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stop animation fixes while in vehicle
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@@ -49,8 +49,10 @@ if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
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if (!_finished) exitWith {
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r_interrupt = false;
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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cutText ["Canceled gutting." , "PLAIN DOWN"];
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//_abort = true;
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};
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