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worldwidesorrow
2020-01-09 18:21:12 -06:00
committed by GitHub
parent 1bc08263cf
commit 1b0da632ce
16 changed files with 1065 additions and 1178 deletions

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@@ -1,350 +1,183 @@
AmmoCivilian[] = // Ammo is organized in matching groups US,RU,CZ,EU, and Residential.
{ // 45Rnd_545x39_RPK removed due to 1.64 patch
//Pistols
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov}, AmmoCivilian[] =
{Loot_MAGAZINE, 3, 7Rnd_45ACP_1911}, {
{Loot_MAGAZINE, 4, 6Rnd_45ACP}, // Pistols
{Loot_MAGAZINE, 1, 8Rnd_9x18_MakarovSD}, {Loot_MAGAZINE, 7, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
//Rifles {Loot_MAGAZINE, 3, 6Rnd_45ACP},
{Loot_MAGAZINE, 3, 15Rnd_W1866_Slug},
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin}, // Rifles
{Loot_MAGAZINE, 2, 10Rnd_303British}, {Loot_MAGAZINE, 3, 15Rnd_W1866_Slug},
{Loot_MAGAZINE, 1, 5Rnd_17HMR}, {Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
{Loot_MAGAZINE, 2, 10Rnd_303British},
//Shotgun {Loot_MAGAZINE, 1, 5Rnd_17HMR},
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 3, 8Rnd_12Gauge_Slug}, // Shotgun
{Loot_MAGAZINE, 3, 2Rnd_12Gauge_Buck}, {Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 5, 2Rnd_12Gauge_Slug} {Loot_MAGAZINE, 1, 8Rnd_12Gauge_Slug},
}; {Loot_MAGAZINE, 1, 2Rnd_12Gauge_Buck},
militaryVehicleAmmo[] = { //DZE {Loot_MAGAZINE, 1, 2Rnd_12Gauge_Slug}
{Loot_MAGAZINE, 2, 2000Rnd_762x51_M134}, };
{Loot_MAGAZINE, 2, 29Rnd_30mm_AGS30},
{Loot_MAGAZINE, 2, 50Rnd_127x107_DSHKM}, militaryVehicleAmmo[] = { //DZE
{Loot_MAGAZINE, 2, 48Rnd_40mm_MK19}, {Loot_MAGAZINE, 1, 2000Rnd_762x51_M134},
{Loot_MAGAZINE, 3, 100Rnd_127x99_M2} {Loot_MAGAZINE, 1, 29Rnd_30mm_AGS30},
}; {Loot_MAGAZINE, 1, 50Rnd_127x107_DSHKM},
AmmoMilitaryLow[] = {Loot_MAGAZINE, 1, 48Rnd_40mm_MK19},
{ {Loot_MAGAZINE, 1, 100Rnd_127x99_M2}
//Pistols };
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov}, // This ammo spawns on zombies near military buildings
{Loot_MAGAZINE, 2.5, 8Rnd_9x18_MakarovSD}, AmmoMilitaryZed[] = {
{Loot_MAGAZINE, 4, 15Rnd_9x19_M9}, {Loot_GROUP, 1, AmmoCZ},
{Loot_MAGAZINE, 2, 15Rnd_9x19_M9SD}, {Loot_GROUP, 1, AmmoRU},
{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17}, {Loot_GROUP, 1, AmmoUS},
{Loot_MAGAZINE, 1.5, 17Rnd_9x19_glock17SD}, {Loot_GROUP, 1, AmmoEU}
};
//Submachineguns
{Loot_MAGAZINE, 4, 30Rnd_9x19_UZI}, AmmoCZ[] = {
// {Loot_MAGAZINE, 1, 30Rnd_9x19_UZI_SD},
{Loot_MAGAZINE, 8, 30Rnd_9x19_MP5}, // Sniper rifles
{Loot_MAGAZINE, 4, 30Rnd_9x19_MP5SD}, {Loot_MAGAZINE, 1, 10Rnd_762x51_CZ750},
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon}, {Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 3, 64Rnd_9x19_SD_Bizon},
// Submachine guns
//Assault rifles {Loot_MAGAZINE, 3, 20Rnd_9x19_EVO},
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK}, {Loot_MAGAZINE, 3, 20Rnd_9x19_EVOSD},
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD}, {Loot_MAGAZINE, 3, 20Rnd_B_765x17_Ball},
{Loot_MAGAZINE, 4, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58}, // Pistols
{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag}, {Loot_MAGAZINE, 5, 18Rnd_9x19_Phantom},
{Loot_MAGAZINE, 4, 30Rnd_556x45_StanagSD}, {Loot_MAGAZINE, 5, 18Rnd_9x19_PhantomSD},
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag}, // Assault rifles
{Loot_MAGAZINE, 2, 30Rnd_556x45_G36SD}, {Loot_MAGAZINE, 3, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36SD},
//Machine guns {Loot_MAGAZINE, 3, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 4, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}, // Machine gun
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249}, {Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249}, };
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK}, AmmoRU[] =
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK}, {
{Loot_MAGAZINE, 3, 75Rnd_762x39_RPK}, // Pistols
{Loot_MAGAZINE, 3, 50Rnd_762x54_UK59}, {Loot_MAGAZINE, 8, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 8, 8Rnd_9x18_MakarovSD},
//Sniper rifles
{Loot_MAGAZINE, 3, 5Rnd_762x51_M24}, // Submachine guns
{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD}, {Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
{Loot_MAGAZINE, 6, 64Rnd_9x19_SD_Bizon},
//Grenade launchers {Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS},
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
{Loot_MAGAZINE, 6, 1Rnd_HE_GP25}, // Assault rifles
{Loot_MAGAZINE, 3, FlareWhite_M203}, {Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 5, FlareWhite_GP25}, {Loot_MAGAZINE, 8, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 3, FlareGreen_M203}, {Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 5, FlareGreen_GP25},
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203}, // Sniper rifles
{Loot_MAGAZINE, 5, 1Rnd_Smoke_GP25}, {Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
//DZE {Loot_MAGAZINE, 1, 3rnd_Anzio_20x102mm},
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
{Loot_MAGAZINE, 2, 10Rnd_127x99_m107}, // Machine guns
{Loot_MAGAZINE, 4, 5Rnd_17HMR}, {Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR}, {Loot_MAGAZINE, 3, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS}, {Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 3, 20Rnd_B_765x17_Ball}, // Grenade launchers
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR}, {Loot_MAGAZINE, 2, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL}, {Loot_MAGAZINE, 2, FlareWhite_GP25},
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR}, {Loot_MAGAZINE, 2, FlareGreen_GP25},
{Loot_MAGAZINE, 4, 20Rnd_B_AA12_Pellets}, {Loot_MAGAZINE, 2, 1Rnd_Smoke_GP25},
{Loot_MAGAZINE, 4, 20Rnd_B_AA12_74Slug},
// {Loot_MAGAZINE, 3, 20Rnd_B_AA12_HE}, // Hand grenades
{Loot_MAGAZINE, 1, SmokeShell},
//Handgrenades {Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 5, SmokeShell}, {Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 5, SmokeShellRed}, {Loot_MAGAZINE, 1, HandGrenade_East}
{Loot_MAGAZINE, 5, SmokeShellGreen} };
};
AmmoUS[] =
AmmoMilitaryHigh[] = {
{ // Pistols
//Assault rifles {Loot_MAGAZINE, 8, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47}, {Loot_MAGAZINE, 8, 15Rnd_9x19_M9SD},
{Loot_MAGAZINE, 10, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag}, // Submachine guns
{Loot_MAGAZINE, 5, 30Rnd_556x45_G36}, {Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
{Loot_MAGAZINE, 5, 100Rnd_556x45_BetaCMag}, {Loot_MAGAZINE, 6, 30Rnd_9x19_UZI_SD},
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 5, 20Rnd_B_AA12_Pellets}, // Assault rifles
{Loot_MAGAZINE, 5, 20Rnd_B_AA12_74Slug}, {Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
// {Loot_MAGAZINE, 5, 20Rnd_B_AA12_HE}, {Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
//Battle rifles // Sniper rifles
{Loot_MAGAZINE, 5, 20Rnd_762x51_DMR}, {Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 6, 20Rnd_762x51_FNFAL}, {Loot_MAGAZINE, 1, 10Rnd_127x99_m107},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
//Machine guns
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249}, // Machine guns
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249}, {Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240}, {Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK}, {Loot_MAGAZINE, 3, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 7, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 5, 75Rnd_762x39_RPK}, // Grenade launchers
{Loot_MAGAZINE, 4, 50Rnd_762x54_UK59}, {Loot_MAGAZINE, 1, 1Rnd_HE_M203},
{Loot_MAGAZINE, 1, FlareWhite_M203},
//Sniper rifles {Loot_MAGAZINE, 1, FlareGreen_M203},
{Loot_MAGAZINE, 8, 5Rnd_762x51_M24}, {Loot_MAGAZINE, 1, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 6, 10Rnd_762x54_SVD},
// Hand grenades
//DZE {Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 6, 5Rnd_86x70_L115A1}, {Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 7, 20Rnd_B_765x17_Ball}, {Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 1, HandGrenade_West}
//Handgrenades };
{Loot_MAGAZINE, 2, HandGrenade_East},
{Loot_MAGAZINE, 1, HandGrenade_West} AmmoEU[] =
}; {
// Pistols
//TODO: Chernarussian ammo groups (building loot) {Loot_MAGAZINE, 8, 17Rnd_9x19_glock17},
/*AmmoCZLow[] = {Loot_MAGAZINE, 8, 17Rnd_9x19_glock17SD},
{
}; // Submachine guns
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
AmmoCZHigh[] = {Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
{
};*/ // Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_556x45_G36},
AmmoRU[] = {Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{ {Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag},
//Pistols {Loot_MAGAZINE, 3, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 8, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 8, 8Rnd_9x18_MakarovSD}, // Battle rifles
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
//Submachineguns {Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI}, {Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
{Loot_MAGAZINE, 6, 64Rnd_9x19_SD_Bizon}, //Sniper rifle
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
//Assault rifles {Loot_MAGAZINE, 1, 5Rnd_127x99_as50},
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 8, 30Rnd_545x39_AKSD}, // Machine guns
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47}, {Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
//Machine guns {Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 7, 75Rnd_545x39_RPK}, {Loot_MAGAZINE, 3, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 5, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK}, //Grenade launchers
{Loot_MAGAZINE, 1, 1Rnd_HE_M203},
//Sniper rifles {Loot_MAGAZINE, 1, FlareWhite_M203},
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24}, {Loot_MAGAZINE, 1, FlareGreen_M203},
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD}, {Loot_MAGAZINE, 1, 1Rnd_Smoke_M203},
//Grenade launchers // Hand grenades
{Loot_MAGAZINE, 5, 1Rnd_HE_GP25}, {Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 3, FlareWhite_GP25}, {Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 3, FlareGreen_GP25}, {Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 4, 1Rnd_Smoke_GP25}, {Loot_MAGAZINE, 1, HandGrenade_West}
};
//Handgrenades
{Loot_MAGAZINE, 2, SmokeShell},
{Loot_MAGAZINE, 2, SmokeShellRed},
{Loot_MAGAZINE, 2, SmokeShellGreen},
{Loot_MAGAZINE, 2, HandGrenade_East}
};
AmmoUS[] =
{
//Pistols
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9SD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
//Battle rifles
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
//Machine guns
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
//Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
//Grenade launchers
{Loot_MAGAZINE, 5, 1Rnd_HE_M203},
{Loot_MAGAZINE, 3, FlareWhite_M203},
{Loot_MAGAZINE, 3, FlareGreen_M203},
{Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
//Handgrenades
{Loot_MAGAZINE, 2, SmokeShell},
{Loot_MAGAZINE, 2, SmokeShellRed},
{Loot_MAGAZINE, 2, SmokeShellGreen},
{Loot_MAGAZINE, 2, HandGrenade_West}
};
AmmoEU[] =
{
//Pistols
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17SD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
//Assault rifles
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 4, 30Rnd_556x45_Stanag},
//Battle rifles
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
//Machine guns
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
//Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
//Grenade launchers
{Loot_MAGAZINE, 5, 1Rnd_HE_M203},
{Loot_MAGAZINE, 3, FlareWhite_M203},
{Loot_MAGAZINE, 3, FlareGreen_M203},
{Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
//Handgrenades
{Loot_MAGAZINE, 2, SmokeShell},
{Loot_MAGAZINE, 2, SmokeShellRed},
{Loot_MAGAZINE, 2, SmokeShellGreen},
{Loot_MAGAZINE, 2, HandGrenade_West}
};
AmmoUN[] =
{
//Pistols
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 3, 8Rnd_9x18_MakarovSD},
{Loot_MAGAZINE, 5, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 3, 15Rnd_9x19_M9SD},
{Loot_MAGAZINE, 5, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17SD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 6, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
//Machine guns
{Loot_MAGAZINE, 5, 75Rnd_545x39_RPK},
//Grenade launchers
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
{Loot_MAGAZINE, 4, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 2, FlareWhite_M203},
{Loot_MAGAZINE, 2, FlareWhite_GP25},
{Loot_MAGAZINE, 2, FlareGreen_M203},
{Loot_MAGAZINE, 2, FlareGreen_GP25},
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 3, 1Rnd_Smoke_GP25},
//Handgrenades
{Loot_MAGAZINE, 3, SmokeShell},
{Loot_MAGAZINE, 3, SmokeShellRed},
{Loot_MAGAZINE, 3, SmokeShellGreen}
};
//DZE
sniperriflesammo[] = {
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 2, 10Rnd_127x99_m107},
{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 4, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 4, 5Rnd_17HMR},
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS}
};
assaultrifleammo[] = {
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 5, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 5, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 8, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 6, 20Rnd_762x51_B_SCAR}
};
machinegunammo[] = {
{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 4, 200Rnd_556x45_M249}
};
machinegunammoexpl[] = {
{Loot_MAGAZINE, 4, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 4, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 4, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 1, MAAWS_HEAT},
{Loot_MAGAZINE, 2, PipeBomb}
};

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@@ -1,106 +1,121 @@
//5.45x39mm //5.45x39mm
AmmoBoxRU1[] = AmmoBoxRU1[] =
{ {
{Loot_MAGAZINE, 6, 30Rnd_545x39_AK}, {Loot_MAGAZINE, 6, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 3, 30Rnd_545x39_AKSD}, {Loot_MAGAZINE, 3, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 1, 75Rnd_545x39_RPK} {Loot_MAGAZINE, 1, 75Rnd_545x39_RPK}
}; };
//7.62x39mm //7.62x39mm
AmmoBoxRU2[] = AmmoBoxRU2[] =
{ {
{Loot_MAGAZINE, 9, 30Rnd_762x39_AK47}, {Loot_MAGAZINE, 5, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK} {Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
}; };
//7.62x54Rmm //7.62x54Rmm
AmmoBoxRU3[] = AmmoBoxRU3[] =
{ {
{Loot_MAGAZINE, 9, 10Rnd_762x54_SVD}, {Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 1, 100Rnd_762x54_PK} {Loot_MAGAZINE, 1, 100Rnd_762x54_PK}
}; };
//5.56x45mm //5.56x45mm
AmmoBoxUS1[] = AmmoBoxUS1[] =
{ {
{Loot_MAGAZINE, 14, 30Rnd_556x45_Stanag}, {Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD}, {Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249}, {Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249} {Loot_MAGAZINE, 1, 200Rnd_556x45_M249}
}; };
//7.62x51mm //7.62x51mm
AmmoBoxUS2[] = AmmoBoxUS2[] =
{ {
{Loot_MAGAZINE, 9, 20Rnd_762x51_DMR}, {Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240} {Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
}; };
//5.56x45mm //5.56x45mm
AmmoBoxEU1[] = AmmoBoxEU1[] =
{ {
{Loot_MAGAZINE, 14, 30Rnd_556x45_G36}, {Loot_MAGAZINE, 10, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD}, {Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249}, {Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249} {Loot_MAGAZINE, 1, 200Rnd_556x45_M249}
}; };
//7.62x51mm //7.62x51mm and .338 Lapua
AmmoBoxEU2[] = AmmoBoxEU2[] =
{ {
{Loot_MAGAZINE, 9, 20Rnd_762x51_FNFAL}, {Loot_MAGAZINE, 5, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR}, {Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}, {Loot_MAGAZINE, 1, 5Rnd_86x70_L115A1}
{Loot_MAGAZINE, 4, 5Rnd_86x70_L115A1} };
};
// L85 and 7.62x51 LMG
//7.62x39mm AmmoBoxEU3[] =
AmmoBoxCZ1[] = {
{ {Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 9, 30Rnd_762x39_SA58}, {Loot_MAGAZINE, 6, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK} {Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
}; };
//7.62x54Rmm // Assault Rifles
AmmoBoxCZ2[] = AmmoBoxCZ1[] =
{ {
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59} {Loot_MAGAZINE, 1, 30Rnd_762x39_SA58},
}; {Loot_MAGAZINE, 3, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 1, 30Rnd_556x45_G36SD}
//GP-25 };
AmmoBoxRU4[] =
{ // Machine Guns
{Loot_MAGAZINE, 3, 1Rnd_HE_GP25}, AmmoBoxCZ2[] =
{Loot_MAGAZINE, 0.5, FlareWhite_GP25}, {
{Loot_MAGAZINE, 0.5, FlareGreen_GP25}, {Loot_MAGAZINE, 1, 50Rnd_762x54_UK59},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_GP25} {Loot_MAGAZINE, 4, 20Rnd_9x19_EVO},
}; {Loot_MAGAZINE, 2, 20Rnd_9x19_EVOSD}
};
//M203
AmmoBoxUS3[] = //Sniper Rifle
{ AmmoBoxCZ3[] =
{Loot_MAGAZINE, 3, 1Rnd_HE_M203}, {
{Loot_MAGAZINE, 0.5, FlareWhite_M203}, {Loot_MAGAZINE, 1, 10Rnd_762x51_CZ750},
{Loot_MAGAZINE, 0.5, FlareGreen_M203}, {Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR}
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203} };
};
//GP-25
//Explosives AmmoBoxRU4[] =
AmmoBoxRU5[] = {
{ {Loot_MAGAZINE, 3, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 2, HandGrenade_East}, {Loot_MAGAZINE, 1, FlareWhite_GP25},
{Loot_MAGAZINE, 1, SmokeShell}, {Loot_MAGAZINE, 1, FlareGreen_GP25},
{Loot_MAGAZINE, 1, SmokeShellRed}, {Loot_MAGAZINE, 1, 1Rnd_Smoke_GP25}
{Loot_MAGAZINE, 1, SmokeShellGreen}, };
{Loot_MAGAZINE, 0.1, PipeBomb}
}; //M203
AmmoBoxUS3[] =
//Explosives {
AmmoBoxUS4[] = {Loot_MAGAZINE, 3, 1Rnd_HE_M203},
{ {Loot_MAGAZINE, 1, FlareWhite_M203},
{Loot_MAGAZINE, 2, HandGrenade_West}, {Loot_MAGAZINE, 1, FlareGreen_M203},
{Loot_MAGAZINE, 1, SmokeShell}, {Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}
{Loot_MAGAZINE, 1, SmokeShellRed}, };
{Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 0.3, PipeBomb} //Explosives
AmmoBoxRU5[] =
{
{Loot_MAGAZINE, 2, HandGrenade_East},
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen}
};
//Explosives
AmmoBoxUS4[] =
{
{Loot_MAGAZINE, 2, HandGrenade_West},
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen}
}; };

View File

@@ -1,32 +1,54 @@
AttachmentsGeneric[] = // Attachments for Mosin, Rem870, M9, G17, and Makarov
{ AttachmentsGeneric[] =
{Loot_MAGAZINE, 3, Attachment_BELT}, {
{Loot_MAGAZINE, 1, Attachment_SCOPED}, {Loot_MAGAZINE, 1, Attachment_BELT}, // Mosin
{Loot_MAGAZINE, 2, Attachment_FL}, {Loot_MAGAZINE, 1, Attachment_SCOPED}, // Mosin
{Loot_MAGAZINE, 2, Attachment_FL_Pist} {Loot_MAGAZINE, 1, Attachment_FL}, // Mosin
}; {Loot_MAGAZINE, 1, Attachment_MFL}, // Mosin
{Loot_MAGAZINE, 1, Attachment_Sup9}
AttachmentsEast[] = };
{
{Loot_MAGAZINE, 2, Attachment_Kobra}, // Attachments for Russian Guns
{Loot_MAGAZINE, 1, Attachment_PSO1}, AttachmentsRU[] =
{Loot_MAGAZINE, 3, Attachment_Sup9}, {
{Loot_MAGAZINE, 1, Attachment_Sup545}, {Loot_MAGAZINE, 1, Attachment_Kobra},
{Loot_MAGAZINE, 2, Attachment_GP25}, {Loot_MAGAZINE, 1, Attachment_PSO1},
{Loot_MAGAZINE, 2, Attachment_Ghillie}, {Loot_MAGAZINE, 1, Attachment_Sup9},
{Loot_MAGAZINE, 3, Attachment_SA58RIS} {Loot_MAGAZINE, 1, Attachment_Sup545},
}; {Loot_MAGAZINE, 1, Attachment_GP25},
{Loot_MAGAZINE, 1, Attachment_Ghillie}
AttachmentsWest[] = };
{
{Loot_MAGAZINE, 1.5, Attachment_CCO}, // Attachments for U.S. Guns
{Loot_MAGAZINE, 1, Attachment_Holo}, AttachmentsUS[] =
{Loot_MAGAZINE, 0.5, Attachment_ACOG}, {
{Loot_MAGAZINE, 3, Attachment_Ghillie}, {Loot_MAGAZINE, 1, Attachment_CCO},
{Loot_MAGAZINE, 2, Attachment_M203}, {Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 1, Attachment_Sup556}, {Loot_MAGAZINE, 1, Attachment_ACOG},
{Loot_MAGAZINE, 3, Attachment_Sup9}, {Loot_MAGAZINE, 1, Attachment_Ghillie},
{Loot_MAGAZINE, 3, Attachment_SA58RIS}, {Loot_MAGAZINE, 1, Attachment_M203},
{Loot_MAGAZINE, 3, Attachment_MFL}, {Loot_MAGAZINE, 1, Attachment_Sup556},
{Loot_MAGAZINE, 3, Attachment_MFL_Pist} {Loot_MAGAZINE, 1, Attachment_Sup9}
}; };
// Attachments for European Guns
AttachmentsEU[] =
{
{Loot_MAGAZINE, 1, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 1, Attachment_ACOG},
{Loot_MAGAZINE, 1, Attachment_Sup556},
{Loot_MAGAZINE, 3, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_MFL},
{Loot_MAGAZINE, 3, Attachment_MFL_Pist} // G17 only
};
// Attachments for SA58
AttachmentsCZ[] =
{
{Loot_MAGAZINE, 1, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 1, Attachment_ACOG},
{Loot_MAGAZINE, 1, Attachment_SA58RIS},
{Loot_MAGAZINE, 1, Attachment_MFL}
};

View File

@@ -1,17 +1,16 @@
backpacks[] = { backpacks[] = {
{Loot_BACKPACK, 4, DZ_BP_Assault}, {Loot_BACKPACK, 5, DZ_Assault_Pack_EP1},
{Loot_BACKPACK, 2, DZ_BP_VestPouch}, {Loot_BACKPACK, 5, DZ_Czech_Vest_Pouch},
{Loot_BACKPACK, 2, DZ_BP_Patrol}, {Loot_BACKPACK, 4, DZ_Patrol_Pack_EP1},
{Loot_BACKPACK, 4, DZ_TerminalPack_EP1}, {Loot_BACKPACK, 4, DZ_TerminalPack_EP1},
{Loot_BACKPACK, 3, DZ_BP_Alice}, {Loot_BACKPACK, 3, DZ_ALICE_Pack_EP1},
{Loot_BACKPACK, 3, DZ_BP_Survival}, {Loot_BACKPACK, 2, DZ_TK_Assault_Pack_EP1},
{Loot_BACKPACK, 3, DZ_CompactPack_EP1} {Loot_BACKPACK, 1, DZ_CompactPack_EP1}
}; };
militarybackpacks[] = { militarybackpacks[] = {
//{Loot_GROUP, 10, backpacks}, {Loot_BACKPACK, 3, DZ_British_ACU},
{Loot_BACKPACK, 3, DZ_BP_British},
{Loot_BACKPACK, 2, DZ_GunBag_EP1}, {Loot_BACKPACK, 2, DZ_GunBag_EP1},
{Loot_BACKPACK, 2, DZ_BP_Czech}, {Loot_BACKPACK, 2, DZ_CivilBackpack_EP1},
{Loot_BACKPACK, 2, DZ_BP_Coyote}, {Loot_BACKPACK, 2, DZ_Backpack_EP1},
{Loot_BACKPACK, 1, DZ_LargeGunBag_EP1} {Loot_BACKPACK, 1, DZ_LargeGunBag_EP1}
}; };

View File

@@ -1,19 +1,16 @@
//Vehicle class, min loot, max loot, min loot distance, max loot distance //Vehicle class, min loot, max loot, min loot distance, max loot distance
CarePackageType[] = CarePackageType[] =
{ {
{Loot_NONE, 5, Misc_cargo_cont_net1, 3, 6}, {Loot_NONE, 5, Misc_cargo_cont_net1, 4, 8},
{Loot_NONE, 4, Misc_cargo_cont_net2, 4, 9}, {Loot_NONE, 4, Misc_cargo_cont_net2, 6, 10},
{Loot_NONE, 3, Misc_cargo_cont_net3, 5, 12} {Loot_NONE, 3, Misc_cargo_cont_net3, 8, 12}
}; };
CarePackage[] = CarePackage[] =
{ {
//Tools //Tools
{Loot_WEAPON, 5, ItemFlashlight}, {Loot_GROUP, 6, ToolsMilitary},
{Loot_WEAPON, 2, ItemCompass}, {Loot_GROUP, 6, ToolsBuilding},
{Loot_WEAPON, 3, ItemMap},
{Loot_WEAPON, 4, ItemWatch},
{Loot_WEAPON, 5, ItemKnife},
//Backpacks //Backpacks
{Loot_GROUP, 4, backpacks}, {Loot_GROUP, 4, backpacks},
@@ -24,10 +21,15 @@ CarePackage[] =
{Loot_CONTAINER, 3, DZ_MedBox, MedicalHigh, 8, 16}, {Loot_CONTAINER, 3, DZ_MedBox, MedicalHigh, 8, 16},
//Items //Items
{Loot_MAGAZINE, 6, ItemTent}, {Loot_GROUP, 10, tents},
{Loot_MAGAZINE, 4, ItemDomeTent},
{Loot_PILE, 10, MedicalLow, 1, 3}, {Loot_PILE, 10, MedicalLow, 1, 3},
{Loot_PILE, 15, Consumable, 1, 3}, {Loot_PILE, 15, Consumable, 1, 3}
{Loot_WEAPON, 3, ItemMatchbox}, //DZE from old SupplyDrop group
{Loot_GROUP, 12, Generic} //{Loot_MAGAZINE, 1, bulk_ItemTankTrap},
//{Loot_MAGAZINE, 1, PartPlywoodPack},
//{Loot_MAGAZINE, 1, PartPlankPack},
//{Loot_MAGAZINE, 1, bulk_PartGeneric},
//{Loot_MAGAZINE, 1, bulk_ItemSandbag},
//{Loot_MAGAZINE, 1, MortarBucket},
//{Loot_MAGAZINE, 3, CinderBlocks}
}; };

View File

@@ -1,89 +1,89 @@
clothes[] = { clothes[] = {
{Loot_MAGAZINE, 3, Skin_RU_Policeman_DZ}, {Loot_MAGAZINE, 1, Skin_RU_Policeman_DZ},
{Loot_MAGAZINE, 3, Skin_Pilot_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_Pilot_EP1_DZ},
{Loot_MAGAZINE, 3, Skin_Functionary1_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_Functionary1_EP1_DZ},
{Loot_MAGAZINE, 3, Skin_Priest_DZ}, {Loot_MAGAZINE, 1, Skin_Priest_DZ},
{Loot_MAGAZINE, 2, Skin_Rocker1_DZ}, {Loot_MAGAZINE, 1, Skin_Rocker1_DZ},
{Loot_MAGAZINE, 2, Skin_Rocker2_DZ}, {Loot_MAGAZINE, 1, Skin_Rocker2_DZ},
{Loot_MAGAZINE, 2, Skin_Rocker3_DZ}, {Loot_MAGAZINE, 1, Skin_Rocker3_DZ},
{Loot_MAGAZINE, 2, Skin_Rocker4_DZ}, {Loot_MAGAZINE, 1, Skin_Rocker4_DZ},
{Loot_MAGAZINE, 2, Skin_SurvivorW3_DZ}, {Loot_MAGAZINE, 1, Skin_SurvivorW3_DZ},
{Loot_MAGAZINE, 2, Skin_SurvivorWpink_DZ}, {Loot_MAGAZINE, 1, Skin_SurvivorWpink_DZ},
{Loot_MAGAZINE, 2, Skin_SurvivorWurban_DZ}, {Loot_MAGAZINE, 1, Skin_SurvivorWurban_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Bardak_DZ}, {Loot_MAGAZINE, 1, Skin_INS_Bardak_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Worker2_DZ}, {Loot_MAGAZINE, 1, Skin_INS_Worker2_DZ},
{Loot_MAGAZINE, 2, Skin_INS_Lopotev_DZ}, {Loot_MAGAZINE, 1, Skin_INS_Lopotev_DZ},
{Loot_MAGAZINE, 2, Skin_Doctor_DZ}, {Loot_MAGAZINE, 1, Skin_Doctor_DZ},
{Loot_MAGAZINE, 2, Skin_Assistant_DZ}, {Loot_MAGAZINE, 1, Skin_Assistant_DZ},
{Loot_MAGAZINE, 2, Skin_Worker1_DZ}, {Loot_MAGAZINE, 1, Skin_Worker1_DZ},
{Loot_MAGAZINE, 2, Skin_Worker3_DZ}, {Loot_MAGAZINE, 1, Skin_Worker3_DZ},
{Loot_MAGAZINE, 2, Skin_Worker4_DZ}, {Loot_MAGAZINE, 1, Skin_Worker4_DZ},
{Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani01_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani01_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani03_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani03_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani04_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani04_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_TK_CIV_Takistani06_EP1_DZ} {Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani06_EP1_DZ}
}; };
// These should probably be split up into separate groups.
militaryclothes[] = { militaryclothes[] = {
{Loot_MAGAZINE, 3, Skin_Camo1_DZ}, {Loot_MAGAZINE, 1, Skin_Camo1_DZ},
{Loot_MAGAZINE, 3, Skin_Sniper1_DZ}, {Loot_MAGAZINE, 1, Skin_Sniper1_DZ},
{Loot_MAGAZINE, 2, Skin_Rocket_DZ}, {Loot_MAGAZINE, 1, Skin_Rocket_DZ},
{Loot_MAGAZINE, 3, Skin_Soldier1_DZ}, {Loot_MAGAZINE, 1, Skin_Soldier1_DZ},
{Loot_MAGAZINE, 3, Skin_Drake_Light_DZ}, {Loot_MAGAZINE, 1, Skin_Drake_Light_DZ},
{Loot_MAGAZINE, 3, Skin_Soldier_TL_PMC_DZ}, {Loot_MAGAZINE, 1, Skin_Soldier_TL_PMC_DZ},
{Loot_MAGAZINE, 2, Skin_Soldier_Sniper_PMC_DZ}, {Loot_MAGAZINE, 1, Skin_Soldier_Sniper_PMC_DZ},
{Loot_MAGAZINE, 3, Skin_Soldier_Bodyguard_AA12_PMC_DZ}, {Loot_MAGAZINE, 1, Skin_Soldier_Bodyguard_AA12_PMC_DZ},
{Loot_MAGAZINE, 2, Skin_CZ_Special_Forces_GL_DES_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_CZ_Special_Forces_GL_DES_EP1_DZ},
{Loot_MAGAZINE, 3, Skin_FR_OHara_DZ}, {Loot_MAGAZINE, 1, Skin_FR_OHara_DZ},
{Loot_MAGAZINE, 3, Skin_FR_Rodriguez_DZ}, {Loot_MAGAZINE, 1, Skin_FR_Rodriguez_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ},
{Loot_MAGAZINE, 3, Skin_Graves_Light_DZ}, {Loot_MAGAZINE, 1, Skin_Graves_Light_DZ},
{Loot_MAGAZINE, 2, Skin_INS_Soldier_AR_DZ}, {Loot_MAGAZINE, 1, Skin_INS_Soldier_AR_DZ},
{Loot_MAGAZINE, 2, Skin_INS_Soldier_CO_DZ}, {Loot_MAGAZINE, 1, Skin_INS_Soldier_CO_DZ},
{Loot_MAGAZINE, 2, Skin_USMC_Soldier_Officer_DZ}, {Loot_MAGAZINE, 1, Skin_USMC_Soldier_Officer_DZ},
{Loot_MAGAZINE, 2, Skin_USMC_Soldier_MG_DZ}, {Loot_MAGAZINE, 1, Skin_USMC_Soldier_MG_DZ},
{Loot_MAGAZINE, 2, Skin_USMC_Soldier_Pilot_DZ}, {Loot_MAGAZINE, 1, Skin_USMC_Soldier_Pilot_DZ},
{Loot_MAGAZINE, 2, Skin_FR_TL_DZ}, {Loot_MAGAZINE, 1, Skin_FR_TL_DZ},
{Loot_MAGAZINE, 2, Skin_FR_R_DZ}, {Loot_MAGAZINE, 1, Skin_FR_R_DZ},
{Loot_MAGAZINE, 2, Skin_FR_Sapper_DZ}, {Loot_MAGAZINE, 1, Skin_FR_Sapper_DZ},
{Loot_MAGAZINE, 2, Skin_FR_Marksman_DZ}, {Loot_MAGAZINE, 1, Skin_FR_Marksman_DZ},
{Loot_MAGAZINE, 2, Skin_FR_Assault_R_DZ}, {Loot_MAGAZINE, 1, Skin_FR_Assault_R_DZ},
{Loot_MAGAZINE, 2, Skin_US_Soldier_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_US_Soldier_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_UN_CDF_Soldier_Guard_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_Guard_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_UN_CDF_Soldier_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_GER_Soldier_TL_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_BAF_Soldier_Officer_MTP_DZ}, {Loot_MAGAZINE, 1, Skin_BAF_Soldier_Officer_MTP_DZ},
{Loot_MAGAZINE, 2, Skin_BAF_Soldier_N_MTP_DZ} {Loot_MAGAZINE, 1, Skin_BAF_Soldier_N_MTP_DZ},
}; {Loot_MAGAZINE, 1, Skin_Ins_Soldier_GL_DZ},
specialclothes[] = { {Loot_MAGAZINE, 1, Skin_GUE_Commander_DZ},
{Loot_MAGAZINE, 3, Skin_Ins_Soldier_GL_DZ},
{Loot_MAGAZINE, 3, Skin_GUE_Commander_DZ},
{Loot_MAGAZINE, 4, Skin_Bandit1_DZ}, {Loot_MAGAZINE, 4, Skin_Bandit1_DZ},
{Loot_MAGAZINE, 3, Skin_Bandit2_DZ}, {Loot_MAGAZINE, 1, Skin_Bandit2_DZ},
{Loot_MAGAZINE, 2, Skin_BanditW1_DZ}, {Loot_MAGAZINE, 1, Skin_BanditW1_DZ},
{Loot_MAGAZINE, 2, Skin_BanditW2_DZ}, {Loot_MAGAZINE, 1, Skin_BanditW2_DZ},
{Loot_MAGAZINE, 2, Skin_TK_INS_Soldier_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_TK_INS_Warlord_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_TK_INS_Warlord_EP1_DZ},
{Loot_MAGAZINE, 3, Skin_SurvivorWcombat_DZ}, {Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ},
{Loot_MAGAZINE, 3, Skin_SurvivorWdesert_DZ}, {Loot_MAGAZINE, 1, Skin_SurvivorWdesert_DZ},
{Loot_MAGAZINE, 2, Skin_GUE_Soldier_MG_DZ}, {Loot_MAGAZINE, 1, Skin_GUE_Soldier_MG_DZ},
{Loot_MAGAZINE, 2, Skin_GUE_Soldier_Sniper_DZ}, {Loot_MAGAZINE, 1, Skin_GUE_Soldier_Sniper_DZ},
{Loot_MAGAZINE, 2, Skin_GUE_Soldier_Crew_DZ}, {Loot_MAGAZINE, 1, Skin_GUE_Soldier_Crew_DZ},
{Loot_MAGAZINE, 2, Skin_GUE_Soldier_CO_DZ}, {Loot_MAGAZINE, 1, Skin_GUE_Soldier_CO_DZ},
{Loot_MAGAZINE, 2, Skin_GUE_Soldier_2_DZ}, {Loot_MAGAZINE, 1, Skin_GUE_Soldier_2_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_TK_Commander_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_TK_Commander_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_RU_Soldier_Crew_DZ}, {Loot_MAGAZINE, 1, Skin_RU_Soldier_Crew_DZ},
{Loot_MAGAZINE, 2, Skin_TK_INS_Soldier_AR_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_AR_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_TK_GUE_Soldier_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_TK_GUE_Soldier_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_CZ_Soldier_SL_DES_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_CZ_Soldier_SL_DES_EP1_DZ},
{Loot_MAGAZINE, 2, Skin_RU_Soldier_DZ}, {Loot_MAGAZINE, 1, Skin_RU_Soldier_DZ},
{Loot_MAGAZINE, 2, Skin_RU_Soldier_Officer_DZ}, {Loot_MAGAZINE, 1, Skin_RU_Soldier_Officer_DZ},
{Loot_MAGAZINE, 2, Skin_RUS_Soldier1_DZ}, {Loot_MAGAZINE, 1, Skin_RUS_Soldier1_DZ},
{Loot_MAGAZINE, 2, Skin_RUS_Commander_DZ}, {Loot_MAGAZINE, 1, Skin_RUS_Commander_DZ},
{Loot_MAGAZINE, 2, Skin_MVD_Soldier_DZ}, {Loot_MAGAZINE, 1, Skin_MVD_Soldier_DZ},
{Loot_MAGAZINE, 2, Skin_Ins_Soldier_2_DZ}, {Loot_MAGAZINE, 1, Skin_Ins_Soldier_2_DZ},
{Loot_MAGAZINE, 2, Skin_Ins_Commander_DZ}, {Loot_MAGAZINE, 1, Skin_Ins_Commander_DZ},
{Loot_MAGAZINE, 2, Skin_Ins_Soldier_Crew_DZ}, {Loot_MAGAZINE, 1, Skin_Ins_Soldier_Crew_DZ},
{Loot_MAGAZINE, 2, Skin_CDF_Soldier_DZ} {Loot_MAGAZINE, 1, Skin_CDF_Soldier_DZ}
}; };

View File

@@ -1,70 +1,64 @@
Consumable[] = Consumable[] =
{ {
{Loot_MAGAZINE, 3, ItemWaterBottleUnfilled}, //TODO: replace with canteen to better fit Epoch lootPosSmall {Loot_MAGAZINE, 1, ItemWaterBottleUnfilled}, //TODO: replace with canteen to better fit Epoch lootPosSmall
{Loot_MAGAZINE, 3, ItemWaterBottleSafe}, {Loot_MAGAZINE, 1, ItemWaterBottleSafe},
{Loot_MAGAZINE, 3, ItemWaterBottle}, {Loot_MAGAZINE, 1, ItemWaterBottle},
{Loot_MAGAZINE, 3, ItemHeatPack}, {Loot_MAGAZINE, 1, ItemHeatPack},
{Loot_MAGAZINE, 1, ItemSodaCoke},
{Loot_MAGAZINE, 3, ItemSodaCoke}, {Loot_MAGAZINE, 1, ItemSodaPepsi},
{Loot_MAGAZINE, 3, ItemSodaPepsi},
{Loot_MAGAZINE, 1, ItemSodaMdew}, {Loot_MAGAZINE, 1, ItemSodaMdew},
{Loot_MAGAZINE, 1, ItemSodaRbull}, {Loot_MAGAZINE, 1, ItemSodaRbull},
{Loot_MAGAZINE, 1, ItemSodaOrangeSherbet}, {Loot_MAGAZINE, 1, ItemSodaOrangeSherbet},
{Loot_MAGAZINE, 1, ItemSodaMtngreen},
{Loot_MAGAZINE, 2, ItemSodaMtngreen}, {Loot_MAGAZINE, 1, ItemSodaR4z0r},
{Loot_MAGAZINE, 5, ItemSodaR4z0r}, {Loot_MAGAZINE, 1, ItemSodaClays},
{Loot_MAGAZINE, 5, ItemSodaClays}, {Loot_MAGAZINE, 1, ItemSodaSmasht},
{Loot_MAGAZINE, 5, ItemSodaSmasht}, {Loot_MAGAZINE, 1, ItemSodaDrwaste},
{Loot_MAGAZINE, 5, ItemSodaDrwaste}, {Loot_MAGAZINE, 1, ItemSodaFranka},
{Loot_MAGAZINE, 5, ItemSodaFranka}, {Loot_MAGAZINE, 1, ItemSodaLemonade},
{Loot_MAGAZINE, 5, ItemSodaLemonade}, {Loot_MAGAZINE, 1, ItemSodaLirik},
{Loot_MAGAZINE, 5, ItemSodaLirik}, {Loot_MAGAZINE, 1, ItemSodaLvg},
{Loot_MAGAZINE, 2, ItemSodaLvg}, {Loot_MAGAZINE, 1, ItemSodaMzly},
{Loot_MAGAZINE, 5, ItemSodaMzly}, {Loot_MAGAZINE, 1, ItemSodaPeppsy},
{Loot_MAGAZINE, 5, ItemSodaPeppsy}, {Loot_MAGAZINE, 1, ItemSodaRabbit},
{Loot_MAGAZINE, 2, ItemSodaRabbit}, {Loot_MAGAZINE, 1, ItemSodaSacrite},
{Loot_MAGAZINE, 5, ItemSodaSacrite},
{Loot_MAGAZINE, 1, ItemSodaRocketFuel}, {Loot_MAGAZINE, 1, ItemSodaRocketFuel},
{Loot_MAGAZINE, 1, ItemSodaGrapeDrink}, {Loot_MAGAZINE, 1, ItemSodaGrapeDrink},
{Loot_MAGAZINE, 1, ItemSherbet}, {Loot_MAGAZINE, 1, ItemSherbet},
{Loot_MAGAZINE, 1, FoodPistachio},
{Loot_MAGAZINE, 3, FoodPistachio}, {Loot_MAGAZINE, 1, FoodNutmix},
{Loot_MAGAZINE, 4, FoodNutmix}, {Loot_MAGAZINE, 1, FoodChipsSulahoops},
{Loot_MAGAZINE, 4, FoodChipsSulahoops}, {Loot_MAGAZINE, 1, FoodChipsMysticales},
{Loot_MAGAZINE, 4, FoodChipsMysticales}, {Loot_MAGAZINE, 1, FoodChipsChocolate},
{Loot_MAGAZINE, 4, FoodChipsChocolate}, {Loot_MAGAZINE, 1, FoodCandyChubby},
{Loot_MAGAZINE, 4, FoodCandyChubby}, {Loot_MAGAZINE, 1, FoodCandyAnders},
{Loot_MAGAZINE, 4, FoodCandyAnders}, {Loot_MAGAZINE, 1, FoodCandyLegacys},
{Loot_MAGAZINE, 4, FoodCandyLegacys}, {Loot_MAGAZINE, 1, FoodCandyMintception},
{Loot_MAGAZINE, 4, FoodCandyMintception}, {Loot_MAGAZINE, 1, FoodCakeCremeCakeClean},
{Loot_MAGAZINE, 4, FoodCakeCremeCakeClean}, {Loot_MAGAZINE, 1, FoodCanBeef},
{Loot_MAGAZINE, 1, FoodCanPotatoes},
{Loot_MAGAZINE, 5, FoodCanBeef}, {Loot_MAGAZINE, 1, FoodCanGriff},
{Loot_MAGAZINE, 5, FoodCanPotatoes}, {Loot_MAGAZINE, 1, FoodCanBadguy},
{Loot_MAGAZINE, 5, FoodCanGriff}, {Loot_MAGAZINE, 1, FoodCanBoneboy},
{Loot_MAGAZINE, 5, FoodCanBadguy}, {Loot_MAGAZINE, 1, FoodCanCorn},
{Loot_MAGAZINE, 5, FoodCanBoneboy}, {Loot_MAGAZINE, 1, FoodCanCurgon},
{Loot_MAGAZINE, 5, FoodCanCorn}, {Loot_MAGAZINE, 1, FoodCanDemon},
{Loot_MAGAZINE, 5, FoodCanCurgon}, {Loot_MAGAZINE, 1, FoodCanFraggleos},
{Loot_MAGAZINE, 5, FoodCanDemon}, {Loot_MAGAZINE, 1, FoodCanHerpy},
{Loot_MAGAZINE, 5, FoodCanFraggleos}, {Loot_MAGAZINE, 1, FoodCanDerpy},
{Loot_MAGAZINE, 5, FoodCanHerpy}, {Loot_MAGAZINE, 1, FoodCanOrlok},
{Loot_MAGAZINE, 5, FoodCanDerpy}, {Loot_MAGAZINE, 1, FoodCanPowell},
{Loot_MAGAZINE, 5, FoodCanOrlok}, {Loot_MAGAZINE, 1, FoodCanTylers},
{Loot_MAGAZINE, 5, FoodCanPowell}, {Loot_MAGAZINE, 1, FoodCanUnlabeled},
{Loot_MAGAZINE, 5, FoodCanTylers}, {Loot_MAGAZINE, 1, FoodCanBakedBeans},
{Loot_MAGAZINE, 1, FoodCanSardines},
{Loot_MAGAZINE, 4, FoodCanUnlabeled}, {Loot_MAGAZINE, 1, FoodCanFrankBeans},
{Loot_MAGAZINE, 2, FoodCanBakedBeans}, {Loot_MAGAZINE, 1, FoodCanPasta},
{Loot_MAGAZINE, 2, FoodCanSardines}, {Loot_MAGAZINE, 1, FoodBioMeat},
{Loot_MAGAZINE, 2, FoodCanFrankBeans}, {Loot_MAGAZINE, 1, FoodCanRusUnlabeled},
{Loot_MAGAZINE, 2, FoodCanPasta}, {Loot_MAGAZINE, 1, FoodCanRusStew},
{Loot_MAGAZINE, 2, FoodBioMeat}, {Loot_MAGAZINE, 1, FoodCanRusPork},
{Loot_MAGAZINE, 1, FoodCanRusPeas},
{Loot_MAGAZINE, 5, FoodCanRusUnlabeled}, {Loot_MAGAZINE, 1, FoodCanRusMilk},
{Loot_MAGAZINE, 5, FoodCanRusStew}, {Loot_MAGAZINE, 1, FoodCanRusCorn}
{Loot_MAGAZINE, 5, FoodCanRusPork},
{Loot_MAGAZINE, 5, FoodCanRusPeas},
{Loot_MAGAZINE, 4, FoodCanRusMilk},
{Loot_MAGAZINE, 5, FoodCanRusCorn}
}; };

View File

@@ -1,243 +1,171 @@
//Crash site types //Crash site types
//Vehicle class, loot group //Vehicle class, loot group
CrashSiteType[] = CrashSiteType[] =
{ {
{Loot_NONE, 2, CrashSite_RU, CrashSiteRU}, //Russian Mi-8 {Loot_NONE, 2, CrashSite_RU, CrashSiteRU}, //Russian Mi-8
{Loot_NONE, 1, CrashSite_US, CrashSiteUS}, //American UH-1Y {Loot_NONE, 1, CrashSite_US, CrashSiteUS}, //American UH-1Y
{Loot_NONE, 1, CrashSite_EU, CrashSiteEU}, //European HC3 {Loot_NONE, 1, CrashSite_EU, CrashSiteEU}, //European HC3
{Loot_NONE, 1, CrashSite_UN, CrashSiteUN} //United Nations Mi-8 {Loot_NONE, 1, CrashSite_UN, CrashSiteCZ} //United Nations Mi-8
}; };
CrashSiteRU[] =
{
/* Russian */ // Weapons
{Loot_GROUP, 30, weaponsRU},
CrashSiteRU[] = {Loot_WEAPON, 1, Anzio_20_DZ}, // High value weapon
{
{Loot_GROUP, 10, assaultrifles}, //Tools
{Loot_GROUP, 4, submachinegun}, {Loot_GROUP, 3, ToolsMilitary},
{Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns}, //Backpacks
{Loot_GROUP, 3, Military}, {Loot_GROUP, 4, militarybackpacks},
{Loot_WEAPON, 0.2, MAAWS}, {Loot_GROUP, 4, militaryVehicleAmmo},
//Tools
{Loot_WEAPON, 1.5, ItemGPS}, //Clothing
{Loot_WEAPON, 1, Binocular_Vector}, {Loot_GROUP, 3, militaryclothes},
{Loot_WEAPON, 0.5, NVGoggles},
//Containers
//Backpacks {Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 10, 20},
{Loot_GROUP, 4, militarybackpacks}, {Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
{Loot_GROUP, 4, militaryVehicleAmmo}, {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxRU1, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20},
//Clothing {Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10},
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes}, //Other
{Loot_MAGAZINE, 1, PartVRotor},
//Containers {Loot_MAGAZINE, 2, forest_large_net_kit},
{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 10, 20}, {Loot_GROUP, 10, AttachmentsRU},
//{Loot_CONTAINER, 2.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
//{Loot_CONTAINER, 1.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47 //Piles
//{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM {Loot_PILE, 15, CrashSiteRUPile, 2, 4}
};
//Other
{Loot_MAGAZINE, 1, PartVRotor}, CrashSiteRUPile[] =
{Loot_MAGAZINE, 2, forest_large_net_kit}, {
{Loot_GROUP, 7, AttachmentsEast}, {Loot_GROUP, 5, ToolsMilitary},
{Loot_GROUP, 3, AttachmentsWest}, {Loot_MAGAZINE, 10, FoodMRE},
{Loot_GROUP, 15, AmmoRU},
//Piles {Loot_MAGAZINE, 3, 3rnd_Anzio_20x102mm},
{Loot_PILE, 15, CrashSiteRUPile, 2, 4} {Loot_GROUP, 10, MedicalLow}
}; };
CrashSiteRUPile[] = CrashSiteUS[] =
{ {
//Tools //Weapons
{Loot_WEAPON, 2, ItemCompass}, {Loot_GROUP, 30, weaponsUS},
{Loot_WEAPON, 3, Binocular}, {Loot_WEAPON, 1, M107_DZ}, // High value weapon
{Loot_WEAPON, 4, ItemKnife},
{Loot_WEAPON, 4, ItemMap}, //Tools
{Loot_GROUP, 3, ToolsMilitary},
//Items
{Loot_MAGAZINE, 8, FoodMRE}, //Backpacks
{Loot_GROUP, 4, militarybackpacks},
//Other {Loot_GROUP, 4, militaryVehicleAmmo},
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 30, AmmoRU}, //Clothing
{Loot_GROUP, 20, MedicalLow} {Loot_GROUP, 3, militaryclothes},
};
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
/* American */ {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10},
CrashSiteUS[] =
{ //Other
//Weapons {Loot_MAGAZINE, 1, PartVRotor},
{Loot_GROUP, 10, assaultrifles}, {Loot_MAGAZINE, 2, forest_large_net_kit},
{Loot_GROUP, 4, submachinegun}, {Loot_GROUP, 10, AttachmentsUS},
{Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns}, //Piles
{Loot_GROUP, 3, Military}, {Loot_PILE, 15, CrashSiteUSPile, 2, 4}
{Loot_WEAPON, 0.2, MAAWS}, };
//Tools CrashSiteUSPile[] =
{Loot_WEAPON, 1.5, ItemGPS}, {
{Loot_WEAPON, 1, Binocular_Vector}, {Loot_GROUP, 5, ToolsMilitary},
{Loot_WEAPON, 0.5, NVGoggles}, {Loot_MAGAZINE, 10, FoodMRE},
{Loot_GROUP, 15, AmmoUS},
//Backpacks {Loot_MAGAZINE, 3, 10Rnd_127x99_m107},
{Loot_GROUP, 4, militarybackpacks}, {Loot_GROUP, 10, MedicalLow}
{Loot_GROUP, 4, militaryVehicleAmmo}, };
//Clothing CrashSiteEU[] =
{Loot_GROUP, 3, militaryclothes}, {
{Loot_GROUP, 2, specialclothes}, //Weapons
{Loot_GROUP, 30, weaponsEU},
//Containers {Loot_WEAPON, 1, BAF_AS50_scoped_DZ}, // High value weapon
//{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
//{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249 //Tools
//{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240 {Loot_GROUP, 3, ToolsMilitary},
//Other //Backpacks
{Loot_MAGAZINE, 1, PartVRotor}, {Loot_GROUP, 4, militarybackpacks},
{Loot_MAGAZINE, 2, forest_large_net_kit}, {Loot_GROUP, 4, militaryVehicleAmmo},
{Loot_GROUP, 10, AttachmentsWest},
//Clothing
//Piles {Loot_GROUP, 3, militaryclothes},
{Loot_PILE, 15, CrashSiteUSPile, 2, 4}
}; //Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
CrashSiteUSPile[] = {Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
{ {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20},
//Tools {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10},
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 3, Binocular}, //Other
{Loot_WEAPON, 4, ItemKnife}, {Loot_MAGAZINE, 1, PartVRotor},
{Loot_WEAPON, 4, ItemMap}, {Loot_MAGAZINE, 2, desert_net_kit},
{Loot_GROUP, 10, AttachmentsEU},
//Items
{Loot_MAGAZINE, 8, FoodMRE}, //Piles
{Loot_PILE, 15, CrashSiteEUPile, 2, 4}
//Other };
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 30, AmmoUS}, CrashSiteEUPile[] =
{Loot_GROUP, 20, MedicalLow} {
}; {Loot_GROUP, 5, ToolsMilitary},
{Loot_MAGAZINE, 10, FoodMRE},
{Loot_GROUP, 15, AmmoEU},
{Loot_MAGAZINE, 3, 5Rnd_127x99_as50},
/* European */ {Loot_GROUP, 10, MedicalLow}
};
CrashSiteEU[] =
{ CrashSiteCZ[] =
//Weapons {
{Loot_GROUP, 10, assaultrifles}, //Weapons
{Loot_GROUP, 4, submachinegun}, {Loot_GROUP, 30, weaponsCZ},
{Loot_GROUP, 7, sniperrifles}, {Loot_WEAPON, 1, MAAWS}, // High value weapon
{Loot_GROUP, 6, machineguns},
{Loot_GROUP, 3, Military}, //Tools
{Loot_WEAPON, 0.2, MAAWS}, {Loot_GROUP, 3, ToolsMilitary},
//Tools //Backpacks
{Loot_WEAPON, 1.5, ItemGPS}, {Loot_GROUP, 4, militarybackpacks},
{Loot_WEAPON, 1, Binocular_Vector}, {Loot_GROUP, 4, militaryVehicleAmmo},
{Loot_WEAPON, 0.5, NVGoggles},
//Clothing
//Backpacks {Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo}, //Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
//Clothing {Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
{Loot_GROUP, 3, militaryclothes}, {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ1, 10, 20},
{Loot_GROUP, 2, specialclothes}, {Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ3, 10, 20},
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20}, //Other
//{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249 {Loot_MAGAZINE, 1, PartVRotor},
//{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240 {Loot_MAGAZINE, 2, desert_large_net_kit},
{Loot_GROUP, 10, AttachmentsCZ},
//Other
{Loot_MAGAZINE, 1, PartVRotor}, //Piles
{Loot_MAGAZINE, 2, desert_net_kit}, {Loot_PILE, 15, CrashSiteCZPile, 2, 4}
{Loot_GROUP, 10, AttachmentsWest}, };
//Piles CrashSiteCZPile[] =
{Loot_PILE, 15, CrashSiteEUPile, 2, 4} {
}; {Loot_GROUP, 5, ToolsMilitary},
{Loot_MAGAZINE, 10, FoodMRE},
CrashSiteEUPile[] = {Loot_GROUP, 15, AmmoCZ},
{ {Loot_MAGAZINE, 3, MAAWS_HEAT},
//Tools {Loot_GROUP, 10, MedicalHigh}
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 3, Binocular},
{Loot_WEAPON, 4, ItemKnife},
{Loot_WEAPON, 4, ItemMap},
//Items
{Loot_MAGAZINE, 8, FoodMRE},
//Other
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 30, AmmoEU},
{Loot_GROUP, 20, MedicalLow}
};
/* United Nations */
CrashSiteUN[] =
{
//Weapons
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns},
{Loot_GROUP, 3, Military},
{Loot_WEAPON, 0.2, MAAWS},
//Tools
{Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
{Loot_WEAPON, 0.5, NVGoggles},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
//Containers
{Loot_CONTAINER, 10, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 10, DZ_CardboardBox, Consumable, 10, 20},
//{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 5, 15}, //556x45 STANAG, M249
//{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 5, 15}, //545x39 AK74, RPK74
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, desert_large_net_kit},
{Loot_GROUP, 3, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest},
//Piles
{Loot_PILE, 20, CrashSiteUNPile, 2, 4}
};
CrashSiteUNPile[] =
{
//Tools
{Loot_WEAPON, 4, ItemCompass},
{Loot_WEAPON, 6, Binocular},
{Loot_WEAPON, 4, ItemKnife},
{Loot_WEAPON, 6, ItemMap},
//Items
{Loot_MAGAZINE, 4, FoodMRE},
//Other
{Loot_GROUP, 20, Consumable},
{Loot_GROUP, 20, AmmoUN},
{Loot_GROUP, 30, MedicalHigh}
}; };

View File

@@ -1,58 +1,38 @@
Generic[] = Generic[] =
{ {
{Loot_MAGAZINE, 1, 1Rnd_Arrow_Wood}, {Loot_MAGAZINE, 1, 1Rnd_Arrow_Wood},
{Loot_MAGAZINE, 1, HandRoadFlare},
{Loot_MAGAZINE, 1, HandRoadFlare}, {Loot_MAGAZINE, 1, HandChemGreen},
{Loot_MAGAZINE, 1, HandChemGreen}, {Loot_MAGAZINE, 1, HandChemBlue},
{Loot_MAGAZINE, 1, HandChemBlue}, {Loot_MAGAZINE, 1, HandChemRed},
{Loot_MAGAZINE, 1, HandChemRed}, {Loot_MAGAZINE, 1, 5Rnd_17HMR},
{Loot_MAGAZINE, 2, 10Rnd_303British},
//DZE {Loot_MAGAZINE, 2, 15Rnd_W1866_Slug},
{Loot_MAGAZINE, 1, 5Rnd_17HMR}, {Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
{Loot_MAGAZINE, 2, 10Rnd_303British}, {Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 2, 15Rnd_W1866_Slug}, {Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin}, {Loot_MAGAZINE, 2, 6Rnd_45ACP},
{Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov}, {Loot_MAGAZINE, 1, ItemDocument},
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911}, {Loot_GROUP, 1, FuelCan}
{Loot_MAGAZINE, 2, 6Rnd_45ACP}, };
// {Loot_MAGAZINE, 1, ItemBookBible}, tents[] = {
{Loot_MAGAZINE, 1, ItemDomeTent},
{Loot_MAGAZINE, 1, equip_string}, {Loot_MAGAZINE, 1, ItemTent},
{Loot_MAGAZINE, 1, ItemDocument}, {Loot_MAGAZINE, 1, ItemDesertTent} //EPOCH ADDITION
{Loot_MAGAZINE, 1, equip_duct_tape}, };
{Loot_MAGAZINE, 1, equip_rope},
{Loot_MAGAZINE, 1, equip_herb_box}, GenericSmall[] =
// {Loot_MAGAZINE, 1, equip_pvc_box}, {
{Loot_MAGAZINE, 1, equip_lever}, {Loot_MAGAZINE, 1, HandRoadFlare},
{Loot_MAGAZINE, 1, equip_rag}, {Loot_MAGAZINE, 1, HandChemGreen},
{Loot_MAGAZINE, 0.3, equip_nails}, {Loot_MAGAZINE, 1, HandChemBlue},
{Loot_MAGAZINE, 1, PartWoodPile}, {Loot_MAGAZINE, 1, HandChemRed},
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
{Loot_GROUP, 1, FuelCan} {Loot_MAGAZINE, 2, 10Rnd_303British},
}; {Loot_MAGAZINE, 2, 15Rnd_W1866_Slug},
{Loot_MAGAZINE, 1, 5Rnd_762x54_Mosin},
tents[] = { {Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 0.5, ItemDomeTent}, {Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 1, ItemTent}, {Loot_MAGAZINE, 1, 6Rnd_45ACP}
{Loot_MAGAZINE, 0.5, ItemDesertTent} //EPOCH ADDITION };
};
GenericSmall[] =
{
{Loot_MAGAZINE, 1, HandRoadFlare},
{Loot_MAGAZINE, 1, HandChemGreen},
{Loot_MAGAZINE, 1, HandChemBlue},
{Loot_MAGAZINE, 1, HandChemRed},
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
{Loot_MAGAZINE, 2, 10Rnd_303British},
{Loot_MAGAZINE, 2, 15Rnd_W1866_Slug},
{Loot_MAGAZINE, 1, 5Rnd_762x54_Mosin},
{Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 1, 6Rnd_45ACP},
{Loot_MAGAZINE, 1, equip_string},
{Loot_MAGAZINE, 1, equip_duct_tape},
{Loot_MAGAZINE, 1, equip_rope},
{Loot_MAGAZINE, 1, equip_nails}
};

View File

@@ -1,3 +1,5 @@
// Loot is inserted into tents so no "weaponholder_" type tools here.
InfectedCampType[] = InfectedCampType[] =
{ {
{Loot_NONE, 1, Camp1_Small}, {Loot_NONE, 1, Camp1_Small},
@@ -29,20 +31,19 @@ InfectedCampWreck[] =
InfectedCamp[] = InfectedCamp[] =
{ {
//Tools //Tools
{Loot_WEAPON, 7, ItemWatch}, {Loot_WEAPON, 1, ItemWatch},
{Loot_WEAPON, 3, ItemCompass}, {Loot_WEAPON, 1, ItemCompass},
{Loot_WEAPON, 7, ItemFlashlight}, {Loot_WEAPON, 1, ItemFlashlight},
{Loot_WEAPON, 5, ItemKnife}, {Loot_WEAPON, 1, ItemKnife},
{Loot_WEAPON, 4, Binocular}, {Loot_WEAPON, 1, Binocular},
{Loot_WEAPON, 8, ItemCrowbar}, {Loot_WEAPON, 1, ItemCrowbar},
//Pistols //Pistols
{Loot_GROUP, 10, pistols}, {Loot_GROUP, 5, pistols},
//Rifles //Weapons
{Loot_GROUP, 6, assaultrifles}, {Loot_GROUP, 10, shotgunsingleshot},
{Loot_GROUP, 8, farmweapons}, {Loot_GROUP, 1, Chainsaws},
{Loot_WEAPON, 2, Mosin_DZ},
{Loot_WEAPON, 4, Crossbow_DZ}, {Loot_WEAPON, 4, Crossbow_DZ},
{Loot_WEAPON, 5, MeleeBaseBallBat}, {Loot_WEAPON, 5, MeleeBaseBallBat},
@@ -56,9 +57,10 @@ InfectedCamp[] =
{Loot_MAGAZINE, 2, ItemBookBible}, {Loot_MAGAZINE, 2, ItemBookBible},
//Groups //Groups
{Loot_GROUP, 30, MedicalLow}, {Loot_GROUP, 15, MedicalLow},
{Loot_GROUP, 20, MedicalHigh}, {Loot_GROUP, 10, MedicalHigh},
{Loot_GROUP, 10, AmmoCivilian},
{Loot_GROUP, 10, Parts}, {Loot_GROUP, 10, Parts},
{Loot_GROUP, 100, Consumable}, {Loot_GROUP, 30, Consumable},
{Loot_WEAPON, 3, ItemMatchbox} {Loot_WEAPON, 3, ItemMatchbox}
}; };

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@@ -1,57 +1,43 @@
MedicalLow[] = MedicalLow[] =
{ {
{Loot_MAGAZINE, 8, ItemBandage}, {Loot_MAGAZINE, 5, ItemBandage},
{Loot_MAGAZINE, 5, ItemPainkiller}, {Loot_MAGAZINE, 3, ItemPainkiller},
{Loot_MAGAZINE, 4, ItemMorphine}, {Loot_MAGAZINE, 3, ItemMorphine},
{Loot_MAGAZINE, 3, ItemEpinephrine}, {Loot_MAGAZINE, 1, ItemEpinephrine},
{Loot_MAGAZINE, 4, ItemAntibacterialWipe}, {Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 4, ItemHeatPack} {Loot_MAGAZINE, 1, ItemHeatPack}
}; };
MedicalHigh[] = MedicalHigh[] =
{ {
{Loot_MAGAZINE, 5, ItemMorphine}, {Loot_MAGAZINE, 1, bloodTester},
{Loot_MAGAZINE, 3, ItemBloodTester}, {Loot_MAGAZINE, 1, emptyBloodBag},
{Loot_MAGAZINE, 5, ItemHeatPack}, {Loot_GROUP, 3, Antibiotics},
{Loot_MAGAZINE, 2, ItemBloodbagEmpty}, {Loot_GROUP, 15, Bloodbags},
{Loot_GROUP, 8, MedicalLow}
{Loot_GROUP, 2, Antibiotics}, };
{Loot_GROUP, 6, Bloodbags},
MedicalBox[] =
{Loot_GROUP, 7, MedicalLow} {
}; {Loot_GROUP, 5, MedicalHigh},
{Loot_GROUP, 1, MedicalLow}
MedicalBox[] = };
{
{Loot_MAGAZINE, 5, ItemMorphine}, Antibiotics[] =
{Loot_MAGAZINE, 3, ItemBloodTester}, {
{Loot_MAGAZINE, 5, ItemHeatPack}, {Loot_MAGAZINE, 1, ItemAntibiotic3},
{Loot_MAGAZINE, 2, ItemBloodbagEmpty}, {Loot_MAGAZINE, 3, ItemAntibiotic2},
{Loot_MAGAZINE, 5, ItemAntibiotic1}
{Loot_GROUP, 1, Antibiotics}, };
{Loot_GROUP, 15, Bloodbags},
Bloodbags[] =
{Loot_GROUP, 7, MedicalLow} {
}; {Loot_MAGAZINE, 5, bloodBagAPOS},
{Loot_MAGAZINE, 4, bloodBagANEG},
Antibiotics[] = {Loot_MAGAZINE, 5, bloodBagBPOS},
{ {Loot_MAGAZINE, 4, bloodBagBNEG},
{Loot_MAGAZINE, 1, ItemAntibiotic3}, {Loot_MAGAZINE, 2, bloodBagABPOS},
{Loot_MAGAZINE, 3, ItemAntibiotic2}, {Loot_MAGAZINE, 2, bloodBagABNEG},
{Loot_MAGAZINE, 5, ItemAntibiotic1} {Loot_MAGAZINE, 2, bloodBagOPOS},
}; {Loot_MAGAZINE, 1, bloodBagONEG}
Bloodbags[] =
{
{Loot_MAGAZINE, 5, ItemBloodbagAPos},
{Loot_MAGAZINE, 4, ItemBloodbagANeg},
{Loot_MAGAZINE, 5, ItemBloodbagBPos},
{Loot_MAGAZINE, 4, ItemBloodbagBNeg},
{Loot_MAGAZINE, 2, ItemBloodbagABPos},
{Loot_MAGAZINE, 2, ItemBloodbagABNeg},
{Loot_MAGAZINE, 2, ItemBloodbagOPos},
{Loot_MAGAZINE, 1, ItemBloodbagONeg}
}; };

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@@ -1,8 +1,9 @@
// In order to fix up a vehicle more wheels and glass are required, so they have higher weights.
Parts[] = Parts[] =
{ {
{Loot_MAGAZINE, 5, PartGeneric}, {Loot_MAGAZINE, 1, PartGeneric},
{Loot_MAGAZINE, 3, PartGlass}, {Loot_MAGAZINE, 3, PartGlass},
{Loot_MAGAZINE, 2, PartFueltank}, {Loot_MAGAZINE, 1, PartFueltank},
{Loot_MAGAZINE, 2, PartWheel}, {Loot_MAGAZINE, 3, PartWheel},
{Loot_MAGAZINE, 1, PartEngine} {Loot_MAGAZINE, 1, PartEngine}
}; };

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@@ -0,0 +1,38 @@
// This file was created to group tools into different categories
// Melee weapons hatchet, machete, crowbar, and baseball bat added directly to building loot.
// This list contains small tools that can spawn anywhere
ToolsSurvival[] =
{
{Loot_TOOL, 1, ItemKnife},
{Loot_TOOL, 1, ItemMap},
{Loot_TOOL, 1, ItemWatch},
{Loot_TOOL, 1, ItemCompass},
{Loot_TOOL, 1, ItemMatchbox},
{Loot_TOOL, 1, ItemFlashlight},
{Loot_TOOL, 1, Binocular}
};
// This list contains large tools that should not be called in small groups
ToolsBuilding[] =
{
{Loot_TOOL, 1, ItemSledge}, // Sledge hammer should be a bit more rare than everything else.
{Loot_MAGAZINE, 2, ItemSledgeHandle},
{Loot_MAGAZINE, 2, ItemSledgeHead},
{Loot_TOOL, 3, ItemKeyKit},
{Loot_TOOL, 6, ItemToolbox},
{Loot_TOOL, 4, ItemEtool}
};
// Small tools that can spawn anywhere
ToolsMilitary[] =
{
{Loot_TOOL, 1, ItemKnife},
{Loot_TOOL, 1, ItemGPS},
{Loot_TOOL, 1, ItemCompass},
{Loot_TOOL, 1, ItemFlashlightRed},
{Loot_TOOL, 1, Binocular},
{Loot_TOOL, 1, NVGoggles},
{Loot_TOOL, 1, Binocular_Vector},
{Loot_TOOL, 1, ItemEtool}
};

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@@ -0,0 +1,39 @@
// Grouping Vanilla Mod specific items together because they have limited use in Epoch and should be called sporadically.
// DayZ Mod base building is not enabled in Epoch so there is no reason to spawn many of these items.
// skigoggles posted a list of unused (junk) items here: https://helpthedeadreturn.wordpress.com/2015/12/08/items-of-dubious-value-junk/
VanillaSurvival[] =
{
// {Loot_MAGAZINE, 1, equip_pvc_box}, // Unused
// {Loot_MAGAZINE, 1, ItemBookBible}, // Novelty church item - added directly to church loot
// {Loot_MAGAZINE, 1, PartWoodPile}, // Build a fire - In Epoch these can be easily harvested from trees
// {Loot_MAGAZINE, 1, equip_rope}, // Only appears to be used to craft string
{Loot_MAGAZINE, 1, equip_rag}, // Used to craft bandages and makeshift backpack
{Loot_MAGAZINE, 1, equip_string}, // Used in multiple crafting recipes
{Loot_MAGAZINE, 1, equip_duct_tape}, // Repair broken stuff - craft a sling
{Loot_MAGAZINE, 1, equip_herb_box}, // Combine with ItemWaterBottle to make Herbal Tea
{Loot_MAGAZINE, 1, equip_nails}, // Combine with baseball bat - Vanilla base building
{Loot_MAGAZINE, 1, equip_hose} // Need this to siphon gas with fuel container - very useful
};
VanillaConstruction[] =
{
// {Loot_MAGAZINE, 1, equip_scrapelectronics}, // Unused
// {Loot_MAGAZINE, 2, equip_1inch_metal_pipe}, // Unused
// {Loot_MAGAZINE, 2, equip_2inch_metal_pipe}, // Unused
// {Loot_WEAPON, 2, ItemShovel}, // Has no function in Epoch
// {Loot_WEAPON, 1, WeaponHolder_ItemPickaxe}, // Get ItemStone from rocks on the map - no function in Epoch.
// {Loot_WEAPON, 2, WeaponHolder_ItemPickaxeBroken},
// {Loot_MAGAZINE, 9, equip_metal_sheet}, // Vanilla base building
// {Loot_MAGAZINE, 9, equip_metal_sheet_rusted}, // Unused
// {Loot_MAGAZINE, 4, ItemScrews}, // Vanilla base building
// {Loot_MAGAZINE, 5, ItemStone}, // Vanilla base building - foundations
// {Loot_WEAPON, 1, ItemDIY_wood}, // Vanilla base building
// {Loot_WEAPON, 1, ItemDIY_Gate} // Vanilla base building
{Loot_MAGAZINE, 1, equip_hose}, // Need this to siphon gas with fuel container - very useful
{Loot_MAGAZINE, 1, equip_lever}, // Repair broken handles if dayz_toolBreaking enabled
{Loot_MAGAZINE, 1, ItemPlank}, // Vanilla base building - craft a sling
{Loot_MAGAZINE, 1, equip_nails}, // Combine with baseball bat - Vanilla base building
{Loot_MAGAZINE, 1, equip_brick}, // Used to sharpen tools if dayz_knifeDulling enabled
{Loot_MAGAZINE, 1, ItemLog} // Make a fire, make ItemPlank
};

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@@ -1,139 +1,193 @@
//{Loot_GROUP, 2, pistols}, // Weapons are organized in matching groups US,RU,CZ,EU, and Residential.
//{Loot_GROUP, 2, shotgunsingleshot}, // Pistols also spawn in small groups so they are given smaller weights here.
//{Loot_GROUP, 2, farmweapons},
//{Loot_GROUP, 2, sniperrifles}, weaponsRU[] =
//{Loot_GROUP, 2, submachinegun}, {
//{Loot_GROUP, 2, assaultrifles}, // Pistols
//{Loot_GROUP, 2, militaryshotguns}, {Loot_WEAPON, 2, Makarov_DZ},
pistols[] = { {Loot_WEAPON, 1, Makarov_SD_DZ},
{Loot_WEAPON, 2, Makarov_DZ}, //Makarov
{Loot_WEAPON, 2, M1911_DZ}, //Colt1911 // Bolt action rifles and shotguns
{Loot_WEAPON, 1.5, Revolver_DZ}, //revolver_EP1 {Loot_WEAPON, 5, Saiga12K},
{Loot_WEAPON, 1, G17_DZ}, //glock17_EP1 {Loot_WEAPON, 5, Mosin_PU_DZ},
{Loot_WEAPON, 1, Makarov_SD_DZ}, //MakarovSD
{Loot_WEAPON, 0.7, M9_DZ}, //M9 // Sniper Rifles
{Loot_WEAPON, 0.5, M9_SD_DZ}, //M9SD {Loot_WEAPON, 4, SVD_des_EP1},
{Loot_WEAPON, 0.1, revolver_gold_EP1} {Loot_WEAPON, 4, SVD_DZ},
}; {Loot_WEAPON, 4, VSS_vintorez},
shotgunsingleshot[] = { {Loot_WEAPON, 1, KSVK_DZE}, // High value weapon, low spawn chance.
{Loot_WEAPON, 2, Winchester1866_DZ}, //Winchester1866 {Loot_WEAPON, 1, Anzio_20_DZ}, // High value weapon, low spawn chance.
{Loot_WEAPON, 1.7, LeeEnfield_DZ}, //LeeEnfield
{Loot_WEAPON, 1.7, MR43_DZ}, //MR43 // Submachine Guns
{Loot_WEAPON, 1, Saiga12K}, {Loot_WEAPON, 7, Bizon_DZ},
{Loot_WEAPON, 1, Remington870_DZ}, //Remington870_lamp {Loot_WEAPON, 7, Bizon_SD_DZ},
{Loot_WEAPON, 1, Crossbow_DZ},
{Loot_WEAPON, 1, RedRyder}, // Assault Rifles
{Loot_WEAPON, 1, M1014_DZ} //M1014 {Loot_WEAPON, 6, AK74_Kobra_DZ},
}; {Loot_WEAPON, 6, AKS74U_DZ},
Chainsaws[] = { {Loot_WEAPON, 1, AKS_GOLD},
{Loot_WEAPON, 1, ChainSaw}, {Loot_WEAPON, 6, AKM_DZ},
{Loot_WEAPON, 1, ChainSawB}, {Loot_WEAPON, 6, AK107_DZ}, // Attachment support added to AK-107 in 1.0.7
{Loot_WEAPON, 1, ChainSawG}, {Loot_WEAPON, 6, AK74_DZ},
{Loot_WEAPON, 1, ChainSawP},
{Loot_WEAPON, 1, ChainSawR} // Machine Guns
}; {Loot_WEAPON, 3, RPK74_DZ},
farmweapons[] = { {Loot_WEAPON, 2, Pecheneg_DZ},
{Loot_GROUP, 5, shotgunsingleshot}, {Loot_WEAPON, 3, RPK_DZ},
{Loot_WEAPON, 2, CZ550_DZ}, //huntingrifle {Loot_WEAPON, 3, PKM_DZ}
{Loot_GROUP, 0.3, Chainsaws}, };
{Loot_WEAPON, 2, RedRyder},
{Loot_WEAPON, 3, Mosin_DZ} weaponsUS[] =
}; {
sniperrifles[] = { // Pistols
{Loot_WEAPON, 1, AK_107_PSO}, {Loot_WEAPON, 1, M9_DZ},
{Loot_WEAPON, 0.9, M4SPR}, {Loot_WEAPON, 2, M9_SD_DZ},
{Loot_WEAPON, 0.9, M40A3_DZ}, //M40A3
{Loot_WEAPON, 0.7, SVD_PSO1_Gh_DZ}, // Bolt action rifles and shotguns
{Loot_WEAPON, 0.7, SVD_PSO1_DZ}, {Loot_WEAPON, 5, Remington870_DZ},
{Loot_WEAPON, 1, CZ550_DZ}, //huntingrifle {Loot_WEAPON, 5, AA12_PMC},
{Loot_WEAPON, 0.8, M24_des_EP1},
{Loot_WEAPON, 0.8, M24_DZ}, //M24 // Sniper Rifles
{Loot_WEAPON, 0.6, BAF_LRR_scoped}, {Loot_WEAPON, 5, M4SPR},
{Loot_WEAPON, 0.6, BAF_LRR_scoped_W}, {Loot_WEAPON, 4, M40A3_DZ},
{Loot_WEAPON, 0.5, M107_DZ}, {Loot_WEAPON, 4, M24_des_EP1},
{Loot_WEAPON, 0.5, KSVK_DZE}, {Loot_WEAPON, 4, M24_DZ},
{Loot_WEAPON, 0.5, VSS_vintorez}, {Loot_WEAPON, 4, M14_DZ},
{Loot_WEAPON, 0.6, SCAR_H_LNG_Sniper_SD}, {Loot_WEAPON, 3, DMR_DZ},
{Loot_WEAPON, 1, M14_DZ}, //M14_EP1 {Loot_WEAPON, 1, M107_DZ}, // High value weapon, low spawn chance.
{Loot_WEAPON, 0.7, DMR_DZ}, //DMR
{Loot_WEAPON, 0.8, SCAR_H_LNG_Sniper}, //Mk17 Sniper // Submachine Guns
{Loot_WEAPON, 0.6, M110_NVG_EP1} //M110 NVG {Loot_WEAPON, 3, PDW_DZ},
}; {Loot_WEAPON, 3, UZI_SD_EP1},
submachinegun[] = {
{Loot_WEAPON, 2, PDW_DZ}, //UZI_EP1 // Assault Rifles
{Loot_WEAPON, 1.5, Bizon_DZ}, //bizon {Loot_WEAPON, 6, M16A2_DZ},
{Loot_WEAPON, 1.5, Sa61_EP1}, {Loot_WEAPON, 6, M16A4_ACOG_DZ},
{Loot_WEAPON, 1, MP5_DZ}, //MP5A5 {Loot_WEAPON, 6, M4A1_DZ},
{Loot_WEAPON, 1, Bizon_SD_DZ}, //bizon_silenced {Loot_WEAPON, 6, M4A1_AIM_SD_camo},
{Loot_WEAPON, 0.8, UZI_SD_EP1}, {Loot_WEAPON, 6, M4A1_HWS_GL_camo},
{Loot_WEAPON, 0.7, MP5_SD_DZ} //MP5SD {Loot_WEAPON, 6, M4A3_CCO_EP1},
}; {Loot_WEAPON, 6, M4A1_HWS_GL_SD_Camo},
assaultrifles[] = {
{Loot_WEAPON, 0.5, AK74_Kobra_DZ}, //AKS_74_kobra (stock is slightly different, otherwise identical) // Machine Guns
{Loot_WEAPON, 0.5, AKS74U_DZ}, //AKS_74_U {Loot_WEAPON, 3, M60A4_EP1_DZE},
{Loot_WEAPON, 0.1, AKS_GOLD}, {Loot_WEAPON, 5, M249_m145_EP1_DZE},
{Loot_WEAPON, 0.5, AKM_DZ}, //AK_47_M {Loot_WEAPON, 3, m240_scoped_EP1_DZE},
{Loot_WEAPON, 0.5, AK74_DZ}, //AK_74 {Loot_WEAPON, 3, M240_DZ},
{Loot_WEAPON, 0.5, AK107_DZ}, //AK_107 {Loot_WEAPON, 5, M249_DZ}
{Loot_WEAPON, 0.3, FNFAL_DZ}, //FN_FAL };
{Loot_WEAPON, 0.1, FN_FAL_ANPVS4_DZE}, //FNFAL_ANPVS4_DZ is NV only _DZE is toggleable
{Loot_WEAPON, 0.5, G36A_Camo_DZ}, //G36A_camo weaponsEU[] =
{Loot_WEAPON, 0.5, G36C_DZ}, //G36C {
{Loot_WEAPON, 0.4, G36C_camo}, // Pistols
{Loot_WEAPON, 0.5, G36K_Camo_DZ}, //G36K_camo {Loot_WEAPON, 2, G17_DZ},
{Loot_WEAPON, 0.2, G36_C_SD_camo}, {Loot_WEAPON, 1, G17_SD_DZ},
{Loot_WEAPON, 0.5, M16A2_DZ}, //M16A2
//{Loot_WEAPON, 0.2, M16A2_GL_DZ}, //M16A2GL //added to attachments system // Bolt action rifles and shotguns
{Loot_WEAPON, 0.1, M16A4_ACOG_DZ}, //M16A4_ACG (has slightly different scope) {Loot_WEAPON, 5, LeeEnfield_DZ},
{Loot_WEAPON, 0.5, M4A1_DZ}, //M4A1 {Loot_WEAPON, 5, M1014_DZ},
{Loot_WEAPON, 0.4, M4A1_CCO_DZ}, //M4A1_Aim
{Loot_WEAPON, 0.1, M4A1_AIM_SD_camo}, // Sniper Rifles
{Loot_WEAPON, 0.1, M4A1_HWS_GL_camo}, {Loot_WEAPON, 1, L115A3_DZ}, // Tan Lapua
{Loot_WEAPON, 0.3, M4A3_CCO_EP1}, {Loot_WEAPON, 1, L115A3_2_DZ}, // Green Lapua
{Loot_WEAPON, 0.4, SA58_DZ}, //Sa58P_EP1 (identical), Sa58V_EP1 (different stock) {Loot_WEAPON, 4, SCAR_H_LNG_Sniper_SD},
{Loot_WEAPON, 0.3, SA58_CCO_DZ}, //No camo, no grip handle {Loot_WEAPON, 4, SCAR_H_LNG_Sniper},
{Loot_WEAPON, 0.2, Sa58V_CCO_EP1}, //Camo with grip handle {Loot_WEAPON, 4, FNFAL_DZ},
{Loot_WEAPON, 0.3, SA58_ACOG_DZ}, //No camo, no grip handle {Loot_WEAPON, 3, FN_FAL_ANPVS4_DZE}, //FNFAL_ANPVS4_DZ is NV only _DZE is toggleable
{Loot_WEAPON, 0.2, Sa58V_RCO_EP1}, // Camo with grip handle {Loot_WEAPON, 1, BAF_AS50_scoped_DZ}, // High value weapon, low spawn chance.
{Loot_WEAPON, 0.3, SA58_RIS_DZ}, //SA58_DZ with different rail
{Loot_WEAPON, 0.3, m8_compact}, // Submachine Guns
{Loot_WEAPON, 0.2, m8_sharpshooter}, {Loot_WEAPON, 7, MP5_DZ},
{Loot_WEAPON, 0.2, m8_holo_sd}, {Loot_WEAPON, 7, MP5_SD_DZ},
{Loot_WEAPON, 0.3, m8_carbine},
{Loot_WEAPON, 0.5, L85A2_DZ}, // Assault Rifles
{Loot_WEAPON, 0.1, M4A1_HWS_GL_SD_Camo}, {Loot_WEAPON, 5, G36A_Camo_DZ},
//Mk16 {Loot_WEAPON, 5, G36C_DZ},
{Loot_WEAPON, 0.2, SCAR_L_CQC_CCO_SD}, //Mk16 Aimpoint SD {Loot_WEAPON, 5, G36C_camo},
{Loot_WEAPON, 0.3, SCAR_L_CQC}, //Mk16 CQC {Loot_WEAPON, 5, G36K_Camo_DZ},
{Loot_WEAPON, 0.3, SCAR_L_CQC_Holo}, //Mk16 CQC EOTech {Loot_WEAPON, 5, G36_C_SD_camo},
{Loot_WEAPON, 0.2, SCAR_L_CQC_EGLM_Holo}, //Mk16 EGLM EOTech,(40mm) {Loot_WEAPON, 5, m8_compact},
{Loot_WEAPON, 0.2, SCAR_L_STD_EGLM_RCO}, //Mk16 EGLM RCO,(40mm) {Loot_WEAPON, 5, m8_sharpshooter},
{Loot_WEAPON, 0.3, SCAR_L_STD_HOLO}, //Mk16 EOTech {Loot_WEAPON, 5, m8_holo_sd},
{Loot_WEAPON, 0.3, SCAR_L_STD_Mk4CQT}, //Mk16 Mk4CQ/T {Loot_WEAPON, 5, m8_carbine},
//Mk17 {Loot_WEAPON, 5, L85A2_DZ},
{Loot_WEAPON, 0.1, SCAR_H_CQC_CCO}, //Mk17 Aimpoint {Loot_WEAPON, 5, SCAR_L_CQC_CCO_SD},
{Loot_WEAPON, 0.1, SCAR_H_CQC_CCO_SD}, //Mk17 Aimpoint SD {Loot_WEAPON, 5, SCAR_L_CQC},
{Loot_WEAPON, 0.1, SCAR_H_STD_EGLM_Spect} //Mk17 EGLM ACOG,(40mm) {Loot_WEAPON, 5, SCAR_L_CQC_Holo},
}; {Loot_WEAPON, 5, SCAR_L_CQC_EGLM_Holo},
machineguns[] = { {Loot_WEAPON, 5, SCAR_L_STD_EGLM_RCO},
{Loot_WEAPON, 1.1, RPK74_DZ}, //RPK_74 {Loot_WEAPON, 5, SCAR_L_STD_HOLO},
{Loot_WEAPON, 1.1, M8_SAW}, {Loot_WEAPON, 5, SCAR_L_STD_Mk4CQT},
{Loot_WEAPON, 1, Pecheneg_DZ}, {Loot_WEAPON, 3, SCAR_H_CQC_CCO},
{Loot_WEAPON, 1, PKM_DZ}, //PK_DZ {Loot_WEAPON, 3, SCAR_H_CQC_CCO_SD},
{Loot_WEAPON, 0.9, L110A1_DZ}, //BAF_L110A1_Aim_DZE scope is slightly different from L110A1_CCO_DZ, otherwise identical {Loot_WEAPON, 3, SCAR_H_STD_EGLM_Spect},
{Loot_WEAPON, 0.9, MG36_camo},
{Loot_WEAPON, 1, M60A4_EP1_DZE}, // Machine Guns
{Loot_WEAPON, 1, MG36}, {Loot_WEAPON, 6, M8_SAW},
{Loot_WEAPON, 1, M249_m145_EP1_DZE}, {Loot_WEAPON, 4, L110A1_DZ},
{Loot_WEAPON, 1, m240_scoped_EP1_DZE}, {Loot_WEAPON, 4, MG36_camo},
{Loot_WEAPON, 0.8, M240_DZ}, {Loot_WEAPON, 4, MG36},
{Loot_WEAPON, 0.9, M249_DZ}, {Loot_WEAPON, 3, Mk48_DZ},
{Loot_WEAPON, 0.5, Mk48_DZ}, //Mk_48_DZ (removed, was a duplicate of Mk48_CCO_DZ) {Loot_WEAPON, 5, BAF_L86A2_ACOG}
{Loot_WEAPON, 0.9, BAF_L86A2_ACOG} //L86A2 ACOG };
};
militaryshotguns[] = { weaponsCZ[] =
{Loot_WEAPON, 2, Saiga12K}, {
{Loot_WEAPON, 2, Remington870_FL_DZ}, //Remington870_lamp // Pistols
{Loot_WEAPON, 2, M1014_DZ}, //M1014 {Loot_WEAPON, 2, CZ_75_P_07_DUTY},
{Loot_WEAPON, 1, AA12_PMC} //AA12 Shotgun {Loot_WEAPON, 2, CZ_75_D_COMPACT},
}; {Loot_WEAPON, 2, CZ_75_SP_01_PHANTOM},
{Loot_WEAPON, 1, CZ_75_SP_01_PHANTOM_SD},
// Sniper Rifles
{Loot_WEAPON, 3, CZ_750_S1_ACR},
{Loot_WEAPON, 3, M110_NVG_EP1}, // Technically a US rifle, but the CZ group does not have a DMR type rifle.
// Submachine Guns
{Loot_WEAPON, 7, Evo_ACR},
{Loot_WEAPON, 7, Evo_mrad_ACR},
{Loot_WEAPON, 5, evo_sd_ACR},
// Assault Rifles
{Loot_WEAPON, 6, SA58_DZ},
{Loot_WEAPON, 6, Sa58V_CCO_EP1},
{Loot_WEAPON, 6, Sa58V_RCO_EP1},
{Loot_WEAPON, 6, SA58_RIS_DZ},
{Loot_WEAPON, 6, CZ805_A1_ACR},
{Loot_WEAPON, 6, CZ805_A1_GL_ACR},
{Loot_WEAPON, 6, CZ805_A2_ACR},
{Loot_WEAPON, 6, CZ805_A2_SD_ACR},
{Loot_WEAPON, 3, CZ805_B_GL_ACR}, // 7.62x51, uses SCAR mags.
// Machine Gun
{Loot_WEAPON, 6, UK59_DZ}
};
pistols[] = { // Residential spawns
{Loot_WEAPON, 7, Makarov_DZ},
{Loot_WEAPON, 5, M1911_DZ},
{Loot_WEAPON, 3, Revolver_DZ},
{Loot_WEAPON, 1, revolver_gold_EP1}
};
shotgunsingleshot[] = { // Residential Spawns
{Loot_WEAPON, 2, Winchester1866_DZ},
{Loot_WEAPON, 2, Remington870_DZ},
{Loot_WEAPON, 2, LeeEnfield_DZ},
{Loot_WEAPON, 3, MR43_DZ},
{Loot_WEAPON, 3, Crossbow_DZ},
{Loot_WEAPON, 3, RedRyder},
{Loot_WEAPON, 1, CZ550_DZ},
{Loot_WEAPON, 1, Mosin_DZ}
};
Chainsaws[] = {
{Loot_WEAPON, 1, ChainSaw},
{Loot_WEAPON, 1, ChainSawB},
{Loot_WEAPON, 1, ChainSawG},
{Loot_WEAPON, 1, ChainSawP},
{Loot_WEAPON, 1, ChainSawR}
};

View File

@@ -1,29 +1,23 @@
Land_iron_vein_wreck[] = Land_iron_vein_wreck[] =
{ {
{Loot_MAGAZINE,85,PartOre,10,10}, {Loot_MAGAZINE, 1, PartOre,10,10},
{Loot_MAGAZINE,10,PartOreSilver,0,10},
{Loot_MAGAZINE,5,PartOreGold,0,5}
}; };
Land_silver_vein_wreck[] = Land_silver_vein_wreck[] =
{ {
{Loot_MAGAZINE,80,PartOreSilver,10,10}, {Loot_MAGAZINE, 1, PartOreSilver,10,10}
{Loot_MAGAZINE,15,PartOreGold,2,6},
{Loot_MAGAZINE,5,PartOre,0,1}
}; };
Land_gold_vein_wreck[] = Land_gold_vein_wreck[] =
{ {
{Loot_MAGAZINE,80,PartOreGold,10,10}, {Loot_MAGAZINE, 1, PartOreGold,10,10},
{Loot_MAGAZINE,15,PartOreSilver,2,6},
{Loot_MAGAZINE,5,PartOre,0,1}
}; };
Land_ammo_supply_wreck[] = Land_ammo_supply_wreck[] =
{ {
{Loot_MAGAZINE, 20, 2000Rnd_762x51_M134}, {Loot_MAGAZINE, 1, 2000Rnd_762x51_M134},
{Loot_MAGAZINE, 20, 29Rnd_30mm_AGS30}, {Loot_MAGAZINE, 1, 29Rnd_30mm_AGS30},
{Loot_MAGAZINE, 20, 50Rnd_127x107_DSHKM}, {Loot_MAGAZINE, 1, 50Rnd_127x107_DSHKM},
{Loot_MAGAZINE, 20, 48Rnd_40mm_MK19}, {Loot_MAGAZINE, 1, 48Rnd_40mm_MK19},
{Loot_MAGAZINE, 20, 100Rnd_127x99_M2} {Loot_MAGAZINE, 1, 100Rnd_127x99_M2}
}; };