From 187326be13fe95d4b7cd44f4c9f29a750809efaa Mon Sep 17 00:00:00 2001 From: AirwavesMan Date: Sat, 21 Nov 2020 10:19:49 +0100 Subject: [PATCH] Move functions from compiles to server_functions --- SQF/dayz_code/init/compiles.sqf | 3 --- SQF/dayz_server/init/server_functions.sqf | 5 +++++ 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/SQF/dayz_code/init/compiles.sqf b/SQF/dayz_code/init/compiles.sqf index 0c3555722..c014e8301 100644 --- a/SQF/dayz_code/init/compiles.sqf +++ b/SQF/dayz_code/init/compiles.sqf @@ -1,8 +1,5 @@ if (isServer) then { call compile preprocessFileLineNumbers "\z\addons\dayz_server\init\server_functions.sqf"; - fnc_veh_setFixServer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_setFixServer.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles) - server_spawnTraders = compile preprocessFile "\z\addons\dayz_server\compile\server_spawnTraders.sqf"; - server_updateGroup = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\server_updateGroup.sqf"; }; if (!isDedicated) then { diff --git a/SQF/dayz_server/init/server_functions.sqf b/SQF/dayz_server/init/server_functions.sqf index 22fa3e69e..adef92e0e 100644 --- a/SQF/dayz_server/init/server_functions.sqf +++ b/SQF/dayz_server/init/server_functions.sqf @@ -45,11 +45,16 @@ server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile server_maintainArea = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf"; server_checkIfTowed = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_checkIfTowed.sqf"; server_handleSafeGear = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_handleSafeGear.sqf"; +server_spawnTraders = compile preprocessFile "\z\addons\dayz_server\compile\server_spawnTraders.sqf"; +server_updateGroup = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\server_updateGroup.sqf"; + spawn_ammosupply = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_ammosupply.sqf"; spawn_mineveins = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_mineveins.sqf"; spawn_roadblocks = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_roadblocks.sqf"; spawn_vehicles = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_vehicles.sqf"; +fnc_veh_setFixServer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_setFixServer.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles) + call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_changeCode.sqf"; server_medicalSync = {