Remove unneeded global var Z_AT_FolderLocation

This variable is not useful. If you change it you need to copy all the
AT files to your mission.

It is fewer files in the mission to just overwrite the path in compiles
and fn_selfActions.

Also fixed mistake with not replacing macros in scripts.txt with their
actual values.
This commit is contained in:
ebaydayz
2016-11-27 20:30:34 -05:00
parent ca73853179
commit 185d84f14f
4 changed files with 56 additions and 49 deletions

View File

@@ -25,7 +25,7 @@
5 "groupIcon" !="uiNamespace setVariable ['DZ_GroupIcons',_this select 0];" !="80000 cutRsc [\"DZ_GroupIcons\",\"PLAIN\"];" !="_display = uiNamespace getVariable \"DZ_GroupIcons\";" !"if (!isNull (uiNamespace getVariable \"DZ_GroupIcons\")) then {" !"dayz_groupIcons = compile preprocessFileLineNumbers " !="if (!isNil \"dayz_groupIcons\") then {call dayz_groupIcons;};"
5 "hideObject" !"\"setMarkerPosLocal\",\n\"hideObject\"\n];" !="rhideObject = 'hideObject'" !"rhideObjectcode" !"\"hideObject\", \"hint\","
5 "lbCurSel" !="_selectedMissionIndex = lbCurSel _lbMissionsControl;" !="_selectedUserIndex = lbCurSel _lbUsersControl;" !="profileNamespace setVariable ['streamerMode',(lbCurSel (_this select 0))];" !="_index = lbCurSel _lbcontrol;" !="_selected = lbCurSel _list;" !="_friendName = _userList lbText (lbCurSel _userList);" !")] call Z_" !"(lbCurSel 7421) call Z_fillCategoryList" !"] call Door" !"] call Plot" !")] spawn TraderDialog" !="[(lbCurSel 21000), ((ctrlParent (_this select 0)) displayCtrl 21001)] spawn EpochDeathBoardClick;" !"((ctrlParent (_this select 0)) closeDisplay 2);" !="_uid = _playerList lbData (lbCurSel _playerList);" !"_myGroup lbData (lbCurSel _myGroup);"
1 "lbSet" !="_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !="_lbUsersControl lbSetValue [_x, _rating];" !="_control lbSetColor [_x, _color];" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl 140 lbSetCurSel (profileNamespace getVariable ['streamerMode',0]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" !"[Z_AT_BUYABLELIST," !"lbSetPicture [Z_AT_BUYINGLIST, _index" !"lbSetPicture [Z_AT_SELLINGLIST, _index" !"lbSetPicture [Z_AT_SELLABLELIST, _index" !="_userList lbSetData [(lbSize _userList) -1,_friendUID];" !" [TraderDialogItemList, _index, " !"_myGroup lbSetData [_index,getPlayerUID _x];"
1 "lbSet" !="_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !="_lbUsersControl lbSetValue [_x, _rating];" !="_control lbSetColor [_x, _color];" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl 140 lbSetCurSel (profileNamespace getVariable ['streamerMode',0]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" !"[7421," !"lbSetPicture [7422, _index" !"lbSetPicture [7402, _index" !"lbSetPicture [7401, _index" !="_userList lbSetData [(lbSize _userList) -1,_friendUID];" !" [TraderDialogItemList, _index, " !"_myGroup lbSetData [_index,getPlayerUID _x];"
5 "onMapSingleClick"
5 "playableUnits" !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\")}) AND {((player in playableUnits) AND {(alive player)" !"(1 max count playableUnits)) min (dayz_maxAnimals - _count))) to 1 step -1 do {" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"if (!_isOk) exitWith {false};\nuiSleep 0.001;\n} forEach playableUnits;" !"ManagementMustBeClose) then { player nearEntities [\"CAManBase\", 10] } else { playableUnits };"
5 "selectPlayer" !"dayz_originalPlayer enableSimulation true;\naddSwitchableUnit dayz_originalPlayer;\nsetPlayable dayz_originalPlayer;\nselectPlayer dayz_originalPlayer;" !"addSwitchableUnit _newUnit;\nsetPlayable _newUnit;\nselectPlayer _newUnit;"