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stop animation fixes while in vehicle
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@@ -68,12 +68,12 @@ _cookedmeat = meatcooked;
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} else {
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r_interrupt = false;
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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cutText [format["Canceled cooking %1",_textraw], "PLAIN DOWN"];
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// player addMagazine "ItemBandage";
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};
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};
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} forEach _rawmeat;
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