Update wrecks of modular buildings

This commit is contained in:
AirwavesMan
2021-01-14 10:01:51 +01:00
parent 63a3535f37
commit 1b8416c8ff
8 changed files with 229 additions and 38 deletions

View File

@@ -36,6 +36,32 @@ class Metal_Drawbridge_DZ: CinderWallDoor_DZ_Base
statement = "this animate [""Open_inner"", 0];this animate [""Open_outer"", 0];";
};
};
class DestructionEffects {
class Sound {
simulation = "sound";
type = "DestrHouse";
position = "destructionEffect1";
intensity = 1;
interval = 1;
lifeTime = 0.05;
};
class DestroyPhase1 {
simulation = "destroy";
type = "DelayedDestruction";
lifeTime = 2.5;
position = "";
intensity = 1;
interval = 1;
};
class DamageAround1 {
simulation = "damageAround";
type = "DamageAroundHouse";
position = "";
intensity = 0.1;
interval = 1;
lifeTime = 1;
};
};
};
class Metal_DrawbridgeLocked_DZ: CinderWallDoorLocked_DZ_Base
{
@@ -102,4 +128,30 @@ class Metal_DrawbridgeLocked_DZ: CinderWallDoorLocked_DZ_Base
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
};
class DestructionEffects {
class Sound {
simulation = "sound";
type = "DestrHouse";
position = "destructionEffect1";
intensity = 1;
interval = 1;
lifeTime = 0.05;
};
class DestroyPhase1 {
simulation = "destroy";
type = "DelayedDestruction";
lifeTime = 2.5;
position = "";
intensity = 1;
interval = 1;
};
class DamageAround1 {
simulation = "damageAround";
type = "DamageAroundHouse";
position = "";
intensity = 0.1;
interval = 1;
lifeTime = 1;
};
};
};

View File

@@ -504,6 +504,16 @@ class Land_DZE_WoodGate: Land_DZE_WoodDoor_Base {
statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
};
};
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class Land_DZE_WoodGateLocked: Land_DZE_WoodDoorLocked_Base {
@@ -570,6 +580,16 @@ class Land_DZE_WoodGateLocked: Land_DZE_WoodDoorLocked_Base {
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
};
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class Land_DZE_WoodOpenTopGarageDoor: Land_DZE_WoodDoor_Base {
@@ -611,6 +631,16 @@ class Land_DZE_WoodOpenTopGarageDoor: Land_DZE_WoodDoor_Base {
statement = "this animate [""doorl"", 0];this animate [""doorR"", 0];";
};
};
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class Land_DZE_WoodOpenTopGarageLocked: Land_DZE_WoodDoorLocked_Base {
@@ -676,6 +706,16 @@ class Land_DZE_WoodOpenTopGarageLocked: Land_DZE_WoodDoorLocked_Base {
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
};
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
@@ -1218,7 +1258,32 @@ class Door_DZ: CinderWallDoor_DZ_Base {
statement = "this animate [""Open_door"", 0]";
};
};
class DestructionEffects {};
class DestructionEffects {
class Sound {
simulation = "sound";
type = "DestrHouse";
position = "destructionEffect1";
intensity = 1;
interval = 1;
lifeTime = 0.05;
};
class DestroyPhase1 {
simulation = "destroy";
type = "DelayedDestruction";
lifeTime = 2.5;
position = "";
intensity = 1;
interval = 1;
};
class DamageAround1 {
simulation = "damageAround";
type = "DamageAroundHouse";
position = "";
intensity = 0.1;
interval = 1;
lifeTime = 1;
};
};
};
class DoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
@@ -1278,7 +1343,32 @@ class DoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
};
class DestructionEffects {};
class DestructionEffects {
class Sound {
simulation = "sound";
type = "DestrHouse";
position = "destructionEffect1";
intensity = 1;
interval = 1;
lifeTime = 0.05;
};
class DestroyPhase1 {
simulation = "destroy";
type = "DelayedDestruction";
lifeTime = 2.5;
position = "";
intensity = 1;
interval = 1;
};
class DamageAround1 {
simulation = "damageAround";
type = "DamageAroundHouse";
position = "";
intensity = 0.1;
interval = 1;
lifeTime = 1;
};
};
};
/*

View File

@@ -34,6 +34,7 @@ class ModularItems: NonStrategic {
};
};
#include "ModularWrecks.hpp"
#include "ModularBuildMetal.hpp"
#include "ModularBuildCinder.hpp"
#include "ModularBuildWood.hpp"

View File

@@ -42,6 +42,16 @@ class MetalFloor4x_DZ: ModularItems {
armor = 6000;
displayName = $STR_EPOCH_METALFLOOR4x;
GhostPreview = "MetalFloor4x_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_2x2_wreck.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class DoorFrame_DZ: ModularItems {

View File

@@ -26,6 +26,27 @@ class WoodFloor_DZ: ModularItems {
};
};
};
class WoodFloorStairs_DZ: ModularItems {
scope = 2;
offset[] = {0,5,-2.5};
model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_stairs.p3d";
armor = 1000;
displayName = $STR_EPOCH_WOODFLOORSTAIRS;
maintainBuilding[] = {{"PartWoodLumber",4}};
GhostPreview = "Wood_Floor_Stairs_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodFloorHalf_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
@@ -46,6 +67,7 @@ class WoodFloorHalf_DZ: ModularItems {
};
};
};
class WoodFloorQuarter_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
@@ -84,7 +106,7 @@ class WoodTriangleFloor_DZ: ModularItems {
armor = 1000;
displayName = $STR_EPOCH_FLOORCEILING4x;
maintainBuilding[] = {{"PartWoodLumber",2}};
GhostPreview = "WoodTriangleFloor_Preview_DZ";
GhostPreview = "WoodTriangleFloor_Preview_DZ";
};
class WoodLargeWall_DZ: ModularItems {
@@ -128,6 +150,7 @@ class WoodLargeWallDoor_DZ: ModularItems {
};
};
};
class WoodLargeWallWin_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
@@ -168,6 +191,7 @@ class WoodSmallWall_DZ: ModularItems {
};
};
};
class WoodSmallWallThird_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
@@ -188,6 +212,7 @@ class WoodSmallWallThird_DZ: ModularItems {
};
};
};
class WoodSmallWallWin_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
@@ -207,6 +232,7 @@ class WoodSmallWallWin_DZ: ModularItems {
};
};
};
class WoodSmallWallDoor_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
@@ -236,6 +262,37 @@ class WoodTriangleWall_DZ: ModularItems {
displayName = $STR_EPOCH_TRIANGLE_WOODWALL;
GhostPreview = "Wood_Triangle_Wall_Preview_DZ";
maintainBuilding[] = {{"PartWoodLumber",1}};
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodGateFrame_DZ: ModularItems {
scope = 2;
offset[] = {0,3,0};
model = "\z\addons\dayz_epoch_v\base_building\wood\high_wood_garage\high_wood_garage_frame.p3d";
armor = 2800;
displayName = $STR_EPOCH_WOODGATEFRAME;
maintainBuilding[] = {{"PartWoodLumber",4}};
upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}};
GhostPreview = "WoodGate_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodStairs_DZ: ModularItems {
@@ -270,16 +327,6 @@ class WoodStairsSans_DZ: ModularItems {
GhostPreview = "WoodStairsSans_Preview_DZ";
};
class WoodFloorStairs_DZ: ModularItems {
scope = 2;
offset[] = {0,5,-2.5};
model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_stairs.p3d";
armor = 1000;
displayName = $STR_EPOCH_WOODFLOORSTAIRS;
maintainBuilding[] = {{"PartWoodLumber",4}};
GhostPreview = "Wood_Floor_Stairs_Preview_DZ";
};
class WoodLadder_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
@@ -309,25 +356,4 @@ class WoodPillar_DZ: ModularItems {
displayName = $STR_EPOCH_WOODPILLAR;
maintainBuilding[] = {{"PartWoodLumber",1}};
GhostPreview = "Wood_Pillar_Preview_DZ";
};
class WoodGateFrame_DZ: ModularItems {
scope = 2;
offset[] = {0,3,0};
model = "\z\addons\dayz_epoch_v\base_building\wood\high_wood_garage\high_wood_garage_frame.p3d";
armor = 2800;
displayName = $STR_EPOCH_WOODGATEFRAME;
maintainBuilding[] = {{"PartWoodLumber",4}};
upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}};
GhostPreview = "WoodGate_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};

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@@ -1,3 +1,6 @@
// Note: If adding a custom wreck model make sure the p3d model name is used as the class name with the prefix Land_
// E.g.: wood_wreck_frame.p3d = Land_ + wood_wreck_frame = Land_wood_wreck_frame
class Land_wood_wreck_frame : ruins {
scope = 2;
model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
@@ -5,6 +8,7 @@ class Land_wood_wreck_frame : ruins {
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_wood_wreck_third : ruins {
scope = 2;
model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
@@ -44,10 +48,19 @@ class Land_wreck_cinder: ruins {
removeoutput[] = {{"CinderBlocks",{0,1}}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_wreck_metal_floor: ruins {
scope = 2;
model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
displayName = $STR_METAL_FLOOR_WRECK;
removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}};
removeoutput[] = {{"ItemPole",{0,2}},{"equip_metal_sheet",{0,2}}};
vehicleClass = "DayZ Epoch Buildables";
};
class Land_metal_floor_2x2_wreck: ruins {
scope = 2;
model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_2x2_wreck.p3d";
displayName = $STR_METAL_FLOOR_WRECK;
removeoutput[] = {{"ItemPole",{0,4}},{"equip_metal_sheet",{0,4}}};
vehicleClass = "DayZ Epoch Buildables";
};

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@@ -491,8 +491,7 @@ class CfgVehicles
#include "Buildables\Generator.hpp"
#include "Buildables\Doors.hpp"
#include "Buildables\Bridges.hpp"
#include "Buildables\ModularBuild.hpp"
#include "Buildables\ModularWrecks.hpp"
#include "Buildables\ModularBuild.hpp"
#include "Buildables\FencesWood.hpp"
#include "Buildables\FencesMetal.hpp"
#include "Buildables\FencesGates.hpp"

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@@ -19,7 +19,7 @@ AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Snipe
// Epoch Additions
dayz_activeInvites = [];
DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","Land_DZE_WoodGateLocked","CinderGateLocked_DZ","Metal_DrawbridgeLocked_DZ","Land_DZE_WoodOpenTopGarageLocked","CinderGarageOpenTopLocked_DZ","DoorLocked_DZ","CinderWallWindowLocked_DZ","CinderDoorHatchLocked_DZ","Concrete_Bunker_Locked_DZ"];
DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
DZE_isWreckBuilding = ["Land_metal_floor_2x2_wreck","Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
DZE_LockedStorage = ["VaultStorageLocked","VaultStorage2Locked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","TallSafeLocked"];
DZE_UnLockedStorage = ["VaultStorage","VaultStorage2","LockboxStorage","LockboxStorage2","LockboxStorageWinter","LockboxStorageWinter2","TallSafe"];
DZE_isNewStorage = ["OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","GunRack_DZ","GunRack2_DZ","WoodCrate_DZ","WoodCrate2_DZ","Advanced_WorkBench_DZ","CookTripod_DZ","Stoneoven_DZ","Commode_DZ","Wardrobe_DZ","Fridge_DZ","Washing_Machine_DZ","Server_Rack_DZ","ATM_DZ","Armchair_DZ","Sofa_DZ","Arcade_DZ","Vendmachine1_DZ","Vendmachine2_DZ","StorageCrate_DZ","CamoStorageCrate_DZ"];