Update wrecks of modular buildings

This commit is contained in:
AirwavesMan
2021-01-14 10:01:51 +01:00
parent 63a3535f37
commit 1b8416c8ff
8 changed files with 229 additions and 38 deletions

View File

@@ -504,6 +504,16 @@ class Land_DZE_WoodGate: Land_DZE_WoodDoor_Base {
statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
};
};
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class Land_DZE_WoodGateLocked: Land_DZE_WoodDoorLocked_Base {
@@ -570,6 +580,16 @@ class Land_DZE_WoodGateLocked: Land_DZE_WoodDoorLocked_Base {
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
};
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class Land_DZE_WoodOpenTopGarageDoor: Land_DZE_WoodDoor_Base {
@@ -611,6 +631,16 @@ class Land_DZE_WoodOpenTopGarageDoor: Land_DZE_WoodDoor_Base {
statement = "this animate [""doorl"", 0];this animate [""doorR"", 0];";
};
};
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class Land_DZE_WoodOpenTopGarageLocked: Land_DZE_WoodDoorLocked_Base {
@@ -676,6 +706,16 @@ class Land_DZE_WoodOpenTopGarageLocked: Land_DZE_WoodDoorLocked_Base {
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
};
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
@@ -1218,7 +1258,32 @@ class Door_DZ: CinderWallDoor_DZ_Base {
statement = "this animate [""Open_door"", 0]";
};
};
class DestructionEffects {};
class DestructionEffects {
class Sound {
simulation = "sound";
type = "DestrHouse";
position = "destructionEffect1";
intensity = 1;
interval = 1;
lifeTime = 0.05;
};
class DestroyPhase1 {
simulation = "destroy";
type = "DelayedDestruction";
lifeTime = 2.5;
position = "";
intensity = 1;
interval = 1;
};
class DamageAround1 {
simulation = "damageAround";
type = "DamageAroundHouse";
position = "";
intensity = 0.1;
interval = 1;
lifeTime = 1;
};
};
};
class DoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
@@ -1278,7 +1343,32 @@ class DoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
};
class DestructionEffects {};
class DestructionEffects {
class Sound {
simulation = "sound";
type = "DestrHouse";
position = "destructionEffect1";
intensity = 1;
interval = 1;
lifeTime = 0.05;
};
class DestroyPhase1 {
simulation = "destroy";
type = "DelayedDestruction";
lifeTime = 2.5;
position = "";
intensity = 1;
interval = 1;
};
class DamageAround1 {
simulation = "damageAround";
type = "DamageAroundHouse";
position = "";
intensity = 0.1;
interval = 1;
lifeTime = 1;
};
};
};
/*