Avoid sending humanity hit if source is local

We only want to send a humanity hit if the source is a remote player.
Note it's not necessary to check isNull since (isPlayer objNull) returns
false.

Vanilla commit:

7402b240df
This commit is contained in:
ebaydayz
2016-10-17 14:52:29 -04:00
parent fd0a4685fe
commit 1964a084ff
2 changed files with 2 additions and 2 deletions

View File

@@ -85,7 +85,7 @@ if (_unit == player) then {
if (_hit == "" && _ammo != "Crash") exitWith //Ignore none part dmg. Exit after processing humanity hit. Don't punish driver for damaging passenger in crash
{
if (_source != player && _isPlayer && alive player) then
if (!local _source && _isPlayer && alive player) then
{
_isBandit = (player getVariable["humanity",0]) <= -5000;
//_isBandit = (_model in ["Bandit1_DZ","BanditW1_DZ"]);

View File

@@ -80,7 +80,7 @@ _array = _this;
if (count _array > 0) then {
_source = _array select 0;
_method = _array select 1;
if (!isNull _source && _source != player && isPlayer _source) then { //Don't send humanity hit to AI units
if (!local _source && isPlayer _source) then {
_isBandit = (player getVariable["humanity",0]) <= -2000;
//_isBandit = (_model in ["Bandit1_DZ","BanditW1_DZ"]);