Update wrecks of modular buildings

This commit is contained in:
AirwavesMan
2021-01-14 10:01:51 +01:00
parent 63a3535f37
commit 1b8416c8ff
8 changed files with 229 additions and 38 deletions

View File

@@ -26,6 +26,27 @@ class WoodFloor_DZ: ModularItems {
};
};
};
class WoodFloorStairs_DZ: ModularItems {
scope = 2;
offset[] = {0,5,-2.5};
model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_stairs.p3d";
armor = 1000;
displayName = $STR_EPOCH_WOODFLOORSTAIRS;
maintainBuilding[] = {{"PartWoodLumber",4}};
GhostPreview = "Wood_Floor_Stairs_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodFloorHalf_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
@@ -46,6 +67,7 @@ class WoodFloorHalf_DZ: ModularItems {
};
};
};
class WoodFloorQuarter_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
@@ -84,7 +106,7 @@ class WoodTriangleFloor_DZ: ModularItems {
armor = 1000;
displayName = $STR_EPOCH_FLOORCEILING4x;
maintainBuilding[] = {{"PartWoodLumber",2}};
GhostPreview = "WoodTriangleFloor_Preview_DZ";
GhostPreview = "WoodTriangleFloor_Preview_DZ";
};
class WoodLargeWall_DZ: ModularItems {
@@ -128,6 +150,7 @@ class WoodLargeWallDoor_DZ: ModularItems {
};
};
};
class WoodLargeWallWin_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
@@ -168,6 +191,7 @@ class WoodSmallWall_DZ: ModularItems {
};
};
};
class WoodSmallWallThird_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
@@ -188,6 +212,7 @@ class WoodSmallWallThird_DZ: ModularItems {
};
};
};
class WoodSmallWallWin_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
@@ -207,6 +232,7 @@ class WoodSmallWallWin_DZ: ModularItems {
};
};
};
class WoodSmallWallDoor_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
@@ -236,6 +262,37 @@ class WoodTriangleWall_DZ: ModularItems {
displayName = $STR_EPOCH_TRIANGLE_WOODWALL;
GhostPreview = "Wood_Triangle_Wall_Preview_DZ";
maintainBuilding[] = {{"PartWoodLumber",1}};
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodGateFrame_DZ: ModularItems {
scope = 2;
offset[] = {0,3,0};
model = "\z\addons\dayz_epoch_v\base_building\wood\high_wood_garage\high_wood_garage_frame.p3d";
armor = 2800;
displayName = $STR_EPOCH_WOODGATEFRAME;
maintainBuilding[] = {{"PartWoodLumber",4}};
upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}};
GhostPreview = "WoodGate_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodStairs_DZ: ModularItems {
@@ -270,16 +327,6 @@ class WoodStairsSans_DZ: ModularItems {
GhostPreview = "WoodStairsSans_Preview_DZ";
};
class WoodFloorStairs_DZ: ModularItems {
scope = 2;
offset[] = {0,5,-2.5};
model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_stairs.p3d";
armor = 1000;
displayName = $STR_EPOCH_WOODFLOORSTAIRS;
maintainBuilding[] = {{"PartWoodLumber",4}};
GhostPreview = "Wood_Floor_Stairs_Preview_DZ";
};
class WoodLadder_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
@@ -309,25 +356,4 @@ class WoodPillar_DZ: ModularItems {
displayName = $STR_EPOCH_WOODPILLAR;
maintainBuilding[] = {{"PartWoodLumber",1}};
GhostPreview = "Wood_Pillar_Preview_DZ";
};
class WoodGateFrame_DZ: ModularItems {
scope = 2;
offset[] = {0,3,0};
model = "\z\addons\dayz_epoch_v\base_building\wood\high_wood_garage\high_wood_garage_frame.p3d";
armor = 2800;
displayName = $STR_EPOCH_WOODGATEFRAME;
maintainBuilding[] = {{"PartWoodLumber",4}};
upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}};
GhostPreview = "WoodGate_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};