Add files via upload

update GUI files have been consolidated.
This commit is contained in:
worldwidesorrow
2020-04-21 14:37:00 -05:00
committed by GitHub
parent 8ab9c2252a
commit 182240f4d2

View File

@@ -1,4 +1,8 @@
private ["_combatVal","_ctrlCombatBorder","_ctrlCombat","_uiNumber","_bloodText","_blood","_bloodType","_rhFactor","_thirstLvl","_foodLvl","_tempImg","_tempText","_visual","_audible","_id","_rID","_color","_string","_humanity","_size","_friendlies","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_flash","_foodVal","_thirstVal","_tempVal","_display","_ctrlBloodOuter","_ctrlFoodBorder","_ctrlThirstBorder","_ctrlTempBorder","_ctrlBlood","_ctrlBloodType","_ctrlBleed","_bloodVal","_ctrlFood","_ctrlThirst","_ctrlTemp","_ctrlEar","_ctrlEye","_ctrlFracture","_ctrlMuteBackground","_ctrlMuteIcon","_thirst","_food","_temp","_bloodLvl","_tempLvl","_bloodTestdone","_humanityTarget"];
disableSerialization;
_display = uiNamespace getVariable 'DAYZ_GUI_display';
if (isNil "_display") exitWith {}; // not ready
_flash = {
if (ctrlShown _this) then {
@@ -8,45 +12,56 @@ _flash = {
};
};
disableSerialization;
_foodVal = 1 - (dayz_hunger / SleepFood);
_thirstVal = 1 - (dayz_thirst / SleepWater);
_tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
_display = uiNamespace getVariable 'DAYZ_GUI_display';
if (isNil "_display") exitWith {}; // not ready
_ctrlBloodOuter = _display displayCtrl 1200;
_ctrlFoodBorder = _display displayCtrl 1201;
_ctrlThirstBorder = _display displayCtrl 1202;
_ctrlTempBorder = _display displayCtrl 1208;
//Border white
_ctrlBloodOuter ctrlSetTextColor [1,1,1,1];
_ctrlFoodBorder ctrlSetTextColor [1,1,1,1];
_ctrlThirstBorder ctrlSetTextColor [1,1,1,1];
_ctrlTempBorder ctrlSetTextColor [1,1,1,1];
if (DZE_VanillaUICombatIcon) then {
_combatVal = if (player getVariable["combattimeout",0] >= diag_tickTime) then {0} else {1};
_ctrlCombatBorder = _display displayCtrl 1909;
_ctrlCombat = _display displayCtrl 1308;
_ctrlCombatBG = _display displayCtrl 1209;
_ctrlCombatBorder ctrlSetTextColor [1,1,1,1];
_ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 1];
_ctrlCombatBorder ctrlSetText ("\z\addons\dayz_code\gui\status\status_combat_border_new_CA.paa");
_ctrlCombat ctrlSetText ("\z\addons\dayz_code\gui\status\status_combat_inside_new_ca.paa");
_ctrlCombatBG ctrlSetText ("\z\addons\dayz_code\gui\status\status_bg.paa");
};
_ctrlBlood = _display displayCtrl 1300;
_ctrlBloodType = _display displayCtrl 1307;
_ctrlBleed = _display displayCtrl 1303;
_bloodVal = r_player_blood / r_player_bloodTotal;
_combatVal = if (player getVariable["combattimeout",0] >= diag_tickTime) then {0} else {1};
if (DZE_UI in [1,3,4]) then { // White borders
_ctrlBloodOuter = _display displayCtrl 1200;
_ctrlFoodBorder = _display displayCtrl 1201;
_ctrlThirstBorder = _display displayCtrl 1202;
_ctrlTempBorder = _display displayCtrl 1208;
_ctrlBloodOuter ctrlSetTextColor [1,1,1,1];
_ctrlFoodBorder ctrlSetTextColor [1,1,1,1];
_ctrlThirstBorder ctrlSetTextColor [1,1,1,1];
_ctrlTempBorder ctrlSetTextColor [1,1,1,1];
if (DZE_UI in [3,4]) then {
_ctrlCombatBorder = _display displayCtrl 1207;
_ctrlCombatBorder ctrlSetTextColor [1,1,1,1];
};
};
if (DZE_UI == 1) then { // Vanilla
if (DZE_VanillaUICombatIcon) then {
_ctrlCombatBorder = _display displayCtrl 1207;
_ctrlCombat = _display displayCtrl 1307;
_ctrlCombatBG = _display displayCtrl 1209;
_ctrlCombatBorder ctrlSetTextColor [1,1,1,1];
_ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 1];
_ctrlCombatBorder ctrlSetText ("\z\addons\dayz_code\gui\status\status_combat_border_new_CA.paa");
_ctrlCombat ctrlSetText ("\z\addons\dayz_code\gui\status\status_combat_inside_new_ca.paa");
_ctrlCombatBG ctrlSetText ("\z\addons\dayz_code\gui\status\status_bg.paa");
};
} else {
_ctrlCombat = _display displayCtrl 1307;
_ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 0.5];
};
if (DZE_UI in [1,3]) then {
_ctrlEar = _display displayCtrl 1304;
_ctrlEye = _display displayCtrl 1305;
} else {
_ctrlEar = _display displayCtrl 1308;
_ctrlEye = _display displayCtrl 1309;
};
_ctrlBlood = _display displayCtrl 1300;
_ctrlBleed = _display displayCtrl 1303;
_ctrlFood = _display displayCtrl 1301;
_ctrlThirst = _display displayCtrl 1302;
_ctrlTemp = _display displayCtrl 1306;
_ctrlEar = _display displayCtrl 1304;
_ctrlEye = _display displayCtrl 1305;
_ctrlFracture = _display displayCtrl 1203;
_ctrlMuteBackground = _display displayCtrl 1904;
_ctrlMuteIcon = _display displayCtrl 1204;
@@ -60,19 +75,29 @@ if (dayz_soundMuted) then {
};
//Food/Water/Blood
/*
NEW SYSTEM SHOULD BE: (EXAMPLE)
if (_bloodVal > 0.5) then { GREEN TO YELLOW } else { YELLOW TO RED};
Same with Food and Thirst
*/
_ctrlTemp ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 1]; // Color ranges from iceblue (cold) to red (hot) // << Already Done :)
// OLD SYSTEM
_ctrlBlood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 1];
_ctrlFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 1];
_ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 1];
if (DZE_UI == 3) then { // Dark
_ctrlBlood ctrlSetTextColor [(1 - _bloodVal),(1 - _bloodVal),(1 - _bloodVal), 0.5];
_ctrlFood ctrlSetTextColor [ _foodVal,_foodVal,_foodVal, 0.5];
_ctrlThirst ctrlSetTextColor [ _thirstVal, _thirstVal, _thirstVal, 0.5];
_ctrlTemp ctrlSetTextColor [(1 - _tempVal),(1 - _tempVal), (1 - _tempVal), 0.5];
_ctrlCombat ctrlSetTextColor [ _combatVal, _combatVal, _combatVal, 0.5];
} else {
_ctrlTemp ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 1]; // Color ranges from iceblue (cold) to red (hot) // << Already Done :)
_ctrlBlood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 1];
_ctrlFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 1];
_ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 1];
};
_blood = "";
_thirst = "";
_food = "";
_temp = "";
_visualtext = "";
_audibletext = "";
_bloodLvl = 6 min (0 max (round((r_player_blood / 2) / 1000 + 0.49)));
_thirstLvl = round(_thirstVal / 0.25);
_foodLvl = round(_foodVal / 0.25);
_tempLvl = round(dayz_temperatur);
/* //Debugging Stuff would be usefull
diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
@@ -81,115 +106,113 @@ diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_
diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal];
*/
_blood = "";
_thirst = "";
_food = "";
_temp = "";
_tempImg = 0;
_bloodLvl = 6 min (0 max (round((r_player_blood / 2) / 1000 + 0.49)));
_thirstLvl = round(_thirstVal / 0.25);
_foodLvl = round(_foodVal / 0.25);
_tempLvl = round(dayz_temperatur);
if (DZE_UI == 1) then { // Vanilla
// Blood Regen & BloodLoss:
_uiNumber = call {
if (r_player_bloodpersec <= -50) exitWith {-3};
if ((r_player_bloodpersec <= -25) && (r_player_bloodpersec > -50)) exitWith {-2};
if ((r_player_bloodpersec < 0) && (r_player_bloodpersec > -25)) exitWith {-1};
if ((r_player_bloodpersec > 5) && (r_player_bloodpersec < 25)) exitWith {1};
if ((r_player_bloodpersec >= 25) && (r_player_bloodpersec < 50)) exitWith {2};
if (r_player_bloodpersec >= 50) exitWith {3};
0;
};
// Blood Regen & BloodLoss:
switch true do {
case (r_player_bloodpersec <= -50): { _uiNumber = -3 }; // -3
case ((r_player_bloodpersec <= -25) and (r_player_bloodpersec > -50)): { _uiNumber = -2 }; // -2
case ((r_player_bloodpersec < 0) and (r_player_bloodpersec > -25)): { _uiNumber = -1 }; // -1
case ((r_player_bloodpersec > 5) and (r_player_bloodpersec < 25)): { _uiNumber = 1 }; // 1
case ((r_player_bloodpersec >= 25) and (r_player_bloodpersec < 50)): { _uiNumber = 2 }; // 2
case (r_player_bloodpersec >= 50): { _uiNumber = 3 }; // 3
default { _uiNumber = 0 };
_bloodText = "\z\addons\dayz_code\gui\status\status_blood_border";
if (r_player_infected) then {
_bloodText = call {
if (_uiNumber < 0) exitWith {_bloodText + "_down" + str(-_uiNumber) + "_sick_ca.paa"};
if (_uiNumber > 0) exitWith {_bloodText + "_up" + str(_uiNumber) + "_sick_ca.paa"};
_bloodText + "_sick_ca.paa";
};
} else {
_bloodText = call {
if (_uiNumber < 0) exitWith {_bloodText + "_down" + str(-_uiNumber) + "_ca.paa"};
if (_uiNumber > 0) exitWith {_bloodText + "_up" + str(_uiNumber) + "_ca.paa"};
_bloodText + "_ca.paa";
};
};
_ctrlBloodOuter ctrlSetText _bloodText;
_tempText = "\z\addons\dayz_code\gui\status\status_temp_border";
_tempText = call {
if (r_player_temp_factor <= r_player_temp_min_factor) exitWith {_tempText + "_down3_ca.paa"};
if ((r_player_temp_factor <= r_player_temp_min_factor*0.50) && (r_player_temp_factor > r_player_temp_min_factor)) exitWith {_tempText + "_down2_ca.paa"};
if ((r_player_temp_factor < r_player_temp_min_factor*0.2) && (r_player_temp_factor > r_player_temp_min_factor*0.50)) exitWith {_tempText + "_down1_ca.paa"};
if ((r_player_temp_factor > r_player_temp_max_factor*0.2) && (r_player_temp_factor < r_player_temp_max_factor*0.50)) exitWith {_tempText + "_up1_ca.paa"};
if ((r_player_temp_factor >= r_player_temp_max_factor*0.50) && (r_player_temp_factor < r_player_temp_max_factor)) exitWith {_tempText + "_up2_ca.paa"};
if (r_player_temp_factor >= r_player_temp_max_factor) exitWith {_tempText + "_up3_ca.paa"};
"\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa";
};
_ctrlTempBorder ctrlSetText _tempText;
_bloodTestdone = player getVariable ["blood_testdone", false];
if (_bloodTestdone) then {
_bloodType = player getVariable ["blood_type", "O"];
_rhFactor = if (player getVariable ["rh_factor", false]) then { "pos" } else { "neg" };
_ctrlBloodType = _display displayCtrl 1310;
_ctrlBloodType ctrlSetText ("\z\addons\dayz_code\gui\status\status_blood_type_"+_bloodType+"_"+_rhFactor+"_ca.paa");
};
};
_bloodText = "\z\addons\dayz_code\gui\status\status_blood_border";
if (r_player_infected) then {
switch true do {
case (_uiNumber < 0): { _bloodText = _bloodText + "_down" + str(-_uiNumber) + "_sick_ca.paa" };
case (_uiNumber > 0): { _bloodText = _bloodText + "_up" + str(_uiNumber) + "_sick_ca.paa" };
default { _bloodText = _bloodText + "_sick_ca.paa" };
};
} else {
//if (r_player_Sepsis select 0) then {
// _bloodText = "\z\addons\dayz_code\gui\status\status_blood_border_sick_ca.paa"
//} else {
switch true do {
case (_uiNumber < 0): { _bloodText = _bloodText + "_down" + str(-_uiNumber) + "_ca.paa" };
case (_uiNumber > 0): { _bloodText = _bloodText + "_up" + str(_uiNumber) + "_ca.paa" };
default { _bloodText = _bloodText + "_ca.paa" };
};
//};
};
_ctrlBloodOuter ctrlSetText _bloodText;
_path = if (DZE_UI == 1) then {"\z\addons\dayz_code\gui\status\"} else {"\z\addons\dayz_code\gui\status_epoch\"};
if (_bloodLvl <= 0) then {
_blood = "\z\addons\dayz_code\gui\status\status_blood_inside_1_ca.paa";
_blood = _path + "status_blood_inside_1_ca.paa";
} else {
_blood = "\z\addons\dayz_code\gui\status\status_blood_inside_" + str(_bloodLvl) + "_ca.paa";
};
_bloodTestdone = player getVariable ["blood_testdone", false];
if (_bloodTestdone) then {
_bloodType = player getVariable ["blood_type", "O"];
_rhFactor = if (player getVariable ["rh_factor", false]) then { "pos" } else { "neg" };
_ctrlBloodType ctrlSetText ("\z\addons\dayz_code\gui\status\status_blood_type_"+_bloodType+"_"+_rhFactor+"_ca.paa");
_blood = _path + "status_blood_inside_" + str(_bloodLvl) + "_ca.paa";
};
_ctrlBlood ctrlSetText _blood;
if (_thirstLvl < 0) then { _thirstLvl = 0 };
_thirst = "\z\addons\dayz_code\gui\status\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa";
_thirst = _path + "status_thirst_inside_" + str(_thirstLvl) + "_ca.paa";
_ctrlThirst ctrlSetText _thirst;
if (_foodLvl < 0) then { _foodLvl = 0 };
_food = "\z\addons\dayz_code\gui\status\status_food_inside_" + str(_foodLvl) + "_ca.paa";
switch true do {
case (_tempLvl >= 36): { _tempImg = 4 };
case (_tempLvl > 33 and _tempLvl < 36): { _tempImg = 3 };
case (_tempLvl >= 30 and _tempLvl <= 33): { _tempImg = 2 };
case (_tempLvl > 28 and _tempLvl < 30): { _tempImg = 1 };
default { _tempImg = 0 };
};
_temp = "\z\addons\dayz_code\gui\status\status_temp_" + str(_tempImg) + "_ca.paa";
_tempText = "\z\addons\dayz_code\gui\status\status_temp_border";
switch true do {
case (r_player_temp_factor <= r_player_temp_min_factor): { _tempText = _tempText + "_down3_ca.paa" };
case ((r_player_temp_factor <= r_player_temp_min_factor*0.50) and (r_player_temp_factor > r_player_temp_min_factor)): { _tempText = _tempText + "_down2_ca.paa" };
case ((r_player_temp_factor < r_player_temp_min_factor*0.2) and (r_player_temp_factor > r_player_temp_min_factor*0.50)): { _tempText = _tempText + "_down1_ca.paa" };
case ((r_player_temp_factor > r_player_temp_max_factor*0.2) and (r_player_temp_factor < r_player_temp_max_factor*0.50)): { _tempText = _tempText + "_up1_ca.paa" };
case ((r_player_temp_factor >= r_player_temp_max_factor*0.50) and (r_player_temp_factor < r_player_temp_max_factor)): { _tempText = _tempText + "_up2_ca.paa" };
case (r_player_temp_factor >= r_player_temp_max_factor): { _tempText = _tempText + "_up3_ca.paa" };
default { _tempText = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa" };
};
_ctrlTempBorder ctrlSetText _tempText;
_ctrlBlood ctrlSetText _blood;
_ctrlThirst ctrlSetText _thirst;
_food = _path + "status_food_inside_" + str(_foodLvl) + "_ca.paa";
_ctrlFood ctrlSetText _food;
_tempImg = call {
if (_tempLvl >= 36) exitWith {4};
if (_tempLvl > 33 && _tempLvl < 36) exitWith {3};
if (_tempLvl >= 30 && _tempLvl <= 33) exitWith {2};
if (_tempLvl > 28 && _tempLvl < 30) exitWith {1};
0;
};
_temp = _path + "status_temp_" + str(_tempImg) + "_ca.paa";
_ctrlTemp ctrlSetText _temp;
// Visual:
_visual = (dayz_disVisual / 185) min 1;
if (_visual < 0.2) then {_visual = 0.2;};
_ctrlEye ctrlSetTextColor [1, 1, 1, _visual];
if (DZE_UI in [1,3]) then {
_visual = (dayz_disVisual / 185) min 1;
if (_visual < 0.2) then {_visual = 0.2;};
_ctrlEye ctrlSetTextColor [1, 1, 1, _visual];
// Audible
_audible = (dayz_disAudial / 40) min 1;
if (_audible < 0.2) then {_audible = 0.2;};
_ctrlEar ctrlSetTextColor [1, 1, 1, _audible];
_audible = (dayz_disAudial / 40) min 1;
if (_audible < 0.2) then {_audible = 0.2;};
_ctrlEar ctrlSetTextColor [1, 1, 1, _audible];
} else {
_visual = (round((dayz_disVisual / 100) * 4)) min 5;
if (_visual > 0) then {_visualtext = "\z\addons\dayz_code\gui\status_epoch\val_" + str(_visual) + "_ca.paa"};
_ctrlEye ctrlSetText _visualtext;
_audible = (round((dayz_disAudial / 50) * 4)) min 5;
if (_audible > 0) then {_audibletext = "\z\addons\dayz_code\gui\status_epoch\val_" + str(_audible) + "_ca.paa"};
_ctrlEar ctrlSetText _audibletext;
};
// Fracture/Broken Legs
if !(canStand player) then { //&& !(ctrlShown _ctrlFracture) makes icon flash non-stop until leg is fixed
_ctrlFracture ctrlShow true;
}
else {
} else {
_ctrlFracture ctrlShow false;
};
// Flashing
if (DZE_VanillaUICombatIcon) then {
if ((DZE_UI == 1 && DZE_VanillaUICombatIcon) || !(DZE_UI == 1)) then {
if (_combatVal == 0) then {
_ctrlCombat call _flash;
} else {
@@ -233,8 +256,7 @@ if (_tempVal > 0.8) then {
if (r_player_injured) then {
_ctrlBleed call _flash;
}
else {
} else {
_ctrlBleed ctrlShow false;
};