CfgLootSmall update

This commit is contained in:
Zac Surplice
2013-10-06 08:10:48 +11:00
parent b79fc95b7e
commit 19f326c30d
2 changed files with 757 additions and 58 deletions

View File

@@ -508,6 +508,8 @@ class CfgBuildingLoot {
lootPosZombie[] = {};
itemType[] = {};
itemChance[] = {};
itemTypeSmall[] = {};
itemChanceSmall[] = {};
hangPos[] = {};
vehPos[] = {};
};
@@ -526,34 +528,34 @@ class CfgBuildingLoot {
lootChance = 0.4;
lootPos[] = {};
itemType[] = {
{ "ItemSodaMdew","magazine" },
{ "ItemSodaRbull","magazine" },
{ "ItemSodaOrangeSherbet","magazine" },
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "MakarovSD","weapon" },
{ "Colt1911","weapon" },
{ "ItemFlashlight","generic" },
{ "ItemKnife","generic" },
{ "ItemMatchbox","generic" },
{ "","generic" },
{ "LeeEnfield","weapon" },
{ "revolver_EP1","weapon" },
{ "backpacks","backpack" },
{ "Winchester1866","weapon" },
{ "tents","single" },
{ "","military" },
{ "","trash" },
{ "Crossbow_DZ","weapon" },
{ "Binocular","weapon" },
{ "PartPlywoodPack","magazine" },
{ "clothes","single" },
{ "specialclothes","single" },
{ "WeaponHolder_MeleeCrowbar","object" },
{"MR43","weapon"},
};
{ "ItemSodaMdew","magazine" },
{ "ItemSodaRbull","magazine" },
{ "ItemSodaOrangeSherbet","magazine" },
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "MakarovSD","weapon" },
{ "Colt1911","weapon" },
{ "ItemFlashlight","generic" },
{ "ItemKnife","generic" },
{ "ItemMatchbox","generic" },
{ "","generic" },
{ "LeeEnfield","weapon" },
{ "revolver_EP1","weapon" },
{ "backpacks","backpack" },
{ "Winchester1866","weapon" },
{ "tents","single" },
{ "","military" },
{ "","trash" },
{ "Crossbow_DZ","weapon" },
{ "Binocular","weapon" },
{ "PartPlywoodPack","magazine" },
{ "clothes","single" },
{ "specialclothes","single" },
{ "WeaponHolder_MeleeCrowbar","object" },
{"MR43","weapon"},
};
itemChance[] = {
0.01,
0.01,
@@ -582,6 +584,52 @@ class CfgBuildingLoot {
0.01,
0.03,
0.01
};
itemTypeSmall[] = {
{ "ItemSodaMdew","magazine" },
{ "ItemSodaRbull","magazine" },
{ "ItemSodaOrangeSherbet","magazine" },
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "MakarovSD","weapon" },
{ "Colt1911","weapon" },
{ "ItemFlashlight","generic" },
{ "ItemKnife","generic" },
{ "ItemMatchbox","generic" },
{ "","generic" },
{ "revolver_EP1","weapon" },
{ "backpacks","backpack" },
{ "tents","single" },
{ "","military" },
{ "","trash" },
{ "Binocular","weapon" },
{ "clothes","single" },
{ "specialclothes","single" },
};
itemChanceSmall[] = {
0.01,
0.01,
0.01,
0.04,
0.03,
0.02,
0.05,
0.01,
0.02,
0.01,
0.04,
0.01,
0.36,
0.02,
0.04,
0.01,
0.02,
0.14,
0.02,
0.01,
0.01
};
};
class Office: Default {
@@ -618,7 +666,7 @@ class CfgBuildingLoot {
{ "specialclothes","single" },
{ "WeaponHolder_MeleeCrowbar","object" },
{ "ItemBriefcaseEmpty","magazine" },
};
};
itemChance[] = {
0.01,
0.01,
@@ -648,6 +696,52 @@ class CfgBuildingLoot {
0.03,
0.01
};
itemTypeSmall[] = {
{ "ItemSodaMdew","magazine" },
{ "ItemSodaRbull","magazine" },
{ "ItemSodaOrangeSherbet","magazine" },
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "MakarovSD","weapon" },
{ "Colt1911","weapon" },
{ "ItemFlashlight","generic" },
{ "ItemKnife","generic" },
{ "ItemMatchbox","generic" },
{ "","generic" },
{ "revolver_EP1","weapon" },
{ "backpacks","backpack" },
{ "tents","single" },
{ "","military" },
{ "","trash" },
{ "Binocular","weapon" },
{ "clothes","single" },
{ "specialclothes","single" },
};
itemChanceSmall[] = {
0.01,
0.01,
0.01,
0.04,
0.03,
0.02,
0.06,
0.01,
0.02,
0.01,
0.04,
0.01,
0.31,
0.02,
0.04,
0.01,
0.02,
0.18,
0.02,
0.01,
0.01
};
};
class Industrial: Default {
zombieChance = 0.4;
@@ -677,7 +771,7 @@ class CfgBuildingLoot {
{"ItemKeyKit","weapon"},
{"CinderBlocks","magazine"},
{"MortarBucket","magazine"}
};
};
itemChance[] = {
0.01,
0.01,
@@ -701,6 +795,20 @@ class CfgBuildingLoot {
0.03,
0.01
};
itemTypeSmall[] = {
{ "","generic" },
{ "","trash" },
{ "","military" },
{ "ItemKnife","military" },
{"ItemKeyKit","weapon"}
};
itemChanceSmall[] = {
0.16,
0.25,
0.04,
0.07,
0.01
};
};
class IndustrialFuel: Default {
zombieChance = 0.4;
@@ -727,7 +835,7 @@ class CfgBuildingLoot {
{ "ItemWire","magazine" },
{"ItemTankTrap","magazine"},
{"ItemKeyKit","weapon"}
};
};
itemChance[] = {
0.01,
0.01,
@@ -748,6 +856,20 @@ class CfgBuildingLoot {
0.04,
0.01
};
itemTypeSmall[] = {
{ "","generic" },
{ "","trash" },
{ "","military" },
{ "ItemKnife","military" },
{"ItemKeyKit","weapon"}
};
itemChanceSmall[] = {
0.18,
0.28,
0.04,
0.07,
0.01
};
};
class Farm: Default {
zombieChance = 0.3;
@@ -771,7 +893,7 @@ class CfgBuildingLoot {
{ "ItemFishingPole","weapon" },
{ "ItemLightBulb","magazine"},
{ "ItemSledgeHandle","magazine"}
};
};
itemChance[] = {
0.05,
0.3,
@@ -789,6 +911,16 @@ class CfgBuildingLoot {
0.02,
0.01
};
itemTypeSmall[] = {
{ "","generic" },
{ "","trash" },
{ "ItemSledgeHandle","magazine"}
};
itemChanceSmall[] = {
0.3,
0.26,
0.01
};
};
class Supermarket: Default {
lootChance = 0.6;
@@ -820,7 +952,7 @@ class CfgBuildingLoot {
{ "Binocular","weapon" },
{ "PartPlywoodPack","magazine" },
{"MR43","weapon"}
};
};
itemChance[] = {
0.01,
0.01,
@@ -846,6 +978,46 @@ class CfgBuildingLoot {
0.02,
0.01
};
itemTypeSmall[] = {
{ "ItemSodaMdew","magazine" },
{ "ItemSodaRbull","magazine" },
{ "ItemSodaOrangeSherbet","magazine" },
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "Colt1911","weapon" },
{ "ItemFlashlight","generic" },
{ "ItemKnife","generic" },
{ "ItemMatchbox","generic" },
{ "","generic" },
{ "revolver_EP1","weapon" },
{ "backpacks","backpack" },
{ "tents","single" },
{ "","food" },
{ "","trash" },
{ "Binocular","weapon" },
};
itemChanceSmall[] = {
0.01,
0.01,
0.01,
0.07,
0.02,
0.04,
0.02,
0.01,
0.01,
0.02,
0.04,
0.04,
0.01,
0.07,
0.01,
0.30,
0.20,
0.05
};
};
class HeliCrash: Default {
zombieChance = 0.4;
@@ -972,7 +1144,7 @@ class HeliCrash_No50s: Default {
0.01,
0.01,
0.01,
0.01,
0.01
};
};
class Hospital: Default {
@@ -986,12 +1158,20 @@ class HeliCrash_No50s: Default {
{ "","trash" },
{ "","hospital" },
{"MedBox0","object"}
};
};
itemChance[] = {
0.1,
0.7,
0.2
};
itemTypeSmall[] = {
{ "","trash" },
{ "","hospital" }
};
itemChanceSmall[] = {
0.1,
0.9
};
};
class Military: Default {
zombieChance = 0.3;
@@ -1036,7 +1216,7 @@ class HeliCrash_No50s: Default {
{"Sa58P_EP1","weapon"},
{"Sa58V_EP1","weapon"},
{"BAF_L85A2_RIS_Holo","weapon"}
};
};
itemChance[] = {
0.01,
0.01,
@@ -1075,6 +1255,38 @@ class HeliCrash_No50s: Default {
0.02,
0.01
};
itemTypeSmall[] = {
{ "M9","weapon" },
{ "M9SD","weapon" },
{ "glock17_EP1","weapon" },
{ "Binocular","weapon" },
{ "ItemFlashlightRed","military" },
{ "ItemKnife","military" },
{ "ItemGPS","weapon" },
{ "ItemMap","military" },
{ "militarybackpacks","backpack" },
{ "","medical" },
{ "","generic" },
{ "","military" },
{ "UZI_SD_EP1","weapon"},
{ "ItemEtool","weapon" }
};
itemChanceSmall[] = {
0.01,
0.01,
0.02,
0.03,
0.04,
0.01,
0.01,
0.02,
0.05,
0.03,
0.1,
0.35,
0.01,
0.02
};
};
class MilitaryIndustrial: Default {
zombieChance = 0.3;
@@ -1121,8 +1333,7 @@ class HeliCrash_No50s: Default {
{"BAF_L85A2_RIS_Holo","weapon"},
{"ItemFuelBarrel","magazine"},
{"ItemFuelPump","magazine"}
};
};
itemChance[] = {
0.01,
0.01,
@@ -1163,6 +1374,38 @@ class HeliCrash_No50s: Default {
0.01,
0.01
};
itemTypeSmall[] = {
{ "M9","weapon" },
{ "M9SD","weapon" },
{ "UZI_EP1","weapon" },
{ "glock17_EP1","weapon" },
{ "Binocular","weapon" },
{ "ItemFlashlightRed","military" },
{ "ItemKnife","military" },
{ "ItemGPS","weapon" },
{ "militarybackpacks","backpack" },
{ "","medical" },
{ "","generic" },
{ "","military" },
{ "UZI_SD_EP1","weapon"},
{ "ItemEtool","weapon" }
};
itemChanceSmall[] = {
0.01,
0.01,
0.02,
0.02,
0.03,
0.04,
0.01,
0.01,
0.05,
0.03,
0.06,
0.35,
0.01,
0.02
};
};
class MilitarySpecial: Default {
zombieChance = 0.4;
@@ -1275,6 +1518,54 @@ class HeliCrash_No50s: Default {
0.01,
0.01,
};
itemTypeSmall[] = {
{ "M9SD","weapon" },
{ "glock17_EP1","weapon" },
{ "AmmoBoxSmall_556","object" },
{ "AmmoBoxSmall_762","object" },
{ "Binocular","weapon" },
{ "ItemFlashlightRed","military" },
{ "ItemKnife","military" },
{ "ItemGPS","weapon" },
{ "ItemMap","military" },
{ "Binocular_Vector","military" },
{ "militarybackpacks","backpack" },
{ "","medical" },
{ "","generic" },
{ "","military" },
{"100Rnd_762x54_PK","magazine"},
{ "militaryclothes","single" },
{"NVGoggles","weapon"},
{"2000Rnd_762x51_M134","magazine"},
{"29Rnd_30mm_AGS30","magazine"},
{"50Rnd_127x107_DSHKM","magazine"},
{"48Rnd_40mm_MK19","magazine"},
{"100Rnd_127x99_M2","magazine"},
};
itemChanceSmall[] = {
0.04,
0.04,
0.02,
0.02,
0.02,
0.01,
0.03,
0.04,
0.03,
0.03,
0.05,
0.03,
0.09,
0.32,
0.03,
0.03,
0.03,
0.02,
0.03,
0.03,
0.03,
0.03
};
};
class Hunting: Default {
zombieChance = 0.4;
@@ -1305,6 +1596,22 @@ class HeliCrash_No50s: Default {
0.02,
0.5
};
itemTypeSmall[] = {
{"ItemMap","weapon"},
{"ItemFlashlight","generic"},
{"ItemKnife","generic"},
{"ItemMatchbox","generic"},
{"","military"},
{"","hunter"}
};
itemChanceSmall[] = {
0.02,
0.02,
0.02,
0.04,
0.4,
0.5
};
};
class Church: Residential {
minRoaming = 1;