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stop animation fixes while in vehicle
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@@ -160,7 +160,9 @@ if (_proceed) then {
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} else {
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r_interrupt = false;
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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};
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TradeInprogress = false;
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