Remove unnecessary else in fn_selfActions

FNC_check_owner returns true for (_isowner select 0) if characterID
matches and plotforLife is disabled. So there is no need for the else
here.
This commit is contained in:
ebaydayz
2016-05-20 11:55:52 -04:00
parent 8beb6e9666
commit 1a5d26f26d
2 changed files with 7 additions and 15 deletions

View File

@@ -29,7 +29,7 @@
[NEW] With config based traders categories can be reused by setting the duplicate=#; value. # is the category number to copy. @ebaydayz
[NEW] Gems are now treated as variable value currency (Advanced Trading only). configure gem values using DZE_GemWorthArray =[]; see ConfigVariables.sqf for more info @icomrade
[NEW] Gem rarity is now configurable for mining using DZE_GemOccurance =[]; see ConfigVariables.sqf for more info @icomrade
[NEW] Plot Management by Zupa is now included and enabled by default with variable DZE_plotManagement, see ConfigVariables.sqf @DevZupa @Bruce-LXXVI @icomrade
[NEW] Plot Management v2.1 by Zupa is now included and enabled by default with variable DZE_plotManagement, see ConfigVariables.sqf @DevZupa @Bruce-LXXVI @icomrade
[NEW] A Plot For Life v2.5 by RimBlock is now included and enabled by default with variable DZE_plotforLife, see configVariables.sqf @RimBlock @icomrade
[NEW] Precise Base Building v1.0.5 by Mikeeeyy is now included. @Mikeeeyy @icomrade @ebaydayz
[NEW] You may toggle vehicle destruction effects to prevent damage from vehicle explosions (useful to prevent griefing from ramming) use DZE_NoVehicleExplosions = true; to enable #1198 @icomrade