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https://github.com/EpochModTeam/DayZ-Epoch.git
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Some compiles, start separation of blood system
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62
SQF/dayz_code/compile/building_spawnZombies_Legacy.sqf
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62
SQF/dayz_code/compile/building_spawnZombies_Legacy.sqf
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@@ -0,0 +1,62 @@
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private ["_obj","_type","_config","_canLoot","_unitTypes","_min","_max","_num","_zombieChance","_rnd","_position","_positions","_iPos","_nearBy","_noOneNear"];
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//_t1 = diag_tickTime;
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if (dayz_maxCurrentZeds > dayz_maxZeds) exitwith {};
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if (dayz_CurrentZombies > dayz_maxGlobalZombies) exitwith {};
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if (dayz_spawnZombies > dayz_maxLocalZombies) exitwith {};
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_obj = _this select 0;
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_type = typeOf _obj;
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_config = configFile >> "CfgBuildingLoot" >> _type;
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if (DZE_MissionLootTable) then {
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_config = missionConfigFile >> "CfgBuildingLoot" >> _type;
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};
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_canLoot = isClass (_config);
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if (_canLoot) then {
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//Get zombie class
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_zombieChance = getNumber (_config >> "zombieChance");
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_rnd = random 1;
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//Get zombie class
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_unitTypes = getArray (_config >> "zombieClass");
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_min = getNumber (_config >> "minRoaming");
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_max = getNumber (_config >> "maxRoaming");
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//Walking Zombies
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_num = (round(random _max)) max _min;
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_position = getPosATL _obj;
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_noOneNear = (count (_position nearEntities ["CAManBase",30])) == 0;
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if (_noOneNear) then {
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_positions = getArray (_config >> "lootPosZombie");
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if (count _positions > 0) then {
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{
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if (random 1 < _zombieChance) then {
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_iPos = _obj modelToWorld _x;
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_nearBy = count (_iPos nearEntities ["zZombie_Base",1]) > 0;
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if (!_nearBy) then {
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[_iPos,true,_unitTypes] call zombie_generate;
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};
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};
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} count _positions;
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} else {
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for "_i" from 1 to _num do
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{
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if (random 1 < _zombieChance) then {
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[_position,true,_unitTypes] call zombie_generate;
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};
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};
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};
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};
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dayz_buildingMonitor set [count dayz_buildingMonitor,_obj];
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};
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