Move disableUSerInput in unconcious code

This commit is contained in:
icomrade
2016-08-13 11:52:05 -04:00
parent 8dde92b377
commit 18643fec95

View File

@@ -1,7 +1,7 @@
// (c) facoptere@gmail.com, licensed to DayZMod for the community
private ["_count","_anim","_weapon","_sprint","_stance","_transmove","_start","_timeout","_short","_sandLevel","_disableHdlr","_speed"];
_inVeh = player != vehicle player;
if (r_player_unconsciousInProgress) exitWith {};
r_player_unconsciousInProgress = true;
@@ -24,7 +24,9 @@ _sandLevel = ctrlPosition ((uiNamespace getVariable 'DAYZ_GUI_waiting') displayC
_disableHdlr = [] spawn { uiSleep 2; disableUserInput true; r_player_unconsciousInputDisabled = true; };
autoRunActive = false;
if (!_inVeh) then {
player playAction "CanNotMove";
};
"dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [2]; "dynamicBlur" ppEffectCommit 0;
"colorCorrections" ppEffectEnable true;"colorCorrections" ppEffectEnable true;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 0.1], [1, 1, 1, 0.0]];"colorCorrections" ppEffectCommit 0;
if (dayz_soundMuted) then {call player_toggleSoundMute;}; // hide icon before fadeSound
@@ -38,7 +40,6 @@ while { (diag_tickTime - _start) < _timeout and r_player_unconscious and alive p
((uiNamespace getVariable 'DAYZ_GUI_waiting') displayCtrl 1400) ctrlSetPosition _sandLevel;
((uiNamespace getVariable 'DAYZ_GUI_waiting') displayCtrl 1400) ctrlCommit 0.05;
};
/*_veh = vehicle player;
if ((player != _veh) and {(_veh iskindOf "LandVehicle")}) then {
_speed = [0,0,0] distance velocity _veh;
@@ -76,12 +77,14 @@ disableUserInput false;
r_player_unconsciousInputDisabled = false;
4 cutRsc ["default", "PLAIN",1];
if (!_inVeh) then {
[nil, player, rSWITCHMOVE, "AinjPpneMstpSnonWnonDnon"] call RE;
player SWITCHMOVE "AinjPpneMstpSnonWnonDnon";
PVDZ_plr_SwitchMove = [player,"AinjPpneMstpSnonWnonDnon"];
publicVariableServer "PVDZ_plr_SwitchMove"; //Needed to execute switchMove on server machine. rSwitchMove only executes on other clients
player playMoveNow "AmovPpneMstpSnonWnonDnon_healed";
};
10 fadeSound 1;
"dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5;