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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Update wrecks of modular buildings
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@@ -26,6 +26,27 @@ class WoodFloor_DZ: ModularItems {
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};
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};
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};
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class WoodFloorStairs_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5,-2.5};
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model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_stairs.p3d";
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armor = 1000;
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displayName = $STR_EPOCH_WOODFLOORSTAIRS;
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maintainBuilding[] = {{"PartWoodLumber",4}};
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GhostPreview = "Wood_Floor_Stairs_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodFloorHalf_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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@@ -46,6 +67,7 @@ class WoodFloorHalf_DZ: ModularItems {
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};
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};
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};
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class WoodFloorQuarter_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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@@ -84,7 +106,7 @@ class WoodTriangleFloor_DZ: ModularItems {
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armor = 1000;
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displayName = $STR_EPOCH_FLOORCEILING4x;
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maintainBuilding[] = {{"PartWoodLumber",2}};
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GhostPreview = "WoodTriangleFloor_Preview_DZ";
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GhostPreview = "WoodTriangleFloor_Preview_DZ";
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};
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class WoodLargeWall_DZ: ModularItems {
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@@ -128,6 +150,7 @@ class WoodLargeWallDoor_DZ: ModularItems {
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};
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};
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};
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class WoodLargeWallWin_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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@@ -168,6 +191,7 @@ class WoodSmallWall_DZ: ModularItems {
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};
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};
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};
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class WoodSmallWallThird_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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@@ -188,6 +212,7 @@ class WoodSmallWallThird_DZ: ModularItems {
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};
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};
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};
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class WoodSmallWallWin_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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@@ -207,6 +232,7 @@ class WoodSmallWallWin_DZ: ModularItems {
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};
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};
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};
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class WoodSmallWallDoor_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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@@ -236,6 +262,37 @@ class WoodTriangleWall_DZ: ModularItems {
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displayName = $STR_EPOCH_TRIANGLE_WOODWALL;
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GhostPreview = "Wood_Triangle_Wall_Preview_DZ";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodGateFrame_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3,0};
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model = "\z\addons\dayz_epoch_v\base_building\wood\high_wood_garage\high_wood_garage_frame.p3d";
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armor = 2800;
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displayName = $STR_EPOCH_WOODGATEFRAME;
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maintainBuilding[] = {{"PartWoodLumber",4}};
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upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}};
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GhostPreview = "WoodGate_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodStairs_DZ: ModularItems {
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@@ -270,16 +327,6 @@ class WoodStairsSans_DZ: ModularItems {
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GhostPreview = "WoodStairsSans_Preview_DZ";
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};
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class WoodFloorStairs_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5,-2.5};
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model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_stairs.p3d";
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armor = 1000;
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displayName = $STR_EPOCH_WOODFLOORSTAIRS;
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maintainBuilding[] = {{"PartWoodLumber",4}};
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GhostPreview = "Wood_Floor_Stairs_Preview_DZ";
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};
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class WoodLadder_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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@@ -309,25 +356,4 @@ class WoodPillar_DZ: ModularItems {
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displayName = $STR_EPOCH_WOODPILLAR;
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maintainBuilding[] = {{"PartWoodLumber",1}};
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GhostPreview = "Wood_Pillar_Preview_DZ";
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};
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class WoodGateFrame_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3,0};
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model = "\z\addons\dayz_epoch_v\base_building\wood\high_wood_garage\high_wood_garage_frame.p3d";
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armor = 2800;
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displayName = $STR_EPOCH_WOODGATEFRAME;
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maintainBuilding[] = {{"PartWoodLumber",4}};
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upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}};
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GhostPreview = "WoodGate_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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