mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Partial revert
9b96ddd2c3
Thanks @ndavalos
This commit is contained in:
@@ -1,4 +1,4 @@
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private ["_activatingPlayer","_bTotal","_backpack","_backpacksToBuy","_buyVehicle","_buyingType","_canBuy","_count","_dir","_enoughMoney","_hasPrimary","_helipad","_isKeyOK","_item2Add","_itemsToLog","_keySelected","_location","_moneyInfo","_wealth","_parentClasses","_part_out","_pistolMagsToBuy","_priceToBuy","_primaryToBuy","_regularMagsToBuy","_sidearmToBuy","_sign","_success","_tCost","_toolAmounts","_toolClasses","_toolsToBuy","_vehiclesToBuy","_weaponsToBuy","_result"];
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private ["_activatingPlayer","_bTotal","_backpack","_backpacksToBuy","_buyVehicle","_buyingType","_canBuy","_count","_dir","_enoughMoney","_hasPrimary","_helipad","_isKeyOK","_item2Add","_itemsToLog","_keySelected","_location","_moneyInfo","_wealth","_parentClasses","_part_out","_pistolMagsToBuy","_priceToBuy","_primaryToBuy","_regularMagsToBuy","_sidearmToBuy","_sign","_success","_tCost","_toolAmounts","_toolClasses","_toolsToBuy","_vehiclesToBuy","_weaponsToBuy","_keyNumber"];
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if (count Z_BuyingArray < 1) exitWith { systemChat localize "STR_EPOCH_TRADE_BUY_NO_ITEMS"; };
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if (count Z_BuyingArray < 1) exitWith { systemChat localize "STR_EPOCH_TRADE_BUY_NO_ITEMS"; };
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@@ -123,9 +123,9 @@ if (_enoughMoney) then {
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if (_buyingType in DZE_tradeVehicleKeyless) then {
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if (_buyingType in DZE_tradeVehicleKeyless) then {
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_isKeyOK = true;
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_isKeyOK = true;
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} else {
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} else {
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_result = call epoch_generateKey;
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_keyNumber = (floor(random 2500)) + 1;
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_isKeyOK = _result select 0;
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_keySelected = format["%1%2",DZE_itemKeys call BIS_fnc_selectRandom,_keyNumber];
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_keySelected = _result select 1;
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_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
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};
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};
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if (!_isKeyOK) exitWith {localize "str_epoch_player_107" call dayz_rollingMessages; "";};
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if (!_isKeyOK) exitWith {localize "str_epoch_player_107" call dayz_rollingMessages; "";};
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_activatingPlayer = player;
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_activatingPlayer = player;
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