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Update wrecks of modular buildings
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@@ -1,3 +1,6 @@
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// Note: If adding a custom wreck model make sure the p3d model name is used as the class name with the prefix Land_
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// E.g.: wood_wreck_frame.p3d = Land_ + wood_wreck_frame = Land_wood_wreck_frame
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class Land_wood_wreck_frame : ruins {
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scope = 2;
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model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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@@ -5,6 +8,7 @@ class Land_wood_wreck_frame : ruins {
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removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
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vehicleClass = "DayZ Epoch Buildables";
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};
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class Land_wood_wreck_third : ruins {
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scope = 2;
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model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
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@@ -44,10 +48,19 @@ class Land_wreck_cinder: ruins {
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removeoutput[] = {{"CinderBlocks",{0,1}}};
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vehicleClass = "DayZ Epoch Buildables";
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};
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class Land_wreck_metal_floor: ruins {
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scope = 2;
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model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
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displayName = $STR_METAL_FLOOR_WRECK;
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removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}};
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removeoutput[] = {{"ItemPole",{0,2}},{"equip_metal_sheet",{0,2}}};
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vehicleClass = "DayZ Epoch Buildables";
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};
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class Land_metal_floor_2x2_wreck: ruins {
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scope = 2;
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model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_2x2_wreck.p3d";
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displayName = $STR_METAL_FLOOR_WRECK;
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removeoutput[] = {{"ItemPole",{0,4}},{"equip_metal_sheet",{0,4}}};
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vehicleClass = "DayZ Epoch Buildables";
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};
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