallDoor_DZ: ModularItems {
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};
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};
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};
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};
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};
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};
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class WoodLargeWallWin_DZ: ModularItems {
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class WoodLargeWallWin_DZ: ModularItems {
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scope = 2;
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scope = 2;
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offset[] = {0,1.5,0};
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offset[] = {0,1.5,0};
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@@ -168,6 +191,7 @@ class WoodSmallWall_DZ: ModularItems {
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};
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};
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};
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};
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};
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};
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class WoodSmallWallThird_DZ: ModularItems {
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class WoodSmallWallThird_DZ: ModularItems {
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scope = 2;
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scope = 2;
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offset[] = {0,1.5,0};
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offset[] = {0,1.5,0};
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@@ -188,6 +212,7 @@ class WoodSmallWallThird_DZ: ModularItems {
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};
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};
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};
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};
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};
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};
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class WoodSmallWallWin_DZ: ModularItems {
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class WoodSmallWallWin_DZ: ModularItems {
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scope = 2;
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scope = 2;
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offset[] = {0,1.5,0};
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offset[] = {0,1.5,0};
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@@ -207,6 +232,7 @@ class WoodSmallWallWin_DZ: ModularItems {
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};
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};
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};
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};
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};
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};
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class WoodSmallWallDoor_DZ: ModularItems {
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class WoodSmallWallDoor_DZ: ModularItems {
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scope = 2;
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scope = 2;
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offset[] = {0,1.5,0};
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offset[] = {0,1.5,0};
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@@ -236,6 +262,37 @@ class WoodTriangleWall_DZ: ModularItems {
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displayName = $STR_EPOCH_TRIANGLE_WOODWALL;
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displayName = $STR_EPOCH_TRIANGLE_WOODWALL;
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GhostPreview = "Wood_Triangle_Wall_Preview_DZ";
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GhostPreview = "Wood_Triangle_Wall_Preview_DZ";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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maintainBuilding[] = {{"PartWoodLumber",1}};
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodGateFrame_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3,0};
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model = "\z\addons\dayz_epoch_v\base_building\wood\high_wood_garage\high_wood_garage_frame.p3d";
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armor = 2800;
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displayName = $STR_EPOCH_WOODGATEFRAME;
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maintainBuilding[] = {{"PartWoodLumber",4}};
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upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}};
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GhostPreview = "WoodGate_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
|
||||||
|
position = "";
|
||||||
|
intensity = 1;
|
||||||
|
interval = 1;
|
||||||
|
lifeTime = 1;
|
||||||
|
};
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
class WoodStairs_DZ: ModularItems {
|
class WoodStairs_DZ: ModularItems {
|
||||||
@@ -270,16 +327,6 @@ class WoodStairsSans_DZ: ModularItems {
|
|||||||
GhostPreview = "WoodStairsSans_Preview_DZ";
|
GhostPreview = "WoodStairsSans_Preview_DZ";
|
||||||
};
|
};
|
||||||
|
|
||||||
class WoodFloorStairs_DZ: ModularItems {
|
|
||||||
scope = 2;
|
|
||||||
offset[] = {0,5,-2.5};
|
|
||||||
model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_stairs.p3d";
|
|
||||||
armor = 1000;
|
|
||||||
displayName = $STR_EPOCH_WOODFLOORSTAIRS;
|
|
||||||
maintainBuilding[] = {{"PartWoodLumber",4}};
|
|
||||||
GhostPreview = "Wood_Floor_Stairs_Preview_DZ";
|
|
||||||
};
|
|
||||||
|
|
||||||
class WoodLadder_DZ: ModularItems {
|
class WoodLadder_DZ: ModularItems {
|
||||||
scope = 2;
|
scope = 2;
|
||||||
offset[] = {0,1.5,0};
|
offset[] = {0,1.5,0};
|
||||||
@@ -309,25 +356,4 @@ class WoodPillar_DZ: ModularItems {
|
|||||||
displayName = $STR_EPOCH_WOODPILLAR;
|
displayName = $STR_EPOCH_WOODPILLAR;
|
||||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||||
GhostPreview = "Wood_Pillar_Preview_DZ";
|
GhostPreview = "Wood_Pillar_Preview_DZ";
|
||||||
};
|
|
||||||
|
|
||||||
class WoodGateFrame_DZ: ModularItems {
|
|
||||||
scope = 2;
|
|
||||||
offset[] = {0,3,0};
|
|
||||||
model = "\z\addons\dayz_epoch_v\base_building\wood\high_wood_garage\high_wood_garage_frame.p3d";
|
|
||||||
armor = 2800;
|
|
||||||
displayName = $STR_EPOCH_WOODGATEFRAME;
|
|
||||||
maintainBuilding[] = {{"PartWoodLumber",4}};
|
|
||||||
upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}};
|
|
||||||
GhostPreview = "WoodGate_Preview_DZ";
|
|
||||||
class DestructionEffects : DestructionEffects {
|
|
||||||
class Ruin1 {
|
|
||||||
simulation = "ruin";
|
|
||||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
|
||||||
position = "";
|
|
||||||
intensity = 1;
|
|
||||||
interval = 1;
|
|
||||||
lifeTime = 1;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
@@ -1,3 +1,6 @@
|
|||||||
|
// Note: If adding a custom wreck model make sure the p3d model name is used as the class name with the prefix Land_
|
||||||
|
// E.g.: wood_wreck_frame.p3d = Land_ + wood_wreck_frame = Land_wood_wreck_frame
|
||||||
|
|
||||||
class Land_wood_wreck_frame : ruins {
|
class Land_wood_wreck_frame : ruins {
|
||||||
scope = 2;
|
scope = 2;
|
||||||
model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||||
@@ -5,6 +8,7 @@ class Land_wood_wreck_frame : ruins {
|
|||||||
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
|
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
|
||||||
vehicleClass = "DayZ Epoch Buildables";
|
vehicleClass = "DayZ Epoch Buildables";
|
||||||
};
|
};
|
||||||
|
|
||||||
class Land_wood_wreck_third : ruins {
|
class Land_wood_wreck_third : ruins {
|
||||||
scope = 2;
|
scope = 2;
|
||||||
model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
|
model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
|
||||||
@@ -44,10 +48,19 @@ class Land_wreck_cinder: ruins {
|
|||||||
removeoutput[] = {{"CinderBlocks",{0,1}}};
|
removeoutput[] = {{"CinderBlocks",{0,1}}};
|
||||||
vehicleClass = "DayZ Epoch Buildables";
|
vehicleClass = "DayZ Epoch Buildables";
|
||||||
};
|
};
|
||||||
|
|
||||||
class Land_wreck_metal_floor: ruins {
|
class Land_wreck_metal_floor: ruins {
|
||||||
scope = 2;
|
scope = 2;
|
||||||
model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
|
model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
|
||||||
displayName = $STR_METAL_FLOOR_WRECK;
|
displayName = $STR_METAL_FLOOR_WRECK;
|
||||||
removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}};
|
removeoutput[] = {{"ItemPole",{0,2}},{"equip_metal_sheet",{0,2}}};
|
||||||
|
vehicleClass = "DayZ Epoch Buildables";
|
||||||
|
};
|
||||||
|
|
||||||
|
class Land_metal_floor_2x2_wreck: ruins {
|
||||||
|
scope = 2;
|
||||||
|
model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_2x2_wreck.p3d";
|
||||||
|
displayName = $STR_METAL_FLOOR_WRECK;
|
||||||
|
removeoutput[] = {{"ItemPole",{0,4}},{"equip_metal_sheet",{0,4}}};
|
||||||
vehicleClass = "DayZ Epoch Buildables";
|
vehicleClass = "DayZ Epoch Buildables";
|
||||||
};
|
};
|
||||||
@@ -491,8 +491,7 @@ class CfgVehicles
|
|||||||
#include "Buildables\Generator.hpp"
|
#include "Buildables\Generator.hpp"
|
||||||
#include "Buildables\Doors.hpp"
|
#include "Buildables\Doors.hpp"
|
||||||
#include "Buildables\Bridges.hpp"
|
#include "Buildables\Bridges.hpp"
|
||||||
#include "Buildables\ModularBuild.hpp"
|
#include "Buildables\ModularBuild.hpp"
|
||||||
#include "Buildables\ModularWrecks.hpp"
|
|
||||||
#include "Buildables\FencesWood.hpp"
|
#include "Buildables\FencesWood.hpp"
|
||||||
#include "Buildables\FencesMetal.hpp"
|
#include "Buildables\FencesMetal.hpp"
|
||||||
#include "Buildables\FencesGates.hpp"
|
#include "Buildables\FencesGates.hpp"
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Snipe
|
|||||||
// Epoch Additions
|
// Epoch Additions
|
||||||
dayz_activeInvites = [];
|
dayz_activeInvites = [];
|
||||||
DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","Land_DZE_WoodGateLocked","CinderGateLocked_DZ","Metal_DrawbridgeLocked_DZ","Land_DZE_WoodOpenTopGarageLocked","CinderGarageOpenTopLocked_DZ","DoorLocked_DZ","CinderWallWindowLocked_DZ","CinderDoorHatchLocked_DZ","Concrete_Bunker_Locked_DZ"];
|
DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","Land_DZE_WoodGateLocked","CinderGateLocked_DZ","Metal_DrawbridgeLocked_DZ","Land_DZE_WoodOpenTopGarageLocked","CinderGarageOpenTopLocked_DZ","DoorLocked_DZ","CinderWallWindowLocked_DZ","CinderDoorHatchLocked_DZ","Concrete_Bunker_Locked_DZ"];
|
||||||
DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
|
DZE_isWreckBuilding = ["Land_metal_floor_2x2_wreck","Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
|
||||||
DZE_LockedStorage = ["VaultStorageLocked","VaultStorage2Locked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","TallSafeLocked"];
|
DZE_LockedStorage = ["VaultStorageLocked","VaultStorage2Locked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","TallSafeLocked"];
|
||||||
DZE_UnLockedStorage = ["VaultStorage","VaultStorage2","LockboxStorage","LockboxStorage2","LockboxStorageWinter","LockboxStorageWinter2","TallSafe"];
|
DZE_UnLockedStorage = ["VaultStorage","VaultStorage2","LockboxStorage","LockboxStorage2","LockboxStorageWinter","LockboxStorageWinter2","TallSafe"];
|
||||||
DZE_isNewStorage = ["OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","GunRack_DZ","GunRack2_DZ","WoodCrate_DZ","WoodCrate2_DZ","Advanced_WorkBench_DZ","CookTripod_DZ","Stoneoven_DZ","Commode_DZ","Wardrobe_DZ","Fridge_DZ","Washing_Machine_DZ","Server_Rack_DZ","ATM_DZ","Armchair_DZ","Sofa_DZ","Arcade_DZ","Vendmachine1_DZ","Vendmachine2_DZ","StorageCrate_DZ","CamoStorageCrate_DZ"];
|
DZE_isNewStorage = ["OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","GunRack_DZ","GunRack2_DZ","WoodCrate_DZ","WoodCrate2_DZ","Advanced_WorkBench_DZ","CookTripod_DZ","Stoneoven_DZ","Commode_DZ","Wardrobe_DZ","Fridge_DZ","Washing_Machine_DZ","Server_Rack_DZ","ATM_DZ","Armchair_DZ","Sofa_DZ","Arcade_DZ","Vendmachine1_DZ","Vendmachine2_DZ","StorageCrate_DZ","CamoStorageCrate_DZ"];
|
||||||
|
|||||||
Reference in New Issue
Block a user