CfgLootSmall update

This commit is contained in:
Zac Surplice
2013-10-06 08:10:48 +11:00
parent b79fc95b7e
commit 19f326c30d
2 changed files with 757 additions and 58 deletions

View File

@@ -1,77 +1,469 @@
class CfgLoot { class CfgLoot {
trash[] = { trash[] = {
{ }, {
{ } "TrashTinCan",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemTrashToiletpaper",
"ItemTrashRazor"
},
{
0.5,
0.05,
0.25,
0.10,
0.1
}
}; };
civilian[] = { civilian[] = {
{ }, {
{ } "FoodCanUnlabeled",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"8Rnd_9x18_Makarov",
"7Rnd_45ACP_1911",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"ItemBandage",
"ItemPainkiller",
"FoodBioMeat",
"8Rnd_9x18_MakarovSD"
},
{
0.07,
0.09,
0.09,
0.1,
0.09,
0.05,
0.05,
0.05,
0.05,
0.07,
0.05,
0.05,
0.05,
0.06,
0.06,
0.01,
0.01
}
}; };
office2[] = { office2[] = {
{ {
"FoodCanUnlabeled",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"8Rnd_9x18_Makarov",
"7Rnd_45ACP_1911",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"ItemBandage",
"ItemPainkiller",
"FoodBioMeat",
"8Rnd_9x18_MakarovSD",
"ItemBriefcaseEmpty" "ItemBriefcaseEmpty"
}, },
{ {
0.07,
0.09,
0.09,
0.09,
0.09,
0.05,
0.05,
0.05,
0.05,
0.07,
0.05,
0.05,
0.05,
0.06,
0.06,
0.01,
0.01,
0.01 0.01
} }
}; };
food[] = { food[] = {
{ }, {
{ } //trash
"TrashTinCan",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"FoodCanUnlabeled",
// food Bags
"FoodPistachio",
"FoodNutmix"
},
{
//trash
0.09,
0.12,
0.12,
0.09,
0.11,
0.07,
0.07,
0.07,
0.07,
0.1,
// food Bags
0.05,
0.04
}
}; };
office[] = { office[] = {
{ {
"FoodCanUnlabeled",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"TrashJackDaniels",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"ItemWaterbottleUnfilled",
"ItemWaterbottle",
"ItemBandage",
"7Rnd_45ACP_1911",
"5x_22_LR_17_HMR",
"10x_303",
"6Rnd_45ACP",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"8Rnd_9x18_Makarov",
"15Rnd_W1866_Slug",
"WoodenArrow",
"HandRoadFlare",
"ItemPainkiller",
"HandChemGreen",
"HandChemBlue",
"HandChemRed",
"ItemHeatPack",
"ItemLockbox" "ItemLockbox"
}, },
{ {
0.06,
0.06,
0.06,
0.04,
0.04,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.08,
0.03,
0.01,
0.04,
0.04,
0.05,
0.05,
0.09,
0.02,
0.04,
0.07,
0.02,
0.01,
0.03,
0.03,
0.03,
0.04 0.04
} }
}; };
generic[] = { generic[] = {
{ }, {
{ } "FoodCanUnlabeled",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"TrashJackDaniels",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"ItemWaterbottleUnfilled",
"ItemWaterbottle",
"ItemBandage",
"7Rnd_45ACP_1911",
"5x_22_LR_17_HMR",
"10x_303",
"6Rnd_45ACP",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"8Rnd_9x18_Makarov",
"15Rnd_W1866_Slug",
"WoodenArrow",
"HandRoadFlare",
"ItemPainkiller",
"HandChemGreen",
"HandChemBlue",
"HandChemRed",
"ItemHeatPack"
},
{
0.06,
0.06,
0.06,
0.04,
0.04,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.11,
0.03,
0.01,
0.04,
0.04,
0.05,
0.05,
0.09,
0.02,
0.04,
0.07,
0.02,
0.01,
0.03,
0.03,
0.04
}
}; };
medical[] = { medical[] = {
{ }, {
{ } "ItemBandage",
"ItemPainkiller",
"ItemMorphine",
"ItemEpinephrine",
"ItemAntibiotic",
"ItemHeatPack"
},
{
0.4,
0.15,
0.2,
0.1,
0.1,
0.05
}
}; };
hospital[] = { hospital[] = {
{ }, {
{ } "ItemBandage",
"ItemPainkiller",
"ItemMorphine",
"ItemEpinephrine",
"ItemBloodbag",
"ItemAntibiotic"
},
{
0.33,
0.16,
0.13,
0.09,
0.17,
0.12
}
}; };
military[] = { military[] = {
{ {
"FoodMRE" "FoodCanUnlabeled",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"ItemBandage",
"ItemAntibiotic",
"ItemPainkiller",
"ItemMorphine",
"30Rnd_556x45_Stanag",
"20Rnd_762x51_DMR",
"17Rnd_9x19_glock17",
"15Rnd_9x19_M9SD",
"15Rnd_9x19_M9",
"30Rnd_762x39_AK47",
"30Rnd_545x39_AK",
"5Rnd_762x51_M24",
"5Rnd_86x70_L115A1",
"8Rnd_B_Beneli_74Slug",
"1Rnd_HE_M203",
"FlareWhite_M203",
"FlareGreen_M203",
"1Rnd_Smoke_M203",
"200Rnd_556x45_M249",
"HandGrenade_west",
"HandGrenade_east",
"SmokeShell",
"SmokeShellRed",
"SmokeShellGreen",
"8Rnd_B_Beneli_Pellets",
"30Rnd_556x45_StanagSD",
"30Rnd_9x19_MP5",
"30Rnd_9x19_MP5SD",
"100Rnd_762x51_M240",
"HandChemGreen",
"HandChemBlue",
"HandChemRed",
"ItemHeatPack",
"FoodMRE",
"8Rnd_9x18_MakarovSD",
"20Rnd_B_765x17_Ball",
"30Rnd_9x19_UZI_SD"
}, },
{ {
0.03 0.09,
0.04,
0.01,
0.01,
0.04,
0.04,
0.04,
0.01,
0.04,
0.04,
0.05,
0.01,
0.02,
0.04,
0.04,
0.01,
0.01,
0.04,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.04,
0.02,
0.02,
0.04,
0.01,
0.02,
0.01,
0.01,
0.02,
0.02,
0.02,
0.04,
0.03,
0.01,
0.04,
0.01,
} }
}; };
policeman[] = { policeman[] = {
{ {
"FoodMRE" "ItemBandage",
"7Rnd_45ACP_1911",
"6Rnd_45ACP",
"15Rnd_W1866_Slug",
"8Rnd_B_Beneli_Pellets",
"HandRoadFlare",
"8Rnd_9x18_MakarovSD",
"ItemComboLock",
"SmokeShell",
"FoodMRE",
"ItemHotwireKit"
}, },
{ {
0.04 0.3,
0.08,
0.08,
0.14,
0.17,
0.08,
0.01,
0.05,
0.04,
0.04,
0.01
} }
}; };
hunter[] = { hunter[] = {
{ {
"FoodMRE" "ItemBandage",
"5x_22_LR_17_HMR",
"7Rnd_45ACP_1911",
"10x_303",
"ItemWaterbottleUnfilled",
"WoodenArrow",
"ItemHeatPack",
"FoodMRE",
"FoodNutmix"
}, },
{ {
0.01 0.4,
0.17,
0.03,
0.1,
0.05,
0.2,
0.02,
0.01,
0.02
} }
}; };
worker[] = { worker[] = {
{ {
"FoodCanUnlabeled",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"ItemBandage",
"ItemPainkiller",
"ItemWire", "ItemWire",
"ItemTankTrap" "ItemTankTrap",
"ItemComboLock",
"ItemSledgeHead"
}, },
{ {
0.09,
0.10,
0.10,
0.11,
0.10,
0.06,
0.06,
0.06,
0.06,
0.1,
0.06,
0.01, 0.01,
0.03 0.03,
0.04,
0.02
} }
}; };

View File

@@ -508,6 +508,8 @@ class CfgBuildingLoot {
lootPosZombie[] = {}; lootPosZombie[] = {};
itemType[] = {}; itemType[] = {};
itemChance[] = {}; itemChance[] = {};
itemTypeSmall[] = {};
itemChanceSmall[] = {};
hangPos[] = {}; hangPos[] = {};
vehPos[] = {}; vehPos[] = {};
}; };
@@ -526,34 +528,34 @@ class CfgBuildingLoot {
lootChance = 0.4; lootChance = 0.4;
lootPos[] = {}; lootPos[] = {};
itemType[] = { itemType[] = {
{ "ItemSodaMdew","magazine" }, { "ItemSodaMdew","magazine" },
{ "ItemSodaRbull","magazine" }, { "ItemSodaRbull","magazine" },
{ "ItemSodaOrangeSherbet","magazine" }, { "ItemSodaOrangeSherbet","magazine" },
{ "ItemWatch","generic" }, { "ItemWatch","generic" },
{ "ItemCompass","generic" }, { "ItemCompass","generic" },
{ "ItemMap","weapon" }, { "ItemMap","weapon" },
{ "Makarov","weapon" }, { "Makarov","weapon" },
{ "MakarovSD","weapon" }, { "MakarovSD","weapon" },
{ "Colt1911","weapon" }, { "Colt1911","weapon" },
{ "ItemFlashlight","generic" }, { "ItemFlashlight","generic" },
{ "ItemKnife","generic" }, { "ItemKnife","generic" },
{ "ItemMatchbox","generic" }, { "ItemMatchbox","generic" },
{ "","generic" }, { "","generic" },
{ "LeeEnfield","weapon" }, { "LeeEnfield","weapon" },
{ "revolver_EP1","weapon" }, { "revolver_EP1","weapon" },
{ "backpacks","backpack" }, { "backpacks","backpack" },
{ "Winchester1866","weapon" }, { "Winchester1866","weapon" },
{ "tents","single" }, { "tents","single" },
{ "","military" }, { "","military" },
{ "","trash" }, { "","trash" },
{ "Crossbow_DZ","weapon" }, { "Crossbow_DZ","weapon" },
{ "Binocular","weapon" }, { "Binocular","weapon" },
{ "PartPlywoodPack","magazine" }, { "PartPlywoodPack","magazine" },
{ "clothes","single" }, { "clothes","single" },
{ "specialclothes","single" }, { "specialclothes","single" },
{ "WeaponHolder_MeleeCrowbar","object" }, { "WeaponHolder_MeleeCrowbar","object" },
{"MR43","weapon"}, {"MR43","weapon"},
}; };
itemChance[] = { itemChance[] = {
0.01, 0.01,
0.01, 0.01,
@@ -583,6 +585,52 @@ class CfgBuildingLoot {
0.03, 0.03,
0.01 0.01
}; };
itemTypeSmall[] = {
{ "ItemSodaMdew","magazine" },
{ "ItemSodaRbull","magazine" },
{ "ItemSodaOrangeSherbet","magazine" },
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "MakarovSD","weapon" },
{ "Colt1911","weapon" },
{ "ItemFlashlight","generic" },
{ "ItemKnife","generic" },
{ "ItemMatchbox","generic" },
{ "","generic" },
{ "revolver_EP1","weapon" },
{ "backpacks","backpack" },
{ "tents","single" },
{ "","military" },
{ "","trash" },
{ "Binocular","weapon" },
{ "clothes","single" },
{ "specialclothes","single" },
};
itemChanceSmall[] = {
0.01,
0.01,
0.01,
0.04,
0.03,
0.02,
0.05,
0.01,
0.02,
0.01,
0.04,
0.01,
0.36,
0.02,
0.04,
0.01,
0.02,
0.14,
0.02,
0.01,
0.01
};
}; };
class Office: Default { class Office: Default {
maxRoaming = 3; maxRoaming = 3;
@@ -618,7 +666,7 @@ class CfgBuildingLoot {
{ "specialclothes","single" }, { "specialclothes","single" },
{ "WeaponHolder_MeleeCrowbar","object" }, { "WeaponHolder_MeleeCrowbar","object" },
{ "ItemBriefcaseEmpty","magazine" }, { "ItemBriefcaseEmpty","magazine" },
}; };
itemChance[] = { itemChance[] = {
0.01, 0.01,
0.01, 0.01,
@@ -648,6 +696,52 @@ class CfgBuildingLoot {
0.03, 0.03,
0.01 0.01
}; };
itemTypeSmall[] = {
{ "ItemSodaMdew","magazine" },
{ "ItemSodaRbull","magazine" },
{ "ItemSodaOrangeSherbet","magazine" },
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "MakarovSD","weapon" },
{ "Colt1911","weapon" },
{ "ItemFlashlight","generic" },
{ "ItemKnife","generic" },
{ "ItemMatchbox","generic" },
{ "","generic" },
{ "revolver_EP1","weapon" },
{ "backpacks","backpack" },
{ "tents","single" },
{ "","military" },
{ "","trash" },
{ "Binocular","weapon" },
{ "clothes","single" },
{ "specialclothes","single" },
};
itemChanceSmall[] = {
0.01,
0.01,
0.01,
0.04,
0.03,
0.02,
0.06,
0.01,
0.02,
0.01,
0.04,
0.01,
0.31,
0.02,
0.04,
0.01,
0.02,
0.18,
0.02,
0.01,
0.01
};
}; };
class Industrial: Default { class Industrial: Default {
zombieChance = 0.4; zombieChance = 0.4;
@@ -677,7 +771,7 @@ class CfgBuildingLoot {
{"ItemKeyKit","weapon"}, {"ItemKeyKit","weapon"},
{"CinderBlocks","magazine"}, {"CinderBlocks","magazine"},
{"MortarBucket","magazine"} {"MortarBucket","magazine"}
}; };
itemChance[] = { itemChance[] = {
0.01, 0.01,
0.01, 0.01,
@@ -701,6 +795,20 @@ class CfgBuildingLoot {
0.03, 0.03,
0.01 0.01
}; };
itemTypeSmall[] = {
{ "","generic" },
{ "","trash" },
{ "","military" },
{ "ItemKnife","military" },
{"ItemKeyKit","weapon"}
};
itemChanceSmall[] = {
0.16,
0.25,
0.04,
0.07,
0.01
};
}; };
class IndustrialFuel: Default { class IndustrialFuel: Default {
zombieChance = 0.4; zombieChance = 0.4;
@@ -727,7 +835,7 @@ class CfgBuildingLoot {
{ "ItemWire","magazine" }, { "ItemWire","magazine" },
{"ItemTankTrap","magazine"}, {"ItemTankTrap","magazine"},
{"ItemKeyKit","weapon"} {"ItemKeyKit","weapon"}
}; };
itemChance[] = { itemChance[] = {
0.01, 0.01,
0.01, 0.01,
@@ -748,6 +856,20 @@ class CfgBuildingLoot {
0.04, 0.04,
0.01 0.01
}; };
itemTypeSmall[] = {
{ "","generic" },
{ "","trash" },
{ "","military" },
{ "ItemKnife","military" },
{"ItemKeyKit","weapon"}
};
itemChanceSmall[] = {
0.18,
0.28,
0.04,
0.07,
0.01
};
}; };
class Farm: Default { class Farm: Default {
zombieChance = 0.3; zombieChance = 0.3;
@@ -771,7 +893,7 @@ class CfgBuildingLoot {
{ "ItemFishingPole","weapon" }, { "ItemFishingPole","weapon" },
{ "ItemLightBulb","magazine"}, { "ItemLightBulb","magazine"},
{ "ItemSledgeHandle","magazine"} { "ItemSledgeHandle","magazine"}
}; };
itemChance[] = { itemChance[] = {
0.05, 0.05,
0.3, 0.3,
@@ -789,6 +911,16 @@ class CfgBuildingLoot {
0.02, 0.02,
0.01 0.01
}; };
itemTypeSmall[] = {
{ "","generic" },
{ "","trash" },
{ "ItemSledgeHandle","magazine"}
};
itemChanceSmall[] = {
0.3,
0.26,
0.01
};
}; };
class Supermarket: Default { class Supermarket: Default {
lootChance = 0.6; lootChance = 0.6;
@@ -820,7 +952,7 @@ class CfgBuildingLoot {
{ "Binocular","weapon" }, { "Binocular","weapon" },
{ "PartPlywoodPack","magazine" }, { "PartPlywoodPack","magazine" },
{"MR43","weapon"} {"MR43","weapon"}
}; };
itemChance[] = { itemChance[] = {
0.01, 0.01,
0.01, 0.01,
@@ -846,6 +978,46 @@ class CfgBuildingLoot {
0.02, 0.02,
0.01 0.01
}; };
itemTypeSmall[] = {
{ "ItemSodaMdew","magazine" },
{ "ItemSodaRbull","magazine" },
{ "ItemSodaOrangeSherbet","magazine" },
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "Colt1911","weapon" },
{ "ItemFlashlight","generic" },
{ "ItemKnife","generic" },
{ "ItemMatchbox","generic" },
{ "","generic" },
{ "revolver_EP1","weapon" },
{ "backpacks","backpack" },
{ "tents","single" },
{ "","food" },
{ "","trash" },
{ "Binocular","weapon" },
};
itemChanceSmall[] = {
0.01,
0.01,
0.01,
0.07,
0.02,
0.04,
0.02,
0.01,
0.01,
0.02,
0.04,
0.04,
0.01,
0.07,
0.01,
0.30,
0.20,
0.05
};
}; };
class HeliCrash: Default { class HeliCrash: Default {
zombieChance = 0.4; zombieChance = 0.4;
@@ -972,7 +1144,7 @@ class HeliCrash_No50s: Default {
0.01, 0.01,
0.01, 0.01,
0.01, 0.01,
0.01, 0.01
}; };
}; };
class Hospital: Default { class Hospital: Default {
@@ -986,12 +1158,20 @@ class HeliCrash_No50s: Default {
{ "","trash" }, { "","trash" },
{ "","hospital" }, { "","hospital" },
{"MedBox0","object"} {"MedBox0","object"}
}; };
itemChance[] = { itemChance[] = {
0.1, 0.1,
0.7, 0.7,
0.2 0.2
}; };
itemTypeSmall[] = {
{ "","trash" },
{ "","hospital" }
};
itemChanceSmall[] = {
0.1,
0.9
};
}; };
class Military: Default { class Military: Default {
zombieChance = 0.3; zombieChance = 0.3;
@@ -1036,7 +1216,7 @@ class HeliCrash_No50s: Default {
{"Sa58P_EP1","weapon"}, {"Sa58P_EP1","weapon"},
{"Sa58V_EP1","weapon"}, {"Sa58V_EP1","weapon"},
{"BAF_L85A2_RIS_Holo","weapon"} {"BAF_L85A2_RIS_Holo","weapon"}
}; };
itemChance[] = { itemChance[] = {
0.01, 0.01,
0.01, 0.01,
@@ -1075,6 +1255,38 @@ class HeliCrash_No50s: Default {
0.02, 0.02,
0.01 0.01
}; };
itemTypeSmall[] = {
{ "M9","weapon" },
{ "M9SD","weapon" },
{ "glock17_EP1","weapon" },
{ "Binocular","weapon" },
{ "ItemFlashlightRed","military" },
{ "ItemKnife","military" },
{ "ItemGPS","weapon" },
{ "ItemMap","military" },
{ "militarybackpacks","backpack" },
{ "","medical" },
{ "","generic" },
{ "","military" },
{ "UZI_SD_EP1","weapon"},
{ "ItemEtool","weapon" }
};
itemChanceSmall[] = {
0.01,
0.01,
0.02,
0.03,
0.04,
0.01,
0.01,
0.02,
0.05,
0.03,
0.1,
0.35,
0.01,
0.02
};
}; };
class MilitaryIndustrial: Default { class MilitaryIndustrial: Default {
zombieChance = 0.3; zombieChance = 0.3;
@@ -1121,8 +1333,7 @@ class HeliCrash_No50s: Default {
{"BAF_L85A2_RIS_Holo","weapon"}, {"BAF_L85A2_RIS_Holo","weapon"},
{"ItemFuelBarrel","magazine"}, {"ItemFuelBarrel","magazine"},
{"ItemFuelPump","magazine"} {"ItemFuelPump","magazine"}
};
};
itemChance[] = { itemChance[] = {
0.01, 0.01,
0.01, 0.01,
@@ -1163,6 +1374,38 @@ class HeliCrash_No50s: Default {
0.01, 0.01,
0.01 0.01
}; };
itemTypeSmall[] = {
{ "M9","weapon" },
{ "M9SD","weapon" },
{ "UZI_EP1","weapon" },
{ "glock17_EP1","weapon" },
{ "Binocular","weapon" },
{ "ItemFlashlightRed","military" },
{ "ItemKnife","military" },
{ "ItemGPS","weapon" },
{ "militarybackpacks","backpack" },
{ "","medical" },
{ "","generic" },
{ "","military" },
{ "UZI_SD_EP1","weapon"},
{ "ItemEtool","weapon" }
};
itemChanceSmall[] = {
0.01,
0.01,
0.02,
0.02,
0.03,
0.04,
0.01,
0.01,
0.05,
0.03,
0.06,
0.35,
0.01,
0.02
};
}; };
class MilitarySpecial: Default { class MilitarySpecial: Default {
zombieChance = 0.4; zombieChance = 0.4;
@@ -1275,6 +1518,54 @@ class HeliCrash_No50s: Default {
0.01, 0.01,
0.01, 0.01,
}; };
itemTypeSmall[] = {
{ "M9SD","weapon" },
{ "glock17_EP1","weapon" },
{ "AmmoBoxSmall_556","object" },
{ "AmmoBoxSmall_762","object" },
{ "Binocular","weapon" },
{ "ItemFlashlightRed","military" },
{ "ItemKnife","military" },
{ "ItemGPS","weapon" },
{ "ItemMap","military" },
{ "Binocular_Vector","military" },
{ "militarybackpacks","backpack" },
{ "","medical" },
{ "","generic" },
{ "","military" },
{"100Rnd_762x54_PK","magazine"},
{ "militaryclothes","single" },
{"NVGoggles","weapon"},
{"2000Rnd_762x51_M134","magazine"},
{"29Rnd_30mm_AGS30","magazine"},
{"50Rnd_127x107_DSHKM","magazine"},
{"48Rnd_40mm_MK19","magazine"},
{"100Rnd_127x99_M2","magazine"},
};
itemChanceSmall[] = {
0.04,
0.04,
0.02,
0.02,
0.02,
0.01,
0.03,
0.04,
0.03,
0.03,
0.05,
0.03,
0.09,
0.32,
0.03,
0.03,
0.03,
0.02,
0.03,
0.03,
0.03,
0.03
};
}; };
class Hunting: Default { class Hunting: Default {
zombieChance = 0.4; zombieChance = 0.4;
@@ -1305,6 +1596,22 @@ class HeliCrash_No50s: Default {
0.02, 0.02,
0.5 0.5
}; };
itemTypeSmall[] = {
{"ItemMap","weapon"},
{"ItemFlashlight","generic"},
{"ItemKnife","generic"},
{"ItemMatchbox","generic"},
{"","military"},
{"","hunter"}
};
itemChanceSmall[] = {
0.02,
0.02,
0.02,
0.04,
0.4,
0.5
};
}; };
class Church: Residential { class Church: Residential {
minRoaming = 1; minRoaming = 1;