mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add files via upload
update GUI files have been consolidated.
This commit is contained in:
@@ -1,4 +1,8 @@
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private ["_combatVal","_ctrlCombatBorder","_ctrlCombat","_uiNumber","_bloodText","_blood","_bloodType","_rhFactor","_thirstLvl","_foodLvl","_tempImg","_tempText","_visual","_audible","_id","_rID","_color","_string","_humanity","_size","_friendlies","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_flash","_foodVal","_thirstVal","_tempVal","_display","_ctrlBloodOuter","_ctrlFoodBorder","_ctrlThirstBorder","_ctrlTempBorder","_ctrlBlood","_ctrlBloodType","_ctrlBleed","_bloodVal","_ctrlFood","_ctrlThirst","_ctrlTemp","_ctrlEar","_ctrlEye","_ctrlFracture","_ctrlMuteBackground","_ctrlMuteIcon","_thirst","_food","_temp","_bloodLvl","_tempLvl","_bloodTestdone","_humanityTarget"];
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private ["_combatVal","_ctrlCombatBorder","_ctrlCombat","_uiNumber","_bloodText","_blood","_bloodType","_rhFactor","_thirstLvl","_foodLvl","_tempImg","_tempText","_visual","_audible","_id","_rID","_color","_string","_humanity","_size","_friendlies","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_flash","_foodVal","_thirstVal","_tempVal","_display","_ctrlBloodOuter","_ctrlFoodBorder","_ctrlThirstBorder","_ctrlTempBorder","_ctrlBlood","_ctrlBloodType","_ctrlBleed","_bloodVal","_ctrlFood","_ctrlThirst","_ctrlTemp","_ctrlEar","_ctrlEye","_ctrlFracture","_ctrlMuteBackground","_ctrlMuteIcon","_thirst","_food","_temp","_bloodLvl","_tempLvl","_bloodTestdone","_humanityTarget"];
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disableSerialization;
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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if (isNil "_display") exitWith {}; // not ready
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_flash = {
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_flash = {
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if (ctrlShown _this) then {
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if (ctrlShown _this) then {
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@@ -8,45 +12,56 @@ _flash = {
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};
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};
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};
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};
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disableSerialization;
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_foodVal = 1 - (dayz_hunger / SleepFood);
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_foodVal = 1 - (dayz_hunger / SleepFood);
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_thirstVal = 1 - (dayz_thirst / SleepWater);
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_thirstVal = 1 - (dayz_thirst / SleepWater);
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_tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
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_tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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if (isNil "_display") exitWith {}; // not ready
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_ctrlBloodOuter = _display displayCtrl 1200;
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_ctrlFoodBorder = _display displayCtrl 1201;
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_ctrlThirstBorder = _display displayCtrl 1202;
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_ctrlTempBorder = _display displayCtrl 1208;
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//Border white
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_ctrlBloodOuter ctrlSetTextColor [1,1,1,1];
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_ctrlFoodBorder ctrlSetTextColor [1,1,1,1];
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_ctrlThirstBorder ctrlSetTextColor [1,1,1,1];
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_ctrlTempBorder ctrlSetTextColor [1,1,1,1];
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if (DZE_VanillaUICombatIcon) then {
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_combatVal = if (player getVariable["combattimeout",0] >= diag_tickTime) then {0} else {1};
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_ctrlCombatBorder = _display displayCtrl 1909;
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_ctrlCombat = _display displayCtrl 1308;
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_ctrlCombatBG = _display displayCtrl 1209;
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_ctrlCombatBorder ctrlSetTextColor [1,1,1,1];
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_ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 1];
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_ctrlCombatBorder ctrlSetText ("\z\addons\dayz_code\gui\status\status_combat_border_new_CA.paa");
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_ctrlCombat ctrlSetText ("\z\addons\dayz_code\gui\status\status_combat_inside_new_ca.paa");
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_ctrlCombatBG ctrlSetText ("\z\addons\dayz_code\gui\status\status_bg.paa");
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};
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_ctrlBlood = _display displayCtrl 1300;
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_ctrlBloodType = _display displayCtrl 1307;
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_ctrlBleed = _display displayCtrl 1303;
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_bloodVal = r_player_blood / r_player_bloodTotal;
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_bloodVal = r_player_blood / r_player_bloodTotal;
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_combatVal = if (player getVariable["combattimeout",0] >= diag_tickTime) then {0} else {1};
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if (DZE_UI in [1,3,4]) then { // White borders
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_ctrlBloodOuter = _display displayCtrl 1200;
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_ctrlFoodBorder = _display displayCtrl 1201;
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_ctrlThirstBorder = _display displayCtrl 1202;
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_ctrlTempBorder = _display displayCtrl 1208;
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_ctrlBloodOuter ctrlSetTextColor [1,1,1,1];
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_ctrlFoodBorder ctrlSetTextColor [1,1,1,1];
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_ctrlThirstBorder ctrlSetTextColor [1,1,1,1];
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_ctrlTempBorder ctrlSetTextColor [1,1,1,1];
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if (DZE_UI in [3,4]) then {
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_ctrlCombatBorder = _display displayCtrl 1207;
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_ctrlCombatBorder ctrlSetTextColor [1,1,1,1];
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};
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};
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if (DZE_UI == 1) then { // Vanilla
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if (DZE_VanillaUICombatIcon) then {
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_ctrlCombatBorder = _display displayCtrl 1207;
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_ctrlCombat = _display displayCtrl 1307;
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_ctrlCombatBG = _display displayCtrl 1209;
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_ctrlCombatBorder ctrlSetTextColor [1,1,1,1];
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_ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 1];
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_ctrlCombatBorder ctrlSetText ("\z\addons\dayz_code\gui\status\status_combat_border_new_CA.paa");
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_ctrlCombat ctrlSetText ("\z\addons\dayz_code\gui\status\status_combat_inside_new_ca.paa");
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_ctrlCombatBG ctrlSetText ("\z\addons\dayz_code\gui\status\status_bg.paa");
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};
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} else {
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_ctrlCombat = _display displayCtrl 1307;
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_ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 0.5];
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};
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if (DZE_UI in [1,3]) then {
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_ctrlEar = _display displayCtrl 1304;
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_ctrlEye = _display displayCtrl 1305;
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} else {
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_ctrlEar = _display displayCtrl 1308;
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_ctrlEye = _display displayCtrl 1309;
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};
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_ctrlBlood = _display displayCtrl 1300;
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_ctrlBleed = _display displayCtrl 1303;
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_ctrlFood = _display displayCtrl 1301;
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_ctrlFood = _display displayCtrl 1301;
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_ctrlThirst = _display displayCtrl 1302;
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_ctrlThirst = _display displayCtrl 1302;
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_ctrlTemp = _display displayCtrl 1306;
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_ctrlTemp = _display displayCtrl 1306;
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_ctrlEar = _display displayCtrl 1304;
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_ctrlEye = _display displayCtrl 1305;
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_ctrlFracture = _display displayCtrl 1203;
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_ctrlFracture = _display displayCtrl 1203;
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_ctrlMuteBackground = _display displayCtrl 1904;
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_ctrlMuteBackground = _display displayCtrl 1904;
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_ctrlMuteIcon = _display displayCtrl 1204;
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_ctrlMuteIcon = _display displayCtrl 1204;
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@@ -60,19 +75,29 @@ if (dayz_soundMuted) then {
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};
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};
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//Food/Water/Blood
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//Food/Water/Blood
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/*
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if (DZE_UI == 3) then { // Dark
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NEW SYSTEM SHOULD BE: (EXAMPLE)
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_ctrlBlood ctrlSetTextColor [(1 - _bloodVal),(1 - _bloodVal),(1 - _bloodVal), 0.5];
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if (_bloodVal > 0.5) then { GREEN TO YELLOW } else { YELLOW TO RED};
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_ctrlFood ctrlSetTextColor [ _foodVal,_foodVal,_foodVal, 0.5];
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Same with Food and Thirst
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_ctrlThirst ctrlSetTextColor [ _thirstVal, _thirstVal, _thirstVal, 0.5];
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*/
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_ctrlTemp ctrlSetTextColor [(1 - _tempVal),(1 - _tempVal), (1 - _tempVal), 0.5];
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_ctrlTemp ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 1]; // Color ranges from iceblue (cold) to red (hot) // << Already Done :)
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_ctrlCombat ctrlSetTextColor [ _combatVal, _combatVal, _combatVal, 0.5];
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} else {
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_ctrlTemp ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 1]; // Color ranges from iceblue (cold) to red (hot) // << Already Done :)
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// OLD SYSTEM
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_ctrlBlood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 1];
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_ctrlBlood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 1];
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_ctrlFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 1];
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_ctrlFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 1];
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_ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 1];
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_ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 1];
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};
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_blood = "";
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_thirst = "";
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_food = "";
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_temp = "";
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_visualtext = "";
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_audibletext = "";
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_bloodLvl = 6 min (0 max (round((r_player_blood / 2) / 1000 + 0.49)));
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_thirstLvl = round(_thirstVal / 0.25);
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_foodLvl = round(_foodVal / 0.25);
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_tempLvl = round(dayz_temperatur);
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/* //Debugging Stuff would be usefull
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/* //Debugging Stuff would be usefull
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diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
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diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
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@@ -81,115 +106,113 @@ diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_
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diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal];
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diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal];
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*/
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*/
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_blood = "";
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if (DZE_UI == 1) then { // Vanilla
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_thirst = "";
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// Blood Regen & BloodLoss:
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_food = "";
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_uiNumber = call {
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_temp = "";
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if (r_player_bloodpersec <= -50) exitWith {-3};
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_tempImg = 0;
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if ((r_player_bloodpersec <= -25) && (r_player_bloodpersec > -50)) exitWith {-2};
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_bloodLvl = 6 min (0 max (round((r_player_blood / 2) / 1000 + 0.49)));
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if ((r_player_bloodpersec < 0) && (r_player_bloodpersec > -25)) exitWith {-1};
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_thirstLvl = round(_thirstVal / 0.25);
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if ((r_player_bloodpersec > 5) && (r_player_bloodpersec < 25)) exitWith {1};
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_foodLvl = round(_foodVal / 0.25);
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if ((r_player_bloodpersec >= 25) && (r_player_bloodpersec < 50)) exitWith {2};
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_tempLvl = round(dayz_temperatur);
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if (r_player_bloodpersec >= 50) exitWith {3};
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0;
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};
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// Blood Regen & BloodLoss:
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_bloodText = "\z\addons\dayz_code\gui\status\status_blood_border";
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switch true do {
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case (r_player_bloodpersec <= -50): { _uiNumber = -3 }; // -3
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if (r_player_infected) then {
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case ((r_player_bloodpersec <= -25) and (r_player_bloodpersec > -50)): { _uiNumber = -2 }; // -2
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_bloodText = call {
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case ((r_player_bloodpersec < 0) and (r_player_bloodpersec > -25)): { _uiNumber = -1 }; // -1
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if (_uiNumber < 0) exitWith {_bloodText + "_down" + str(-_uiNumber) + "_sick_ca.paa"};
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case ((r_player_bloodpersec > 5) and (r_player_bloodpersec < 25)): { _uiNumber = 1 }; // 1
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if (_uiNumber > 0) exitWith {_bloodText + "_up" + str(_uiNumber) + "_sick_ca.paa"};
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case ((r_player_bloodpersec >= 25) and (r_player_bloodpersec < 50)): { _uiNumber = 2 }; // 2
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_bloodText + "_sick_ca.paa";
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case (r_player_bloodpersec >= 50): { _uiNumber = 3 }; // 3
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};
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default { _uiNumber = 0 };
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} else {
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_bloodText = call {
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if (_uiNumber < 0) exitWith {_bloodText + "_down" + str(-_uiNumber) + "_ca.paa"};
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if (_uiNumber > 0) exitWith {_bloodText + "_up" + str(_uiNumber) + "_ca.paa"};
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_bloodText + "_ca.paa";
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};
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};
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_ctrlBloodOuter ctrlSetText _bloodText;
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_tempText = "\z\addons\dayz_code\gui\status\status_temp_border";
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_tempText = call {
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if (r_player_temp_factor <= r_player_temp_min_factor) exitWith {_tempText + "_down3_ca.paa"};
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if ((r_player_temp_factor <= r_player_temp_min_factor*0.50) && (r_player_temp_factor > r_player_temp_min_factor)) exitWith {_tempText + "_down2_ca.paa"};
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if ((r_player_temp_factor < r_player_temp_min_factor*0.2) && (r_player_temp_factor > r_player_temp_min_factor*0.50)) exitWith {_tempText + "_down1_ca.paa"};
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if ((r_player_temp_factor > r_player_temp_max_factor*0.2) && (r_player_temp_factor < r_player_temp_max_factor*0.50)) exitWith {_tempText + "_up1_ca.paa"};
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if ((r_player_temp_factor >= r_player_temp_max_factor*0.50) && (r_player_temp_factor < r_player_temp_max_factor)) exitWith {_tempText + "_up2_ca.paa"};
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if (r_player_temp_factor >= r_player_temp_max_factor) exitWith {_tempText + "_up3_ca.paa"};
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"\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa";
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};
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_ctrlTempBorder ctrlSetText _tempText;
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_bloodTestdone = player getVariable ["blood_testdone", false];
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if (_bloodTestdone) then {
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_bloodType = player getVariable ["blood_type", "O"];
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_rhFactor = if (player getVariable ["rh_factor", false]) then { "pos" } else { "neg" };
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_ctrlBloodType = _display displayCtrl 1310;
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_ctrlBloodType ctrlSetText ("\z\addons\dayz_code\gui\status\status_blood_type_"+_bloodType+"_"+_rhFactor+"_ca.paa");
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};
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};
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};
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_bloodText = "\z\addons\dayz_code\gui\status\status_blood_border";
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_path = if (DZE_UI == 1) then {"\z\addons\dayz_code\gui\status\"} else {"\z\addons\dayz_code\gui\status_epoch\"};
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if (r_player_infected) then {
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switch true do {
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case (_uiNumber < 0): { _bloodText = _bloodText + "_down" + str(-_uiNumber) + "_sick_ca.paa" };
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case (_uiNumber > 0): { _bloodText = _bloodText + "_up" + str(_uiNumber) + "_sick_ca.paa" };
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default { _bloodText = _bloodText + "_sick_ca.paa" };
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};
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} else {
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//if (r_player_Sepsis select 0) then {
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// _bloodText = "\z\addons\dayz_code\gui\status\status_blood_border_sick_ca.paa"
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//} else {
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switch true do {
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case (_uiNumber < 0): { _bloodText = _bloodText + "_down" + str(-_uiNumber) + "_ca.paa" };
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case (_uiNumber > 0): { _bloodText = _bloodText + "_up" + str(_uiNumber) + "_ca.paa" };
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default { _bloodText = _bloodText + "_ca.paa" };
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};
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//};
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};
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_ctrlBloodOuter ctrlSetText _bloodText;
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if (_bloodLvl <= 0) then {
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if (_bloodLvl <= 0) then {
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_blood = "\z\addons\dayz_code\gui\status\status_blood_inside_1_ca.paa";
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_blood = _path + "status_blood_inside_1_ca.paa";
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} else {
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} else {
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_blood = "\z\addons\dayz_code\gui\status\status_blood_inside_" + str(_bloodLvl) + "_ca.paa";
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_blood = _path + "status_blood_inside_" + str(_bloodLvl) + "_ca.paa";
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};
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_bloodTestdone = player getVariable ["blood_testdone", false];
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if (_bloodTestdone) then {
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_bloodType = player getVariable ["blood_type", "O"];
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_rhFactor = if (player getVariable ["rh_factor", false]) then { "pos" } else { "neg" };
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_ctrlBloodType ctrlSetText ("\z\addons\dayz_code\gui\status\status_blood_type_"+_bloodType+"_"+_rhFactor+"_ca.paa");
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};
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};
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_ctrlBlood ctrlSetText _blood;
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if (_thirstLvl < 0) then { _thirstLvl = 0 };
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if (_thirstLvl < 0) then { _thirstLvl = 0 };
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_thirst = "\z\addons\dayz_code\gui\status\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa";
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_thirst = _path + "status_thirst_inside_" + str(_thirstLvl) + "_ca.paa";
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_ctrlThirst ctrlSetText _thirst;
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if (_foodLvl < 0) then { _foodLvl = 0 };
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if (_foodLvl < 0) then { _foodLvl = 0 };
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_food = "\z\addons\dayz_code\gui\status\status_food_inside_" + str(_foodLvl) + "_ca.paa";
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_food = _path + "status_food_inside_" + str(_foodLvl) + "_ca.paa";
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switch true do {
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|
||||||
case (_tempLvl >= 36): { _tempImg = 4 };
|
|
||||||
case (_tempLvl > 33 and _tempLvl < 36): { _tempImg = 3 };
|
|
||||||
case (_tempLvl >= 30 and _tempLvl <= 33): { _tempImg = 2 };
|
|
||||||
case (_tempLvl > 28 and _tempLvl < 30): { _tempImg = 1 };
|
|
||||||
default { _tempImg = 0 };
|
|
||||||
};
|
|
||||||
_temp = "\z\addons\dayz_code\gui\status\status_temp_" + str(_tempImg) + "_ca.paa";
|
|
||||||
|
|
||||||
_tempText = "\z\addons\dayz_code\gui\status\status_temp_border";
|
|
||||||
switch true do {
|
|
||||||
case (r_player_temp_factor <= r_player_temp_min_factor): { _tempText = _tempText + "_down3_ca.paa" };
|
|
||||||
case ((r_player_temp_factor <= r_player_temp_min_factor*0.50) and (r_player_temp_factor > r_player_temp_min_factor)): { _tempText = _tempText + "_down2_ca.paa" };
|
|
||||||
case ((r_player_temp_factor < r_player_temp_min_factor*0.2) and (r_player_temp_factor > r_player_temp_min_factor*0.50)): { _tempText = _tempText + "_down1_ca.paa" };
|
|
||||||
case ((r_player_temp_factor > r_player_temp_max_factor*0.2) and (r_player_temp_factor < r_player_temp_max_factor*0.50)): { _tempText = _tempText + "_up1_ca.paa" };
|
|
||||||
case ((r_player_temp_factor >= r_player_temp_max_factor*0.50) and (r_player_temp_factor < r_player_temp_max_factor)): { _tempText = _tempText + "_up2_ca.paa" };
|
|
||||||
case (r_player_temp_factor >= r_player_temp_max_factor): { _tempText = _tempText + "_up3_ca.paa" };
|
|
||||||
default { _tempText = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa" };
|
|
||||||
};
|
|
||||||
_ctrlTempBorder ctrlSetText _tempText;
|
|
||||||
|
|
||||||
_ctrlBlood ctrlSetText _blood;
|
|
||||||
_ctrlThirst ctrlSetText _thirst;
|
|
||||||
_ctrlFood ctrlSetText _food;
|
_ctrlFood ctrlSetText _food;
|
||||||
|
|
||||||
|
_tempImg = call {
|
||||||
|
if (_tempLvl >= 36) exitWith {4};
|
||||||
|
if (_tempLvl > 33 && _tempLvl < 36) exitWith {3};
|
||||||
|
if (_tempLvl >= 30 && _tempLvl <= 33) exitWith {2};
|
||||||
|
if (_tempLvl > 28 && _tempLvl < 30) exitWith {1};
|
||||||
|
0;
|
||||||
|
};
|
||||||
|
_temp = _path + "status_temp_" + str(_tempImg) + "_ca.paa";
|
||||||
_ctrlTemp ctrlSetText _temp;
|
_ctrlTemp ctrlSetText _temp;
|
||||||
|
|
||||||
// Visual:
|
if (DZE_UI in [1,3]) then {
|
||||||
_visual = (dayz_disVisual / 185) min 1;
|
_visual = (dayz_disVisual / 185) min 1;
|
||||||
if (_visual < 0.2) then {_visual = 0.2;};
|
if (_visual < 0.2) then {_visual = 0.2;};
|
||||||
_ctrlEye ctrlSetTextColor [1, 1, 1, _visual];
|
_ctrlEye ctrlSetTextColor [1, 1, 1, _visual];
|
||||||
|
|
||||||
// Audible
|
_audible = (dayz_disAudial / 40) min 1;
|
||||||
_audible = (dayz_disAudial / 40) min 1;
|
if (_audible < 0.2) then {_audible = 0.2;};
|
||||||
if (_audible < 0.2) then {_audible = 0.2;};
|
_ctrlEar ctrlSetTextColor [1, 1, 1, _audible];
|
||||||
_ctrlEar ctrlSetTextColor [1, 1, 1, _audible];
|
} else {
|
||||||
|
_visual = (round((dayz_disVisual / 100) * 4)) min 5;
|
||||||
|
if (_visual > 0) then {_visualtext = "\z\addons\dayz_code\gui\status_epoch\val_" + str(_visual) + "_ca.paa"};
|
||||||
|
_ctrlEye ctrlSetText _visualtext;
|
||||||
|
|
||||||
|
_audible = (round((dayz_disAudial / 50) * 4)) min 5;
|
||||||
|
if (_audible > 0) then {_audibletext = "\z\addons\dayz_code\gui\status_epoch\val_" + str(_audible) + "_ca.paa"};
|
||||||
|
_ctrlEar ctrlSetText _audibletext;
|
||||||
|
};
|
||||||
|
|
||||||
// Fracture/Broken Legs
|
// Fracture/Broken Legs
|
||||||
if !(canStand player) then { //&& !(ctrlShown _ctrlFracture) makes icon flash non-stop until leg is fixed
|
if !(canStand player) then { //&& !(ctrlShown _ctrlFracture) makes icon flash non-stop until leg is fixed
|
||||||
_ctrlFracture ctrlShow true;
|
_ctrlFracture ctrlShow true;
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
_ctrlFracture ctrlShow false;
|
_ctrlFracture ctrlShow false;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Flashing
|
// Flashing
|
||||||
if (DZE_VanillaUICombatIcon) then {
|
if ((DZE_UI == 1 && DZE_VanillaUICombatIcon) || !(DZE_UI == 1)) then {
|
||||||
if (_combatVal == 0) then {
|
if (_combatVal == 0) then {
|
||||||
_ctrlCombat call _flash;
|
_ctrlCombat call _flash;
|
||||||
} else {
|
} else {
|
||||||
@@ -233,8 +256,7 @@ if (_tempVal > 0.8) then {
|
|||||||
|
|
||||||
if (r_player_injured) then {
|
if (r_player_injured) then {
|
||||||
_ctrlBleed call _flash;
|
_ctrlBleed call _flash;
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
_ctrlBleed ctrlShow false;
|
_ctrlBleed ctrlShow false;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user