Add files via upload

Easier to upload the files. There are lots of changes.
This commit is contained in:
worldwidesorrow
2020-01-09 18:21:12 -06:00
committed by GitHub
parent 1bc08263cf
commit 1b0da632ce
16 changed files with 1065 additions and 1178 deletions

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@@ -1,243 +1,171 @@
//Crash site types
//Vehicle class, loot group
CrashSiteType[] =
{
{Loot_NONE, 2, CrashSite_RU, CrashSiteRU}, //Russian Mi-8
{Loot_NONE, 1, CrashSite_US, CrashSiteUS}, //American UH-1Y
{Loot_NONE, 1, CrashSite_EU, CrashSiteEU}, //European HC3
{Loot_NONE, 1, CrashSite_UN, CrashSiteUN} //United Nations Mi-8
};
/* Russian */
CrashSiteRU[] =
{
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns},
{Loot_GROUP, 3, Military},
{Loot_WEAPON, 0.2, MAAWS},
//Tools
{Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
{Loot_WEAPON, 0.5, NVGoggles},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
//Containers
{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 10, 20},
//{Loot_CONTAINER, 2.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
//{Loot_CONTAINER, 1.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
//{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, forest_large_net_kit},
{Loot_GROUP, 7, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest},
//Piles
{Loot_PILE, 15, CrashSiteRUPile, 2, 4}
};
CrashSiteRUPile[] =
{
//Tools
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 3, Binocular},
{Loot_WEAPON, 4, ItemKnife},
{Loot_WEAPON, 4, ItemMap},
//Items
{Loot_MAGAZINE, 8, FoodMRE},
//Other
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 30, AmmoRU},
{Loot_GROUP, 20, MedicalLow}
};
/* American */
CrashSiteUS[] =
{
//Weapons
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns},
{Loot_GROUP, 3, Military},
{Loot_WEAPON, 0.2, MAAWS},
//Tools
{Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
{Loot_WEAPON, 0.5, NVGoggles},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
//Containers
//{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
//{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
//{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, forest_large_net_kit},
{Loot_GROUP, 10, AttachmentsWest},
//Piles
{Loot_PILE, 15, CrashSiteUSPile, 2, 4}
};
CrashSiteUSPile[] =
{
//Tools
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 3, Binocular},
{Loot_WEAPON, 4, ItemKnife},
{Loot_WEAPON, 4, ItemMap},
//Items
{Loot_MAGAZINE, 8, FoodMRE},
//Other
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 30, AmmoUS},
{Loot_GROUP, 20, MedicalLow}
};
/* European */
CrashSiteEU[] =
{
//Weapons
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns},
{Loot_GROUP, 3, Military},
{Loot_WEAPON, 0.2, MAAWS},
//Tools
{Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
{Loot_WEAPON, 0.5, NVGoggles},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
//{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
//{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, desert_net_kit},
{Loot_GROUP, 10, AttachmentsWest},
//Piles
{Loot_PILE, 15, CrashSiteEUPile, 2, 4}
};
CrashSiteEUPile[] =
{
//Tools
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 3, Binocular},
{Loot_WEAPON, 4, ItemKnife},
{Loot_WEAPON, 4, ItemMap},
//Items
{Loot_MAGAZINE, 8, FoodMRE},
//Other
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 30, AmmoEU},
{Loot_GROUP, 20, MedicalLow}
};
/* United Nations */
CrashSiteUN[] =
{
//Weapons
{Loot_GROUP, 10, assaultrifles},
{Loot_GROUP, 4, submachinegun},
{Loot_GROUP, 7, sniperrifles},
{Loot_GROUP, 6, machineguns},
{Loot_GROUP, 3, Military},
{Loot_WEAPON, 0.2, MAAWS},
//Tools
{Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
{Loot_WEAPON, 0.5, NVGoggles},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
{Loot_GROUP, 2, specialclothes},
//Containers
{Loot_CONTAINER, 10, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 10, DZ_CardboardBox, Consumable, 10, 20},
//{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 5, 15}, //556x45 STANAG, M249
//{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 5, 15}, //545x39 AK74, RPK74
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, desert_large_net_kit},
{Loot_GROUP, 3, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest},
//Piles
{Loot_PILE, 20, CrashSiteUNPile, 2, 4}
};
CrashSiteUNPile[] =
{
//Tools
{Loot_WEAPON, 4, ItemCompass},
{Loot_WEAPON, 6, Binocular},
{Loot_WEAPON, 4, ItemKnife},
{Loot_WEAPON, 6, ItemMap},
//Items
{Loot_MAGAZINE, 4, FoodMRE},
//Other
{Loot_GROUP, 20, Consumable},
{Loot_GROUP, 20, AmmoUN},
{Loot_GROUP, 30, MedicalHigh}
//Crash site types
//Vehicle class, loot group
CrashSiteType[] =
{
{Loot_NONE, 2, CrashSite_RU, CrashSiteRU}, //Russian Mi-8
{Loot_NONE, 1, CrashSite_US, CrashSiteUS}, //American UH-1Y
{Loot_NONE, 1, CrashSite_EU, CrashSiteEU}, //European HC3
{Loot_NONE, 1, CrashSite_UN, CrashSiteCZ} //United Nations Mi-8
};
CrashSiteRU[] =
{
// Weapons
{Loot_GROUP, 30, weaponsRU},
{Loot_WEAPON, 1, Anzio_20_DZ}, // High value weapon
//Tools
{Loot_GROUP, 3, ToolsMilitary},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxRU1, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10},
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, forest_large_net_kit},
{Loot_GROUP, 10, AttachmentsRU},
//Piles
{Loot_PILE, 15, CrashSiteRUPile, 2, 4}
};
CrashSiteRUPile[] =
{
{Loot_GROUP, 5, ToolsMilitary},
{Loot_MAGAZINE, 10, FoodMRE},
{Loot_GROUP, 15, AmmoRU},
{Loot_MAGAZINE, 3, 3rnd_Anzio_20x102mm},
{Loot_GROUP, 10, MedicalLow}
};
CrashSiteUS[] =
{
//Weapons
{Loot_GROUP, 30, weaponsUS},
{Loot_WEAPON, 1, M107_DZ}, // High value weapon
//Tools
{Loot_GROUP, 3, ToolsMilitary},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10},
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, forest_large_net_kit},
{Loot_GROUP, 10, AttachmentsUS},
//Piles
{Loot_PILE, 15, CrashSiteUSPile, 2, 4}
};
CrashSiteUSPile[] =
{
{Loot_GROUP, 5, ToolsMilitary},
{Loot_MAGAZINE, 10, FoodMRE},
{Loot_GROUP, 15, AmmoUS},
{Loot_MAGAZINE, 3, 10Rnd_127x99_m107},
{Loot_GROUP, 10, MedicalLow}
};
CrashSiteEU[] =
{
//Weapons
{Loot_GROUP, 30, weaponsEU},
{Loot_WEAPON, 1, BAF_AS50_scoped_DZ}, // High value weapon
//Tools
{Loot_GROUP, 3, ToolsMilitary},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10},
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, desert_net_kit},
{Loot_GROUP, 10, AttachmentsEU},
//Piles
{Loot_PILE, 15, CrashSiteEUPile, 2, 4}
};
CrashSiteEUPile[] =
{
{Loot_GROUP, 5, ToolsMilitary},
{Loot_MAGAZINE, 10, FoodMRE},
{Loot_GROUP, 15, AmmoEU},
{Loot_MAGAZINE, 3, 5Rnd_127x99_as50},
{Loot_GROUP, 10, MedicalLow}
};
CrashSiteCZ[] =
{
//Weapons
{Loot_GROUP, 30, weaponsCZ},
{Loot_WEAPON, 1, MAAWS}, // High value weapon
//Tools
{Loot_GROUP, 3, ToolsMilitary},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ1, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ3, 10, 20},
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, desert_large_net_kit},
{Loot_GROUP, 10, AttachmentsCZ},
//Piles
{Loot_PILE, 15, CrashSiteCZPile, 2, 4}
};
CrashSiteCZPile[] =
{
{Loot_GROUP, 5, ToolsMilitary},
{Loot_MAGAZINE, 10, FoodMRE},
{Loot_GROUP, 15, AmmoCZ},
{Loot_MAGAZINE, 3, MAAWS_HEAT},
{Loot_GROUP, 10, MedicalHigh}
};