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Clarify benchmark diag_log
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@@ -236,7 +236,7 @@ diag_log ("HIVE: Streamed " + str(_val) + " objects");
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if (DZE_permanentPlot && _isPlot) then {
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if (DZE_permanentPlot && _isPlot) then {
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_object setVariable ["plotfriends", _inventory, true];
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_object setVariable ["plotfriends", _inventory, true];
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};
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};
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if( DZE_doorManagement && _doorLocked) then {
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if (DZE_doorManagement && _doorLocked) then {
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_object setVariable ["doorfriends", _inventory, true];
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_object setVariable ["doorfriends", _inventory, true];
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};
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};
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};
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};
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@@ -326,7 +326,7 @@ diag_log ("HIVE: Streamed " + str(_val) + " objects");
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_x setVelocity [0,0,1];
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_x setVelocity [0,0,1];
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} forEach _DZE_VehObjects;
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} forEach _DZE_VehObjects;
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diag_log format["HIVE: BENCHMARK - Server_monitor.sqf finished streaming %1 objects in %2 seconds",_val,diag_tickTime - _timeStart];
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diag_log format["HIVE: BENCHMARK - Server_monitor.sqf finished streaming %1 objects in %2 seconds (unscheduled)",_val,diag_tickTime - _timeStart];
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// # END OF STREAMING #
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// # END OF STREAMING #
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@@ -489,7 +489,7 @@ if (_hiveLoaded) then {
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diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));
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diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));
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for "_x" from 1 to MaxMineVeins do {call spawn_mineveins;};
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for "_x" from 1 to MaxMineVeins do {call spawn_mineveins;};
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diag_log format["HIVE: BENCHMARK - Server finished spawning %1 DynamicVehicles, %2 Debris, %3 SupplyCrates and %4 MineVeins in %5 seconds",_vehLimit,MaxDynamicDebris,MaxAmmoBoxes,MaxMineVeins,diag_tickTime - _startTime];
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diag_log format["HIVE: BENCHMARK - Server finished spawning %1 DynamicVehicles, %2 Debris, %3 SupplyCrates and %4 MineVeins in %5 seconds (scheduled)",_vehLimit,MaxDynamicDebris,MaxAmmoBoxes,MaxMineVeins,diag_tickTime - _startTime];
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//Update gear last after all dynamic vehicles are created to save random loot to database (low priority)
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//Update gear last after all dynamic vehicles are created to save random loot to database (low priority)
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{[_x,"gear"] call server_updateObject} count _vehiclesToUpdate;
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{[_x,"gear"] call server_updateObject} count _vehiclesToUpdate;
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